v8/src/natives.h
vogelheim 2525e8f402 Fix Initialize & Dispose for external snapshot. Make sure v8::V8::(Initialize|Dispose) can be called in any order.
This is a follow-on to crrev.com/960883003, which fixed a memory leak in this code, but uncovered another, more subtle bug:

Previously, the code expected you would v8::V8::Initialize once, and v8::V8::Dispose once. The first bug was that in this case the holder_ variable would point to deallocated memory. The second bug was that once the snapshot was disposed, there was no way to get it back on a future Initialize. These are uncovered by the InitializeAndDisposeMultiple test case.

The fix is to keep memory to the raw snapshot and to then cleanly build & destroy the tables in Initialize & Dispose. Since sometimes setNativesBlob is called just after Initialize, that situation must be handled, too.

BUG=

Review URL: https://codereview.chromium.org/974943003

Cr-Commit-Position: refs/heads/master@{#26978}
2015-03-04 10:38:00 +00:00

50 lines
1.4 KiB
C++

// Copyright 2011 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_NATIVES_H_
#define V8_NATIVES_H_
#include "src/vector.h"
namespace v8 { class StartupData; } // Forward declaration.
namespace v8 {
namespace internal {
enum NativeType {
CORE, EXPERIMENTAL, D8, TEST
};
template <NativeType type>
class NativesCollection {
public:
// Number of built-in scripts.
static int GetBuiltinsCount();
// Number of debugger implementation scripts.
static int GetDebuggerCount();
// These are used to access built-in scripts. The debugger implementation
// scripts have an index in the interval [0, GetDebuggerCount()). The
// non-debugger scripts have an index in the interval [GetDebuggerCount(),
// GetNativesCount()).
static int GetIndex(const char* name);
static Vector<const char> GetScriptSource(int index);
static Vector<const char> GetScriptName(int index);
static Vector<const char> GetScriptsSource();
};
typedef NativesCollection<CORE> Natives;
typedef NativesCollection<EXPERIMENTAL> ExperimentalNatives;
#ifdef V8_USE_EXTERNAL_STARTUP_DATA
// Used for reading the natives at runtime. Implementation in natives-empty.cc
void SetNativesFromFile(StartupData* natives_blob);
void ReadNatives();
void DisposeNatives();
#endif
} } // namespace v8::internal
#endif // V8_NATIVES_H_