53fbd5932a
This adds a code stub which can do most of what Heap::AllocateConsString can do. It bails out if the result cannot fit in new space or if the result is a short (flat) string and one argument is an ascii string and the other a two byte string. It also bails out if adding two one character strings as Heap::AllocateConsString has special handling of this utilizing the symbol table. The stub is used both for the binary add operation and for StringAdd calls from runtime JavaScript files. Extended the string add test to cover all sizes of flat result stings. Review URL: http://codereview.chromium.org/442024 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@3400 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
607 lines
17 KiB
JavaScript
607 lines
17 KiB
JavaScript
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// This files contains runtime support implemented in JavaScript.
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// CAUTION: Some of the functions specified in this file are called
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// directly from compiled code. These are the functions with names in
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// ALL CAPS. The compiled code passes the first argument in 'this' and
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// it does not push the function onto the stack. This means that you
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// cannot use contexts in all these functions.
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/* -----------------------------------
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- - - C o m p a r i s o n - - -
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-----------------------------------
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*/
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// The following const declarations are shared with other native JS files.
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// They are all declared at this one spot to avoid const redeclaration errors.
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const $Object = global.Object;
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const $Array = global.Array;
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const $String = global.String;
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const $Number = global.Number;
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const $Function = global.Function;
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const $Boolean = global.Boolean;
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const $NaN = 0/0;
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// ECMA-262, section 11.9.1, page 55.
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function EQUALS(y) {
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if (IS_STRING(this) && IS_STRING(y)) return %StringEquals(this, y);
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var x = this;
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// NOTE: We use iteration instead of recursion, because it is
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// difficult to call EQUALS with the correct setting of 'this' in
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// an efficient way.
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while (true) {
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if (IS_NUMBER(x)) {
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if (y == null) return 1; // not equal
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return %NumberEquals(x, %ToNumber(y));
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} else if (IS_STRING(x)) {
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if (IS_STRING(y)) return %StringEquals(x, y);
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if (IS_NUMBER(y)) return %NumberEquals(%ToNumber(x), y);
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if (IS_BOOLEAN(y)) return %NumberEquals(%ToNumber(x), %ToNumber(y));
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if (y == null) return 1; // not equal
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y = %ToPrimitive(y, NO_HINT);
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} else if (IS_BOOLEAN(x)) {
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if (IS_BOOLEAN(y)) {
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return %_ObjectEquals(x, y) ? 0 : 1;
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}
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if (y == null) return 1; // not equal
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return %NumberEquals(%ToNumber(x), %ToNumber(y));
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} else if (x == null) {
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// NOTE: This checks for both null and undefined.
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return (y == null) ? 0 : 1;
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} else {
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// x is not a number, boolean, null or undefined.
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if (y == null) return 1; // not equal
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if (IS_OBJECT(y)) {
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return %_ObjectEquals(x, y) ? 0 : 1;
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}
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if (IS_FUNCTION(y)) {
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return %_ObjectEquals(x, y) ? 0 : 1;
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}
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x = %ToPrimitive(x, NO_HINT);
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}
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}
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}
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// ECMA-262, section 11.9.4, page 56.
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function STRICT_EQUALS(x) {
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if (IS_STRING(this)) {
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if (!IS_STRING(x)) return 1; // not equal
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return %StringEquals(this, x);
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}
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if (IS_NUMBER(this)) {
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if (!IS_NUMBER(x)) return 1; // not equal
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return %NumberEquals(this, x);
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}
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// If anything else gets here, we just do simple identity check.
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// Objects (including functions), null, undefined and booleans were
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// checked in the CompareStub, so there should be nothing left.
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return %_ObjectEquals(this, x) ? 0 : 1;
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}
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// ECMA-262, section 11.8.5, page 53. The 'ncr' parameter is used as
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// the result when either (or both) the operands are NaN.
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function COMPARE(x, ncr) {
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// Fast case for numbers and strings.
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if (IS_NUMBER(this) && IS_NUMBER(x)) {
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return %NumberCompare(this, x, ncr);
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}
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if (IS_STRING(this) && IS_STRING(x)) {
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return %StringCompare(this, x);
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}
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// Default implementation.
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var a = %ToPrimitive(this, NUMBER_HINT);
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var b = %ToPrimitive(x, NUMBER_HINT);
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if (IS_STRING(a) && IS_STRING(b)) {
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return %StringCompare(a, b);
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} else {
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var a_number = %ToNumber(a);
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var b_number = %ToNumber(b);
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if (NUMBER_IS_NAN(a_number) || NUMBER_IS_NAN(b_number)) return ncr;
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return %NumberCompare(a_number, b_number, ncr);
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}
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}
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/* -----------------------------------
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- - - A r i t h m e t i c - - -
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-----------------------------------
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*/
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// ECMA-262, section 11.6.1, page 50.
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function ADD(x) {
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// Fast case: Check for number operands and do the addition.
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if (IS_NUMBER(this) && IS_NUMBER(x)) return %NumberAdd(this, x);
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if (IS_STRING(this) && IS_STRING(x)) return %_StringAdd(this, x);
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// Default implementation.
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var a = %ToPrimitive(this, NO_HINT);
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var b = %ToPrimitive(x, NO_HINT);
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if (IS_STRING(a)) {
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return %_StringAdd(a, %ToString(b));
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} else if (IS_STRING(b)) {
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return %_StringAdd(%ToString(a), b);
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} else {
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return %NumberAdd(%ToNumber(a), %ToNumber(b));
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}
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}
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// Left operand (this) is already a string.
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function STRING_ADD_LEFT(y) {
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if (!IS_STRING(y)) {
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if (IS_STRING_WRAPPER(y)) {
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y = %_ValueOf(y);
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} else {
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y = IS_NUMBER(y)
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? %NumberToString(y)
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: %ToString(%ToPrimitive(y, NO_HINT));
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}
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}
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return %_StringAdd(this, y);
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}
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// Right operand (y) is already a string.
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function STRING_ADD_RIGHT(y) {
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var x = this;
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if (!IS_STRING(x)) {
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if (IS_STRING_WRAPPER(x)) {
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x = %_ValueOf(x);
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} else {
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x = IS_NUMBER(x)
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? %NumberToString(x)
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: %ToString(%ToPrimitive(x, NO_HINT));
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}
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}
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return %_StringAdd(x, y);
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}
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// ECMA-262, section 11.6.2, page 50.
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function SUB(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberSub(x, y);
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}
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// ECMA-262, section 11.5.1, page 48.
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function MUL(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberMul(x, y);
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}
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// ECMA-262, section 11.5.2, page 49.
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function DIV(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberDiv(x, y);
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}
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// ECMA-262, section 11.5.3, page 49.
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function MOD(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberMod(x, y);
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}
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/* -------------------------------------------
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- - - B i t o p e r a t i o n s - - -
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-------------------------------------------
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*/
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// ECMA-262, section 11.10, page 57.
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function BIT_OR(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberOr(x, y);
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}
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// ECMA-262, section 11.10, page 57.
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function BIT_AND(y) {
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var x;
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if (IS_NUMBER(this)) {
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x = this;
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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} else {
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x = %ToNumber(this);
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// Make sure to convert the right operand to a number before
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// bailing out in the fast case, but after converting the
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// left operand. This ensures that valueOf methods on the right
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// operand are always executed.
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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// Optimize for the case where we end up AND'ing a value
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// that doesn't convert to a number. This is common in
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// certain benchmarks.
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if (NUMBER_IS_NAN(x)) return 0;
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}
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return %NumberAnd(x, y);
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}
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// ECMA-262, section 11.10, page 57.
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function BIT_XOR(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberXor(x, y);
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}
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// ECMA-262, section 11.4.7, page 47.
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function UNARY_MINUS() {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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return %NumberUnaryMinus(x);
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}
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// ECMA-262, section 11.4.8, page 48.
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function BIT_NOT() {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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return %NumberNot(x);
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}
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// ECMA-262, section 11.7.1, page 51.
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function SHL(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberShl(x, y);
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}
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// ECMA-262, section 11.7.2, page 51.
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function SAR(y) {
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var x;
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if (IS_NUMBER(this)) {
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x = this;
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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} else {
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x = %ToNumber(this);
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// Make sure to convert the right operand to a number before
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// bailing out in the fast case, but after converting the
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// left operand. This ensures that valueOf methods on the right
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// operand are always executed.
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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// Optimize for the case where we end up shifting a value
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// that doesn't convert to a number. This is common in
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// certain benchmarks.
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if (NUMBER_IS_NAN(x)) return 0;
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}
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return %NumberSar(x, y);
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}
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// ECMA-262, section 11.7.3, page 52.
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function SHR(y) {
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var x = IS_NUMBER(this) ? this : %ToNumber(this);
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if (!IS_NUMBER(y)) y = %ToNumber(y);
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return %NumberShr(x, y);
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}
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/* -----------------------------
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- - - H e l p e r s - - -
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-----------------------------
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*/
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// ECMA-262, section 11.4.1, page 46.
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function DELETE(key) {
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return %DeleteProperty(%ToObject(this), %ToString(key));
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}
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// ECMA-262, section 11.8.7, page 54.
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function IN(x) {
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if (x == null || (!IS_OBJECT(x) && !IS_FUNCTION(x))) {
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throw %MakeTypeError('invalid_in_operator_use', [this, x]);
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}
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return %_IsNonNegativeSmi(this) ? %HasElement(x, this) : %HasProperty(x, %ToString(this));
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}
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// ECMA-262, section 11.8.6, page 54. To make the implementation more
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// efficient, the return value should be zero if the 'this' is an
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// instance of F, and non-zero if not. This makes it possible to avoid
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// an expensive ToBoolean conversion in the generated code.
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function INSTANCE_OF(F) {
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var V = this;
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if (!IS_FUNCTION(F)) {
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throw %MakeTypeError('instanceof_function_expected', [V]);
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}
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// If V is not an object, return false.
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if (IS_NULL(V) || (!IS_OBJECT(V) && !IS_FUNCTION(V))) {
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return 1;
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}
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// Get the prototype of F; if it is not an object, throw an error.
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var O = F.prototype;
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if (IS_NULL(O) || (!IS_OBJECT(O) && !IS_FUNCTION(O))) {
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throw %MakeTypeError('instanceof_nonobject_proto', [O]);
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}
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// Return whether or not O is in the prototype chain of V.
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return %IsInPrototypeChain(O, V) ? 0 : 1;
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}
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// Get an array of property keys for the given object. Used in
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// for-in statements.
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function GET_KEYS() {
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return %GetPropertyNames(this);
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}
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// Filter a given key against an object by checking if the object
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// has a property with the given key; return the key as a string if
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// it has. Otherwise returns null. Used in for-in statements.
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function FILTER_KEY(key) {
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var string = %ToString(key);
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if (%HasProperty(this, string)) return string;
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return null;
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}
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function CALL_NON_FUNCTION() {
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var callee = %GetCalledFunction();
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var delegate = %GetFunctionDelegate(callee);
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if (!IS_FUNCTION(delegate)) {
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throw %MakeTypeError('called_non_callable', [typeof callee]);
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}
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var parameters = %NewArguments(delegate);
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return delegate.apply(callee, parameters);
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}
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function CALL_NON_FUNCTION_AS_CONSTRUCTOR() {
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var callee = %GetCalledFunction();
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var delegate = %GetConstructorDelegate(callee);
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if (!IS_FUNCTION(delegate)) {
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throw %MakeTypeError('called_non_callable', [typeof callee]);
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}
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var parameters = %NewArguments(delegate);
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return delegate.apply(callee, parameters);
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}
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function APPLY_PREPARE(args) {
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var length;
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// First check whether length is a positive Smi and args is an
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// array. This is the fast case. If this fails, we do the slow case
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// that takes care of more eventualities.
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if (IS_ARRAY(args)) {
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length = args.length;
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if (%_IsSmi(length) && length >= 0 && length < 0x800000 && IS_FUNCTION(this)) {
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return length;
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}
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}
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length = (args == null) ? 0 : %ToUint32(args.length);
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// We can handle any number of apply arguments if the stack is
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// big enough, but sanity check the value to avoid overflow when
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// multiplying with pointer size.
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if (length > 0x800000) {
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throw %MakeRangeError('apply_overflow', [length]);
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}
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if (!IS_FUNCTION(this)) {
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throw %MakeTypeError('apply_non_function', [ %ToString(this), typeof this ]);
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}
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// Make sure the arguments list has the right type.
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if (args != null && !IS_ARRAY(args) && !IS_ARGUMENTS(args)) {
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throw %MakeTypeError('apply_wrong_args', []);
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}
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// Return the length which is the number of arguments to copy to the
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// stack. It is guaranteed to be a small integer at this point.
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return length;
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}
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function APPLY_OVERFLOW(length) {
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throw %MakeRangeError('apply_overflow', [length]);
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}
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// Convert the receiver to an object - forward to ToObject.
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function TO_OBJECT() {
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return %ToObject(this);
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}
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// Convert the receiver to a number - forward to ToNumber.
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function TO_NUMBER() {
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return %ToNumber(this);
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}
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// Convert the receiver to a string - forward to ToString.
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function TO_STRING() {
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return %ToString(this);
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}
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/* -------------------------------------
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- - - C o n v e r s i o n s - - -
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-------------------------------------
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*/
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// ECMA-262, section 9.1, page 30. Use null/undefined for no hint,
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// (1) for number hint, and (2) for string hint.
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function ToPrimitive(x, hint) {
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// Fast case check.
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if (IS_STRING(x)) return x;
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// Normal behavior.
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if (!IS_OBJECT(x) && !IS_FUNCTION(x)) return x;
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if (x == null) return x; // check for null, undefined
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if (hint == NO_HINT) hint = (IS_DATE(x)) ? STRING_HINT : NUMBER_HINT;
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return (hint == NUMBER_HINT) ? %DefaultNumber(x) : %DefaultString(x);
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}
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// ECMA-262, section 9.3, page 31.
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function ToNumber(x) {
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if (IS_NUMBER(x)) return x;
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if (IS_STRING(x)) return %StringToNumber(x);
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if (IS_BOOLEAN(x)) return x ? 1 : 0;
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if (IS_UNDEFINED(x)) return $NaN;
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return (IS_NULL(x)) ? 0 : ToNumber(%DefaultNumber(x));
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}
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// ECMA-262, section 9.8, page 35.
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function ToString(x) {
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if (IS_STRING(x)) return x;
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if (IS_NUMBER(x)) return %NumberToString(x);
|
|
if (IS_BOOLEAN(x)) return x ? 'true' : 'false';
|
|
if (IS_UNDEFINED(x)) return 'undefined';
|
|
return (IS_NULL(x)) ? 'null' : %ToString(%DefaultString(x));
|
|
}
|
|
|
|
|
|
// ... where did this come from?
|
|
function ToBoolean(x) {
|
|
if (IS_BOOLEAN(x)) return x;
|
|
if (IS_STRING(x)) return x.length != 0;
|
|
if (x == null) return false;
|
|
if (IS_NUMBER(x)) return !((x == 0) || NUMBER_IS_NAN(x));
|
|
return true;
|
|
}
|
|
|
|
|
|
// ECMA-262, section 9.9, page 36.
|
|
function ToObject(x) {
|
|
if (IS_STRING(x)) return new $String(x);
|
|
if (IS_NUMBER(x)) return new $Number(x);
|
|
if (IS_BOOLEAN(x)) return new $Boolean(x);
|
|
if (x == null) throw %MakeTypeError('null_to_object', []);
|
|
return x;
|
|
}
|
|
|
|
|
|
// ECMA-262, section 9.4, page 34.
|
|
function ToInteger(x) {
|
|
if (%_IsSmi(x)) return x;
|
|
return %NumberToInteger(ToNumber(x));
|
|
}
|
|
|
|
|
|
// ECMA-262, section 9.6, page 34.
|
|
function ToUint32(x) {
|
|
if (%_IsSmi(x) && x >= 0) return x;
|
|
return %NumberToJSUint32(ToNumber(x));
|
|
}
|
|
|
|
|
|
// ECMA-262, section 9.5, page 34
|
|
function ToInt32(x) {
|
|
if (%_IsSmi(x)) return x;
|
|
return %NumberToJSInt32(ToNumber(x));
|
|
}
|
|
|
|
|
|
|
|
/* ---------------------------------
|
|
- - - U t i l i t i e s - - -
|
|
---------------------------------
|
|
*/
|
|
|
|
// Returns if the given x is a primitive value - not an object or a
|
|
// function.
|
|
function IsPrimitive(x) {
|
|
if (!IS_OBJECT(x) && !IS_FUNCTION(x)) {
|
|
return true;
|
|
} else {
|
|
// Even though the type of null is "object", null is still
|
|
// considered a primitive value.
|
|
return IS_NULL(x);
|
|
}
|
|
}
|
|
|
|
|
|
// ECMA-262, section 8.6.2.6, page 28.
|
|
function DefaultNumber(x) {
|
|
if (IS_FUNCTION(x.valueOf)) {
|
|
var v = x.valueOf();
|
|
if (%IsPrimitive(v)) return v;
|
|
}
|
|
|
|
if (IS_FUNCTION(x.toString)) {
|
|
var s = x.toString();
|
|
if (%IsPrimitive(s)) return s;
|
|
}
|
|
|
|
throw %MakeTypeError('cannot_convert_to_primitive', []);
|
|
}
|
|
|
|
|
|
// ECMA-262, section 8.6.2.6, page 28.
|
|
function DefaultString(x) {
|
|
if (IS_FUNCTION(x.toString)) {
|
|
var s = x.toString();
|
|
if (%IsPrimitive(s)) return s;
|
|
}
|
|
|
|
if (IS_FUNCTION(x.valueOf)) {
|
|
var v = x.valueOf();
|
|
if (%IsPrimitive(v)) return v;
|
|
}
|
|
|
|
throw %MakeTypeError('cannot_convert_to_primitive', []);
|
|
}
|
|
|
|
|
|
// NOTE: Setting the prototype for Array must take place as early as
|
|
// possible due to code generation for array literals. When
|
|
// generating code for a array literal a boilerplate array is created
|
|
// that is cloned when running the code. It is essiential that the
|
|
// boilerplate gets the right prototype.
|
|
%FunctionSetPrototype($Array, new $Array(0));
|