90b3370374
git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@5922 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
325 lines
12 KiB
C++
325 lines
12 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_EXECUTION_H_
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#define V8_EXECUTION_H_
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namespace v8 {
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namespace internal {
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// Flag used to set the interrupt causes.
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enum InterruptFlag {
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INTERRUPT = 1 << 0,
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DEBUGBREAK = 1 << 1,
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DEBUGCOMMAND = 1 << 2,
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PREEMPT = 1 << 3,
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TERMINATE = 1 << 4,
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RUNTIME_PROFILER_TICK = 1 << 5
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};
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class Execution : public AllStatic {
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public:
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// Call a function, the caller supplies a receiver and an array
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// of arguments. Arguments are Object* type. After function returns,
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// pointers in 'args' might be invalid.
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//
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// *pending_exception tells whether the invoke resulted in
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// a pending exception.
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//
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static Handle<Object> Call(Handle<JSFunction> func,
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Handle<Object> receiver,
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int argc,
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Object*** args,
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bool* pending_exception);
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// Construct object from function, the caller supplies an array of
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// arguments. Arguments are Object* type. After function returns,
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// pointers in 'args' might be invalid.
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//
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// *pending_exception tells whether the invoke resulted in
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// a pending exception.
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//
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static Handle<Object> New(Handle<JSFunction> func,
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int argc,
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Object*** args,
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bool* pending_exception);
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// Call a function, just like Call(), but make sure to silently catch
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// any thrown exceptions. The return value is either the result of
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// calling the function (if caught exception is false) or the exception
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// that occurred (if caught exception is true).
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static Handle<Object> TryCall(Handle<JSFunction> func,
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Handle<Object> receiver,
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int argc,
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Object*** args,
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bool* caught_exception);
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// ECMA-262 9.2
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static Handle<Object> ToBoolean(Handle<Object> obj);
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// ECMA-262 9.3
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static Handle<Object> ToNumber(Handle<Object> obj, bool* exc);
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// ECMA-262 9.4
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static Handle<Object> ToInteger(Handle<Object> obj, bool* exc);
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// ECMA-262 9.5
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static Handle<Object> ToInt32(Handle<Object> obj, bool* exc);
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// ECMA-262 9.6
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static Handle<Object> ToUint32(Handle<Object> obj, bool* exc);
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// ECMA-262 9.8
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static Handle<Object> ToString(Handle<Object> obj, bool* exc);
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// ECMA-262 9.8
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static Handle<Object> ToDetailString(Handle<Object> obj, bool* exc);
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// ECMA-262 9.9
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static Handle<Object> ToObject(Handle<Object> obj, bool* exc);
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// Create a new date object from 'time'.
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static Handle<Object> NewDate(double time, bool* exc);
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// Create a new regular expression object from 'pattern' and 'flags'.
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static Handle<JSRegExp> NewJSRegExp(Handle<String> pattern,
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Handle<String> flags,
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bool* exc);
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// Used to implement [] notation on strings (calls JS code)
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static Handle<Object> CharAt(Handle<String> str, uint32_t index);
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static Handle<Object> GetFunctionFor();
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static Handle<JSFunction> InstantiateFunction(
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Handle<FunctionTemplateInfo> data, bool* exc);
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static Handle<JSObject> InstantiateObject(Handle<ObjectTemplateInfo> data,
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bool* exc);
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static void ConfigureInstance(Handle<Object> instance,
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Handle<Object> data,
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bool* exc);
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static Handle<String> GetStackTraceLine(Handle<Object> recv,
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Handle<JSFunction> fun,
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Handle<Object> pos,
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Handle<Object> is_global);
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#ifdef ENABLE_DEBUGGER_SUPPORT
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static Object* DebugBreakHelper();
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static void ProcessDebugMesssages(bool debug_command_only);
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#endif
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// If the stack guard is triggered, but it is not an actual
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// stack overflow, then handle the interruption accordingly.
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MUST_USE_RESULT static MaybeObject* HandleStackGuardInterrupt();
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// Get a function delegate (or undefined) for the given non-function
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// object. Used for support calling objects as functions.
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static Handle<Object> GetFunctionDelegate(Handle<Object> object);
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// Get a function delegate (or undefined) for the given non-function
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// object. Used for support calling objects as constructors.
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static Handle<Object> GetConstructorDelegate(Handle<Object> object);
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};
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class ExecutionAccess;
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// StackGuard contains the handling of the limits that are used to limit the
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// number of nested invocations of JavaScript and the stack size used in each
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// invocation.
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class StackGuard : public AllStatic {
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public:
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// Pass the address beyond which the stack should not grow. The stack
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// is assumed to grow downwards.
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static void SetStackLimit(uintptr_t limit);
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// Threading support.
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static char* ArchiveStackGuard(char* to);
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static char* RestoreStackGuard(char* from);
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static int ArchiveSpacePerThread();
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static void FreeThreadResources();
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// Sets up the default stack guard for this thread if it has not
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// already been set up.
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static void InitThread(const ExecutionAccess& lock);
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// Clears the stack guard for this thread so it does not look as if
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// it has been set up.
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static void ClearThread(const ExecutionAccess& lock);
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static bool IsStackOverflow();
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static bool IsPreempted();
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static void Preempt();
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static bool IsInterrupted();
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static void Interrupt();
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static bool IsTerminateExecution();
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static void TerminateExecution();
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static bool IsRuntimeProfilerTick();
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static void RequestRuntimeProfilerTick();
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#ifdef ENABLE_DEBUGGER_SUPPORT
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static bool IsDebugBreak();
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static void DebugBreak();
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static bool IsDebugCommand();
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static void DebugCommand();
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#endif
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static void Continue(InterruptFlag after_what);
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// This provides an asynchronous read of the stack limits for the current
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// thread. There are no locks protecting this, but it is assumed that you
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// have the global V8 lock if you are using multiple V8 threads.
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static uintptr_t climit() {
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return thread_local_.climit_;
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}
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static uintptr_t real_climit() {
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return thread_local_.real_climit_;
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}
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static uintptr_t jslimit() {
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return thread_local_.jslimit_;
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}
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static uintptr_t real_jslimit() {
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return thread_local_.real_jslimit_;
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}
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static Address address_of_jslimit() {
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return reinterpret_cast<Address>(&thread_local_.jslimit_);
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}
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static Address address_of_real_jslimit() {
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return reinterpret_cast<Address>(&thread_local_.real_jslimit_);
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}
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private:
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// You should hold the ExecutionAccess lock when calling this method.
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static bool has_pending_interrupts(const ExecutionAccess& lock) {
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// Sanity check: We shouldn't be asking about pending interrupts
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// unless we're not postponing them anymore.
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ASSERT(!should_postpone_interrupts(lock));
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return thread_local_.interrupt_flags_ != 0;
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}
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// You should hold the ExecutionAccess lock when calling this method.
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static bool should_postpone_interrupts(const ExecutionAccess& lock) {
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return thread_local_.postpone_interrupts_nesting_ > 0;
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}
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// You should hold the ExecutionAccess lock when calling this method.
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static void set_interrupt_limits(const ExecutionAccess& lock) {
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// Ignore attempts to interrupt when interrupts are postponed.
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if (should_postpone_interrupts(lock)) return;
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thread_local_.jslimit_ = kInterruptLimit;
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thread_local_.climit_ = kInterruptLimit;
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Heap::SetStackLimits();
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}
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// Reset limits to actual values. For example after handling interrupt.
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// You should hold the ExecutionAccess lock when calling this method.
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static void reset_limits(const ExecutionAccess& lock) {
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thread_local_.jslimit_ = thread_local_.real_jslimit_;
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thread_local_.climit_ = thread_local_.real_climit_;
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Heap::SetStackLimits();
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}
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// Enable or disable interrupts.
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static void EnableInterrupts();
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static void DisableInterrupts();
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static const uintptr_t kLimitSize = kPointerSize * 128 * KB;
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#ifdef V8_TARGET_ARCH_X64
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static const uintptr_t kInterruptLimit = V8_UINT64_C(0xfffffffffffffffe);
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static const uintptr_t kIllegalLimit = V8_UINT64_C(0xfffffffffffffff8);
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#else
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static const uintptr_t kInterruptLimit = 0xfffffffe;
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static const uintptr_t kIllegalLimit = 0xfffffff8;
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#endif
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class ThreadLocal {
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public:
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ThreadLocal() { Clear(); }
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// You should hold the ExecutionAccess lock when you call Initialize or
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// Clear.
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void Initialize();
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void Clear();
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// The stack limit is split into a JavaScript and a C++ stack limit. These
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// two are the same except when running on a simulator where the C++ and
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// JavaScript stacks are separate. Each of the two stack limits have two
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// values. The one eith the real_ prefix is the actual stack limit
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// set for the VM. The one without the real_ prefix has the same value as
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// the actual stack limit except when there is an interruption (e.g. debug
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// break or preemption) in which case it is lowered to make stack checks
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// fail. Both the generated code and the runtime system check against the
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// one without the real_ prefix.
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uintptr_t real_jslimit_; // Actual JavaScript stack limit set for the VM.
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uintptr_t jslimit_;
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uintptr_t real_climit_; // Actual C++ stack limit set for the VM.
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uintptr_t climit_;
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int nesting_;
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int postpone_interrupts_nesting_;
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int interrupt_flags_;
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};
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static ThreadLocal thread_local_;
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friend class StackLimitCheck;
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friend class PostponeInterruptsScope;
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};
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// Support for checking for stack-overflows in C++ code.
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class StackLimitCheck BASE_EMBEDDED {
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public:
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bool HasOverflowed() const {
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// Stack has overflowed in C++ code only if stack pointer exceeds the C++
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// stack guard and the limits are not set to interrupt values.
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// TODO(214): Stack overflows are ignored if a interrupt is pending. This
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// code should probably always use the initial C++ limit.
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return (reinterpret_cast<uintptr_t>(this) < StackGuard::climit()) &&
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StackGuard::IsStackOverflow();
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}
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};
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// Support for temporarily postponing interrupts. When the outermost
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// postpone scope is left the interrupts will be re-enabled and any
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// interrupts that occurred while in the scope will be taken into
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// account.
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class PostponeInterruptsScope BASE_EMBEDDED {
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public:
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PostponeInterruptsScope() {
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StackGuard::thread_local_.postpone_interrupts_nesting_++;
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StackGuard::DisableInterrupts();
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}
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~PostponeInterruptsScope() {
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if (--StackGuard::thread_local_.postpone_interrupts_nesting_ == 0) {
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StackGuard::EnableInterrupts();
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}
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}
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};
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} } // namespace v8::internal
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#endif // V8_EXECUTION_H_
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