2655d3d18d
Change-Id: I29bcdf3302f37568e8c8925e70a01ba342c17925 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3606229 Reviewed-by: Michael Lippautz <mlippautz@chromium.org> Commit-Queue: Anton Bikineev <bikineev@chromium.org> Cr-Commit-Position: refs/heads/main@{#80288}
161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_V8_MAYBE_H_
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#define INCLUDE_V8_MAYBE_H_
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#include <type_traits>
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#include <utility>
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#include "v8-internal.h" // NOLINT(build/include_directory)
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#include "v8config.h" // NOLINT(build/include_directory)
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namespace v8 {
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namespace api_internal {
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// Called when ToChecked is called on an empty Maybe.
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V8_EXPORT void FromJustIsNothing();
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} // namespace api_internal
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/**
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* A simple Maybe type, representing an object which may or may not have a
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* value, see https://hackage.haskell.org/package/base/docs/Data-Maybe.html.
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*
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* If an API method returns a Maybe<>, the API method can potentially fail
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* either because an exception is thrown, or because an exception is pending,
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* e.g. because a previous API call threw an exception that hasn't been caught
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* yet, or because a TerminateExecution exception was thrown. In that case, a
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* "Nothing" value is returned.
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*/
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template <class T>
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class Maybe {
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public:
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V8_INLINE bool IsNothing() const { return !has_value_; }
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V8_INLINE bool IsJust() const { return has_value_; }
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/**
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* An alias for |FromJust|. Will crash if the Maybe<> is nothing.
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*/
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V8_INLINE T ToChecked() const { return FromJust(); }
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/**
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* Short-hand for ToChecked(), which doesn't return a value. To be used, where
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* the actual value of the Maybe is not needed like Object::Set.
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*/
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V8_INLINE void Check() const {
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if (V8_UNLIKELY(!IsJust())) api_internal::FromJustIsNothing();
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}
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/**
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* Converts this Maybe<> to a value of type T. If this Maybe<> is
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* nothing (empty), |false| is returned and |out| is left untouched.
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*/
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V8_WARN_UNUSED_RESULT V8_INLINE bool To(T* out) const {
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if (V8_LIKELY(IsJust())) *out = value_;
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return IsJust();
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}
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/**
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* Converts this Maybe<> to a value of type T. If this Maybe<> is
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* nothing (empty), V8 will crash the process.
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*/
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V8_INLINE T FromJust() const& {
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if (V8_UNLIKELY(!IsJust())) api_internal::FromJustIsNothing();
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return value_;
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}
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/**
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* Converts this Maybe<> to a value of type T. If this Maybe<> is
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* nothing (empty), V8 will crash the process.
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*/
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V8_INLINE T FromJust() && {
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if (V8_UNLIKELY(!IsJust())) api_internal::FromJustIsNothing();
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return std::move(value_);
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}
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/**
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* Converts this Maybe<> to a value of type T, using a default value if this
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* Maybe<> is nothing (empty).
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*/
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V8_INLINE T FromMaybe(const T& default_value) const {
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return has_value_ ? value_ : default_value;
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}
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V8_INLINE bool operator==(const Maybe& other) const {
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return (IsJust() == other.IsJust()) &&
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(!IsJust() || FromJust() == other.FromJust());
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}
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V8_INLINE bool operator!=(const Maybe& other) const {
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return !operator==(other);
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}
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private:
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Maybe() : has_value_(false) {}
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explicit Maybe(const T& t) : has_value_(true), value_(t) {}
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explicit Maybe(T&& t) : has_value_(true), value_(std::move(t)) {}
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bool has_value_;
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T value_;
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template <class U>
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friend Maybe<U> Nothing();
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template <class U>
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friend Maybe<U> Just(const U& u);
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template <class U, std::enable_if_t<!std::is_lvalue_reference_v<U>>*>
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friend Maybe<U> Just(U&& u);
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};
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template <class T>
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inline Maybe<T> Nothing() {
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return Maybe<T>();
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}
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template <class T>
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inline Maybe<T> Just(const T& t) {
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return Maybe<T>(t);
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}
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// Don't use forwarding references here but instead use two overloads.
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// Forwarding references only work when type deduction takes place, which is not
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// the case for callsites such as Just<Type>(t).
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template <class T, std::enable_if_t<!std::is_lvalue_reference_v<T>>* = nullptr>
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inline Maybe<T> Just(T&& t) {
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return Maybe<T>(std::move(t));
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}
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// A template specialization of Maybe<T> for the case of T = void.
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template <>
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class Maybe<void> {
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public:
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V8_INLINE bool IsNothing() const { return !is_valid_; }
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V8_INLINE bool IsJust() const { return is_valid_; }
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V8_INLINE bool operator==(const Maybe& other) const {
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return IsJust() == other.IsJust();
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}
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V8_INLINE bool operator!=(const Maybe& other) const {
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return !operator==(other);
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}
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private:
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struct JustTag {};
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Maybe() : is_valid_(false) {}
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explicit Maybe(JustTag) : is_valid_(true) {}
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bool is_valid_;
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template <class U>
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friend Maybe<U> Nothing();
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friend Maybe<void> JustVoid();
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};
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inline Maybe<void> JustVoid() { return Maybe<void>(Maybe<void>::JustTag()); }
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} // namespace v8
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#endif // INCLUDE_V8_MAYBE_H_
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