a4506cd3f2
Also split v8-core independent methods from checks.h to base/logging.h and merge v8checks with the rest of checks. The CPU::FlushICache method is moved to CpuFeatures::FlushICache RoundUp and related methods are moved to base/macros.h Remove all layering violations from src/libplatform BUG=none R=jkummerow@chromium.org LOG=n Review URL: https://codereview.chromium.org/358363002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22092 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
406 lines
16 KiB
C++
406 lines
16 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "src/v8.h"
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#include "test/cctest/cctest.h"
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#include "src/base/platform/platform.h"
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v8::base::Semaphore* semaphore = NULL;
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void Signal(const v8::FunctionCallbackInfo<v8::Value>& args) {
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semaphore->Signal();
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}
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void TerminateCurrentThread(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::V8::TerminateExecution(args.GetIsolate());
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}
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void Fail(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(false);
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}
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void Loop(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(
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args.GetIsolate(), "try { doloop(); fail(); } catch(e) { fail(); }");
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v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
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CHECK(result.IsEmpty());
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CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
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}
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void DoLoop(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
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"function f() {"
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" var term = true;"
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" try {"
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" while(true) {"
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" if (term) terminate();"
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" term = false;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
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}
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void DoLoopNoCall(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
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"var term = true;"
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"while(true) {"
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" if (term) terminate();"
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" term = false;"
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"}"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
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}
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v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
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v8::Isolate* isolate,
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v8::FunctionCallback terminate,
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v8::FunctionCallback doloop) {
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v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
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global->Set(v8::String::NewFromUtf8(isolate, "terminate"),
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v8::FunctionTemplate::New(isolate, terminate));
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global->Set(v8::String::NewFromUtf8(isolate, "fail"),
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v8::FunctionTemplate::New(isolate, Fail));
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global->Set(v8::String::NewFromUtf8(isolate, "loop"),
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v8::FunctionTemplate::New(isolate, Loop));
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global->Set(v8::String::NewFromUtf8(isolate, "doloop"),
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v8::FunctionTemplate::New(isolate, doloop));
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return global;
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself.
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TEST(TerminateOnlyV8ThreadFromThreadItself) {
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v8::HandleScope scope(CcTest::isolate());
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(CcTest::isolate(), TerminateCurrentThread, DoLoop);
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v8::Handle<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(
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CcTest::isolate(), "try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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// Test that we can run the code again after thread termination.
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CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
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v8::Script::Compile(source)->Run();
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself in a loop that performs no calls.
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TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
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v8::HandleScope scope(CcTest::isolate());
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v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(
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CcTest::isolate(), TerminateCurrentThread, DoLoopNoCall);
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v8::Handle<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(
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CcTest::isolate(), "try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
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// Test that we can run the code again after thread termination.
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v8::Script::Compile(source)->Run();
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}
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class TerminatorThread : public v8::base::Thread {
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public:
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explicit TerminatorThread(i::Isolate* isolate)
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: Thread("TerminatorThread"),
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isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { }
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void Run() {
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semaphore->Wait();
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CHECK(!v8::V8::IsExecutionTerminating(isolate_));
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v8::V8::TerminateExecution(isolate_);
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}
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private:
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v8::Isolate* isolate_;
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};
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// Test that a single thread of JavaScript execution can be terminated
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// from the side by another thread.
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TEST(TerminateOnlyV8ThreadFromOtherThread) {
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semaphore = new v8::base::Semaphore(0);
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TerminatorThread thread(CcTest::i_isolate());
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thread.Start();
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v8::HandleScope scope(CcTest::isolate());
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(CcTest::isolate(), Signal, DoLoop);
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v8::Handle<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(
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CcTest::isolate(), "try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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thread.Join();
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delete semaphore;
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semaphore = NULL;
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}
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int call_count = 0;
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void TerminateOrReturnObject(const v8::FunctionCallbackInfo<v8::Value>& args) {
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if (++call_count == 10) {
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CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::V8::TerminateExecution(args.GetIsolate());
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return;
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}
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v8::Local<v8::Object> result = v8::Object::New(args.GetIsolate());
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result->Set(v8::String::NewFromUtf8(args.GetIsolate(), "x"),
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v8::Integer::New(args.GetIsolate(), 42));
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args.GetReturnValue().Set(result);
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}
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void LoopGetProperty(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::Script::Compile(
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v8::String::NewFromUtf8(args.GetIsolate(),
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"function f() {"
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" try {"
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" while(true) {"
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" terminate_or_return_object().x;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
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}
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// Test that we correctly handle termination exceptions if they are
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// triggered by the creation of error objects in connection with ICs.
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TEST(TerminateLoadICException) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate);
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global->Set(
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v8::String::NewFromUtf8(isolate, "terminate_or_return_object"),
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v8::FunctionTemplate::New(isolate, TerminateOrReturnObject));
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global->Set(v8::String::NewFromUtf8(isolate, "fail"),
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v8::FunctionTemplate::New(isolate, Fail));
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global->Set(v8::String::NewFromUtf8(isolate, "loop"),
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v8::FunctionTemplate::New(isolate, LoopGetProperty));
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v8::Handle<v8::Context> context =
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v8::Context::New(isolate, NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating(isolate));
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(
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isolate, "try { loop(); fail(); } catch(e) { fail(); }");
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call_count = 0;
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v8::Script::Compile(source)->Run();
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// Test that we can run the code again after thread termination.
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CHECK(!v8::V8::IsExecutionTerminating(isolate));
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call_count = 0;
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v8::Script::Compile(source)->Run();
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}
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void ReenterAfterTermination(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
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"function f() {"
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" var term = true;"
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" try {"
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" while(true) {"
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" if (term) terminate();"
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" term = false;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating(args.GetIsolate()));
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v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
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"function f() { fail(); } f()"))
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->Run();
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}
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// Test that reentry into V8 while the termination exception is still pending
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// (has not yet unwound the 0-level JS frame) does not crash.
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TEST(TerminateAndReenterFromThreadItself) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(
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isolate, TerminateCurrentThread, ReenterAfterTermination);
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v8::Handle<v8::Context> context =
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v8::Context::New(isolate, NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(
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isolate, "try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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CHECK(!v8::V8::IsExecutionTerminating(isolate));
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// Check we can run JS again after termination.
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CHECK(v8::Script::Compile(
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v8::String::NewFromUtf8(isolate,
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"function f() { return true; }"
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"f()"))
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->Run()
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->IsTrue());
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}
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void DoLoopCancelTerminate(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::NewFromUtf8(args.GetIsolate(),
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"var term = true;"
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"while(true) {"
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" if (term) terminate();"
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" term = false;"
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"}"
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"fail();"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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CHECK(try_catch.HasTerminated());
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v8::V8::CancelTerminateExecution(CcTest::isolate());
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CHECK(!v8::V8::IsExecutionTerminating());
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself and then resume execution.
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TEST(TerminateCancelTerminateFromThreadItself) {
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v8::Isolate* isolate = CcTest::isolate();
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v8::HandleScope scope(isolate);
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v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(
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isolate, TerminateCurrentThread, DoLoopCancelTerminate);
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v8::Handle<v8::Context> context = v8::Context::New(isolate, NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating(CcTest::isolate()));
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v8::Handle<v8::String> source = v8::String::NewFromUtf8(
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isolate, "try { doloop(); } catch(e) { fail(); } 'completed';");
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// Check that execution completed with correct return value.
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CHECK(v8::Script::Compile(source)->Run()->Equals(v8_str("completed")));
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}
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void MicrotaskShouldNotRun(const v8::FunctionCallbackInfo<v8::Value>& info) {
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CHECK(false);
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}
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void MicrotaskLoopForever(const v8::FunctionCallbackInfo<v8::Value>& info) {
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v8::Isolate* isolate = info.GetIsolate();
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v8::HandleScope scope(isolate);
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// Enqueue another should-not-run task to ensure we clean out the queue
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// when we terminate.
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isolate->EnqueueMicrotask(v8::Function::New(isolate, MicrotaskShouldNotRun));
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CompileRun("terminate(); while (true) { }");
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CHECK(v8::V8::IsExecutionTerminating());
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}
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TEST(TerminateFromOtherThreadWhileMicrotaskRunning) {
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semaphore = new v8::base::Semaphore(0);
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TerminatorThread thread(CcTest::i_isolate());
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thread.Start();
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v8::Isolate* isolate = CcTest::isolate();
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isolate->SetAutorunMicrotasks(false);
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v8::HandleScope scope(isolate);
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(CcTest::isolate(), Signal, DoLoop);
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v8::Handle<v8::Context> context =
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v8::Context::New(CcTest::isolate(), NULL, global);
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v8::Context::Scope context_scope(context);
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isolate->EnqueueMicrotask(v8::Function::New(isolate, MicrotaskLoopForever));
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// The second task should never be run because we bail out if we're
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// terminating.
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isolate->EnqueueMicrotask(v8::Function::New(isolate, MicrotaskShouldNotRun));
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isolate->RunMicrotasks();
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v8::V8::CancelTerminateExecution(isolate);
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isolate->RunMicrotasks(); // should not run MicrotaskShouldNotRun
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thread.Join();
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delete semaphore;
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semaphore = NULL;
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}
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