v8/src/arm/jump-target-arm.cc
kmillikin@chromium.org a53c70c788 Eliminate most of the jump target jumping, branching, and binding
overhead on the ARM platform.

Because virtual frames are always in memory, there is no work to be
done for control flow except in the case of breaking or continuing
when there is extra statement state on the stack.

Review URL: http://codereview.chromium.org/165230

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@2655 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-08-10 11:13:34 +00:00

239 lines
8.2 KiB
C++

// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include "v8.h"
#include "codegen-inl.h"
#include "jump-target-inl.h"
#include "register-allocator-inl.h"
namespace v8 {
namespace internal {
// -------------------------------------------------------------------------
// JumpTarget implementation.
#define __ ACCESS_MASM(cgen()->masm())
void JumpTarget::DoJump() {
ASSERT(cgen()->has_valid_frame());
// Live non-frame registers are not allowed at unconditional jumps
// because we have no way of invalidating the corresponding results
// which are still live in the C++ code.
ASSERT(cgen()->HasValidEntryRegisters());
if (is_bound()) {
// Backward jump. There already a frame expectation at the target.
ASSERT(direction_ == BIDIRECTIONAL);
cgen()->frame()->MergeTo(entry_frame_);
cgen()->DeleteFrame();
} else {
// Use the current frame as the expected one at the target if necessary.
if (entry_frame_ == NULL) {
entry_frame_ = cgen()->frame();
RegisterFile empty;
cgen()->SetFrame(NULL, &empty);
} else {
cgen()->frame()->MergeTo(entry_frame_);
cgen()->DeleteFrame();
}
// The predicate is_linked() should be made true. Its implementation
// detects the presence of a frame pointer in the reaching_frames_ list.
if (!is_linked()) {
reaching_frames_.Add(NULL);
ASSERT(is_linked());
}
}
__ jmp(&entry_label_);
}
void JumpTarget::DoBranch(Condition cc, Hint ignored) {
ASSERT(cgen()->has_valid_frame());
if (is_bound()) {
ASSERT(direction_ == BIDIRECTIONAL);
// Backward branch. We have an expected frame to merge to on the
// backward edge.
cgen()->frame()->MergeTo(entry_frame_);
} else {
// Clone the current frame to use as the expected one at the target if
// necessary.
if (entry_frame_ == NULL) {
entry_frame_ = new VirtualFrame(cgen()->frame());
}
// The predicate is_linked() should be made true. Its implementation
// detects the presence of a frame pointer in the reaching_frames_ list.
if (!is_linked()) {
reaching_frames_.Add(NULL);
ASSERT(is_linked());
}
}
__ b(cc, &entry_label_);
}
void JumpTarget::Call() {
// Call is used to push the address of the catch block on the stack as
// a return address when compiling try/catch and try/finally. We
// fully spill the frame before making the call. The expected frame
// at the label (which should be the only one) is the spilled current
// frame plus an in-memory return address. The "fall-through" frame
// at the return site is the spilled current frame.
ASSERT(cgen()->has_valid_frame());
// There are no non-frame references across the call.
ASSERT(cgen()->HasValidEntryRegisters());
ASSERT(!is_linked());
// Calls are always 'forward' so we use a copy of the current frame (plus
// one for a return address) as the expected frame.
ASSERT(entry_frame_ == NULL);
VirtualFrame* target_frame = new VirtualFrame(cgen()->frame());
target_frame->Adjust(1);
entry_frame_ = target_frame;
// The predicate is_linked() should now be made true. Its implementation
// detects the presence of a frame pointer in the reaching_frames_ list.
reaching_frames_.Add(NULL);
ASSERT(is_linked());
__ bl(&entry_label_);
}
void JumpTarget::DoBind() {
ASSERT(!is_bound());
// Live non-frame registers are not allowed at the start of a basic
// block.
ASSERT(!cgen()->has_valid_frame() || cgen()->HasValidEntryRegisters());
if (cgen()->has_valid_frame()) {
// If there is a current frame we can use it on the fall through.
if (entry_frame_ == NULL) {
entry_frame_ = new VirtualFrame(cgen()->frame());
} else {
ASSERT(cgen()->frame()->Equals(entry_frame_));
}
} else {
// If there is no current frame we must have an entry frame which we can
// copy.
ASSERT(entry_frame_ != NULL);
RegisterFile empty;
cgen()->SetFrame(new VirtualFrame(entry_frame_), &empty);
}
// The predicate is_linked() should be made false. Its implementation
// detects the presence (or absence) of frame pointers in the
// reaching_frames_ list. If we inserted a bogus frame to make
// is_linked() true, remove it now.
if (is_linked()) {
reaching_frames_.Clear();
}
__ bind(&entry_label_);
}
void BreakTarget::Jump() {
// On ARM we do not currently emit merge code for jumps, so we need to do
// it explicitly here. The only merging necessary is to drop extra
// statement state from the stack.
ASSERT(cgen()->has_valid_frame());
int count = cgen()->frame()->height() - expected_height_;
cgen()->frame()->Drop(count);
DoJump();
}
void BreakTarget::Jump(Result* arg) {
// On ARM we do not currently emit merge code for jumps, so we need to do
// it explicitly here. The only merging necessary is to drop extra
// statement state from the stack.
ASSERT(cgen()->has_valid_frame());
int count = cgen()->frame()->height() - expected_height_;
cgen()->frame()->Drop(count);
cgen()->frame()->Push(arg);
DoJump();
}
void BreakTarget::Bind() {
#ifdef DEBUG
// All the forward-reaching frames should have been adjusted at the
// jumps to this target.
for (int i = 0; i < reaching_frames_.length(); i++) {
ASSERT(reaching_frames_[i] == NULL ||
reaching_frames_[i]->height() == expected_height_);
}
#endif
// Drop leftover statement state from the frame before merging, even
// on the fall through. This is so we can bind the return target
// with state on the frame.
if (cgen()->has_valid_frame()) {
int count = cgen()->frame()->height() - expected_height_;
// On ARM we do not currently emit merge code at binding sites, so we need
// to do it explicitly here. The only merging necessary is to drop extra
// statement state from the stack.
cgen()->frame()->Drop(count);
}
DoBind();
}
void BreakTarget::Bind(Result* arg) {
#ifdef DEBUG
// All the forward-reaching frames should have been adjusted at the
// jumps to this target.
for (int i = 0; i < reaching_frames_.length(); i++) {
ASSERT(reaching_frames_[i] == NULL ||
reaching_frames_[i]->height() == expected_height_ + 1);
}
#endif
// Drop leftover statement state from the frame before merging, even
// on the fall through. This is so we can bind the return target
// with state on the frame.
if (cgen()->has_valid_frame()) {
int count = cgen()->frame()->height() - expected_height_;
// On ARM we do not currently emit merge code at binding sites, so we need
// to do it explicitly here. The only merging necessary is to drop extra
// statement state from the stack.
cgen()->frame()->ForgetElements(count);
cgen()->frame()->Push(arg);
}
DoBind();
*arg = cgen()->frame()->Pop();
}
#undef __
} } // namespace v8::internal