be986094a3
Some libraries (e.g. Dinkumware) perform strict checks on whether the symbols defined in classic C library headers (e.g. <stdio.h>), or in C++-style C library headers (e.g. <cmath>) are used correctly (respectively, in the global namespace, or in namespace std). BUG= R=danno@chromium.org Review URL: https://codereview.chromium.org/121303005 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18578 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
198 lines
7.3 KiB
C++
198 lines
7.3 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#if V8_OS_POSIX
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#include <sys/time.h> // NOLINT
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#endif
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#include "cctest.h"
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#if V8_OS_WIN
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#include "win32-headers.h"
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#endif
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using namespace v8::internal;
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TEST(TimeDeltaFromAndIn) {
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CHECK(TimeDelta::FromDays(2) == TimeDelta::FromHours(48));
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CHECK(TimeDelta::FromHours(3) == TimeDelta::FromMinutes(180));
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CHECK(TimeDelta::FromMinutes(2) == TimeDelta::FromSeconds(120));
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CHECK(TimeDelta::FromSeconds(2) == TimeDelta::FromMilliseconds(2000));
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CHECK(TimeDelta::FromMilliseconds(2) == TimeDelta::FromMicroseconds(2000));
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CHECK_EQ(static_cast<int>(13), TimeDelta::FromDays(13).InDays());
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CHECK_EQ(static_cast<int>(13), TimeDelta::FromHours(13).InHours());
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CHECK_EQ(static_cast<int>(13), TimeDelta::FromMinutes(13).InMinutes());
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CHECK_EQ(static_cast<int64_t>(13), TimeDelta::FromSeconds(13).InSeconds());
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CHECK_EQ(13.0, TimeDelta::FromSeconds(13).InSecondsF());
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CHECK_EQ(static_cast<int64_t>(13),
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TimeDelta::FromMilliseconds(13).InMilliseconds());
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CHECK_EQ(13.0, TimeDelta::FromMilliseconds(13).InMillisecondsF());
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CHECK_EQ(static_cast<int64_t>(13),
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TimeDelta::FromMicroseconds(13).InMicroseconds());
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}
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#if V8_OS_MACOSX
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TEST(TimeDeltaFromMachTimespec) {
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TimeDelta null = TimeDelta();
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CHECK(null == TimeDelta::FromMachTimespec(null.ToMachTimespec()));
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TimeDelta delta1 = TimeDelta::FromMilliseconds(42);
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CHECK(delta1 == TimeDelta::FromMachTimespec(delta1.ToMachTimespec()));
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TimeDelta delta2 = TimeDelta::FromDays(42);
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CHECK(delta2 == TimeDelta::FromMachTimespec(delta2.ToMachTimespec()));
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}
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#endif
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TEST(TimeJsTime) {
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Time t = Time::FromJsTime(700000.3);
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CHECK_EQ(700000.3, t.ToJsTime());
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}
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#if V8_OS_POSIX
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TEST(TimeFromTimespec) {
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Time null;
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CHECK(null.IsNull());
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CHECK(null == Time::FromTimespec(null.ToTimespec()));
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Time now = Time::Now();
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CHECK(now == Time::FromTimespec(now.ToTimespec()));
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Time now_sys = Time::NowFromSystemTime();
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CHECK(now_sys == Time::FromTimespec(now_sys.ToTimespec()));
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Time unix_epoch = Time::UnixEpoch();
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CHECK(unix_epoch == Time::FromTimespec(unix_epoch.ToTimespec()));
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Time max = Time::Max();
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CHECK(max.IsMax());
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CHECK(max == Time::FromTimespec(max.ToTimespec()));
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}
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TEST(TimeFromTimeval) {
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Time null;
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CHECK(null.IsNull());
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CHECK(null == Time::FromTimeval(null.ToTimeval()));
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Time now = Time::Now();
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CHECK(now == Time::FromTimeval(now.ToTimeval()));
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Time now_sys = Time::NowFromSystemTime();
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CHECK(now_sys == Time::FromTimeval(now_sys.ToTimeval()));
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Time unix_epoch = Time::UnixEpoch();
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CHECK(unix_epoch == Time::FromTimeval(unix_epoch.ToTimeval()));
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Time max = Time::Max();
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CHECK(max.IsMax());
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CHECK(max == Time::FromTimeval(max.ToTimeval()));
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}
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#endif
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#if V8_OS_WIN
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TEST(TimeFromFiletime) {
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Time null;
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CHECK(null.IsNull());
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CHECK(null == Time::FromFiletime(null.ToFiletime()));
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Time now = Time::Now();
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CHECK(now == Time::FromFiletime(now.ToFiletime()));
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Time now_sys = Time::NowFromSystemTime();
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CHECK(now_sys == Time::FromFiletime(now_sys.ToFiletime()));
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Time unix_epoch = Time::UnixEpoch();
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CHECK(unix_epoch == Time::FromFiletime(unix_epoch.ToFiletime()));
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Time max = Time::Max();
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CHECK(max.IsMax());
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CHECK(max == Time::FromFiletime(max.ToFiletime()));
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}
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#endif
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TEST(TimeTicksIsMonotonic) {
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TimeTicks previous_normal_ticks;
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TimeTicks previous_highres_ticks;
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ElapsedTimer timer;
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timer.Start();
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while (!timer.HasExpired(TimeDelta::FromMilliseconds(100))) {
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TimeTicks normal_ticks = TimeTicks::Now();
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TimeTicks highres_ticks = TimeTicks::HighResolutionNow();
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CHECK_GE(normal_ticks, previous_normal_ticks);
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CHECK_GE((normal_ticks - previous_normal_ticks).InMicroseconds(), 0);
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CHECK_GE(highres_ticks, previous_highres_ticks);
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CHECK_GE((highres_ticks - previous_highres_ticks).InMicroseconds(), 0);
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previous_normal_ticks = normal_ticks;
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previous_highres_ticks = highres_ticks;
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}
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}
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template <typename T>
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static void ResolutionTest(T (*Now)(), TimeDelta target_granularity) {
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// We're trying to measure that intervals increment in a VERY small amount
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// of time -- according to the specified target granularity. Unfortunately,
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// if we happen to have a context switch in the middle of our test, the
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// context switch could easily exceed our limit. So, we iterate on this
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// several times. As long as we're able to detect the fine-granularity
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// timers at least once, then the test has succeeded.
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static const TimeDelta kExpirationTimeout = TimeDelta::FromSeconds(1);
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ElapsedTimer timer;
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timer.Start();
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TimeDelta delta;
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do {
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T start = Now();
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T now = start;
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// Loop until we can detect that the clock has changed. Non-HighRes timers
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// will increment in chunks, i.e. 15ms. By spinning until we see a clock
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// change, we detect the minimum time between measurements.
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do {
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now = Now();
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delta = now - start;
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} while (now <= start);
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CHECK_NE(static_cast<int64_t>(0), delta.InMicroseconds());
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} while (delta > target_granularity && !timer.HasExpired(kExpirationTimeout));
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CHECK_LE(delta, target_granularity);
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}
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TEST(TimeNowResolution) {
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// We assume that Time::Now() has at least 16ms resolution.
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static const TimeDelta kTargetGranularity = TimeDelta::FromMilliseconds(16);
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ResolutionTest<Time>(&Time::Now, kTargetGranularity);
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}
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TEST(TimeTicksNowResolution) {
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// We assume that TimeTicks::Now() has at least 16ms resolution.
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static const TimeDelta kTargetGranularity = TimeDelta::FromMilliseconds(16);
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ResolutionTest<TimeTicks>(&TimeTicks::Now, kTargetGranularity);
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}
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TEST(TimeTicksHighResolutionNowResolution) {
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if (!TimeTicks::IsHighResolutionClockWorking()) return;
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// We assume that TimeTicks::HighResolutionNow() has sub-ms resolution.
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static const TimeDelta kTargetGranularity = TimeDelta::FromMilliseconds(1);
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ResolutionTest<TimeTicks>(&TimeTicks::HighResolutionNow, kTargetGranularity);
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}
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