d07a2eb806
This way we don't clash with the ASSERT* macros defined by GoogleTest, and we are one step closer to being able to replace our homegrown base/ with base/ from Chrome. R=jochen@chromium.org, svenpanne@chromium.org Review URL: https://codereview.chromium.org/430503007 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@22812 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
220 lines
6.6 KiB
C++
220 lines
6.6 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_INTERFACE_H_
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#define V8_INTERFACE_H_
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#include "src/ast-value-factory.h"
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#include "src/zone-inl.h" // For operator new.
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namespace v8 {
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namespace internal {
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// This class implements the following abstract grammar of interfaces
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// (i.e. module types):
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// interface ::= UNDETERMINED | VALUE | CONST | MODULE(exports)
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// exports ::= {name : interface, ...}
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// A frozen type is one that is fully determined. Unification does not
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// allow to turn non-const values into const, or adding additional exports to
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// frozen interfaces. Otherwise, unifying modules merges their exports.
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// Undetermined types are unification variables that can be unified freely.
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// There is a natural subsort lattice that reflects the increase of knowledge:
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//
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// undetermined
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// // | \\ .
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// value (frozen) module
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// // \\ / \ //
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// const fr.value fr.module
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// \\ /
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// fr.const
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//
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// where the bold lines are the only transitions allowed.
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class Interface : public ZoneObject {
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public:
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// ---------------------------------------------------------------------------
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// Factory methods.
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static Interface* NewUnknown(Zone* zone) {
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return new(zone) Interface(NONE);
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}
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static Interface* NewValue() {
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static Interface value_interface(VALUE + FROZEN); // Cached.
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return &value_interface;
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}
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static Interface* NewConst() {
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static Interface value_interface(VALUE + CONST + FROZEN); // Cached.
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return &value_interface;
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}
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static Interface* NewModule(Zone* zone) {
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return new(zone) Interface(MODULE);
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}
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// ---------------------------------------------------------------------------
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// Mutators.
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// Add a name to the list of exports. If it already exists, unify with
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// interface, otherwise insert unless this is closed.
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void Add(const AstRawString* name, Interface* interface, Zone* zone,
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bool* ok) {
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DoAdd(name, name->hash(), interface, zone, ok);
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}
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// Unify with another interface. If successful, both interface objects will
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// represent the same type, and changes to one are reflected in the other.
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void Unify(Interface* that, Zone* zone, bool* ok);
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// Determine this interface to be a value interface.
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void MakeValue(bool* ok) {
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*ok = !IsModule();
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if (*ok) Chase()->flags_ |= VALUE;
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}
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// Determine this interface to be an immutable interface.
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void MakeConst(bool* ok) {
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*ok = !IsModule() && (IsConst() || !IsFrozen());
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if (*ok) Chase()->flags_ |= VALUE + CONST;
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}
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// Determine this interface to be a module interface.
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void MakeModule(bool* ok) {
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*ok = !IsValue();
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if (*ok) Chase()->flags_ |= MODULE;
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}
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// Do not allow any further refinements, directly or through unification.
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void Freeze(bool* ok) {
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*ok = IsValue() || IsModule();
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if (*ok) Chase()->flags_ |= FROZEN;
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}
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// Assign an index.
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void Allocate(int index) {
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DCHECK(IsModule() && IsFrozen() && Chase()->index_ == -1);
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Chase()->index_ = index;
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}
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// ---------------------------------------------------------------------------
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// Accessors.
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// Check whether this is still a fully undetermined type.
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bool IsUnknown() { return Chase()->flags_ == NONE; }
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// Check whether this is a value type.
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bool IsValue() { return Chase()->flags_ & VALUE; }
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// Check whether this is a constant type.
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bool IsConst() { return Chase()->flags_ & CONST; }
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// Check whether this is a module type.
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bool IsModule() { return Chase()->flags_ & MODULE; }
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// Check whether this is closed (i.e. fully determined).
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bool IsFrozen() { return Chase()->flags_ & FROZEN; }
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bool IsUnified(Interface* that) {
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return Chase() == that->Chase()
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|| (this->IsValue() == that->IsValue() &&
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this->IsConst() == that->IsConst());
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}
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int Length() {
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DCHECK(IsModule() && IsFrozen());
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ZoneHashMap* exports = Chase()->exports_;
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return exports ? exports->occupancy() : 0;
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}
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// The context slot in the hosting global context pointing to this module.
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int Index() {
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DCHECK(IsModule() && IsFrozen());
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return Chase()->index_;
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}
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// Look up an exported name. Returns NULL if not (yet) defined.
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Interface* Lookup(Handle<String> name, Zone* zone);
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// ---------------------------------------------------------------------------
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// Iterators.
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// Use like:
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// for (auto it = interface->iterator(); !it.done(); it.Advance()) {
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// ... it.name() ... it.interface() ...
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// }
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class Iterator {
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public:
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bool done() const { return entry_ == NULL; }
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const AstRawString* name() const {
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DCHECK(!done());
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return static_cast<const AstRawString*>(entry_->key);
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}
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Interface* interface() const {
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DCHECK(!done());
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return static_cast<Interface*>(entry_->value);
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}
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void Advance() { entry_ = exports_->Next(entry_); }
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private:
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friend class Interface;
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explicit Iterator(const ZoneHashMap* exports)
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: exports_(exports), entry_(exports ? exports->Start() : NULL) {}
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const ZoneHashMap* exports_;
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ZoneHashMap::Entry* entry_;
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};
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Iterator iterator() const { return Iterator(this->exports_); }
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// ---------------------------------------------------------------------------
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// Debugging.
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#ifdef DEBUG
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void Print(int n = 0); // n = indentation; n < 0 => don't print recursively
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#endif
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// ---------------------------------------------------------------------------
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// Implementation.
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private:
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enum Flags { // All flags are monotonic
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NONE = 0,
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VALUE = 1, // This type describes a value
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CONST = 2, // This type describes a constant
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MODULE = 4, // This type describes a module
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FROZEN = 8 // This type is fully determined
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};
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int flags_;
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Interface* forward_; // Unification link
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ZoneHashMap* exports_; // Module exports and their types (allocated lazily)
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int index_;
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explicit Interface(int flags)
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: flags_(flags),
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forward_(NULL),
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exports_(NULL),
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index_(-1) {
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#ifdef DEBUG
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if (FLAG_print_interface_details)
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PrintF("# Creating %p\n", static_cast<void*>(this));
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#endif
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}
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Interface* Chase() {
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Interface* result = this;
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while (result->forward_ != NULL) result = result->forward_;
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if (result != this) forward_ = result; // On-the-fly path compression.
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return result;
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}
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void DoAdd(const void* name, uint32_t hash, Interface* interface, Zone* zone,
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bool* ok);
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void DoUnify(Interface* that, bool* ok, Zone* zone);
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};
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} } // namespace v8::internal
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#endif // V8_INTERFACE_H_
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