v8/src/d8-debug.h
bmeurer@chromium.org fead0d0600 Cleanup Semaphore class.
Drop the previous Semaphore class from platform files.

Add new Semaphore class using the new TimeDelta class for
the WaitFor() operation. Consistently assert correct behaviour
for the different implementations.

Improve test coverage of the Semaphore class.

R=mstarzinger@chromium.org

Review URL: https://codereview.chromium.org/23748003

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16473 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2013-09-02 12:26:06 +00:00

156 lines
4.6 KiB
C++

// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_D8_DEBUG_H_
#define V8_D8_DEBUG_H_
#include "d8.h"
#include "debug.h"
namespace v8 {
void HandleDebugEvent(const Debug::EventDetails& event_details);
// Start the remove debugger connecting to a V8 debugger agent on the specified
// port.
void RunRemoteDebugger(Isolate* isolate, int port);
// Forward declerations.
class RemoteDebuggerEvent;
class ReceiverThread;
// Remote debugging class.
class RemoteDebugger {
public:
explicit RemoteDebugger(Isolate* isolate, int port)
: isolate_(isolate),
port_(port),
event_available_(0),
head_(NULL), tail_(NULL) {}
void Run();
// Handle events from the subordinate threads.
void MessageReceived(i::SmartArrayPointer<char> message);
void KeyboardCommand(i::SmartArrayPointer<char> command);
void ConnectionClosed();
private:
// Add new debugger event to the list.
void AddEvent(RemoteDebuggerEvent* event);
// Read next debugger event from the list.
RemoteDebuggerEvent* GetEvent();
// Handle a message from the debugged V8.
void HandleMessageReceived(char* message);
// Handle a keyboard command.
void HandleKeyboardCommand(char* command);
// Get connection to agent in debugged V8.
i::Socket* conn() { return conn_; }
Isolate* isolate_;
int port_; // Port used to connect to debugger V8.
i::Socket* conn_; // Connection to debugger agent in debugged V8.
// Linked list of events from debugged V8 and from keyboard input. Access to
// the list is guarded by a mutex and a semaphore signals new items in the
// list.
i::Mutex event_access_;
i::Semaphore event_available_;
RemoteDebuggerEvent* head_;
RemoteDebuggerEvent* tail_;
friend class ReceiverThread;
};
// Thread reading from debugged V8 instance.
class ReceiverThread: public i::Thread {
public:
explicit ReceiverThread(RemoteDebugger* remote_debugger)
: Thread("d8:ReceiverThrd"),
remote_debugger_(remote_debugger) {}
~ReceiverThread() {}
void Run();
private:
RemoteDebugger* remote_debugger_;
};
// Thread reading keyboard input.
class KeyboardThread: public i::Thread {
public:
explicit KeyboardThread(RemoteDebugger* remote_debugger)
: Thread("d8:KeyboardThrd"),
remote_debugger_(remote_debugger) {}
~KeyboardThread() {}
void Run();
private:
RemoteDebugger* remote_debugger_;
};
// Events processed by the main deubgger thread.
class RemoteDebuggerEvent {
public:
RemoteDebuggerEvent(int type, i::SmartArrayPointer<char> data)
: type_(type), data_(data), next_(NULL) {
ASSERT(type == kMessage || type == kKeyboard || type == kDisconnect);
}
static const int kMessage = 1;
static const int kKeyboard = 2;
static const int kDisconnect = 3;
int type() { return type_; }
char* data() { return *data_; }
private:
void set_next(RemoteDebuggerEvent* event) { next_ = event; }
RemoteDebuggerEvent* next() { return next_; }
int type_;
i::SmartArrayPointer<char> data_;
RemoteDebuggerEvent* next_;
friend class RemoteDebugger;
};
} // namespace v8
#endif // V8_D8_DEBUG_H_