v8/test/mjsunit/regress/regress-crbug-571517.js
littledan 0ff7b4830c Implement immutable prototype chains
This patch implements "immutable prototype exotic objects" from the ECMAScript
spec, which are objects whose __proto__ cannot be changed, but are not otherwise
frozen. They are introduced in order to prevent a Proxy from being introduced
to the prototype chain of the global object.

The API is extended by a SetImmutablePrototype() call in ObjectTemplate, which
can be used to vend new immutable prototype objects. Additionally, Object.prototype
is an immutable prototype object.

In the implementation, a new bit is added to Maps to say whether the prototype is
immutable, which is read by SetPrototype. Map transitions to the immutable prototype
state are not saved in the transition tree because the main use case is just for
the prototype chain of the global object, which there will be only one of per
Context, so no need to take up the extra word for a pointer in each full transition
tree.

BUG=v8:5149

Review-Url: https://codereview.chromium.org/2108203002
Cr-Commit-Position: refs/heads/master@{#37482}
2016-07-01 19:20:11 +00:00

40 lines
1.1 KiB
JavaScript

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
function Receiver() { this.receiver = "receiver"; }
function Proto() { this.proto = "proto"; }
function f(a) {
return a.foo;
}
var rec = new Receiver();
// Formerly, this mutated rec.__proto__.__proto__, but
// the global object prototype chain is now immutable;
// not sure if this test now hits the original hazard case.
var proto = rec.__proto__;
// Initialize prototype chain dependent IC (nonexistent load).
assertEquals(undefined, f(rec));
assertEquals(undefined, f(rec));
// Add a new prototype to the end of the chain.
var p2 = new Proto();
p2.__proto__ = null;
proto.__proto__ = p2;
// Update the IC.
assertEquals(undefined, f(rec));
// Now modify the most recently added prototype by adding a property...
p2.foo = "bar";
assertEquals("bar", f(rec));
// ...and removing it again. Due to missing prototype user registrations,
// this fails to invalidate the IC.
delete p2.foo;
p2.secret = "GAME OVER";
assertEquals(undefined, f(rec));