v8/src/futex-emulation.cc
cbruni ccefb3ae5f Replace all remaining Oddball checks with new function
This CL removes the IsUndefined() and Co. methods from Object and HeapObject.
The new method all take the isolate as parameter.

BUG=

Review-Url: https://codereview.chromium.org/2043183003
Cr-Commit-Position: refs/heads/master@{#36921}
2016-06-13 10:21:02 +00:00

278 lines
8.2 KiB
C++

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/futex-emulation.h"
#include <limits>
#include "src/base/macros.h"
#include "src/base/platform/time.h"
#include "src/conversions.h"
#include "src/handles-inl.h"
#include "src/isolate.h"
#include "src/list-inl.h"
namespace v8 {
namespace internal {
base::LazyMutex FutexEmulation::mutex_ = LAZY_MUTEX_INITIALIZER;
base::LazyInstance<FutexWaitList>::type FutexEmulation::wait_list_ =
LAZY_INSTANCE_INITIALIZER;
void FutexWaitListNode::NotifyWake() {
// Lock the FutexEmulation mutex before notifying. We know that the mutex
// will have been unlocked if we are currently waiting on the condition
// variable.
//
// The mutex may also not be locked if the other thread is currently handling
// interrupts, or if FutexEmulation::Wait was just called and the mutex
// hasn't been locked yet. In either of those cases, we set the interrupted
// flag to true, which will be tested after the mutex is re-locked.
base::LockGuard<base::Mutex> lock_guard(FutexEmulation::mutex_.Pointer());
if (waiting_) {
cond_.NotifyOne();
interrupted_ = true;
}
}
FutexWaitList::FutexWaitList() : head_(nullptr), tail_(nullptr) {}
void FutexWaitList::AddNode(FutexWaitListNode* node) {
DCHECK(node->prev_ == nullptr && node->next_ == nullptr);
if (tail_) {
tail_->next_ = node;
} else {
head_ = node;
}
node->prev_ = tail_;
node->next_ = nullptr;
tail_ = node;
}
void FutexWaitList::RemoveNode(FutexWaitListNode* node) {
if (node->prev_) {
node->prev_->next_ = node->next_;
} else {
head_ = node->next_;
}
if (node->next_) {
node->next_->prev_ = node->prev_;
} else {
tail_ = node->prev_;
}
node->prev_ = node->next_ = nullptr;
}
Object* FutexEmulation::Wait(Isolate* isolate,
Handle<JSArrayBuffer> array_buffer, size_t addr,
int32_t value, double rel_timeout_ms) {
DCHECK(addr < NumberToSize(isolate, array_buffer->byte_length()));
void* backing_store = array_buffer->backing_store();
int32_t* p =
reinterpret_cast<int32_t*>(static_cast<int8_t*>(backing_store) + addr);
base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer());
if (*p != value) {
return Smi::FromInt(Result::kNotEqual);
}
FutexWaitListNode* node = isolate->futex_wait_list_node();
node->backing_store_ = backing_store;
node->wait_addr_ = addr;
node->waiting_ = true;
bool use_timeout = rel_timeout_ms != V8_INFINITY;
base::TimeDelta rel_timeout;
if (use_timeout) {
// Convert to nanoseconds.
double rel_timeout_ns = rel_timeout_ms *
base::Time::kNanosecondsPerMicrosecond *
base::Time::kMicrosecondsPerMillisecond;
if (rel_timeout_ns >
static_cast<double>(std::numeric_limits<int64_t>::max())) {
// 2**63 nanoseconds is 292 years. Let's just treat anything greater as
// infinite.
use_timeout = false;
} else {
rel_timeout = base::TimeDelta::FromNanoseconds(
static_cast<int64_t>(rel_timeout_ns));
}
}
base::TimeTicks start_time = base::TimeTicks::Now();
base::TimeTicks timeout_time = start_time + rel_timeout;
base::TimeTicks current_time = start_time;
wait_list_.Pointer()->AddNode(node);
Object* result;
while (true) {
bool interrupted = node->interrupted_;
node->interrupted_ = false;
// Unlock the mutex here to prevent deadlock from lock ordering between
// mutex_ and mutexes locked by HandleInterrupts.
mutex_.Pointer()->Unlock();
// Because the mutex is unlocked, we have to be careful about not dropping
// an interrupt. The notification can happen in three different places:
// 1) Before Wait is called: the notification will be dropped, but
// interrupted_ will be set to 1. This will be checked below.
// 2) After interrupted has been checked here, but before mutex_ is
// acquired: interrupted is checked again below, with mutex_ locked.
// Because the wakeup signal also acquires mutex_, we know it will not
// be able to notify until mutex_ is released below, when waiting on the
// condition variable.
// 3) After the mutex is released in the call to WaitFor(): this
// notification will wake up the condition variable. node->waiting() will
// be false, so we'll loop and then check interrupts.
if (interrupted) {
Object* interrupt_object = isolate->stack_guard()->HandleInterrupts();
if (interrupt_object->IsException(isolate)) {
result = interrupt_object;
mutex_.Pointer()->Lock();
break;
}
}
mutex_.Pointer()->Lock();
if (node->interrupted_) {
// An interrupt occured while the mutex_ was unlocked. Don't wait yet.
continue;
}
if (!node->waiting_) {
result = Smi::FromInt(Result::kOk);
break;
}
// No interrupts, now wait.
if (use_timeout) {
current_time = base::TimeTicks::Now();
if (current_time >= timeout_time) {
result = Smi::FromInt(Result::kTimedOut);
break;
}
base::TimeDelta time_until_timeout = timeout_time - current_time;
DCHECK(time_until_timeout.InMicroseconds() >= 0);
bool wait_for_result =
node->cond_.WaitFor(mutex_.Pointer(), time_until_timeout);
USE(wait_for_result);
} else {
node->cond_.Wait(mutex_.Pointer());
}
// Spurious wakeup, interrupt or timeout.
}
wait_list_.Pointer()->RemoveNode(node);
node->waiting_ = false;
return result;
}
Object* FutexEmulation::Wake(Isolate* isolate,
Handle<JSArrayBuffer> array_buffer, size_t addr,
int num_waiters_to_wake) {
DCHECK(addr < NumberToSize(isolate, array_buffer->byte_length()));
int waiters_woken = 0;
void* backing_store = array_buffer->backing_store();
base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer());
FutexWaitListNode* node = wait_list_.Pointer()->head_;
while (node && num_waiters_to_wake > 0) {
if (backing_store == node->backing_store_ && addr == node->wait_addr_) {
node->waiting_ = false;
node->cond_.NotifyOne();
--num_waiters_to_wake;
waiters_woken++;
}
node = node->next_;
}
return Smi::FromInt(waiters_woken);
}
Object* FutexEmulation::WakeOrRequeue(Isolate* isolate,
Handle<JSArrayBuffer> array_buffer,
size_t addr, int num_waiters_to_wake,
int32_t value, size_t addr2) {
DCHECK(addr < NumberToSize(isolate, array_buffer->byte_length()));
DCHECK(addr2 < NumberToSize(isolate, array_buffer->byte_length()));
void* backing_store = array_buffer->backing_store();
int32_t* p =
reinterpret_cast<int32_t*>(static_cast<int8_t*>(backing_store) + addr);
base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer());
if (*p != value) {
return Smi::FromInt(Result::kNotEqual);
}
// Wake |num_waiters_to_wake|
int waiters_woken = 0;
FutexWaitListNode* node = wait_list_.Pointer()->head_;
while (node) {
if (backing_store == node->backing_store_ && addr == node->wait_addr_) {
if (num_waiters_to_wake > 0) {
node->waiting_ = false;
node->cond_.NotifyOne();
--num_waiters_to_wake;
waiters_woken++;
} else {
node->wait_addr_ = addr2;
}
}
node = node->next_;
}
return Smi::FromInt(waiters_woken);
}
Object* FutexEmulation::NumWaitersForTesting(Isolate* isolate,
Handle<JSArrayBuffer> array_buffer,
size_t addr) {
DCHECK(addr < NumberToSize(isolate, array_buffer->byte_length()));
void* backing_store = array_buffer->backing_store();
base::LockGuard<base::Mutex> lock_guard(mutex_.Pointer());
int waiters = 0;
FutexWaitListNode* node = wait_list_.Pointer()->head_;
while (node) {
if (backing_store == node->backing_store_ && addr == node->wait_addr_ &&
node->waiting_) {
waiters++;
}
node = node->next_;
}
return Smi::FromInt(waiters);
}
} // namespace internal
} // namespace v8