8391b19b07
upper case. Moved it into the RelocInfo class together with the associated is_xxx functions. Renamed is_xxx to IsXxx in the process. Removed the exit_js_frame mode as it was no longer used. Patch Set 2 renames RELOC_MODE_COUNT to NUMBER_OF_MODES and fixes a couple of lint errors. Review URL: http://codereview.chromium.org/3186 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@354 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
580 lines
20 KiB
C++
580 lines
20 KiB
C++
// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_V8_DEBUG_H_
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#define V8_V8_DEBUG_H_
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#include "../include/v8-debug.h"
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#include "assembler.h"
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#include "code-stubs.h"
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#include "factory.h"
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#include "platform.h"
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#include "string-stream.h"
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namespace v8 { namespace internal {
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// Step actions. NOTE: These values are in macros.py as well.
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enum StepAction {
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StepNone = -1, // Stepping not prepared.
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StepOut = 0, // Step out of the current function.
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StepNext = 1, // Step to the next statement in the current function.
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StepIn = 2, // Step into new functions invoked or the next statement
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// in the current function.
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StepMin = 3, // Perform a minimum step in the current function.
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StepInMin = 4 // Step into new functions invoked or perform a minimum step
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// in the current function.
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};
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// Type of exception break. NOTE: These values are in macros.py as well.
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enum ExceptionBreakType {
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BreakException = 0,
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BreakUncaughtException = 1
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};
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// Type of exception break. NOTE: These values are in macros.py as well.
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enum BreakLocatorType {
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ALL_BREAK_LOCATIONS = 0,
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SOURCE_BREAK_LOCATIONS = 1
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};
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// Class for iterating through the break points in a function and changing
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// them.
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class BreakLocationIterator {
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public:
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explicit BreakLocationIterator(Handle<DebugInfo> debug_info,
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BreakLocatorType type);
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virtual ~BreakLocationIterator();
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void Next();
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void Next(int count);
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void FindBreakLocationFromAddress(Address pc);
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void FindBreakLocationFromPosition(int position);
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void Reset();
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bool Done() const;
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void SetBreakPoint(Handle<Object> break_point_object);
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void ClearBreakPoint(Handle<Object> break_point_object);
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void SetOneShot();
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void ClearOneShot();
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void PrepareStepIn();
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bool IsExit() const;
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bool HasBreakPoint();
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bool IsDebugBreak();
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Object* BreakPointObjects();
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inline int code_position() { return pc() - debug_info_->code()->entry(); }
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inline int break_point() { return break_point_; }
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inline int position() { return position_; }
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inline int statement_position() { return statement_position_; }
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inline Address pc() { return reloc_iterator_->rinfo()->pc(); }
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inline Code* code() { return debug_info_->code(); }
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inline RelocInfo* rinfo() { return reloc_iterator_->rinfo(); }
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inline RelocInfo::Mode rmode() const {
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return reloc_iterator_->rinfo()->rmode();
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}
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inline RelocInfo* original_rinfo() {
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return reloc_iterator_original_->rinfo();
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}
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inline RelocInfo::Mode original_rmode() const {
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return reloc_iterator_original_->rinfo()->rmode();
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}
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protected:
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bool RinfoDone() const;
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void RinfoNext();
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BreakLocatorType type_;
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int break_point_;
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int position_;
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int statement_position_;
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Handle<DebugInfo> debug_info_;
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RelocIterator* reloc_iterator_;
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RelocIterator* reloc_iterator_original_;
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private:
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void SetDebugBreak();
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void ClearDebugBreak();
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DISALLOW_COPY_AND_ASSIGN(BreakLocationIterator);
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};
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// Linked list holding debug info objects. The debug info objects are kept as
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// weak handles to avoid a debug info object to keep a function alive.
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class DebugInfoListNode {
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public:
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explicit DebugInfoListNode(DebugInfo* debug_info);
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virtual ~DebugInfoListNode();
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DebugInfoListNode* next() { return next_; }
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void set_next(DebugInfoListNode* next) { next_ = next; }
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Handle<DebugInfo> debug_info() { return debug_info_; }
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private:
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// Global (weak) handle to the debug info object.
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Handle<DebugInfo> debug_info_;
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// Next pointer for linked list.
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DebugInfoListNode* next_;
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};
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// This class contains the debugger support. The main purpose is to handle
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// setting break points in the code.
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//
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// This class controls the debug info for all functions which currently have
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// active breakpoints in them. This debug info is held in the heap root object
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// debug_info which is a FixedArray. Each entry in this list is of class
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// DebugInfo.
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class Debug {
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public:
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static void Setup(bool create_heap_objects);
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static bool Load();
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static void Unload();
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static bool IsLoaded() { return !debug_context_.is_null(); }
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static bool InDebugger() { return Top::is_break(); }
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static void Iterate(ObjectVisitor* v);
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static Object* Break(Arguments args);
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static void SetBreakPoint(Handle<SharedFunctionInfo> shared,
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int source_position,
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Handle<Object> break_point_object);
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static void ClearBreakPoint(Handle<Object> break_point_object);
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static void FloodWithOneShot(Handle<SharedFunctionInfo> shared);
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static void FloodHandlerWithOneShot();
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static void ChangeBreakOnException(ExceptionBreakType type, bool enable);
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static void PrepareStep(StepAction step_action, int step_count);
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static void ClearStepping();
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static bool StepNextContinue(BreakLocationIterator* break_location_iterator,
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JavaScriptFrame* frame);
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static Handle<DebugInfo> GetDebugInfo(Handle<SharedFunctionInfo> shared);
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static bool HasDebugInfo(Handle<SharedFunctionInfo> shared);
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// Returns whether the operation succedded.
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static bool EnsureDebugInfo(Handle<SharedFunctionInfo> shared);
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static bool IsDebugBreak(Address addr);
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// Check whether a code stub with the specified major key is a possible break
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// point location.
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static bool IsSourceBreakStub(Code* code);
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static bool IsBreakStub(Code* code);
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// Find the builtin to use for invoking the debug break
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static Handle<Code> FindDebugBreak(RelocInfo* rinfo);
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static Handle<Object> GetSourceBreakLocations(
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Handle<SharedFunctionInfo> shared);
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static Code* GetCodeTarget(Address target);
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// Getter for the debug_context.
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inline static Handle<Context> debug_context() { return debug_context_; }
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// Check whether a global object is the debug global object.
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static bool IsDebugGlobal(GlobalObject* global);
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// Fast check to see if any break points are active.
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inline static bool has_break_points() { return has_break_points_; }
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static bool StepInActive() { return thread_local_.step_into_fp_ != 0; }
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static Address step_in_fp() { return thread_local_.step_into_fp_; }
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static Address* step_in_fp_addr() { return &thread_local_.step_into_fp_; }
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// Getter and setter for the disable break state.
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static bool disable_break() { return disable_break_; }
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static void set_disable_break(bool disable_break) {
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disable_break_ = disable_break;
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}
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// Getters for the current exception break state.
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static bool break_on_exception() { return break_on_exception_; }
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static bool break_on_uncaught_exception() {
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return break_on_uncaught_exception_;
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}
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enum AddressId {
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k_after_break_target_address,
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k_debug_break_return_address,
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k_register_address
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};
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// Support for setting the address to jump to when returning from break point.
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static Address* after_break_target_address() {
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return reinterpret_cast<Address*>(&thread_local_.after_break_target_);
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}
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// Support for saving/restoring registers when handling debug break calls.
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static Address* register_address(int r) {
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return reinterpret_cast<Address *>(®isters_[r]);
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}
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// Address of the debug break return entry code.
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static Code* debug_break_return_entry() { return debug_break_return_entry_; }
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// Support for getting the address of the debug break on return code.
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static Address* debug_break_return_address() {
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return reinterpret_cast<Address*>(&debug_break_return_);
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}
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static const int kEstimatedNofDebugInfoEntries = 16;
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static const int kEstimatedNofBreakPointsInFunction = 16;
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static void HandleWeakDebugInfo(v8::Persistent<v8::Object> obj, void* data);
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friend class Debugger;
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friend Handle<FixedArray> GetDebuggedFunctions(); // Found in test-debug.cc
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// Threading support.
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static char* ArchiveDebug(char* to);
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static char* RestoreDebug(char* from);
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static int ArchiveSpacePerThread();
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// Code generation assumptions.
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static const int kIa32CallInstructionLength = 5;
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static const int kIa32JSReturnSequenceLength = 6;
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private:
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static bool CompileDebuggerScript(int index);
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static void ClearOneShot();
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static void ActivateStepIn(StackFrame* frame);
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static void ClearStepIn();
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static void ClearStepNext();
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// Returns whether the compile succedded.
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static bool EnsureCompiled(Handle<SharedFunctionInfo> shared);
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static void RemoveDebugInfo(Handle<DebugInfo> debug_info);
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static void SetAfterBreakTarget(JavaScriptFrame* frame);
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static Handle<Object> CheckBreakPoints(Handle<Object> break_point);
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static bool CheckBreakPoint(Handle<Object> break_point_object);
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// Global handle to debug context where all the debugger JavaScript code is
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// loaded.
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static Handle<Context> debug_context_;
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// Boolean state indicating whether any break points are set.
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static bool has_break_points_;
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static DebugInfoListNode* debug_info_list_;
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static bool disable_break_;
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static bool break_on_exception_;
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static bool break_on_uncaught_exception_;
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// Per-thread:
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class ThreadLocal {
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public:
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// Step action for last step performed.
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StepAction last_step_action_;
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// Source statement position from last step next action.
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int last_statement_position_;
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// Number of steps left to perform before debug event.
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int step_count_;
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// Frame pointer from last step next action.
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Address last_fp_;
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// Frame pointer for frame from which step in was performed.
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Address step_into_fp_;
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// Storage location for jump when exiting debug break calls.
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Address after_break_target_;
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};
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// Storage location for registers when handling debug break calls
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static JSCallerSavedBuffer registers_;
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static ThreadLocal thread_local_;
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static void ThreadInit();
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// Code object for debug break return entry code.
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static Code* debug_break_return_entry_;
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// Code to call for handling debug break on return.
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static Code* debug_break_return_;
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DISALLOW_COPY_AND_ASSIGN(Debug);
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};
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class DebugMessageThread;
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class Debugger {
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public:
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static void DebugRequest(const uint16_t* json_request, int length);
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static Handle<Object> MakeJSObject(Vector<const char> constructor_name,
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int argc, Object*** argv,
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bool* caught_exception);
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static Handle<Object> MakeExecutionState(bool* caught_exception);
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static Handle<Object> MakeBreakEvent(Handle<Object> exec_state,
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Handle<Object> break_points_hit,
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bool* caught_exception);
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static Handle<Object> MakeExceptionEvent(Handle<Object> exec_state,
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Handle<Object> exception,
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bool uncaught,
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bool* caught_exception);
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static Handle<Object> MakeNewFunctionEvent(Handle<Object> func,
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bool* caught_exception);
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static Handle<Object> MakeCompileEvent(Handle<Script> script,
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Handle<Object> script_function,
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bool* caught_exception);
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static Handle<String> ProcessRequest(Handle<Object> exec_state,
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Handle<Object> request,
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bool stopped);
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static void OnDebugBreak(Handle<Object> break_points_hit);
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static void OnException(Handle<Object> exception, bool uncaught);
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static void OnBeforeCompile(Handle<Script> script);
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static void OnAfterCompile(Handle<Script> script,
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Handle<JSFunction> fun);
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static void OnNewFunction(Handle<JSFunction> fun);
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static void ProcessDebugEvent(v8::DebugEvent event,
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Handle<Object> event_data);
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static void SetMessageHandler(v8::DebugMessageHandler handler, void* data);
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static void SendMessage(Vector<uint16_t> message);
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static void ProcessCommand(Vector<const uint16_t> command);
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static void UpdateActiveDebugger();
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inline static bool EventActive(v8::DebugEvent event) {
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// Currently argument event is not used.
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return !Debugger::compiling_natives_ && Debugger::debugger_active_;
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}
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static void set_debugger_active(bool debugger_active) {
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Debugger::debugger_active_ = debugger_active;
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}
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static bool debugger_active() { return Debugger::debugger_active_; }
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static void set_compiling_natives(bool compiling_natives) {
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Debugger::compiling_natives_ = compiling_natives;
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}
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static bool compiling_natives() { return Debugger::compiling_natives_; }
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static void set_loading_debugger(bool v) { is_loading_debugger_ = v; }
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static bool is_loading_debugger() { return Debugger::is_loading_debugger_; }
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private:
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static bool debugger_active_; // Are there any active debugger?
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static bool compiling_natives_; // Are we compiling natives?
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static bool is_loading_debugger_; // Are we loading the debugger?
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static DebugMessageThread* message_thread_;
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static v8::DebugMessageHandler debug_message_handler_;
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static void* debug_message_handler_data_;
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};
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// A Queue of Vector<uint16_t> objects. A thread-safe version is
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// LockingMessageQueue, based on this class.
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class MessageQueue BASE_EMBEDDED {
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public:
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explicit MessageQueue(int size);
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~MessageQueue();
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bool IsEmpty() const { return start_ == end_; }
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Vector<uint16_t> Get();
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void Put(const Vector<uint16_t>& message);
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void Clear() { start_ = end_ = 0; } // Queue is empty after Clear().
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private:
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// Doubles the size of the message queue, and copies the messages.
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void Expand();
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Vector<uint16_t>* messages_;
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int start_;
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int end_;
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int size_; // The size of the queue buffer. Queue can hold size-1 messages.
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};
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// LockingMessageQueue is a thread-safe circular buffer of Vector<uint16_t>
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// messages. The message data is not managed by LockingMessageQueue.
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// Pointers to the data are passed in and out. Implemented by adding a
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// Mutex to MessageQueue. Includes logging of all puts and gets.
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class LockingMessageQueue BASE_EMBEDDED {
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public:
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explicit LockingMessageQueue(int size);
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~LockingMessageQueue();
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bool IsEmpty() const;
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Vector<uint16_t> Get();
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void Put(const Vector<uint16_t>& message);
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void Clear();
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private:
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MessageQueue queue_;
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Mutex* lock_;
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DISALLOW_COPY_AND_ASSIGN(LockingMessageQueue);
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};
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/* This class is the data for a running thread that serializes
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* event messages and command processing for the debugger.
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* All uncommented methods are called only from this message thread.
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*/
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class DebugMessageThread: public Thread {
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public:
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DebugMessageThread(); // Called from API thread.
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virtual ~DebugMessageThread(); // Never called.
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// Called by V8 thread. Reports events from V8 VM.
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// Also handles command processing in stopped state of V8,
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// when host_running_ is false.
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void DebugEvent(v8::DebugEvent,
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Handle<Object> exec_state,
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Handle<Object> event_data);
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// Puts event on the output queue. Called by V8.
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// This is where V8 hands off
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// processing of the event to the DebugMessageThread thread,
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// which forwards it to the debug_message_handler set by the API.
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void SendMessage(Vector<uint16_t> event_json);
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// Formats an event into JSON, and calls SendMessage.
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void SetEventJSONFromEvent(Handle<Object> event_data);
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// Puts a command coming from the public API on the queue. Called
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// by the API client thread. This is where the API client hands off
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// processing of the command to the DebugMessageThread thread.
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void ProcessCommand(Vector<uint16_t> command);
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void OnDebuggerInactive();
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// Main function of DebugMessageThread thread.
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void Run();
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bool host_running_; // Is the debugging host running or stopped?
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Semaphore* command_received_; // Non-zero when command queue is non-empty.
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Semaphore* message_received_; // Exactly equal to message queue length.
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private:
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bool TwoByteEqualsAscii(Vector<uint16_t> two_byte, const char* ascii);
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static const int kQueueInitialSize = 4;
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LockingMessageQueue command_queue_;
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LockingMessageQueue message_queue_;
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DISALLOW_COPY_AND_ASSIGN(DebugMessageThread);
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};
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// Helper class to support saving/restoring the top break frame id.
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class SaveBreakFrame {
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public:
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SaveBreakFrame() : set_(!it_.done()) {
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if (set_) {
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// Store the previous break is and frame id.
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break_id_ = Top::break_id();
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break_frame_id_ = Top::break_frame_id();
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// Create the new break info.
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Top::new_break(it_.frame()->id());
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}
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}
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~SaveBreakFrame() {
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if (set_) {
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// restore to the previous break state.
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Top::set_break(break_frame_id_, break_id_);
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}
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}
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private:
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JavaScriptFrameIterator it_;
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const bool set_; // Was the break actually set?
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StackFrame::Id break_frame_id_; // Previous break frame id.
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int break_id_; // Previous break id.
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};
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class EnterDebuggerContext BASE_EMBEDDED {
|
|
public:
|
|
// Enter the debugger by storing the previous top context and setting the
|
|
// current top context to the debugger context.
|
|
EnterDebuggerContext() {
|
|
// NOTE the member variable save which saves the previous context before
|
|
// this change.
|
|
Top::set_context(*Debug::debug_context());
|
|
Top::set_security_context(*Debug::debug_context());
|
|
}
|
|
|
|
private:
|
|
SaveContext save;
|
|
};
|
|
|
|
|
|
// Stack allocated class for disabling break.
|
|
class DisableBreak BASE_EMBEDDED {
|
|
public:
|
|
// Enter the debugger by storing the previous top context and setting the
|
|
// current top context to the debugger context.
|
|
explicit DisableBreak(bool disable_break) {
|
|
prev_disable_break_ = Debug::disable_break();
|
|
Debug::set_disable_break(disable_break);
|
|
}
|
|
~DisableBreak() {
|
|
Debug::set_disable_break(prev_disable_break_);
|
|
}
|
|
|
|
private:
|
|
// The previous state of the disable break used to restore the value when this
|
|
// object is destructed.
|
|
bool prev_disable_break_;
|
|
};
|
|
|
|
|
|
// Debug_Address encapsulates the Address pointers used in generating debug
|
|
// code.
|
|
class Debug_Address {
|
|
public:
|
|
Debug_Address(Debug::AddressId id, int reg = 0)
|
|
: id_(id), reg_(reg) {
|
|
ASSERT(reg == 0 || id == Debug::k_register_address);
|
|
}
|
|
|
|
static Debug_Address AfterBreakTarget() {
|
|
return Debug_Address(Debug::k_after_break_target_address);
|
|
}
|
|
|
|
static Debug_Address DebugBreakReturn() {
|
|
return Debug_Address(Debug::k_debug_break_return_address);
|
|
}
|
|
|
|
static Debug_Address Register(int reg) {
|
|
return Debug_Address(Debug::k_register_address, reg);
|
|
}
|
|
|
|
Address address() const {
|
|
switch (id_) {
|
|
case Debug::k_after_break_target_address:
|
|
return reinterpret_cast<Address>(Debug::after_break_target_address());
|
|
case Debug::k_debug_break_return_address:
|
|
return reinterpret_cast<Address>(Debug::debug_break_return_address());
|
|
case Debug::k_register_address:
|
|
return reinterpret_cast<Address>(Debug::register_address(reg_));
|
|
default:
|
|
UNREACHABLE();
|
|
return NULL;
|
|
}
|
|
}
|
|
private:
|
|
Debug::AddressId id_;
|
|
int reg_;
|
|
};
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_V8_DEBUG_H_
|