6a14d7d50f
> We also initialize the Isolate on creation. > > This should allow for getting rid of the last remaining default isolate > traces. Also, it'll speed up several isolate related operations that no > longer require locks. > > Embedders that relied on v8::Isolate to return an uninitialized Isolate > (so they can set ResourceConstraints for example, or set flags that > modify the way the isolate is created) should either do the setup before > creating the isolate, or use the recently added CreateParams to pass e.g. > ResourceConstraints. > > BUG=none > LOG=y > R=svenpanne@chromium.org > > Review URL: https://codereview.chromium.org/469783002 BUG=none LOG=y TBR=svenpanne@chromium.org Review URL: https://codereview.chromium.org/583153002 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24067 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
103 lines
3.0 KiB
C++
103 lines
3.0 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// Top include for all V8 .cc files.
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//
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#ifndef V8_V8_H_
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#define V8_V8_H_
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#if defined(GOOGLE3)
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// Google3 special flag handling.
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#if defined(DEBUG) && defined(NDEBUG)
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// V8 only uses DEBUG and whenever it is set we are building a debug
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// version of V8. We do not use NDEBUG and simply undef it here for
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// consistency.
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#undef NDEBUG
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#endif
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#endif // defined(GOOGLE3)
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// V8 only uses DEBUG, but included external files
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// may use NDEBUG - make sure they are consistent.
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#if defined(DEBUG) && defined(NDEBUG)
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#error both DEBUG and NDEBUG are set
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#endif
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// Basic includes
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#include "include/v8.h"
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#include "include/v8-platform.h"
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#include "src/checks.h" // NOLINT
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#include "src/allocation.h" // NOLINT
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#include "src/assert-scope.h" // NOLINT
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#include "src/utils.h" // NOLINT
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#include "src/flags.h" // NOLINT
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#include "src/globals.h" // NOLINT
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// Objects & heap
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#include "src/objects-inl.h" // NOLINT
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#include "src/heap/spaces-inl.h" // NOLINT
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#include "src/heap/heap-inl.h" // NOLINT
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#include "src/heap/incremental-marking-inl.h" // NOLINT
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#include "src/heap/mark-compact-inl.h" // NOLINT
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#include "src/log-inl.h" // NOLINT
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#include "src/handles-inl.h" // NOLINT
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#include "src/types-inl.h" // NOLINT
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#include "src/zone-inl.h" // NOLINT
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namespace v8 {
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namespace internal {
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class V8 : public AllStatic {
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public:
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// Global actions.
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static bool Initialize();
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static void TearDown();
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// Report process out of memory. Implementation found in api.cc.
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static void FatalProcessOutOfMemory(const char* location,
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bool take_snapshot = false);
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// Allows an entropy source to be provided for use in random number
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// generation.
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static void SetEntropySource(EntropySource source);
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// Support for return-address rewriting profilers.
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static void SetReturnAddressLocationResolver(
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ReturnAddressLocationResolver resolver);
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// Support for entry hooking JITed code.
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static void SetFunctionEntryHook(FunctionEntryHook entry_hook);
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static v8::ArrayBuffer::Allocator* ArrayBufferAllocator() {
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return array_buffer_allocator_;
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}
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static void SetArrayBufferAllocator(v8::ArrayBuffer::Allocator *allocator) {
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CHECK_EQ(NULL, array_buffer_allocator_);
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array_buffer_allocator_ = allocator;
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}
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static void InitializePlatform(v8::Platform* platform);
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static void ShutdownPlatform();
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static v8::Platform* GetCurrentPlatform();
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private:
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static void InitializeOncePerProcessImpl();
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static void InitializeOncePerProcess();
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// Allocator for external array buffers.
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static v8::ArrayBuffer::Allocator* array_buffer_allocator_;
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// v8::Platform to use.
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static v8::Platform* platform_;
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};
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// JavaScript defines two kinds of 'nil'.
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enum NilValue { kNullValue, kUndefinedValue };
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} } // namespace v8::internal
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#endif // V8_V8_H_
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