a5d4188849
Instead of using CheckFloatEq and CheckDoubleEq directly, I introduced a macro which first stores the expected result in a volatile variable. Here are some comments of previous CLs: The reason is same as the CL #31808 (issue 1430943002, X87: Change the test case for X87 float operations), please refer: https://codereview.chromium.org/1430943002/. Here is the key comments from CL #31808 Some new test cases use CheckFloatEq(...) and CheckDoubleEq(...) function for result check. When GCC compiling the CheckFloatEq() and CheckDoubleEq() function, those inlined functions has different behavior comparing with GCC ia32 build and x87 build. The major difference is sse float register still has single precision rounding semantic. While X87 register has no such rounding precsion semantic when directly use register value. The V8 turbofan JITTed has exactly same result in both X87 and IA32 port. So we add the following sentence to do type cast to keep the same precision for RunCallInt64ToFloat32/RunCallInt64ToFloat64. Such as: volatile double expect = static_cast<float>(*i). R=titzer@chromium.org, weiliang.lin@intel.com Review URL: https://codereview.chromium.org/1773513002 Cr-Commit-Position: refs/heads/master@{#34534}
291 lines
8.9 KiB
C++
291 lines
8.9 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <limits>
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#include "src/ast/scopes.h"
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#include "src/compiler/change-lowering.h"
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#include "src/compiler/control-builders.h"
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#include "src/compiler/js-graph.h"
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#include "src/compiler/node-properties.h"
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#include "src/compiler/pipeline.h"
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#include "src/compiler/select-lowering.h"
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#include "src/compiler/simplified-lowering.h"
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#include "src/compiler/typer.h"
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#include "src/compiler/verifier.h"
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#include "src/execution.h"
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#include "src/globals.h"
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#include "src/parsing/parser.h"
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#include "src/parsing/rewriter.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/compiler/codegen-tester.h"
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#include "test/cctest/compiler/function-tester.h"
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#include "test/cctest/compiler/graph-builder-tester.h"
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#include "test/cctest/compiler/value-helper.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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template <typename ReturnType>
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class ChangesLoweringTester : public GraphBuilderTester<ReturnType> {
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public:
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explicit ChangesLoweringTester(MachineType p0 = MachineType::None())
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: GraphBuilderTester<ReturnType>(p0),
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javascript(this->zone()),
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jsgraph(this->isolate(), this->graph(), this->common(), &javascript,
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nullptr, this->machine()),
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function(Handle<JSFunction>::null()) {}
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JSOperatorBuilder javascript;
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JSGraph jsgraph;
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Handle<JSFunction> function;
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Node* start() { return this->graph()->start(); }
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template <typename T>
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T* CallWithPotentialGC() {
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// TODO(titzer): we wrap the code in a JSFunction here to reuse the
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// JSEntryStub; that could be done with a special prologue or other stub.
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if (function.is_null()) {
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function = FunctionTester::ForMachineGraph(this->graph());
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}
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Handle<Object>* args = NULL;
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MaybeHandle<Object> result =
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Execution::Call(this->isolate(), function, factory()->undefined_value(),
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0, args, false);
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return T::cast(*result.ToHandleChecked());
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}
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void StoreFloat64(Node* node, double* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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this->Store(MachineType::Float64(), ptr_node, node);
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}
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Node* LoadInt32(int32_t* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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return this->Load(MachineType::Int32(), ptr_node);
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}
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Node* LoadUint32(uint32_t* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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return this->Load(MachineType::Uint32(), ptr_node);
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}
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Node* LoadFloat64(double* ptr) {
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Node* ptr_node = this->PointerConstant(ptr);
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return this->Load(MachineType::Float64(), ptr_node);
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}
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void CheckNumber(double expected, Object* number) {
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CHECK(this->isolate()->factory()->NewNumber(expected)->SameValue(number));
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}
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void BuildAndLower(const Operator* op) {
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// We build a graph by hand here, because the raw machine assembler
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// does not add the correct control and effect nodes.
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Node* p0 = this->Parameter(0);
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Node* change = this->graph()->NewNode(op, p0);
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Node* ret = this->graph()->NewNode(this->common()->Return(), change,
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this->start(), this->start());
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Node* end = this->graph()->NewNode(this->common()->End(1), ret);
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this->graph()->SetEnd(end);
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LowerChange(change);
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}
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void BuildStoreAndLower(const Operator* op, const Operator* store_op,
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void* location) {
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// We build a graph by hand here, because the raw machine assembler
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// does not add the correct control and effect nodes.
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Node* p0 = this->Parameter(0);
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Node* change = this->graph()->NewNode(op, p0);
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Node* store = this->graph()->NewNode(
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store_op, this->PointerConstant(location), this->Int32Constant(0),
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change, this->start(), this->start());
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Node* ret = this->graph()->NewNode(
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this->common()->Return(), this->Int32Constant(0), store, this->start());
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Node* end = this->graph()->NewNode(this->common()->End(1), ret);
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this->graph()->SetEnd(end);
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LowerChange(change);
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}
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void BuildLoadAndLower(const Operator* op, const Operator* load_op,
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void* location) {
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// We build a graph by hand here, because the raw machine assembler
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// does not add the correct control and effect nodes.
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Node* load = this->graph()->NewNode(
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load_op, this->PointerConstant(location), this->Int32Constant(0),
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this->start(), this->start());
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Node* change = this->graph()->NewNode(op, load);
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Node* ret = this->graph()->NewNode(this->common()->Return(), change,
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this->start(), this->start());
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Node* end = this->graph()->NewNode(this->common()->End(1), ret);
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this->graph()->SetEnd(end);
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LowerChange(change);
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}
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void LowerChange(Node* change) {
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// Run the graph reducer with changes lowering on a single node.
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Typer typer(this->isolate(), this->graph());
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typer.Run();
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ChangeLowering change_lowering(&jsgraph);
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SelectLowering select_lowering(this->graph(), this->common());
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GraphReducer reducer(this->zone(), this->graph());
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reducer.AddReducer(&change_lowering);
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reducer.AddReducer(&select_lowering);
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reducer.ReduceNode(change);
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Verifier::Run(this->graph(), Verifier::UNTYPED);
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}
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Factory* factory() { return this->isolate()->factory(); }
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Heap* heap() { return this->isolate()->heap(); }
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};
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TEST(RunChangeTaggedToInt32) {
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// Build and lower a graph by hand.
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ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
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t.BuildAndLower(t.simplified()->ChangeTaggedToInt32());
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FOR_INT32_INPUTS(i) {
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int32_t input = *i;
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if (Smi::IsValid(input)) {
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int32_t result = t.Call(Smi::FromInt(input));
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CHECK_EQ(input, result);
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}
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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int32_t result = t.Call(*number);
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CHECK_EQ(input, result);
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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int32_t result = t.Call(*number);
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CHECK_EQ(input, result);
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}
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}
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}
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TEST(RunChangeTaggedToUint32) {
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// Build and lower a graph by hand.
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ChangesLoweringTester<uint32_t> t(MachineType::AnyTagged());
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t.BuildAndLower(t.simplified()->ChangeTaggedToUint32());
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FOR_UINT32_INPUTS(i) {
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uint32_t input = *i;
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if (Smi::IsValid(input)) {
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uint32_t result = t.Call(Smi::FromInt(input));
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CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
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}
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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uint32_t result = t.Call(*number);
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CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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uint32_t result = t.Call(*number);
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CHECK_EQ(static_cast<int32_t>(input), static_cast<int32_t>(result));
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}
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}
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}
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TEST(RunChangeTaggedToFloat64) {
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ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
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double result;
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t.BuildStoreAndLower(t.simplified()->ChangeTaggedToFloat64(),
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t.machine()->Store(StoreRepresentation(
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MachineRepresentation::kFloat64, kNoWriteBarrier)),
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&result);
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{
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FOR_INT32_INPUTS(i) {
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int32_t input = *i;
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if (Smi::IsValid(input)) {
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t.Call(Smi::FromInt(input));
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CHECK_EQ(input, static_cast<int32_t>(result));
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}
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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t.Call(*number);
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CHECK_EQ(input, static_cast<int32_t>(result));
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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t.Call(*number);
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CHECK_EQ(input, static_cast<int32_t>(result));
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}
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}
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}
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{
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FOR_FLOAT64_INPUTS(i) {
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double input = *i;
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{
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Handle<Object> number = t.factory()->NewNumber(input);
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t.Call(*number);
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CHECK_DOUBLE_EQ(input, result);
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}
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{
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Handle<HeapNumber> number = t.factory()->NewHeapNumber(input);
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t.Call(*number);
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CHECK_DOUBLE_EQ(input, result);
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}
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}
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}
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}
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TEST(RunChangeBoolToBit) {
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ChangesLoweringTester<int32_t> t(MachineType::AnyTagged());
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t.BuildAndLower(t.simplified()->ChangeBoolToBit());
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{
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Object* true_obj = t.heap()->true_value();
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int32_t result = t.Call(true_obj);
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CHECK_EQ(1, result);
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}
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{
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Object* false_obj = t.heap()->false_value();
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int32_t result = t.Call(false_obj);
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CHECK_EQ(0, result);
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}
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}
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TEST(RunChangeBitToBool) {
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ChangesLoweringTester<Object*> t(MachineType::Int32());
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t.BuildAndLower(t.simplified()->ChangeBitToBool());
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{
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Object* result = t.Call(1);
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Object* true_obj = t.heap()->true_value();
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CHECK_EQ(true_obj, result);
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}
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{
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Object* result = t.Call(0);
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Object* false_obj = t.heap()->false_value();
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CHECK_EQ(false_obj, result);
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}
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}
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} // namespace compiler
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} // namespace internal
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} // namespace v8
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