89e3b1ee3c
Change-Id: I636b9e8ab8ac89cbdf9814bc1bce2eaad2bcf030 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2892606 Reviewed-by: Clemens Backes <clemensb@chromium.org> Commit-Queue: Junliang Yan <junyan@redhat.com> Cr-Commit-Position: refs/heads/master@{#74578}
309 lines
12 KiB
C++
309 lines
12 KiB
C++
// Copyright 2018 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <bitset>
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#include "src/codegen/assembler-inl.h"
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#include "src/codegen/macro-assembler-inl.h"
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#include "src/execution/simulator.h"
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#include "src/utils/utils.h"
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#include "src/wasm/code-space-access.h"
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#include "src/wasm/jump-table-assembler.h"
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#include "test/cctest/cctest.h"
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#include "test/common/assembler-tester.h"
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namespace v8 {
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namespace internal {
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namespace wasm {
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#if 0
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#define TRACE(...) PrintF(__VA_ARGS__)
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#else
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#define TRACE(...)
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#endif
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#define __ masm.
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namespace {
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static volatile int global_stop_bit = 0;
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constexpr int kJumpTableSlotCount = 128;
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constexpr uint32_t kJumpTableSize =
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JumpTableAssembler::SizeForNumberOfSlots(kJumpTableSlotCount);
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// This must be a safe commit page size so we pick the largest OS page size that
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// V8 is known to support. Arm64 linux can support up to 64k at runtime.
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constexpr size_t kThunkBufferSize = 64 * KB;
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#if V8_TARGET_ARCH_ARM64 || V8_TARGET_ARCH_X64
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// We need the branches (from CompileJumpTableThunk) to be within near-call
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// range of the jump table slots. The address hint to AllocateAssemblerBuffer
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// is not reliable enough to guarantee that we can always achieve this with
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// separate allocations, so we generate all code in a single
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// kMaxCodeMemory-sized chunk.
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constexpr size_t kAssemblerBufferSize = WasmCodeAllocator::kMaxCodeSpaceSize;
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constexpr uint32_t kAvailableBufferSlots =
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(WasmCodeAllocator::kMaxCodeSpaceSize - kJumpTableSize) / kThunkBufferSize;
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constexpr uint32_t kBufferSlotStartOffset =
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RoundUp<kThunkBufferSize>(kJumpTableSize);
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#else
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constexpr size_t kAssemblerBufferSize = kJumpTableSize;
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constexpr uint32_t kAvailableBufferSlots = 0;
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constexpr uint32_t kBufferSlotStartOffset = 0;
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#endif
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Address AllocateJumpTableThunk(
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Address jump_target, byte* thunk_slot_buffer,
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std::bitset<kAvailableBufferSlots>* used_slots,
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std::vector<std::unique_ptr<TestingAssemblerBuffer>>* thunk_buffers) {
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#if V8_TARGET_ARCH_ARM64 || V8_TARGET_ARCH_X64
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// To guarantee that the branch range lies within the near-call range,
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// generate the thunk in the same (kMaxWasmCodeSpaceSize-sized) buffer as the
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// jump_target itself.
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//
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// Allocate a slot that we haven't already used. This is necessary because
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// each test iteration expects to generate two unique addresses and we leave
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// each slot executable (and not writable).
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base::RandomNumberGenerator* rng =
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CcTest::i_isolate()->random_number_generator();
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// Ensure a chance of completion without too much thrashing.
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DCHECK(used_slots->count() < (used_slots->size() / 2));
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int buffer_index;
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do {
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buffer_index = rng->NextInt(kAvailableBufferSlots);
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} while (used_slots->test(buffer_index));
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used_slots->set(buffer_index);
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return reinterpret_cast<Address>(thunk_slot_buffer +
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buffer_index * kThunkBufferSize);
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#else
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USE(thunk_slot_buffer);
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USE(used_slots);
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thunk_buffers->emplace_back(
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AllocateAssemblerBuffer(kThunkBufferSize, GetRandomMmapAddr()));
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return reinterpret_cast<Address>(thunk_buffers->back()->start());
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#endif
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}
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void CompileJumpTableThunk(Address thunk, Address jump_target) {
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MacroAssembler masm(nullptr, AssemblerOptions{}, CodeObjectRequired::kNo,
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ExternalAssemblerBuffer(reinterpret_cast<void*>(thunk),
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kThunkBufferSize));
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Label exit;
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Register scratch = kReturnRegister0;
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Address stop_bit_address = reinterpret_cast<Address>(&global_stop_bit);
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#if V8_TARGET_ARCH_X64
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__ Move(scratch, stop_bit_address, RelocInfo::NONE);
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__ testl(MemOperand(scratch, 0), Immediate(1));
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__ j(not_zero, &exit);
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__ Jump(jump_target, RelocInfo::NONE);
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#elif V8_TARGET_ARCH_IA32
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__ Move(scratch, Immediate(stop_bit_address, RelocInfo::NONE));
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__ test(MemOperand(scratch, 0), Immediate(1));
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__ j(not_zero, &exit);
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__ jmp(jump_target, RelocInfo::NONE);
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#elif V8_TARGET_ARCH_ARM
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__ mov(scratch, Operand(stop_bit_address, RelocInfo::NONE));
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__ ldr(scratch, MemOperand(scratch, 0));
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__ tst(scratch, Operand(1));
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__ b(ne, &exit);
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__ Jump(jump_target, RelocInfo::NONE);
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#elif V8_TARGET_ARCH_ARM64
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UseScratchRegisterScope temps(&masm);
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temps.Exclude(x16);
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scratch = x16;
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__ Mov(scratch, Operand(stop_bit_address, RelocInfo::NONE));
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__ Ldr(scratch, MemOperand(scratch, 0));
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__ Tbnz(scratch, 0, &exit);
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__ Mov(scratch, Immediate(jump_target, RelocInfo::NONE));
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__ Br(scratch);
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#elif V8_TARGET_ARCH_PPC64
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__ mov(scratch, Operand(stop_bit_address, RelocInfo::NONE));
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__ LoadU64(scratch, MemOperand(scratch));
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__ cmpi(scratch, Operand::Zero());
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__ bne(&exit);
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__ mov(scratch, Operand(jump_target, RelocInfo::NONE));
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__ Jump(scratch);
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#elif V8_TARGET_ARCH_S390X
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__ mov(scratch, Operand(stop_bit_address, RelocInfo::NONE));
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__ LoadU64(scratch, MemOperand(scratch));
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__ CmpP(scratch, Operand(0));
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__ bne(&exit);
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__ mov(scratch, Operand(jump_target, RelocInfo::NONE));
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__ Jump(scratch);
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#elif V8_TARGET_ARCH_MIPS64
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__ li(scratch, Operand(stop_bit_address, RelocInfo::NONE));
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__ Lw(scratch, MemOperand(scratch, 0));
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__ Branch(&exit, ne, scratch, Operand(zero_reg));
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__ Jump(jump_target, RelocInfo::NONE);
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#elif V8_TARGET_ARCH_MIPS
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__ li(scratch, Operand(stop_bit_address, RelocInfo::NONE));
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__ lw(scratch, MemOperand(scratch, 0));
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__ Branch(&exit, ne, scratch, Operand(zero_reg));
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__ Jump(jump_target, RelocInfo::NONE);
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#elif V8_TARGET_ARCH_RISCV64
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__ li(scratch, Operand(stop_bit_address, RelocInfo::NONE));
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__ Lw(scratch, MemOperand(scratch, 0));
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__ Branch(&exit, ne, scratch, Operand(zero_reg));
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__ Jump(jump_target, RelocInfo::NONE);
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#else
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#error Unsupported architecture
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#endif
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__ bind(&exit);
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__ Ret();
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FlushInstructionCache(thunk, kThunkBufferSize);
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#if defined(V8_OS_MACOSX) && defined(V8_HOST_ARCH_ARM64)
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// MacOS on arm64 refuses {mprotect} calls to toggle permissions of RWX
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// memory. Simply do nothing here, and rely on
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// {SwitchMemoryPermissionsToExecutable} in the JumpTableRunner.
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#else
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CHECK(SetPermissions(GetPlatformPageAllocator(), thunk, kThunkBufferSize,
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v8::PageAllocator::kReadExecute));
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#endif
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}
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class JumpTableRunner : public v8::base::Thread {
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public:
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JumpTableRunner(Address slot_address, int runner_id)
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: Thread(Options("JumpTableRunner")),
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slot_address_(slot_address),
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runner_id_(runner_id) {}
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void Run() override {
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TRACE("Runner #%d is starting ...\n", runner_id_);
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SwitchMemoryPermissionsToExecutable();
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GeneratedCode<void>::FromAddress(CcTest::i_isolate(), slot_address_).Call();
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TRACE("Runner #%d is stopping ...\n", runner_id_);
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USE(runner_id_);
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}
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private:
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Address slot_address_;
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int runner_id_;
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};
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class JumpTablePatcher : public v8::base::Thread {
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public:
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JumpTablePatcher(Address slot_start, uint32_t slot_index, Address thunk1,
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Address thunk2, base::Mutex* jump_table_mutex)
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: Thread(Options("JumpTablePatcher")),
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slot_start_(slot_start),
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slot_index_(slot_index),
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thunks_{thunk1, thunk2},
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jump_table_mutex_(jump_table_mutex) {}
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void Run() override {
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TRACE("Patcher %p is starting ...\n", this);
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SwitchMemoryPermissionsToWritable();
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Address slot_address =
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slot_start_ + JumpTableAssembler::JumpSlotIndexToOffset(slot_index_);
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// First, emit code to the two thunks.
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for (Address thunk : thunks_) {
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CompileJumpTableThunk(thunk, slot_address);
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}
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// Then, repeatedly patch the jump table to jump to one of the two thunks.
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constexpr int kNumberOfPatchIterations = 64;
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for (int i = 0; i < kNumberOfPatchIterations; ++i) {
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TRACE(" patcher %p patch slot " V8PRIxPTR_FMT
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" to thunk #%d (" V8PRIxPTR_FMT ")\n",
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this, slot_address, i % 2, thunks_[i % 2]);
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base::MutexGuard jump_table_guard(jump_table_mutex_);
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JumpTableAssembler::PatchJumpTableSlot(
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slot_start_ + JumpTableAssembler::JumpSlotIndexToOffset(slot_index_),
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kNullAddress, thunks_[i % 2]);
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}
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TRACE("Patcher %p is stopping ...\n", this);
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}
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private:
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Address slot_start_;
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uint32_t slot_index_;
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Address thunks_[2];
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base::Mutex* jump_table_mutex_;
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};
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} // namespace
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// This test is intended to stress concurrent patching of jump-table slots. It
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// uses the following setup:
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// 1) Picks a particular slot of the jump-table. Slots are iterated over to
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// ensure multiple entries (at different offset alignments) are tested.
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// 2) Starts multiple runners that spin through the above slot. The runners
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// use thunk code that will jump to the same jump-table slot repeatedly
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// until the {global_stop_bit} indicates a test-end condition.
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// 3) Start a patcher that repeatedly patches the jump-table slot back and
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// forth between two thunk. If there is a race then chances are high that
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// one of the runners is currently executing the jump-table slot.
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TEST(JumpTablePatchingStress) {
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constexpr int kNumberOfRunnerThreads = 5;
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constexpr int kNumberOfPatcherThreads = 3;
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STATIC_ASSERT(kAssemblerBufferSize >= kJumpTableSize);
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auto buffer = AllocateAssemblerBuffer(kAssemblerBufferSize, nullptr,
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VirtualMemory::kMapAsJittable);
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byte* thunk_slot_buffer = buffer->start() + kBufferSlotStartOffset;
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std::bitset<kAvailableBufferSlots> used_thunk_slots;
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buffer->MakeWritableAndExecutable();
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SwitchMemoryPermissionsToWritable();
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// Iterate through jump-table slots to hammer at different alignments within
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// the jump-table, thereby increasing stress for variable-length ISAs.
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Address slot_start = reinterpret_cast<Address>(buffer->start());
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for (int slot = 0; slot < kJumpTableSlotCount; ++slot) {
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TRACE("Hammering on jump table slot #%d ...\n", slot);
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uint32_t slot_offset = JumpTableAssembler::JumpSlotIndexToOffset(slot);
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std::vector<std::unique_ptr<TestingAssemblerBuffer>> thunk_buffers;
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// Patch the jump table slot to jump to itself. This will later be patched
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// by the patchers.
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Address slot_addr =
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slot_start + JumpTableAssembler::JumpSlotIndexToOffset(slot);
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JumpTableAssembler::PatchJumpTableSlot(slot_addr, kNullAddress, slot_addr);
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// For each patcher, generate two thunks where this patcher can emit code
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// which finally jumps back to {slot} in the jump table.
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std::vector<Address> patcher_thunks;
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for (int i = 0; i < 2 * kNumberOfPatcherThreads; ++i) {
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Address thunk =
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AllocateJumpTableThunk(slot_start + slot_offset, thunk_slot_buffer,
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&used_thunk_slots, &thunk_buffers);
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ZapCode(thunk, kThunkBufferSize);
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patcher_thunks.push_back(thunk);
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TRACE(" generated jump thunk: " V8PRIxPTR_FMT "\n",
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patcher_thunks.back());
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}
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// Start multiple runner threads that execute the jump table slot
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// concurrently.
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std::list<JumpTableRunner> runners;
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for (int runner = 0; runner < kNumberOfRunnerThreads; ++runner) {
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runners.emplace_back(slot_start + slot_offset, runner);
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}
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// Start multiple patcher thread that concurrently generate code and insert
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// jumps to that into the jump table slot.
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std::list<JumpTablePatcher> patchers;
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// Only one patcher should modify the jump table at a time.
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base::Mutex jump_table_mutex;
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for (int i = 0; i < kNumberOfPatcherThreads; ++i) {
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patchers.emplace_back(slot_start, slot, patcher_thunks[2 * i],
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patcher_thunks[2 * i + 1], &jump_table_mutex);
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}
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global_stop_bit = 0; // Signal runners to keep going.
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for (auto& runner : runners) CHECK(runner.Start());
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for (auto& patcher : patchers) CHECK(patcher.Start());
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for (auto& patcher : patchers) patcher.Join();
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global_stop_bit = -1; // Signal runners to stop.
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for (auto& runner : runners) runner.Join();
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}
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}
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#undef __
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#undef TRACE
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} // namespace wasm
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} // namespace internal
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} // namespace v8
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