v8/src/full-codegen.h
2010-02-04 15:21:05 +00:00

452 lines
15 KiB
C++

// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_FULL_CODEGEN_H_
#define V8_FULL_CODEGEN_H_
#include "v8.h"
#include "ast.h"
namespace v8 {
namespace internal {
class FullCodeGenSyntaxChecker: public AstVisitor {
public:
FullCodeGenSyntaxChecker() : has_supported_syntax_(true) {}
void Check(FunctionLiteral* fun);
bool has_supported_syntax() { return has_supported_syntax_; }
private:
void VisitDeclarations(ZoneList<Declaration*>* decls);
void VisitStatements(ZoneList<Statement*>* stmts);
// AST node visit functions.
#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
AST_NODE_LIST(DECLARE_VISIT)
#undef DECLARE_VISIT
bool has_supported_syntax_;
DISALLOW_COPY_AND_ASSIGN(FullCodeGenSyntaxChecker);
};
// -----------------------------------------------------------------------------
// Full code generator.
class FullCodeGenerator: public AstVisitor {
public:
enum Mode {
PRIMARY,
SECONDARY
};
explicit FullCodeGenerator(MacroAssembler* masm)
: masm_(masm),
info_(NULL),
nesting_stack_(NULL),
loop_depth_(0),
location_(kStack),
true_label_(NULL),
false_label_(NULL) {
}
static Handle<Code> MakeCode(CompilationInfo* info);
void Generate(CompilationInfo* info, Mode mode);
private:
class Breakable;
class Iteration;
class TryCatch;
class TryFinally;
class Finally;
class ForIn;
class NestedStatement BASE_EMBEDDED {
public:
explicit NestedStatement(FullCodeGenerator* codegen) : codegen_(codegen) {
// Link into codegen's nesting stack.
previous_ = codegen->nesting_stack_;
codegen->nesting_stack_ = this;
}
virtual ~NestedStatement() {
// Unlink from codegen's nesting stack.
ASSERT_EQ(this, codegen_->nesting_stack_);
codegen_->nesting_stack_ = previous_;
}
virtual Breakable* AsBreakable() { return NULL; }
virtual Iteration* AsIteration() { return NULL; }
virtual TryCatch* AsTryCatch() { return NULL; }
virtual TryFinally* AsTryFinally() { return NULL; }
virtual Finally* AsFinally() { return NULL; }
virtual ForIn* AsForIn() { return NULL; }
virtual bool IsContinueTarget(Statement* target) { return false; }
virtual bool IsBreakTarget(Statement* target) { return false; }
// Generate code to leave the nested statement. This includes
// cleaning up any stack elements in use and restoring the
// stack to the expectations of the surrounding statements.
// Takes a number of stack elements currently on top of the
// nested statement's stack, and returns a number of stack
// elements left on top of the surrounding statement's stack.
// The generated code must preserve the result register (which
// contains the value in case of a return).
virtual int Exit(int stack_depth) {
// Default implementation for the case where there is
// nothing to clean up.
return stack_depth;
}
NestedStatement* outer() { return previous_; }
protected:
MacroAssembler* masm() { return codegen_->masm(); }
private:
FullCodeGenerator* codegen_;
NestedStatement* previous_;
DISALLOW_COPY_AND_ASSIGN(NestedStatement);
};
class Breakable : public NestedStatement {
public:
Breakable(FullCodeGenerator* codegen,
BreakableStatement* break_target)
: NestedStatement(codegen),
target_(break_target) {}
virtual ~Breakable() {}
virtual Breakable* AsBreakable() { return this; }
virtual bool IsBreakTarget(Statement* statement) {
return target_ == statement;
}
BreakableStatement* statement() { return target_; }
Label* break_target() { return &break_target_label_; }
private:
BreakableStatement* target_;
Label break_target_label_;
DISALLOW_COPY_AND_ASSIGN(Breakable);
};
class Iteration : public Breakable {
public:
Iteration(FullCodeGenerator* codegen,
IterationStatement* iteration_statement)
: Breakable(codegen, iteration_statement) {}
virtual ~Iteration() {}
virtual Iteration* AsIteration() { return this; }
virtual bool IsContinueTarget(Statement* statement) {
return this->statement() == statement;
}
Label* continue_target() { return &continue_target_label_; }
private:
Label continue_target_label_;
DISALLOW_COPY_AND_ASSIGN(Iteration);
};
// The environment inside the try block of a try/catch statement.
class TryCatch : public NestedStatement {
public:
explicit TryCatch(FullCodeGenerator* codegen, Label* catch_entry)
: NestedStatement(codegen), catch_entry_(catch_entry) { }
virtual ~TryCatch() {}
virtual TryCatch* AsTryCatch() { return this; }
Label* catch_entry() { return catch_entry_; }
virtual int Exit(int stack_depth);
private:
Label* catch_entry_;
DISALLOW_COPY_AND_ASSIGN(TryCatch);
};
// The environment inside the try block of a try/finally statement.
class TryFinally : public NestedStatement {
public:
explicit TryFinally(FullCodeGenerator* codegen, Label* finally_entry)
: NestedStatement(codegen), finally_entry_(finally_entry) { }
virtual ~TryFinally() {}
virtual TryFinally* AsTryFinally() { return this; }
Label* finally_entry() { return finally_entry_; }
virtual int Exit(int stack_depth);
private:
Label* finally_entry_;
DISALLOW_COPY_AND_ASSIGN(TryFinally);
};
// A FinallyEnvironment represents being inside a finally block.
// Abnormal termination of the finally block needs to clean up
// the block's parameters from the stack.
class Finally : public NestedStatement {
public:
explicit Finally(FullCodeGenerator* codegen) : NestedStatement(codegen) { }
virtual ~Finally() {}
virtual Finally* AsFinally() { return this; }
virtual int Exit(int stack_depth) {
return stack_depth + kFinallyStackElementCount;
}
private:
// Number of extra stack slots occupied during a finally block.
static const int kFinallyStackElementCount = 2;
DISALLOW_COPY_AND_ASSIGN(Finally);
};
// A ForInEnvironment represents being inside a for-in loop.
// Abnormal termination of the for-in block needs to clean up
// the block's temporary storage from the stack.
class ForIn : public Iteration {
public:
ForIn(FullCodeGenerator* codegen,
ForInStatement* statement)
: Iteration(codegen, statement) { }
virtual ~ForIn() {}
virtual ForIn* AsForIn() { return this; }
virtual int Exit(int stack_depth) {
return stack_depth + kForInStackElementCount;
}
private:
// TODO(lrn): Check that this value is correct when implementing
// for-in.
static const int kForInStackElementCount = 5;
DISALLOW_COPY_AND_ASSIGN(ForIn);
};
enum Location {
kAccumulator,
kStack
};
int SlotOffset(Slot* slot);
// Emit code to convert a pure value (in a register, slot, as a literal,
// or on top of the stack) into the result expected according to an
// expression context.
void Apply(Expression::Context context, Register reg);
// Slot cannot have type Slot::LOOKUP.
void Apply(Expression::Context context, Slot* slot);
void Apply(Expression::Context context, Literal* lit);
void ApplyTOS(Expression::Context context);
// Emit code to discard count elements from the top of stack, then convert
// a pure value into the result expected according to an expression
// context.
void DropAndApply(int count, Expression::Context context, Register reg);
// Emit code to convert pure control flow to a pair of labels into the
// result expected according to an expression context.
void Apply(Expression::Context context,
Label* materialize_true,
Label* materialize_false);
// Helper function to convert a pure value into a test context. The value
// is expected on the stack or the accumulator, depending on the platform.
// See the platform-specific implementation for details.
void DoTest(Expression::Context context);
void Move(Slot* dst, Register source, Register scratch1, Register scratch2);
void Move(Register dst, Slot* source);
// Return an operand used to read/write to a known (ie, non-LOOKUP) slot.
// May emit code to traverse the context chain, destroying the scratch
// register.
MemOperand EmitSlotSearch(Slot* slot, Register scratch);
void VisitForEffect(Expression* expr) {
Expression::Context saved_context = context_;
context_ = Expression::kEffect;
Visit(expr);
context_ = saved_context;
}
void VisitForValue(Expression* expr, Location where) {
Expression::Context saved_context = context_;
Location saved_location = location_;
context_ = Expression::kValue;
location_ = where;
Visit(expr);
context_ = saved_context;
location_ = saved_location;
}
void VisitForControl(Expression* expr, Label* if_true, Label* if_false) {
Expression::Context saved_context = context_;
Label* saved_true = true_label_;
Label* saved_false = false_label_;
context_ = Expression::kTest;
true_label_ = if_true;
false_label_ = if_false;
Visit(expr);
context_ = saved_context;
true_label_ = saved_true;
false_label_ = saved_false;
}
void VisitForValueControl(Expression* expr,
Location where,
Label* if_true,
Label* if_false) {
Expression::Context saved_context = context_;
Location saved_location = location_;
Label* saved_true = true_label_;
Label* saved_false = false_label_;
context_ = Expression::kValueTest;
location_ = where;
true_label_ = if_true;
false_label_ = if_false;
Visit(expr);
context_ = saved_context;
location_ = saved_location;
true_label_ = saved_true;
false_label_ = saved_false;
}
void VisitForControlValue(Expression* expr,
Location where,
Label* if_true,
Label* if_false) {
Expression::Context saved_context = context_;
Location saved_location = location_;
Label* saved_true = true_label_;
Label* saved_false = false_label_;
context_ = Expression::kTestValue;
location_ = where;
true_label_ = if_true;
false_label_ = if_false;
Visit(expr);
context_ = saved_context;
location_ = saved_location;
true_label_ = saved_true;
false_label_ = saved_false;
}
void VisitDeclarations(ZoneList<Declaration*>* declarations);
void DeclareGlobals(Handle<FixedArray> pairs);
// Platform-specific return sequence
void EmitReturnSequence(int position);
// Platform-specific code sequences for calls
void EmitCallWithStub(Call* expr);
void EmitCallWithIC(Call* expr, Handle<Object> name, RelocInfo::Mode mode);
// Platform-specific code for loading variables.
void EmitVariableLoad(Variable* expr, Expression::Context context);
// Platform-specific support for compiling assignments.
// Load a value from a named property.
// The receiver is left on the stack by the IC.
void EmitNamedPropertyLoad(Property* expr);
// Load a value from a keyed property.
// The receiver and the key is left on the stack by the IC.
void EmitKeyedPropertyLoad(Property* expr);
// Apply the compound assignment operator. Expects the left operand on top
// of the stack and the right one in the accumulator.
void EmitBinaryOp(Token::Value op, Expression::Context context);
// Complete a variable assignment. The right-hand-side value is expected
// in the accumulator.
void EmitVariableAssignment(Variable* var, Expression::Context context);
// Complete a named property assignment. The receiver is expected on top
// of the stack and the right-hand-side value in the accumulator.
void EmitNamedPropertyAssignment(Assignment* expr);
// Complete a keyed property assignment. The receiver and key are
// expected on top of the stack and the right-hand-side value in the
// accumulator.
void EmitKeyedPropertyAssignment(Assignment* expr);
void SetFunctionPosition(FunctionLiteral* fun);
void SetReturnPosition(FunctionLiteral* fun);
void SetStatementPosition(Statement* stmt);
void SetStatementPosition(int pos);
void SetSourcePosition(int pos);
// Non-local control flow support.
void EnterFinallyBlock();
void ExitFinallyBlock();
// Loop nesting counter.
int loop_depth() { return loop_depth_; }
void increment_loop_depth() { loop_depth_++; }
void decrement_loop_depth() {
ASSERT(loop_depth_ > 0);
loop_depth_--;
}
MacroAssembler* masm() { return masm_; }
Handle<Script> script() { return info_->script(); }
bool is_eval() { return info_->is_eval(); }
FunctionLiteral* function() { return info_->function(); }
Scope* scope() { return info_->scope(); }
static Register result_register();
static Register context_register();
// Set fields in the stack frame. Offsets are the frame pointer relative
// offsets defined in, e.g., StandardFrameConstants.
void StoreToFrameField(int frame_offset, Register value);
// Load a value from the current context. Indices are defined as an enum
// in v8::internal::Context.
void LoadContextField(Register dst, int context_index);
// AST node visit functions.
#define DECLARE_VISIT(type) virtual void Visit##type(type* node);
AST_NODE_LIST(DECLARE_VISIT)
#undef DECLARE_VISIT
// Handles the shortcutted logical binary operations in VisitBinaryOperation.
void EmitLogicalOperation(BinaryOperation* expr);
MacroAssembler* masm_;
CompilationInfo* info_;
Label return_label_;
NestedStatement* nesting_stack_;
int loop_depth_;
Expression::Context context_;
Location location_;
Label* true_label_;
Label* false_label_;
friend class NestedStatement;
DISALLOW_COPY_AND_ASSIGN(FullCodeGenerator);
};
} } // namespace v8::internal
#endif // V8_FULL_CODEGEN_H_