v8/test/cctest/wasm/test-wasm-breakpoints.cc
2017-03-10 07:06:25 +00:00

275 lines
10 KiB
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/assembler-inl.h"
#include "src/debug/debug-interface.h"
#include "src/frames-inl.h"
#include "src/property-descriptor.h"
#include "src/utils.h"
#include "src/wasm/wasm-macro-gen.h"
#include "src/wasm/wasm-objects.h"
#include "test/cctest/cctest.h"
#include "test/cctest/compiler/value-helper.h"
#include "test/cctest/wasm/wasm-run-utils.h"
#include "test/common/wasm/test-signatures.h"
using namespace v8::internal;
using namespace v8::internal::wasm;
namespace debug = v8::debug;
namespace {
void CheckLocations(
WasmCompiledModule *compiled_module, debug::Location start,
debug::Location end,
std::initializer_list<debug::Location> expected_locations_init) {
std::vector<debug::BreakLocation> locations;
bool success =
compiled_module->GetPossibleBreakpoints(start, end, &locations);
CHECK(success);
printf("got %d locations: ", static_cast<int>(locations.size()));
for (size_t i = 0, e = locations.size(); i != e; ++i) {
printf("%s<%d,%d>", i == 0 ? "" : ", ", locations[i].GetLineNumber(),
locations[i].GetColumnNumber());
}
printf("\n");
std::vector<debug::Location> expected_locations(expected_locations_init);
CHECK_EQ(expected_locations.size(), locations.size());
for (size_t i = 0, e = locations.size(); i != e; ++i) {
CHECK_EQ(expected_locations[i].GetLineNumber(),
locations[i].GetLineNumber());
CHECK_EQ(expected_locations[i].GetColumnNumber(),
locations[i].GetColumnNumber());
}
}
void CheckLocationsFail(WasmCompiledModule *compiled_module,
debug::Location start, debug::Location end) {
std::vector<debug::BreakLocation> locations;
bool success =
compiled_module->GetPossibleBreakpoints(start, end, &locations);
CHECK(!success);
}
class BreakHandler : public debug::DebugDelegate {
public:
enum Action {
Continue = StepAction::LastStepAction + 1,
StepNext = StepAction::StepNext,
StepIn = StepAction::StepIn,
StepOut = StepAction::StepOut
};
struct BreakPoint {
int position;
Action action;
BreakPoint(int position, Action action)
: position(position), action(action) {}
};
explicit BreakHandler(Isolate* isolate,
std::initializer_list<BreakPoint> expected_breaks)
: isolate_(isolate), expected_breaks_(expected_breaks) {
v8::debug::SetDebugDelegate(reinterpret_cast<v8::Isolate*>(isolate_), this);
}
~BreakHandler() {
// Check that all expected breakpoints have been hit.
CHECK_EQ(count_, expected_breaks_.size());
v8::debug::SetDebugDelegate(reinterpret_cast<v8::Isolate*>(isolate_),
nullptr);
}
int count() const { return count_; }
private:
Isolate* isolate_;
int count_ = 0;
std::vector<BreakPoint> expected_breaks_;
void BreakProgramRequested(v8::Local<v8::Context> paused_context,
v8::Local<v8::Object> exec_state,
v8::Local<v8::Value> break_points_hit) override {
printf("Break #%d\n", count_);
CHECK_GT(expected_breaks_.size(), count_);
// Check the current position.
StackTraceFrameIterator frame_it(isolate_);
auto summ = FrameSummary::GetTop(frame_it.frame()).AsWasmInterpreted();
CHECK_EQ(expected_breaks_[count_].position, summ.byte_offset());
Action next_action = expected_breaks_[count_].action;
switch (next_action) {
case Continue:
break;
case StepNext:
case StepIn:
case StepOut:
isolate_->debug()->PrepareStep(static_cast<StepAction>(next_action));
break;
default:
UNREACHABLE();
}
++count_;
}
};
Handle<JSObject> MakeFakeBreakpoint(Isolate* isolate, int position) {
Handle<JSObject> obj =
isolate->factory()->NewJSObject(isolate->object_function());
// Generate an "isTriggered" method that always returns true.
// This can/must be refactored once we remove remaining JS parts from the
// debugger (bug 5530).
Handle<String> source = isolate->factory()->NewStringFromStaticChars("true");
Handle<Context> context(isolate->context(), isolate);
Handle<JSFunction> triggered_fun =
Compiler::GetFunctionFromString(context, source, NO_PARSE_RESTRICTION,
kNoSourcePosition)
.ToHandleChecked();
PropertyDescriptor desc;
desc.set_value(triggered_fun);
Handle<String> name =
isolate->factory()->InternalizeUtf8String(CStrVector("isTriggered"));
CHECK(
JSObject::DefineOwnProperty(isolate, obj, name, &desc, Object::DONT_THROW)
.FromMaybe(false));
return obj;
}
void SetBreakpoint(WasmRunnerBase& runner, int function_index, int byte_offset,
int expected_set_byte_offset = -1) {
int func_offset =
runner.module().module->functions[function_index].code_start_offset;
int code_offset = func_offset + byte_offset;
if (expected_set_byte_offset == -1) expected_set_byte_offset = byte_offset;
Handle<WasmInstanceObject> instance = runner.module().instance_object();
Handle<WasmCompiledModule> compiled_module(instance->compiled_module());
Handle<JSObject> fake_breakpoint_object =
MakeFakeBreakpoint(runner.main_isolate(), code_offset);
CHECK(WasmCompiledModule::SetBreakPoint(compiled_module, &code_offset,
fake_breakpoint_object));
int set_byte_offset = code_offset - func_offset;
CHECK_EQ(expected_set_byte_offset, set_byte_offset);
// Also set breakpoint on the debug info of the instance directly, since the
// instance chain is not setup properly in tests.
Handle<WasmDebugInfo> debug_info =
WasmInstanceObject::GetOrCreateDebugInfo(instance);
WasmDebugInfo::SetBreakpoint(debug_info, function_index, set_byte_offset);
}
} // namespace
TEST(WasmCollectPossibleBreakpoints) {
WasmRunner<int> runner(kExecuteCompiled);
BUILD(runner, WASM_NOP, WASM_I32_ADD(WASM_ZERO, WASM_ONE));
Handle<WasmInstanceObject> instance = runner.module().instance_object();
std::vector<debug::Location> locations;
// Check all locations for function 0.
CheckLocations(instance->compiled_module(), {0, 0}, {1, 0},
{{0, 1}, {0, 2}, {0, 4}, {0, 6}, {0, 7}});
// Check a range ending at an instruction.
CheckLocations(instance->compiled_module(), {0, 2}, {0, 4}, {{0, 2}});
// Check a range ending one behind an instruction.
CheckLocations(instance->compiled_module(), {0, 2}, {0, 5}, {{0, 2}, {0, 4}});
// Check a range starting at an instruction.
CheckLocations(instance->compiled_module(), {0, 7}, {0, 8}, {{0, 7}});
// Check from an instruction to beginning of next function.
CheckLocations(instance->compiled_module(), {0, 7}, {1, 0}, {{0, 7}});
// Check from end of one function (no valid instruction position) to beginning
// of next function. Must be empty, but not fail.
CheckLocations(instance->compiled_module(), {0, 8}, {1, 0}, {});
// Check from one after the end of the function. Must fail.
CheckLocationsFail(instance->compiled_module(), {0, 9}, {1, 0});
}
TEST(WasmSimpleBreak) {
WasmRunner<int> runner(kExecuteCompiled);
Isolate* isolate = runner.main_isolate();
BUILD(runner, WASM_NOP, WASM_I32_ADD(WASM_I32V_1(11), WASM_I32V_1(3)));
Handle<JSFunction> main_fun_wrapper =
runner.module().WrapCode(runner.function_index());
SetBreakpoint(runner, runner.function_index(), 4, 4);
BreakHandler count_breaks(isolate, {{4, BreakHandler::Continue}});
Handle<Object> global(isolate->context()->global_object(), isolate);
MaybeHandle<Object> retval =
Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr);
CHECK(!retval.is_null());
int result;
CHECK(retval.ToHandleChecked()->ToInt32(&result));
CHECK_EQ(14, result);
}
TEST(WasmSimpleStepping) {
WasmRunner<int> runner(kExecuteCompiled);
BUILD(runner, WASM_I32_ADD(WASM_I32V_1(11), WASM_I32V_1(3)));
Isolate* isolate = runner.main_isolate();
Handle<JSFunction> main_fun_wrapper =
runner.module().WrapCode(runner.function_index());
// Set breakpoint at the first I32Const.
SetBreakpoint(runner, runner.function_index(), 1, 1);
BreakHandler count_breaks(isolate,
{
{1, BreakHandler::StepNext}, // I32Const
{3, BreakHandler::StepNext}, // I32Const
{5, BreakHandler::Continue} // I32Add
});
Handle<Object> global(isolate->context()->global_object(), isolate);
MaybeHandle<Object> retval =
Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr);
CHECK(!retval.is_null());
int result;
CHECK(retval.ToHandleChecked()->ToInt32(&result));
CHECK_EQ(14, result);
}
TEST(WasmStepInAndOut) {
WasmRunner<int, int> runner(kExecuteCompiled);
WasmFunctionCompiler& f2 = runner.NewFunction<void>();
f2.AllocateLocal(ValueType::kWord32);
// Call f2 via indirect call, because a direct call requires f2 to exist when
// we compile main, but we need to compile main first so that the order of
// functions in the code section matches the function indexes.
// return arg0
BUILD(runner, WASM_RETURN1(WASM_GET_LOCAL(0)));
// for (int i = 0; i < 10; ++i) { f2(i); }
BUILD(f2, WASM_LOOP(
WASM_BR_IF(0, WASM_BINOP(kExprI32GeU, WASM_GET_LOCAL(0),
WASM_I32V_1(10))),
WASM_SET_LOCAL(
0, WASM_BINOP(kExprI32Sub, WASM_GET_LOCAL(0), WASM_ONE)),
WASM_CALL_FUNCTION(runner.function_index(), WASM_GET_LOCAL(0)),
WASM_DROP, WASM_BR(1)));
Isolate* isolate = runner.main_isolate();
Handle<JSFunction> main_fun_wrapper =
runner.module().WrapCode(f2.function_index());
// Set first breakpoint on the GetLocal (offset 19) before the Call.
SetBreakpoint(runner, f2.function_index(), 19, 19);
BreakHandler count_breaks(isolate,
{
{19, BreakHandler::StepIn}, // GetLocal
{21, BreakHandler::StepIn}, // Call
{1, BreakHandler::StepOut}, // in f2
{23, BreakHandler::Continue} // After Call
});
Handle<Object> global(isolate->context()->global_object(), isolate);
CHECK(!Execution::Call(isolate, main_fun_wrapper, global, 0, nullptr)
.is_null());
}