4d3044e161
Baby steps towards saner #includes... Review URL: https://codereview.chromium.org/1051393003 Cr-Commit-Position: refs/heads/master@{#27958}
696 lines
22 KiB
C++
696 lines
22 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/execution.h"
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#include "src/bootstrapper.h"
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#include "src/codegen.h"
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#include "src/deoptimizer.h"
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#include "src/messages.h"
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#include "src/vm-state-inl.h"
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namespace v8 {
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namespace internal {
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StackGuard::StackGuard()
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: isolate_(NULL) {
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}
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void StackGuard::set_interrupt_limits(const ExecutionAccess& lock) {
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DCHECK(isolate_ != NULL);
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thread_local_.set_jslimit(kInterruptLimit);
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thread_local_.set_climit(kInterruptLimit);
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isolate_->heap()->SetStackLimits();
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}
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void StackGuard::reset_limits(const ExecutionAccess& lock) {
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DCHECK(isolate_ != NULL);
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thread_local_.set_jslimit(thread_local_.real_jslimit_);
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thread_local_.set_climit(thread_local_.real_climit_);
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isolate_->heap()->SetStackLimits();
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}
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static void PrintDeserializedCodeInfo(Handle<JSFunction> function) {
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if (function->code() == function->shared()->code() &&
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function->shared()->deserialized()) {
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PrintF("[Running deserialized script");
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Object* script = function->shared()->script();
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if (script->IsScript()) {
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Object* name = Script::cast(script)->name();
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if (name->IsString()) {
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PrintF(": %s", String::cast(name)->ToCString().get());
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}
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}
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PrintF("]\n");
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}
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}
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MUST_USE_RESULT static MaybeHandle<Object> Invoke(
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bool is_construct,
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Handle<JSFunction> function,
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Handle<Object> receiver,
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int argc,
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Handle<Object> args[]) {
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Isolate* isolate = function->GetIsolate();
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// api callbacks can be called directly.
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if (!is_construct && function->shared()->IsApiFunction()) {
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SaveContext save(isolate);
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isolate->set_context(function->context());
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if (receiver->IsGlobalObject()) {
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receiver = handle(Handle<GlobalObject>::cast(receiver)->global_proxy());
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}
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DCHECK(function->context()->global_object()->IsGlobalObject());
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auto value = Builtins::InvokeApiFunction(function, receiver, argc, args);
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bool has_exception = value.is_null();
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DCHECK(has_exception == isolate->has_pending_exception());
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if (has_exception) {
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isolate->ReportPendingMessages();
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return MaybeHandle<Object>();
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} else {
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isolate->clear_pending_message();
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}
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return value;
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}
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// Entering JavaScript.
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VMState<JS> state(isolate);
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CHECK(AllowJavascriptExecution::IsAllowed(isolate));
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if (!ThrowOnJavascriptExecution::IsAllowed(isolate)) {
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isolate->ThrowIllegalOperation();
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isolate->ReportPendingMessages();
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return MaybeHandle<Object>();
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}
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// Placeholder for return value.
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Object* value = NULL;
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typedef Object* (*JSEntryFunction)(byte* entry,
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Object* function,
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Object* receiver,
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int argc,
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Object*** args);
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Handle<Code> code = is_construct
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? isolate->factory()->js_construct_entry_code()
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: isolate->factory()->js_entry_code();
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// Convert calls on global objects to be calls on the global
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// receiver instead to avoid having a 'this' pointer which refers
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// directly to a global object.
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if (receiver->IsGlobalObject()) {
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receiver = handle(Handle<GlobalObject>::cast(receiver)->global_proxy());
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}
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// Make sure that the global object of the context we're about to
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// make the current one is indeed a global object.
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DCHECK(function->context()->global_object()->IsGlobalObject());
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{
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// Save and restore context around invocation and block the
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// allocation of handles without explicit handle scopes.
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SaveContext save(isolate);
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SealHandleScope shs(isolate);
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JSEntryFunction stub_entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
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// Call the function through the right JS entry stub.
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byte* function_entry = function->code()->entry();
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JSFunction* func = *function;
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Object* recv = *receiver;
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Object*** argv = reinterpret_cast<Object***>(args);
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if (FLAG_profile_deserialization) PrintDeserializedCodeInfo(function);
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value =
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CALL_GENERATED_CODE(stub_entry, function_entry, func, recv, argc, argv);
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}
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#ifdef VERIFY_HEAP
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if (FLAG_verify_heap) {
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value->ObjectVerify();
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}
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#endif
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// Update the pending exception flag and return the value.
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bool has_exception = value->IsException();
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DCHECK(has_exception == isolate->has_pending_exception());
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if (has_exception) {
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isolate->ReportPendingMessages();
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// Reset stepping state when script exits with uncaught exception.
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if (isolate->debug()->is_active()) {
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isolate->debug()->ClearStepping();
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}
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return MaybeHandle<Object>();
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} else {
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isolate->clear_pending_message();
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}
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return Handle<Object>(value, isolate);
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}
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MaybeHandle<Object> Execution::Call(Isolate* isolate,
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Handle<Object> callable,
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Handle<Object> receiver,
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int argc,
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Handle<Object> argv[],
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bool convert_receiver) {
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if (!callable->IsJSFunction()) {
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ASSIGN_RETURN_ON_EXCEPTION(
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isolate, callable, TryGetFunctionDelegate(isolate, callable), Object);
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}
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Handle<JSFunction> func = Handle<JSFunction>::cast(callable);
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// In sloppy mode, convert receiver.
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if (convert_receiver && !receiver->IsJSReceiver() &&
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!func->shared()->native() && is_sloppy(func->shared()->language_mode())) {
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if (receiver->IsUndefined() || receiver->IsNull()) {
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receiver = handle(func->global_proxy());
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DCHECK(!receiver->IsJSBuiltinsObject());
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} else {
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ASSIGN_RETURN_ON_EXCEPTION(
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isolate, receiver, ToObject(isolate, receiver), Object);
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}
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}
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return Invoke(false, func, receiver, argc, argv);
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}
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MaybeHandle<Object> Execution::New(Handle<JSFunction> func,
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int argc,
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Handle<Object> argv[]) {
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return Invoke(true, func, handle(func->global_proxy()), argc, argv);
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}
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MaybeHandle<Object> Execution::TryCall(Handle<JSFunction> func,
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Handle<Object> receiver, int argc,
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Handle<Object> args[],
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MaybeHandle<Object>* exception_out) {
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bool is_termination = false;
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Isolate* isolate = func->GetIsolate();
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MaybeHandle<Object> maybe_result;
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if (exception_out != NULL) *exception_out = MaybeHandle<Object>();
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// Enter a try-block while executing the JavaScript code. To avoid
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// duplicate error printing it must be non-verbose. Also, to avoid
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// creating message objects during stack overflow we shouldn't
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// capture messages.
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{
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v8::TryCatch catcher;
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catcher.SetVerbose(false);
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catcher.SetCaptureMessage(false);
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maybe_result = Invoke(false, func, receiver, argc, args);
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if (maybe_result.is_null()) {
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DCHECK(catcher.HasCaught());
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DCHECK(isolate->has_pending_exception());
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DCHECK(isolate->external_caught_exception());
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if (isolate->pending_exception() ==
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isolate->heap()->termination_exception()) {
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is_termination = true;
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} else {
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if (exception_out != NULL) {
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*exception_out = v8::Utils::OpenHandle(*catcher.Exception());
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}
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}
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isolate->OptionalRescheduleException(true);
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}
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DCHECK(!isolate->has_pending_exception());
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}
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// Re-request terminate execution interrupt to trigger later.
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if (is_termination) isolate->stack_guard()->RequestTerminateExecution();
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return maybe_result;
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}
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Handle<Object> Execution::GetFunctionDelegate(Isolate* isolate,
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Handle<Object> object) {
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DCHECK(!object->IsJSFunction());
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Factory* factory = isolate->factory();
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a function.
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// If object is a function proxy, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_function_delegate());
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}
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return factory->undefined_value();
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}
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MaybeHandle<Object> Execution::TryGetFunctionDelegate(Isolate* isolate,
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Handle<Object> object) {
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DCHECK(!object->IsJSFunction());
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// If object is a function proxy, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_function_delegate());
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}
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// If the Object doesn't have an instance-call handler we should
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// throw a non-callable exception.
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THROW_NEW_ERROR(isolate,
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NewTypeError(MessageTemplate::kCalledNonCallable, object),
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Object);
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}
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Handle<Object> Execution::GetConstructorDelegate(Isolate* isolate,
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Handle<Object> object) {
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DCHECK(!object->IsJSFunction());
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a constructor.
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// If object is a function proxies, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_constructor_delegate());
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}
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return isolate->factory()->undefined_value();
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}
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MaybeHandle<Object> Execution::TryGetConstructorDelegate(
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Isolate* isolate, Handle<Object> object) {
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DCHECK(!object->IsJSFunction());
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// If you return a function from here, it will be called when an
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// attempt is made to call the given object as a constructor.
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// If object is a function proxies, get its handler. Iterate if necessary.
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Object* fun = *object;
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while (fun->IsJSFunctionProxy()) {
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fun = JSFunctionProxy::cast(fun)->call_trap();
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}
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if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
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// Objects created through the API can have an instance-call handler
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// that should be used when calling the object as a function.
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if (fun->IsHeapObject() &&
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HeapObject::cast(fun)->map()->has_instance_call_handler()) {
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return Handle<JSFunction>(
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isolate->native_context()->call_as_constructor_delegate());
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}
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// If the Object doesn't have an instance-call handler we should
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// throw a non-callable exception.
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THROW_NEW_ERROR(isolate,
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NewTypeError(MessageTemplate::kCalledNonCallable, object),
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Object);
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}
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void StackGuard::EnableInterrupts() {
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ExecutionAccess access(isolate_);
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if (has_pending_interrupts(access)) {
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set_interrupt_limits(access);
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}
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}
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void StackGuard::SetStackLimit(uintptr_t limit) {
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ExecutionAccess access(isolate_);
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// If the current limits are special (e.g. due to a pending interrupt) then
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// leave them alone.
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uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(isolate_, limit);
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if (thread_local_.jslimit() == thread_local_.real_jslimit_) {
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thread_local_.set_jslimit(jslimit);
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}
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if (thread_local_.climit() == thread_local_.real_climit_) {
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thread_local_.set_climit(limit);
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}
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thread_local_.real_climit_ = limit;
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thread_local_.real_jslimit_ = jslimit;
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}
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void StackGuard::DisableInterrupts() {
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ExecutionAccess access(isolate_);
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reset_limits(access);
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}
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void StackGuard::PushPostponeInterruptsScope(PostponeInterruptsScope* scope) {
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ExecutionAccess access(isolate_);
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// Intercept already requested interrupts.
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int intercepted = thread_local_.interrupt_flags_ & scope->intercept_mask_;
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scope->intercepted_flags_ = intercepted;
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thread_local_.interrupt_flags_ &= ~intercepted;
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if (!has_pending_interrupts(access)) reset_limits(access);
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// Add scope to the chain.
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scope->prev_ = thread_local_.postpone_interrupts_;
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thread_local_.postpone_interrupts_ = scope;
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}
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void StackGuard::PopPostponeInterruptsScope() {
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ExecutionAccess access(isolate_);
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PostponeInterruptsScope* top = thread_local_.postpone_interrupts_;
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// Make intercepted interrupts active.
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DCHECK((thread_local_.interrupt_flags_ & top->intercept_mask_) == 0);
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thread_local_.interrupt_flags_ |= top->intercepted_flags_;
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if (has_pending_interrupts(access)) set_interrupt_limits(access);
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// Remove scope from chain.
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thread_local_.postpone_interrupts_ = top->prev_;
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}
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bool StackGuard::CheckInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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return thread_local_.interrupt_flags_ & flag;
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}
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void StackGuard::RequestInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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// Check the chain of PostponeInterruptsScopes for interception.
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if (thread_local_.postpone_interrupts_ &&
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thread_local_.postpone_interrupts_->Intercept(flag)) {
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return;
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}
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// Not intercepted. Set as active interrupt flag.
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thread_local_.interrupt_flags_ |= flag;
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set_interrupt_limits(access);
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}
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void StackGuard::ClearInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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// Clear the interrupt flag from the chain of PostponeInterruptsScopes.
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for (PostponeInterruptsScope* current = thread_local_.postpone_interrupts_;
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current != NULL;
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current = current->prev_) {
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current->intercepted_flags_ &= ~flag;
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}
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// Clear the interrupt flag from the active interrupt flags.
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thread_local_.interrupt_flags_ &= ~flag;
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if (!has_pending_interrupts(access)) reset_limits(access);
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}
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bool StackGuard::CheckAndClearInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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bool result = (thread_local_.interrupt_flags_ & flag);
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thread_local_.interrupt_flags_ &= ~flag;
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if (!has_pending_interrupts(access)) reset_limits(access);
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return result;
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}
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char* StackGuard::ArchiveStackGuard(char* to) {
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ExecutionAccess access(isolate_);
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MemCopy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
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ThreadLocal blank;
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// Set the stack limits using the old thread_local_.
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// TODO(isolates): This was the old semantics of constructing a ThreadLocal
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// (as the ctor called SetStackLimits, which looked at the
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// current thread_local_ from StackGuard)-- but is this
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// really what was intended?
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isolate_->heap()->SetStackLimits();
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thread_local_ = blank;
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return to + sizeof(ThreadLocal);
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}
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char* StackGuard::RestoreStackGuard(char* from) {
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ExecutionAccess access(isolate_);
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MemCopy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
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isolate_->heap()->SetStackLimits();
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return from + sizeof(ThreadLocal);
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}
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void StackGuard::FreeThreadResources() {
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Isolate::PerIsolateThreadData* per_thread =
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isolate_->FindOrAllocatePerThreadDataForThisThread();
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per_thread->set_stack_limit(thread_local_.real_climit_);
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}
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void StackGuard::ThreadLocal::Clear() {
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real_jslimit_ = kIllegalLimit;
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set_jslimit(kIllegalLimit);
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real_climit_ = kIllegalLimit;
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set_climit(kIllegalLimit);
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postpone_interrupts_ = NULL;
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interrupt_flags_ = 0;
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}
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bool StackGuard::ThreadLocal::Initialize(Isolate* isolate) {
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bool should_set_stack_limits = false;
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if (real_climit_ == kIllegalLimit) {
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const uintptr_t kLimitSize = FLAG_stack_size * KB;
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DCHECK(GetCurrentStackPosition() > kLimitSize);
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uintptr_t limit = GetCurrentStackPosition() - kLimitSize;
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real_jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
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set_jslimit(SimulatorStack::JsLimitFromCLimit(isolate, limit));
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real_climit_ = limit;
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set_climit(limit);
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should_set_stack_limits = true;
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}
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postpone_interrupts_ = NULL;
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interrupt_flags_ = 0;
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return should_set_stack_limits;
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}
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void StackGuard::ClearThread(const ExecutionAccess& lock) {
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thread_local_.Clear();
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isolate_->heap()->SetStackLimits();
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}
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void StackGuard::InitThread(const ExecutionAccess& lock) {
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if (thread_local_.Initialize(isolate_)) isolate_->heap()->SetStackLimits();
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Isolate::PerIsolateThreadData* per_thread =
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isolate_->FindOrAllocatePerThreadDataForThisThread();
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uintptr_t stored_limit = per_thread->stack_limit();
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// You should hold the ExecutionAccess lock when you call this.
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if (stored_limit != 0) {
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SetStackLimit(stored_limit);
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}
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}
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// --- C a l l s t o n a t i v e s ---
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#define RETURN_NATIVE_CALL(name, args) \
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do { \
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Handle<Object> argv[] = args; \
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return Call(isolate, \
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isolate->name##_fun(), \
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isolate->js_builtins_object(), \
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arraysize(argv), argv); \
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} while (false)
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MaybeHandle<Object> Execution::ToNumber(
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Isolate* isolate, Handle<Object> obj) {
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RETURN_NATIVE_CALL(to_number, { obj });
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}
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MaybeHandle<Object> Execution::ToString(
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Isolate* isolate, Handle<Object> obj) {
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RETURN_NATIVE_CALL(to_string, { obj });
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}
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MaybeHandle<Object> Execution::ToDetailString(
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Isolate* isolate, Handle<Object> obj) {
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RETURN_NATIVE_CALL(to_detail_string, { obj });
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}
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MaybeHandle<Object> Execution::ToObject(
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Isolate* isolate, Handle<Object> obj) {
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if (obj->IsSpecObject()) return obj;
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RETURN_NATIVE_CALL(to_object, { obj });
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}
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MaybeHandle<Object> Execution::ToInteger(
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Isolate* isolate, Handle<Object> obj) {
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RETURN_NATIVE_CALL(to_integer, { obj });
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}
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MaybeHandle<Object> Execution::ToUint32(
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Isolate* isolate, Handle<Object> obj) {
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RETURN_NATIVE_CALL(to_uint32, { obj });
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}
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MaybeHandle<Object> Execution::ToInt32(
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Isolate* isolate, Handle<Object> obj) {
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RETURN_NATIVE_CALL(to_int32, { obj });
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}
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MaybeHandle<Object> Execution::ToLength(
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Isolate* isolate, Handle<Object> obj) {
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RETURN_NATIVE_CALL(to_length, { obj });
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}
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MaybeHandle<Object> Execution::NewDate(Isolate* isolate, double time) {
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Handle<Object> time_obj = isolate->factory()->NewNumber(time);
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RETURN_NATIVE_CALL(create_date, { time_obj });
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}
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#undef RETURN_NATIVE_CALL
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MaybeHandle<JSRegExp> Execution::NewJSRegExp(Handle<String> pattern,
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Handle<String> flags) {
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|
Isolate* isolate = pattern->GetIsolate();
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Handle<JSFunction> function = Handle<JSFunction>(
|
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isolate->native_context()->regexp_function());
|
|
Handle<Object> re_obj;
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|
ASSIGN_RETURN_ON_EXCEPTION(
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|
isolate, re_obj,
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RegExpImpl::CreateRegExpLiteral(function, pattern, flags),
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JSRegExp);
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return Handle<JSRegExp>::cast(re_obj);
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}
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Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
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|
Isolate* isolate = string->GetIsolate();
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Factory* factory = isolate->factory();
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|
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int int_index = static_cast<int>(index);
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if (int_index < 0 || int_index >= string->length()) {
|
|
return factory->undefined_value();
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|
}
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|
|
Handle<Object> char_at = Object::GetProperty(
|
|
isolate->js_builtins_object(),
|
|
factory->char_at_string()).ToHandleChecked();
|
|
if (!char_at->IsJSFunction()) {
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return factory->undefined_value();
|
|
}
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|
|
Handle<Object> index_object = factory->NewNumberFromInt(int_index);
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Handle<Object> index_arg[] = { index_object };
|
|
Handle<Object> result;
|
|
if (!TryCall(Handle<JSFunction>::cast(char_at),
|
|
string,
|
|
arraysize(index_arg),
|
|
index_arg).ToHandle(&result)) {
|
|
return factory->undefined_value();
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|
}
|
|
return result;
|
|
}
|
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|
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|
|
Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
|
|
Handle<JSFunction> fun,
|
|
Handle<Object> pos,
|
|
Handle<Object> is_global) {
|
|
Isolate* isolate = fun->GetIsolate();
|
|
Handle<Object> args[] = { recv, fun, pos, is_global };
|
|
MaybeHandle<Object> maybe_result =
|
|
TryCall(isolate->get_stack_trace_line_fun(),
|
|
isolate->js_builtins_object(),
|
|
arraysize(args),
|
|
args);
|
|
Handle<Object> result;
|
|
if (!maybe_result.ToHandle(&result) || !result->IsString()) {
|
|
return isolate->factory()->empty_string();
|
|
}
|
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|
|
return Handle<String>::cast(result);
|
|
}
|
|
|
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|
|
void StackGuard::CheckAndHandleGCInterrupt() {
|
|
if (CheckAndClearInterrupt(GC_REQUEST)) {
|
|
isolate_->heap()->HandleGCRequest();
|
|
}
|
|
}
|
|
|
|
|
|
Object* StackGuard::HandleInterrupts() {
|
|
if (CheckAndClearInterrupt(GC_REQUEST)) {
|
|
isolate_->heap()->HandleGCRequest();
|
|
}
|
|
|
|
if (CheckDebugBreak() || CheckDebugCommand()) {
|
|
isolate_->debug()->HandleDebugBreak();
|
|
}
|
|
|
|
if (CheckAndClearInterrupt(TERMINATE_EXECUTION)) {
|
|
return isolate_->TerminateExecution();
|
|
}
|
|
|
|
if (CheckAndClearInterrupt(DEOPT_MARKED_ALLOCATION_SITES)) {
|
|
isolate_->heap()->DeoptMarkedAllocationSites();
|
|
}
|
|
|
|
if (CheckAndClearInterrupt(INSTALL_CODE)) {
|
|
DCHECK(isolate_->concurrent_recompilation_enabled());
|
|
isolate_->optimizing_compile_dispatcher()->InstallOptimizedFunctions();
|
|
}
|
|
|
|
if (CheckAndClearInterrupt(API_INTERRUPT)) {
|
|
// Callbacks must be invoked outside of ExecusionAccess lock.
|
|
isolate_->InvokeApiInterruptCallbacks();
|
|
}
|
|
|
|
isolate_->counters()->stack_interrupts()->Increment();
|
|
isolate_->counters()->runtime_profiler_ticks()->Increment();
|
|
isolate_->runtime_profiler()->OptimizeNow();
|
|
|
|
return isolate_->heap()->undefined_value();
|
|
}
|
|
|
|
} } // namespace v8::internal
|