v8/test/cctest/test-feedback-vector.cc
Igor Sheludko a85f27d8a4 [ic] Introduce StoreOwnIC.
... which is used for initializing properties with non compile time values.

Currently we use StoreOwnIC only for storing properties that already exist
in the boilerplate therefore we can reuse StoreIC dispatcher.
The proper StoreOwnIC dispatcher will be implemented in a separate CL.

BUG=v8:5495, v8:4414

Change-Id: I9c33fdb8499ec5be2c7fce1ecb6ce7aa285e5844
Reviewed-on: https://chromium-review.googlesource.com/443588
Reviewed-by: Jakob Kummerow <jkummerow@chromium.org>
Reviewed-by: Michael Starzinger <mstarzinger@chromium.org>
Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
Commit-Queue: Igor Sheludko <ishell@chromium.org>
Cr-Commit-Position: refs/heads/master@{#43285}
2017-02-17 15:55:33 +00:00

650 lines
21 KiB
C++

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "test/cctest/cctest.h"
#include "src/api.h"
#include "src/debug/debug.h"
#include "src/execution.h"
#include "src/factory.h"
#include "src/global-handles.h"
#include "src/macro-assembler.h"
#include "src/objects.h"
#include "test/cctest/test-feedback-vector.h"
using namespace v8::internal;
namespace {
#define CHECK_SLOT_KIND(helper, index, expected_kind) \
CHECK_EQ(expected_kind, helper.vector()->GetKind(helper.slot(index)));
static Handle<JSFunction> GetFunction(const char* name) {
v8::MaybeLocal<v8::Value> v8_f = CcTest::global()->Get(
v8::Isolate::GetCurrent()->GetCurrentContext(), v8_str(name));
Handle<JSFunction> f =
Handle<JSFunction>::cast(v8::Utils::OpenHandle(*v8_f.ToLocalChecked()));
return f;
}
TEST(VectorStructure) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone zone(isolate->allocator(), ZONE_NAME);
Handle<FeedbackVector> vector;
{
FeedbackVectorSpec one_slot(&zone);
one_slot.AddGeneralSlot();
vector = NewFeedbackVector(isolate, &one_slot);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, helper.slot_count());
}
{
FeedbackVectorSpec one_icslot(&zone);
one_icslot.AddCallICSlot();
vector = NewFeedbackVector(isolate, &one_icslot);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1, helper.slot_count());
}
{
FeedbackVectorSpec spec(&zone);
for (int i = 0; i < 3; i++) {
spec.AddGeneralSlot();
}
for (int i = 0; i < 5; i++) {
spec.AddCallICSlot();
}
vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(8, helper.slot_count());
int index = vector->GetIndex(helper.slot(0));
CHECK_EQ(FeedbackVector::kReservedIndexCount, index);
CHECK_EQ(helper.slot(0), vector->ToSlot(index));
index = vector->GetIndex(helper.slot(3));
CHECK_EQ(FeedbackVector::kReservedIndexCount + 3, index);
CHECK_EQ(helper.slot(3), vector->ToSlot(index));
index = vector->GetIndex(helper.slot(7));
CHECK_EQ(FeedbackVector::kReservedIndexCount + 3 +
4 * FeedbackMetadata::GetSlotSize(FeedbackSlotKind::kCall),
index);
CHECK_EQ(helper.slot(7), vector->ToSlot(index));
CHECK_EQ(FeedbackVector::kReservedIndexCount + 3 +
5 * FeedbackMetadata::GetSlotSize(FeedbackSlotKind::kCall),
vector->length());
}
{
FeedbackVectorSpec spec(&zone);
spec.AddGeneralSlot();
spec.AddCreateClosureSlot();
spec.AddGeneralSlot();
vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(1,
FeedbackMetadata::GetSlotSize(FeedbackSlotKind::kCreateClosure));
FeedbackSlot slot = helper.slot(1);
Cell* cell = Cell::cast(vector->Get(slot));
CHECK_EQ(cell->value(), *factory->undefined_value());
}
}
// IC slots need an encoding to recognize what is in there.
TEST(VectorICMetadata) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Zone zone(isolate->allocator(), ZONE_NAME);
FeedbackVectorSpec spec(&zone);
// Set metadata.
for (int i = 0; i < 40; i++) {
switch (i % 4) {
case 0:
spec.AddGeneralSlot();
break;
case 1:
spec.AddCallICSlot();
break;
case 2:
spec.AddLoadICSlot();
break;
case 3:
spec.AddKeyedLoadICSlot();
break;
}
}
Handle<FeedbackVector> vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
CHECK_EQ(40, helper.slot_count());
// Meanwhile set some feedback values and type feedback values to
// verify the data structure remains intact.
vector->Set(FeedbackSlot(0), *vector);
// Verify the metadata is correctly set up from the spec.
for (int i = 0; i < 40; i++) {
FeedbackSlotKind kind = vector->GetKind(helper.slot(i));
switch (i % 4) {
case 0:
CHECK_EQ(FeedbackSlotKind::kGeneral, kind);
break;
case 1:
CHECK_EQ(FeedbackSlotKind::kCall, kind);
break;
case 2:
CHECK_EQ(FeedbackSlotKind::kLoadProperty, kind);
break;
case 3:
CHECK_EQ(FeedbackSlotKind::kLoadKeyed, kind);
break;
}
}
}
TEST(VectorSlotClearing) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone zone(isolate->allocator(), ZONE_NAME);
CompileRun("function f() {};");
Handle<JSFunction> f = GetFunction("f");
// We only test clearing of a FeedbackSlotKind::kGeneral slots because all
// the other slot kinds require a host function for clearing.
FeedbackVectorSpec spec(&zone);
for (int i = 0; i < 5; i++) {
spec.AddGeneralSlot();
}
Handle<FeedbackVector> vector = NewFeedbackVector(isolate, &spec);
FeedbackVectorHelper helper(vector);
// Fill with information
vector->Set(helper.slot(0), Smi::FromInt(1));
Handle<WeakCell> cell = factory->NewWeakCell(factory->fixed_array_map());
vector->Set(helper.slot(1), *cell);
Handle<AllocationSite> site = factory->NewAllocationSite();
vector->Set(helper.slot(2), *site);
vector->ClearSlots(*f);
// The feedback vector slots are cleared. AllocationSites are still granted
// an exemption from clearing, as are smis.
CHECK_EQ(Smi::FromInt(1), vector->Get(helper.slot(0)));
CHECK_EQ(*FeedbackVector::UninitializedSentinel(isolate),
vector->Get(helper.slot(1)));
CHECK(vector->Get(helper.slot(2))->IsAllocationSite());
}
TEST(VectorCallICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// CallIC doesn't return map feedback.
CHECK(!nexus.FindFirstMap());
CompileRun("f(function() { return 16; })");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
// After a collection, state should remain GENERIC.
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
}
TEST(VectorCallFeedbackForArray) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(Array);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
// A call to Array is special, it contains an AllocationSite as feedback.
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(nexus.GetFeedback()->IsAllocationSite());
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
// It should stay monomorphic even after a GC.
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorCallCounts) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(foo); f(foo);");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK_EQ(3, nexus.ExtractCallCount());
// Send the IC megamorphic, but we should still have incrementing counts.
CompileRun("f(function() { return 12; });");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
CHECK_EQ(4, nexus.ExtractCallCount());
}
TEST(VectorConstructCounts) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function Foo() {}"
"function f(a) { new a(); } f(Foo);");
Handle<JSFunction> f = GetFunction("f");
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(feedback_vector->Get(slot)->IsWeakCell());
CompileRun("f(Foo); f(Foo);");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK_EQ(3, nexus.ExtractCallCount());
// Send the IC megamorphic, but we should still have incrementing counts.
CompileRun("f(function() {});");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
CHECK_EQ(4, nexus.ExtractCallCount());
}
TEST(VectorLoadICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(o)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
v8::MaybeLocal<v8::Value> v8_o =
CcTest::global()->Get(context.local(), v8_str("o"));
Handle<JSObject> o =
Handle<JSObject>::cast(v8::Utils::OpenHandle(*v8_o.ToLocalChecked()));
CHECK_EQ(o->map(), nexus.FindFirstMap());
// Now go polymorphic.
CompileRun("f({ blarg: 3, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun(
"delete o.foo;"
"f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun("f({ blarg: 3, torino: 10, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(4, maps.length());
// Finally driven megamorphic.
CompileRun("f({ blarg: 3, gran: 3, torino: 10, foo: 2 })");
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
CHECK(!nexus.FindFirstMap());
// After a collection, state should not be reset to PREMONOMORPHIC.
CcTest::CollectAllGarbage(i::Heap::kFinalizeIncrementalMarkingMask);
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadGlobalICSlotSharing) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Function f has 5 LoadGlobalICs: 3 for {o} references outside of "typeof"
// operator and 2 for {o} references inside "typeof" operator.
CompileRun(
"o = 10;"
"function f() {"
" var x = o || 10;"
" var y = typeof o;"
" return o , typeof o, x , y, o;"
"}"
"f();");
Handle<JSFunction> f = GetFunction("f");
// There should be two IC slots for {o} references outside and inside
// typeof operator respectively.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(2, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kLoadGlobalInsideTypeof);
FeedbackSlot slot1 = helper.slot(0);
FeedbackSlot slot2 = helper.slot(1);
CHECK_EQ(MONOMORPHIC,
LoadGlobalICNexus(feedback_vector, slot1).StateFromFeedback());
CHECK_EQ(MONOMORPHIC,
LoadGlobalICNexus(feedback_vector, slot2).StateFromFeedback());
}
TEST(VectorLoadICOnSmi) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC.
Handle<FeedbackVector> feedback_vector =
Handle<FeedbackVector>(f->feedback_vector(), isolate);
FeedbackSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(34)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
Map* number_map = heap->heap_number_map();
CHECK_EQ(number_map, nexus.FindFirstMap());
// Now go polymorphic on o.
CompileRun("f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(2, maps.length());
// One of the maps should be the o map.
v8::MaybeLocal<v8::Value> v8_o =
CcTest::global()->Get(context.local(), v8_str("o"));
Handle<JSObject> o =
Handle<JSObject>::cast(v8::Utils::OpenHandle(*v8_o.ToLocalChecked()));
bool number_map_found = false;
bool o_map_found = false;
for (int i = 0; i < maps.length(); i++) {
Handle<Map> current = maps[i];
if (*current == number_map)
number_map_found = true;
else if (*current == o->map())
o_map_found = true;
}
CHECK(number_map_found && o_map_found);
// The degree of polymorphism doesn't change.
CompileRun("f(100)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps2;
nexus.FindAllMaps(&maps2);
CHECK_EQ(2, maps2.length());
}
TEST(ReferenceContextAllocatesNoSlots) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
{
CompileRun(
"function testvar(x) {"
" y = x;"
" y = a;"
" return y;"
"}"
"a = 3;"
"testvar({});");
Handle<JSFunction> f = GetFunction("testvar");
// There should be two LOAD_ICs, one for a and one for y at the end.
Handle<FeedbackVector> feedback_vector =
handle(f->feedback_vector(), isolate);
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(4, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kStoreNamedSloppy);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
CHECK_SLOT_KIND(helper, 2, FeedbackSlotKind::kStoreNamedSloppy);
CHECK_SLOT_KIND(helper, 3, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
}
{
CompileRun(
"function testprop(x) {"
" 'use strict';"
" x.blue = a;"
"}"
"testprop({ blue: 3 });");
Handle<JSFunction> f = GetFunction("testprop");
// There should be one LOAD_IC, for the load of a.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(2, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kStoreNamedStrict);
}
{
CompileRun(
"function testpropfunc(x) {"
" x().blue = a;"
" return x().blue;"
"}"
"function makeresult() { return { blue: 3 }; }"
"testpropfunc(makeresult);");
Handle<JSFunction> f = GetFunction("testpropfunc");
// There should be 1 LOAD_GLOBAL_IC to load x (in both cases), 2 CALL_ICs
// to call x and a LOAD_IC to load blue.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(5, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kCall);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
CHECK_SLOT_KIND(helper, 2, FeedbackSlotKind::kStoreNamedSloppy);
CHECK_SLOT_KIND(helper, 3, FeedbackSlotKind::kCall);
CHECK_SLOT_KIND(helper, 4, FeedbackSlotKind::kLoadProperty);
}
{
CompileRun(
"function testkeyedprop(x) {"
" x[0] = a;"
" return x[0];"
"}"
"testkeyedprop([0, 1, 2]);");
Handle<JSFunction> f = GetFunction("testkeyedprop");
// There should be 1 LOAD_GLOBAL_ICs for the load of a, and one
// KEYED_LOAD_IC for the load of x[0] in the return statement.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(3, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kStoreKeyedSloppy);
CHECK_SLOT_KIND(helper, 2, FeedbackSlotKind::kLoadKeyed);
}
{
CompileRun(
"function testkeyedprop(x) {"
" 'use strict';"
" x[0] = a;"
" return x[0];"
"}"
"testkeyedprop([0, 1, 2]);");
Handle<JSFunction> f = GetFunction("testkeyedprop");
// There should be 1 LOAD_GLOBAL_ICs for the load of a, and one
// KEYED_LOAD_IC for the load of x[0] in the return statement.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(3, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kStoreKeyedStrict);
CHECK_SLOT_KIND(helper, 2, FeedbackSlotKind::kLoadKeyed);
}
{
CompileRun(
"function testcompound(x) {"
" 'use strict';"
" x.old = x.young = x.in_between = a;"
" return x.old + x.young;"
"}"
"testcompound({ old: 3, young: 3, in_between: 3 });");
Handle<JSFunction> f = GetFunction("testcompound");
// There should be 1 LOAD_GLOBAL_IC for load of a and 2 LOAD_ICs, for load
// of x.old and x.young.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(7, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kLoadGlobalNotInsideTypeof);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kStoreNamedStrict);
CHECK_SLOT_KIND(helper, 2, FeedbackSlotKind::kStoreNamedStrict);
CHECK_SLOT_KIND(helper, 3, FeedbackSlotKind::kStoreNamedStrict);
CHECK_SLOT_KIND(helper, 4, FeedbackSlotKind::kLoadProperty);
CHECK_SLOT_KIND(helper, 5, FeedbackSlotKind::kLoadProperty);
CHECK_SLOT_KIND(helper, 6, FeedbackSlotKind::kBinaryOp);
}
}
TEST(VectorStoreICBasic) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
CompileRun(
"function f(a) {"
" a.foo = 5;"
"}"
"var a = { foo: 3 };"
"f(a);"
"f(a);"
"f(a);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC slot.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(1, helper.slot_count());
FeedbackSlot slot(0);
StoreICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(StoreOwnIC) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
CompileRun(
"function f(v) {"
" return {a: 0, b: v, c: 0};"
"}"
"f(1);"
"f(2);"
"f(3);");
Handle<JSFunction> f = GetFunction("f");
// There should be one IC slot.
Handle<FeedbackVector> feedback_vector(f->feedback_vector());
FeedbackVectorHelper helper(feedback_vector);
CHECK_EQ(2, helper.slot_count());
CHECK_SLOT_KIND(helper, 0, FeedbackSlotKind::kLiteral);
CHECK_SLOT_KIND(helper, 1, FeedbackSlotKind::kStoreOwnNamed);
StoreOwnICNexus nexus(feedback_vector, helper.slot(1));
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
} // namespace