40ac6b187a
V8 knows heap numbers and mutable heap numbers. They have difference instance types, but in C++ code we've used the same class for both (HeapNumber). Confusingly, however, IsHeapNumber would return false for mutable heap numbers, while HeapNumber::cast would succeed. This CL adds a separate class MutableHeapNumber and eliminates the confusing behavior. TBR=bmeurer@chromium.org Change-Id: Id894d177c7fe8cc3f451be80c273b50daee91378 Reviewed-on: https://chromium-review.googlesource.com/1113544 Commit-Queue: Georg Neis <neis@chromium.org> Reviewed-by: Ulan Degenbaev <ulan@chromium.org> Reviewed-by: Jaroslav Sevcik <jarin@chromium.org> Cr-Commit-Position: refs/heads/master@{#54012}
320 lines
11 KiB
C++
320 lines
11 KiB
C++
// Copyright 2016 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_VALUE_SERIALIZER_H_
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#define V8_VALUE_SERIALIZER_H_
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#include <cstdint>
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#include <vector>
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#include "include/v8.h"
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#include "src/base/compiler-specific.h"
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#include "src/base/macros.h"
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#include "src/identity-map.h"
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#include "src/messages.h"
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#include "src/vector.h"
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#include "src/zone/zone.h"
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namespace v8 {
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namespace internal {
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class BigInt;
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class HeapNumber;
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class Isolate;
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class JSArrayBuffer;
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class JSArrayBufferView;
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class JSDate;
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class JSMap;
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class JSRegExp;
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class JSSet;
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class JSValue;
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class MutableHeapNumber;
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class Object;
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class Oddball;
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class Smi;
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class WasmMemoryObject;
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class WasmModuleObject;
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enum class SerializationTag : uint8_t;
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/**
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* Writes V8 objects in a binary format that allows the objects to be cloned
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* according to the HTML structured clone algorithm.
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*
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* Format is based on Blink's previous serialization logic.
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*/
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class ValueSerializer {
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public:
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ValueSerializer(Isolate* isolate, v8::ValueSerializer::Delegate* delegate);
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~ValueSerializer();
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/*
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* Writes out a header, which includes the format version.
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*/
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void WriteHeader();
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/*
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* Serializes a V8 object into the buffer.
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*/
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Maybe<bool> WriteObject(Handle<Object> object) V8_WARN_UNUSED_RESULT;
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/*
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* Returns the stored data. This serializer should not be used once the buffer
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* is released. The contents are undefined if a previous write has failed.
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*/
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std::vector<uint8_t> ReleaseBuffer();
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/*
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* Returns the buffer, allocated via the delegate, and its size.
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* Caller assumes ownership of the buffer.
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*/
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std::pair<uint8_t*, size_t> Release();
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/*
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* Marks an ArrayBuffer as havings its contents transferred out of band.
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* Pass the corresponding JSArrayBuffer in the deserializing context to
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* ValueDeserializer::TransferArrayBuffer.
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*/
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void TransferArrayBuffer(uint32_t transfer_id,
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Handle<JSArrayBuffer> array_buffer);
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/*
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* Publicly exposed wire format writing methods.
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* These are intended for use within the delegate's WriteHostObject method.
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*/
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void WriteUint32(uint32_t value);
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void WriteUint64(uint64_t value);
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void WriteRawBytes(const void* source, size_t length);
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void WriteDouble(double value);
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/*
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* Indicate whether to treat ArrayBufferView objects as host objects,
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* i.e. pass them to Delegate::WriteHostObject. This should not be
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* called when no Delegate was passed.
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*
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* The default is not to treat ArrayBufferViews as host objects.
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*/
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void SetTreatArrayBufferViewsAsHostObjects(bool mode);
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private:
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// Managing allocations of the internal buffer.
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Maybe<bool> ExpandBuffer(size_t required_capacity);
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// Writing the wire format.
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void WriteTag(SerializationTag tag);
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template <typename T>
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void WriteVarint(T value);
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template <typename T>
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void WriteZigZag(T value);
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void WriteOneByteString(Vector<const uint8_t> chars);
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void WriteTwoByteString(Vector<const uc16> chars);
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void WriteBigIntContents(BigInt* bigint);
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Maybe<uint8_t*> ReserveRawBytes(size_t bytes);
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// Writing V8 objects of various kinds.
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void WriteOddball(Oddball* oddball);
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void WriteSmi(Smi* smi);
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void WriteHeapNumber(HeapNumber* number);
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void WriteMutableHeapNumber(MutableHeapNumber* number);
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void WriteBigInt(BigInt* bigint);
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void WriteString(Handle<String> string);
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Maybe<bool> WriteJSReceiver(Handle<JSReceiver> receiver)
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V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteJSObject(Handle<JSObject> object) V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteJSObjectSlow(Handle<JSObject> object) V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteJSArray(Handle<JSArray> array) V8_WARN_UNUSED_RESULT;
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void WriteJSDate(JSDate* date);
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Maybe<bool> WriteJSValue(Handle<JSValue> value) V8_WARN_UNUSED_RESULT;
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void WriteJSRegExp(JSRegExp* regexp);
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Maybe<bool> WriteJSMap(Handle<JSMap> map) V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteJSSet(Handle<JSSet> map) V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteJSArrayBuffer(Handle<JSArrayBuffer> array_buffer)
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V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteJSArrayBufferView(JSArrayBufferView* array_buffer);
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Maybe<bool> WriteWasmModule(Handle<WasmModuleObject> object)
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V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteWasmMemory(Handle<WasmMemoryObject> object)
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V8_WARN_UNUSED_RESULT;
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Maybe<bool> WriteHostObject(Handle<JSObject> object) V8_WARN_UNUSED_RESULT;
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/*
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* Reads the specified keys from the object and writes key-value pairs to the
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* buffer. Returns the number of keys actually written, which may be smaller
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* if some keys are not own properties when accessed.
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*/
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Maybe<uint32_t> WriteJSObjectPropertiesSlow(
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Handle<JSObject> object, Handle<FixedArray> keys) V8_WARN_UNUSED_RESULT;
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/*
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* Asks the delegate to handle an error that occurred during data cloning, by
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* throwing an exception appropriate for the host.
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*/
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void ThrowDataCloneError(MessageTemplate::Template template_index);
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V8_NOINLINE void ThrowDataCloneError(MessageTemplate::Template template_index,
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Handle<Object> arg0);
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Maybe<bool> ThrowIfOutOfMemory();
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Isolate* const isolate_;
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v8::ValueSerializer::Delegate* const delegate_;
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bool treat_array_buffer_views_as_host_objects_ = false;
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uint8_t* buffer_ = nullptr;
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size_t buffer_size_ = 0;
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size_t buffer_capacity_ = 0;
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bool out_of_memory_ = false;
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Zone zone_;
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// To avoid extra lookups in the identity map, ID+1 is actually stored in the
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// map (checking if the used identity is zero is the fast way of checking if
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// the entry is new).
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IdentityMap<uint32_t, ZoneAllocationPolicy> id_map_;
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uint32_t next_id_ = 0;
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// A similar map, for transferred array buffers.
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IdentityMap<uint32_t, ZoneAllocationPolicy> array_buffer_transfer_map_;
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DISALLOW_COPY_AND_ASSIGN(ValueSerializer);
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};
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/*
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* Deserializes values from data written with ValueSerializer, or a compatible
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* implementation.
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*/
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class ValueDeserializer {
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public:
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ValueDeserializer(Isolate* isolate, Vector<const uint8_t> data,
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v8::ValueDeserializer::Delegate* delegate);
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~ValueDeserializer();
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/*
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* Runs version detection logic, which may fail if the format is invalid.
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*/
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Maybe<bool> ReadHeader() V8_WARN_UNUSED_RESULT;
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/*
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* Reads the underlying wire format version. Likely mostly to be useful to
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* legacy code reading old wire format versions. Must be called after
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* ReadHeader.
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*/
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uint32_t GetWireFormatVersion() const { return version_; }
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/*
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* Deserializes a V8 object from the buffer.
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*/
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MaybeHandle<Object> ReadObject() V8_WARN_UNUSED_RESULT;
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/*
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* Reads an object, consuming the entire buffer.
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*
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* This is required for the legacy "version 0" format, which did not allow
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* reference deduplication, and instead relied on a "stack" model for
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* deserializing, with the contents of objects and arrays provided first.
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*/
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MaybeHandle<Object> ReadObjectUsingEntireBufferForLegacyFormat()
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V8_WARN_UNUSED_RESULT;
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/*
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* Accepts the array buffer corresponding to the one passed previously to
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* ValueSerializer::TransferArrayBuffer.
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*/
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void TransferArrayBuffer(uint32_t transfer_id,
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Handle<JSArrayBuffer> array_buffer);
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/*
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* Publicly exposed wire format writing methods.
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* These are intended for use within the delegate's WriteHostObject method.
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*/
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bool ReadUint32(uint32_t* value) V8_WARN_UNUSED_RESULT;
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bool ReadUint64(uint64_t* value) V8_WARN_UNUSED_RESULT;
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bool ReadDouble(double* value) V8_WARN_UNUSED_RESULT;
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bool ReadRawBytes(size_t length, const void** data) V8_WARN_UNUSED_RESULT;
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void set_expect_inline_wasm(bool expect_inline_wasm) {
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expect_inline_wasm_ = expect_inline_wasm;
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}
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private:
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// Reading the wire format.
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Maybe<SerializationTag> PeekTag() const V8_WARN_UNUSED_RESULT;
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void ConsumeTag(SerializationTag peeked_tag);
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Maybe<SerializationTag> ReadTag() V8_WARN_UNUSED_RESULT;
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template <typename T>
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Maybe<T> ReadVarint() V8_WARN_UNUSED_RESULT;
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template <typename T>
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Maybe<T> ReadZigZag() V8_WARN_UNUSED_RESULT;
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Maybe<double> ReadDouble() V8_WARN_UNUSED_RESULT;
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Maybe<Vector<const uint8_t>> ReadRawBytes(int size) V8_WARN_UNUSED_RESULT;
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bool expect_inline_wasm() const { return expect_inline_wasm_; }
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// Reads a string if it matches the one provided.
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// Returns true if this was the case. Otherwise, nothing is consumed.
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bool ReadExpectedString(Handle<String> expected) V8_WARN_UNUSED_RESULT;
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// Like ReadObject, but skips logic for special cases in simulating the
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// "stack machine".
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MaybeHandle<Object> ReadObjectInternal() V8_WARN_UNUSED_RESULT;
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// Reads a string intended to be part of a more complicated object.
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// Before v12, these are UTF-8 strings. After, they can be any encoding
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// permissible for a string (with the relevant tag).
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MaybeHandle<String> ReadString() V8_WARN_UNUSED_RESULT;
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// Reading V8 objects of specific kinds.
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// The tag is assumed to have already been read.
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MaybeHandle<BigInt> ReadBigInt() V8_WARN_UNUSED_RESULT;
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MaybeHandle<String> ReadUtf8String() V8_WARN_UNUSED_RESULT;
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MaybeHandle<String> ReadOneByteString() V8_WARN_UNUSED_RESULT;
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MaybeHandle<String> ReadTwoByteString() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSObject> ReadJSObject() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSArray> ReadSparseJSArray() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSArray> ReadDenseJSArray() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSDate> ReadJSDate() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSValue> ReadJSValue(SerializationTag tag) V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSRegExp> ReadJSRegExp() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSMap> ReadJSMap() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSSet> ReadJSSet() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSArrayBuffer> ReadJSArrayBuffer(bool is_shared)
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V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSArrayBuffer> ReadTransferredJSArrayBuffer()
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V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSArrayBufferView> ReadJSArrayBufferView(
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Handle<JSArrayBuffer> buffer) V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSObject> ReadWasmModule() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSObject> ReadWasmModuleTransfer() V8_WARN_UNUSED_RESULT;
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MaybeHandle<WasmMemoryObject> ReadWasmMemory() V8_WARN_UNUSED_RESULT;
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MaybeHandle<JSObject> ReadHostObject() V8_WARN_UNUSED_RESULT;
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/*
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* Reads key-value pairs into the object until the specified end tag is
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* encountered. If successful, returns the number of properties read.
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*/
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Maybe<uint32_t> ReadJSObjectProperties(Handle<JSObject> object,
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SerializationTag end_tag,
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bool can_use_transitions);
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// Manipulating the map from IDs to reified objects.
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bool HasObjectWithID(uint32_t id);
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MaybeHandle<JSReceiver> GetObjectWithID(uint32_t id);
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void AddObjectWithID(uint32_t id, Handle<JSReceiver> object);
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Isolate* const isolate_;
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v8::ValueDeserializer::Delegate* const delegate_;
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const uint8_t* position_;
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const uint8_t* const end_;
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PretenureFlag pretenure_;
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uint32_t version_ = 0;
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uint32_t next_id_ = 0;
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bool expect_inline_wasm_ = false;
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// Always global handles.
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Handle<FixedArray> id_map_;
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MaybeHandle<SimpleNumberDictionary> array_buffer_transfer_map_;
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DISALLOW_COPY_AND_ASSIGN(ValueDeserializer);
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};
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} // namespace internal
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} // namespace v8
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#endif // V8_VALUE_SERIALIZER_H_
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