7ed27c474a
Use the (D)CHECK_{EQ,NE,GT,...} macros instead of (D)CHECK with an embedded comparison. This gives better error messages and also does the right comparison for signed/unsigned mismatches. This will allow us to reenable the readability/check cpplint check. R=jarin@chromium.org Bug: v8:6837 Change-Id: I712580c2a4326e06ee3d6d0eb4ff8c7d24f5fdb9 Reviewed-on: https://chromium-review.googlesource.com/671227 Commit-Queue: Clemens Hammacher <clemensh@chromium.org> Reviewed-by: Jaroslav Sevcik <jarin@chromium.org> Cr-Commit-Position: refs/heads/master@{#48135}
595 lines
23 KiB
C++
595 lines
23 KiB
C++
// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/assembler-inl.h"
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#include "src/base/utils/random-number-generator.h"
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#include "src/codegen.h"
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#include "src/compilation-info.h"
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#include "src/compiler/code-generator.h"
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#include "src/compiler/instruction.h"
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#include "src/compiler/linkage.h"
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#include "src/isolate.h"
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#include "src/objects-inl.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/compiler/function-tester.h"
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namespace v8 {
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namespace internal {
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namespace compiler {
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namespace {
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int GetSlotSizeInBytes(MachineRepresentation rep) {
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switch (rep) {
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case MachineRepresentation::kTagged:
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case MachineRepresentation::kFloat32:
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return kPointerSize;
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case MachineRepresentation::kFloat64:
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return kDoubleSize;
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case MachineRepresentation::kSimd128:
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return kSimd128Size;
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default:
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break;
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}
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UNREACHABLE();
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}
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} // namespace
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// Wrapper around the CodeGenerator with the ability to randomly generate moves
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// and swaps which can then be executed. The `slots` map represents how many
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// slots should be allocated per representation. Parallel moves will then be
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// generated by randomly picking slots. Constants can be provided so that
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// parallel moves may use them.
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//
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// At the moment, only the following representations are tested:
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// - kTagged
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// - kFloat32
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// - kFloat64
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// - kSimd128
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// There is no need to test using Word32 or Word64 as they are the same as
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// Tagged as far as the code generator is concerned.
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class CodeGeneratorTester : public HandleAndZoneScope {
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public:
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CodeGeneratorTester(std::map<MachineRepresentation, int> slots =
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std::map<MachineRepresentation, int>{},
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std::initializer_list<Constant> constants = {})
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: info_(ArrayVector("test"), main_isolate(), main_zone(),
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Code::ComputeFlags(Code::STUB)),
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descriptor_(Linkage::GetStubCallDescriptor(
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main_isolate(), main_zone(), VoidDescriptor(main_isolate()), 0,
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CallDescriptor::kNoFlags, Operator::kNoProperties,
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MachineType::AnyTagged(), 0)),
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linkage_(descriptor_),
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blocks_(main_zone()),
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sequence_(main_isolate(), main_zone(), &blocks_),
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rng_(CcTest::random_number_generator()),
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frame_(descriptor_->CalculateFixedFrameSize()),
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generator_(main_zone(), &frame_, &linkage_, &sequence_, &info_,
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base::Optional<OsrHelper>(), kNoSourcePosition, nullptr) {
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// Keep track of all supported representations depending on what kind of
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// stack slots are supported.
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for (const auto& slot : slots) {
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supported_reps_.push_back(slot.first);
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}
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// Allocate new slots until we run out of them.
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while (std::any_of(slots.cbegin(), slots.cend(),
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[](const std::pair<MachineRepresentation, int>& entry) {
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// True if there are slots left to allocate for this
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// representation.
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return entry.second > 0;
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})) {
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// Pick a random MachineRepresentation from supported_reps_.
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MachineRepresentation rep = CreateRandomMachineRepresentation();
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auto entry = slots.find(rep);
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DCHECK(entry != slots.end());
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// We may have picked a representation for which all slots have already
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// been allocated.
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if (entry->second > 0) {
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// Keep a map of (MachineRepresentation . std::vector<int>) with
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// allocated slots to pick from for each representation.
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RegisterSlot(rep, frame_.AllocateSpillSlot(GetSlotSizeInBytes(rep)));
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entry->second--;
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}
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}
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for (auto constant : constants) {
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int virtual_register = AllocateConstant(constant);
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// Associate constants with their compatible representations.
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// TODO(all): Test all types of constants.
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switch (constant.type()) {
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// Integer constants are always moved to a tagged location, whatever
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// their sizes.
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case Constant::kInt32:
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case Constant::kInt64:
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RegisterConstant(MachineRepresentation::kTagged, virtual_register);
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break;
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// FP constants may be moved to a tagged location using a heap number,
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// or directly to a location of the same size.
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case Constant::kFloat32:
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RegisterConstant(MachineRepresentation::kTagged, virtual_register);
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RegisterConstant(MachineRepresentation::kFloat32, virtual_register);
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break;
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case Constant::kFloat64:
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RegisterConstant(MachineRepresentation::kTagged, virtual_register);
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RegisterConstant(MachineRepresentation::kFloat64, virtual_register);
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break;
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default:
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break;
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}
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}
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// Force a frame to be created.
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generator_.frame_access_state()->MarkHasFrame(true);
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generator_.AssembleConstructFrame();
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// TODO(all): Generate a stack check here so that we fail gracefully if the
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// frame is too big.
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}
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int AllocateConstant(Constant constant) {
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int virtual_register = sequence_.NextVirtualRegister();
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sequence_.AddConstant(virtual_register, constant);
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return virtual_register;
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}
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// Register a constant referenced by `virtual_register` as compatible with
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// `rep`.
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void RegisterConstant(MachineRepresentation rep, int virtual_register) {
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auto entry = constants_.find(rep);
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if (entry == constants_.end()) {
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std::vector<int> vregs = {virtual_register};
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constants_.emplace(rep, vregs);
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} else {
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entry->second.push_back(virtual_register);
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}
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}
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void RegisterSlot(MachineRepresentation rep, int slot) {
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auto entry = allocated_slots_.find(rep);
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if (entry == allocated_slots_.end()) {
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std::vector<int> slots = {slot};
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allocated_slots_.emplace(rep, slots);
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} else {
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entry->second.push_back(slot);
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}
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}
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enum PushTypeFlag {
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kRegisterPush = CodeGenerator::kRegisterPush,
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kStackSlotPush = CodeGenerator::kStackSlotPush,
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kScalarPush = CodeGenerator::kScalarPush
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};
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enum OperandConstraint {
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kNone,
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// Restrict operands to non-constants. This is useful when generating a
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// destination.
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kCannotBeConstant
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};
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// Generate parallel moves at random. Note that they may not be compatible
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// between each other as this doesn't matter to the code generator.
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ParallelMove* GenerateRandomMoves(int size) {
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ParallelMove* parallel_move = new (main_zone()) ParallelMove(main_zone());
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for (int i = 0; i < size;) {
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MachineRepresentation rep = CreateRandomMachineRepresentation();
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MoveOperands mo(CreateRandomOperand(kNone, rep),
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CreateRandomOperand(kCannotBeConstant, rep));
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// It isn't valid to call `AssembleMove` and `AssembleSwap` with redundant
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// moves.
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if (mo.IsRedundant()) continue;
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parallel_move->AddMove(mo.source(), mo.destination());
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// Iterate only when a move was created.
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i++;
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}
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return parallel_move;
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}
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ParallelMove* GenerateRandomSwaps(int size) {
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ParallelMove* parallel_move = new (main_zone()) ParallelMove(main_zone());
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for (int i = 0; i < size;) {
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MachineRepresentation rep = CreateRandomMachineRepresentation();
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InstructionOperand lhs = CreateRandomOperand(kCannotBeConstant, rep);
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InstructionOperand rhs = CreateRandomOperand(kCannotBeConstant, rep);
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MoveOperands mo(lhs, rhs);
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// It isn't valid to call `AssembleMove` and `AssembleSwap` with redundant
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// moves.
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if (mo.IsRedundant()) continue;
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// Canonicalize the swap: the register operand has to be the left hand
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// side.
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if (lhs.IsStackSlot() || lhs.IsFPStackSlot()) {
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std::swap(lhs, rhs);
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}
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parallel_move->AddMove(lhs, rhs);
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// Iterate only when a swap was created.
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i++;
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}
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return parallel_move;
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}
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MachineRepresentation CreateRandomMachineRepresentation() {
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int index = rng_->NextInt(static_cast<int>(supported_reps_.size()));
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return supported_reps_[index];
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}
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InstructionOperand CreateRandomOperand(OperandConstraint constraint,
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MachineRepresentation rep) {
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// Only generate a Constant if the operand is a source and we have a
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// constant with a compatible representation in stock.
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bool generate_constant = (constraint != kCannotBeConstant) &&
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(constants_.find(rep) != constants_.end());
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switch (rng_->NextInt(generate_constant ? 3 : 2)) {
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case 0:
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return CreateRandomStackSlotOperand(rep);
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case 1:
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return CreateRandomRegisterOperand(rep);
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case 2:
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return CreateRandomConstant(rep);
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}
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UNREACHABLE();
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}
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InstructionOperand CreateRandomRegisterOperand(MachineRepresentation rep) {
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int code;
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const RegisterConfiguration* conf = RegisterConfiguration::Default();
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switch (rep) {
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case MachineRepresentation::kFloat32: {
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int index = rng_->NextInt(conf->num_allocatable_float_registers());
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code = conf->RegisterConfiguration::GetAllocatableFloatCode(index);
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break;
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}
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case MachineRepresentation::kFloat64: {
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int index = rng_->NextInt(conf->num_allocatable_double_registers());
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code = conf->RegisterConfiguration::GetAllocatableDoubleCode(index);
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break;
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}
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case MachineRepresentation::kSimd128: {
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int index = rng_->NextInt(conf->num_allocatable_simd128_registers());
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code = conf->RegisterConfiguration::GetAllocatableSimd128Code(index);
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break;
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}
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case MachineRepresentation::kTagged: {
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// Pick an allocatable register that is not the return register.
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do {
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int index = rng_->NextInt(conf->num_allocatable_general_registers());
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code = conf->RegisterConfiguration::GetAllocatableGeneralCode(index);
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} while (code == kReturnRegister0.code());
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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return AllocatedOperand(LocationOperand::REGISTER, rep, code);
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}
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InstructionOperand CreateRandomStackSlotOperand(MachineRepresentation rep) {
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int index = rng_->NextInt(static_cast<int>(allocated_slots_[rep].size()));
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return AllocatedOperand(LocationOperand::STACK_SLOT, rep,
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allocated_slots_[rep][index]);
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}
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InstructionOperand CreateRandomConstant(MachineRepresentation rep) {
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int index = rng_->NextInt(static_cast<int>(constants_[rep].size()));
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return ConstantOperand(constants_[rep][index]);
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}
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void CheckAssembleTailCallGaps(Instruction* instr,
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int first_unused_stack_slot,
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CodeGeneratorTester::PushTypeFlag push_type) {
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generator_.AssembleTailCallBeforeGap(instr, first_unused_stack_slot);
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#if defined(V8_TARGET_ARCH_ARM) || defined(V8_TARGET_ARCH_S390) || \
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defined(V8_TARGET_ARCH_PPC)
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// Only folding register pushes is supported on ARM.
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bool supported = ((push_type & CodeGenerator::kRegisterPush) == push_type);
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#elif defined(V8_TARGET_ARCH_X64) || defined(V8_TARGET_ARCH_IA32) || \
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defined(V8_TARGET_ARCH_X87)
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bool supported = ((push_type & CodeGenerator::kScalarPush) == push_type);
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#else
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bool supported = false;
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#endif
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if (supported) {
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// Architectures supporting folding adjacent pushes should now have
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// resolved all moves.
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for (const auto& move :
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*instr->parallel_moves()[Instruction::FIRST_GAP_POSITION]) {
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CHECK(move->IsEliminated());
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}
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}
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generator_.AssembleGaps(instr);
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generator_.AssembleTailCallAfterGap(instr, first_unused_stack_slot);
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}
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void CheckAssembleMove(InstructionOperand* source,
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InstructionOperand* destination) {
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int start = generator_.tasm()->pc_offset();
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generator_.AssembleMove(source, destination);
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CHECK(generator_.tasm()->pc_offset() > start);
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}
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void CheckAssembleSwap(InstructionOperand* source,
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InstructionOperand* destination) {
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int start = generator_.tasm()->pc_offset();
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generator_.AssembleSwap(source, destination);
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CHECK(generator_.tasm()->pc_offset() > start);
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}
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Handle<Code> Finalize() {
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InstructionOperand zero = ImmediateOperand(ImmediateOperand::INLINE, 0);
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generator_.AssembleReturn(&zero);
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generator_.FinishCode();
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generator_.safepoints()->Emit(generator_.tasm(),
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frame_.GetTotalFrameSlotCount());
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return generator_.FinalizeCode();
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}
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void Disassemble() {
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HandleScope scope(main_isolate());
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Handle<Code> code = Finalize();
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if (FLAG_print_code) {
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code->Print();
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}
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}
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void Run() {
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HandleScope scope(main_isolate());
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Handle<Code> code = Finalize();
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if (FLAG_print_code) {
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code->Print();
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}
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FunctionTester ft(code);
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ft.Call();
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}
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v8::base::RandomNumberGenerator* rng() const { return rng_; }
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private:
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CompilationInfo info_;
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CallDescriptor* descriptor_;
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Linkage linkage_;
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ZoneVector<InstructionBlock*> blocks_;
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InstructionSequence sequence_;
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std::vector<MachineRepresentation> supported_reps_;
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std::map<MachineRepresentation, std::vector<int>> allocated_slots_;
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std::map<MachineRepresentation, std::vector<int>> constants_;
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v8::base::RandomNumberGenerator* rng_;
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Frame frame_;
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CodeGenerator generator_;
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};
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// The following fuzz tests will assemble a lot of moves, wrap them in
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// executable native code and run them. At this time, we only check that
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// something is actually generated, and that it runs on hardware or the
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// simulator.
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// TODO(all): It would be great to record the data on the stack after all moves
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// are executed so that we could test the functionality in an architecture
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// independent way. We would also have to make sure we generate moves compatible
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// with each other as the gap-resolver tests do.
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TEST(FuzzAssembleMove) {
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// Test small and potentially large ranges separately. Note that the number of
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// slots affects how much stack is allocated when running the generated code.
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// This means we have to be careful not to exceed the stack limit, which is
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// lower on Windows.
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for (auto n : {64, 500}) {
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std::map<MachineRepresentation, int> slots = {
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{MachineRepresentation::kTagged, n},
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{MachineRepresentation::kFloat32, n},
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{MachineRepresentation::kFloat64, n}};
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if (CpuFeatures::SupportsWasmSimd128()) {
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// Generate fewer 128-bit slots.
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slots.emplace(MachineRepresentation::kSimd128, n / 4);
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}
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CodeGeneratorTester c(
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slots,
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{Constant(0), Constant(1), Constant(2), Constant(3), Constant(4),
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Constant(5), Constant(6), Constant(7),
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Constant(static_cast<float>(0.1)), Constant(static_cast<float>(0.2)),
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Constant(static_cast<float>(0.3)), Constant(static_cast<float>(0.4)),
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Constant(static_cast<double>(0.5)), Constant(static_cast<double>(0.6)),
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Constant(static_cast<double>(0.7)),
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Constant(static_cast<double>(0.8))});
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ParallelMove* moves = c.GenerateRandomMoves(1000);
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for (const auto m : *moves) {
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c.CheckAssembleMove(&m->source(), &m->destination());
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}
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c.Run();
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}
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}
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TEST(FuzzAssembleSwap) {
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// Test small and potentially large ranges separately. Note that the number of
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// slots affects how much stack is allocated when running the generated code.
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// This means we have to be careful not to exceed the stack limit, which is
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// lower on Windows.
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for (auto n : {64, 500}) {
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std::map<MachineRepresentation, int> slots = {
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{MachineRepresentation::kTagged, n},
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{MachineRepresentation::kFloat32, n},
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{MachineRepresentation::kFloat64, n}};
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if (CpuFeatures::SupportsWasmSimd128()) {
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// Generate fewer 128-bit slots.
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slots.emplace(MachineRepresentation::kSimd128, n / 4);
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}
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CodeGeneratorTester c(slots);
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ParallelMove* moves = c.GenerateRandomSwaps(1000);
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for (const auto m : *moves) {
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c.CheckAssembleSwap(&m->source(), &m->destination());
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}
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c.Run();
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}
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}
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TEST(FuzzAssembleMoveAndSwap) {
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// Test small and potentially large ranges separately. Note that the number of
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// slots affects how much stack is allocated when running the generated code.
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// This means we have to be careful not to exceed the stack limit, which is
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// lower on Windows.
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for (auto n : {64, 500}) {
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std::map<MachineRepresentation, int> slots = {
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{MachineRepresentation::kTagged, n},
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{MachineRepresentation::kFloat32, n},
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{MachineRepresentation::kFloat64, n}};
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if (CpuFeatures::SupportsWasmSimd128()) {
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// Generate fewer 128-bit slots.
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slots.emplace(MachineRepresentation::kSimd128, n / 4);
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}
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CodeGeneratorTester c(
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slots,
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{Constant(0), Constant(1), Constant(2), Constant(3), Constant(4),
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Constant(5), Constant(6), Constant(7),
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Constant(static_cast<float>(0.1)), Constant(static_cast<float>(0.2)),
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Constant(static_cast<float>(0.3)), Constant(static_cast<float>(0.4)),
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Constant(static_cast<double>(0.5)), Constant(static_cast<double>(0.6)),
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Constant(static_cast<double>(0.7)),
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Constant(static_cast<double>(0.8))});
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for (int i = 0; i < 1000; i++) {
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// Randomly alternate between swaps and moves.
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if (c.rng()->NextInt(2) == 0) {
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MoveOperands* move = c.GenerateRandomMoves(1)->at(0);
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c.CheckAssembleMove(&move->source(), &move->destination());
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} else {
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MoveOperands* move = c.GenerateRandomSwaps(1)->at(0);
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c.CheckAssembleSwap(&move->source(), &move->destination());
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}
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}
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c.Run();
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}
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}
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TEST(AssembleTailCallGap) {
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const RegisterConfiguration* conf = RegisterConfiguration::Default();
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// This test assumes at least 4 registers are allocatable.
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CHECK_LE(4, conf->num_allocatable_general_registers());
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auto r0 = AllocatedOperand(LocationOperand::REGISTER,
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MachineRepresentation::kTagged,
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conf->GetAllocatableGeneralCode(0));
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|
auto r1 = AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
conf->GetAllocatableGeneralCode(1));
|
|
auto r2 = AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
conf->GetAllocatableGeneralCode(2));
|
|
auto r3 = AllocatedOperand(LocationOperand::REGISTER,
|
|
MachineRepresentation::kTagged,
|
|
conf->GetAllocatableGeneralCode(3));
|
|
|
|
auto slot_minus_4 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -4);
|
|
auto slot_minus_3 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -3);
|
|
auto slot_minus_2 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -2);
|
|
auto slot_minus_1 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, -1);
|
|
|
|
// Avoid slot 0 for architectures which use it store the return address.
|
|
int first_slot = V8_TARGET_ARCH_STORES_RETURN_ADDRESS_ON_STACK ? 1 : 0;
|
|
auto slot_0 = AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot);
|
|
auto slot_1 =
|
|
AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot + 1);
|
|
auto slot_2 =
|
|
AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot + 2);
|
|
auto slot_3 =
|
|
AllocatedOperand(LocationOperand::STACK_SLOT,
|
|
MachineRepresentation::kTagged, first_slot + 3);
|
|
|
|
// These tests all generate series of moves that the code generator should
|
|
// detect as adjacent pushes. Depending on the architecture, we make sure
|
|
// these moves get eliminated.
|
|
// Also, disassembling with `--print-code` is useful when debugging.
|
|
|
|
{
|
|
// Generate a series of register pushes only.
|
|
CodeGeneratorTester c;
|
|
Instruction* instr = Instruction::New(c.main_zone(), kArchNop);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(r3, slot_0);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(r2, slot_1);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(r1, slot_2);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(r0, slot_3);
|
|
|
|
c.CheckAssembleTailCallGaps(instr, first_slot + 4,
|
|
CodeGeneratorTester::kRegisterPush);
|
|
c.Disassemble();
|
|
}
|
|
|
|
{
|
|
// Generate a series of stack pushes only.
|
|
CodeGeneratorTester c;
|
|
Instruction* instr = Instruction::New(c.main_zone(), kArchNop);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(slot_minus_4, slot_0);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(slot_minus_3, slot_1);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(slot_minus_2, slot_2);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(slot_minus_1, slot_3);
|
|
|
|
c.CheckAssembleTailCallGaps(instr, first_slot + 4,
|
|
CodeGeneratorTester::kStackSlotPush);
|
|
c.Disassemble();
|
|
}
|
|
|
|
{
|
|
// Generate a mix of stack and register pushes.
|
|
CodeGeneratorTester c;
|
|
Instruction* instr = Instruction::New(c.main_zone(), kArchNop);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(slot_minus_2, slot_0);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(r1, slot_1);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(slot_minus_1, slot_2);
|
|
instr
|
|
->GetOrCreateParallelMove(Instruction::FIRST_GAP_POSITION,
|
|
c.main_zone())
|
|
->AddMove(r0, slot_3);
|
|
|
|
c.CheckAssembleTailCallGaps(instr, first_slot + 4,
|
|
CodeGeneratorTester::kScalarPush);
|
|
c.Disassemble();
|
|
}
|
|
}
|
|
|
|
} // namespace compiler
|
|
} // namespace internal
|
|
} // namespace v8
|