44708a5b6f
Create LocalHeap directly in the Task or in GetOptimizedCodeNow and pass its reference as argument to ExecuteJob. This allows us to create LocalHeap differently for the main and background thread, e.g. by passing an additional argument to the constructor in the future. It will be required in the future anyways when the main thread will have its own LocalHeap/LocalIsolate. Extending the scope of LocalHeap, also made HandleBase::IsDereferenceAllowed more precise and uncovered two potential issues: heap accesses in OptimizingCompileDispatcher::CompileNext and PipelineImpl::AssembleCode with --code-comments. LocalHeap can now be created in the parked state. Also fixed a data race with LocalHeap's destructor publishing write barrier entries without holding the lock. Bug: v8:10315 Change-Id: I9226972601a07b87108cd66efbbb6a0d118af58d Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2460818 Commit-Queue: Georg Neis <neis@chromium.org> Reviewed-by: Leszek Swirski <leszeks@chromium.org> Reviewed-by: Santiago Aboy Solanes <solanes@chromium.org> Reviewed-by: Georg Neis <neis@chromium.org> Reviewed-by: Ulan Degenbaev <ulan@chromium.org> Cr-Commit-Position: refs/heads/master@{#70521}
102 lines
3.2 KiB
C++
102 lines
3.2 KiB
C++
// Copyright 2017 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/compiler-dispatcher/optimizing-compile-dispatcher.h"
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#include "src/api/api-inl.h"
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#include "src/base/atomic-utils.h"
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#include "src/base/platform/semaphore.h"
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#include "src/codegen/compiler.h"
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#include "src/codegen/optimized-compilation-info.h"
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#include "src/execution/isolate.h"
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#include "src/execution/local-isolate.h"
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#include "src/handles/handles.h"
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#include "src/heap/local-heap.h"
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#include "src/objects/objects-inl.h"
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#include "src/parsing/parse-info.h"
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#include "test/unittests/test-helpers.h"
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#include "test/unittests/test-utils.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace v8 {
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namespace internal {
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using OptimizingCompileDispatcherTest = TestWithNativeContext;
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namespace {
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class BlockingCompilationJob : public OptimizedCompilationJob {
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public:
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BlockingCompilationJob(Isolate* isolate, Handle<JSFunction> function)
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: OptimizedCompilationJob(&info_, "BlockingCompilationJob",
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State::kReadyToExecute),
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shared_(function->shared(), isolate),
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zone_(isolate->allocator(), ZONE_NAME),
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info_(&zone_, isolate, shared_, function, CodeKind::TURBOFAN),
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blocking_(false),
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semaphore_(0) {}
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~BlockingCompilationJob() override = default;
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bool IsBlocking() const { return blocking_.Value(); }
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void Signal() { semaphore_.Signal(); }
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// OptimiziedCompilationJob implementation.
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Status PrepareJobImpl(Isolate* isolate) override { UNREACHABLE(); }
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Status ExecuteJobImpl(RuntimeCallStats* stats,
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LocalIsolate* local_isolate) override {
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blocking_.SetValue(true);
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semaphore_.Wait();
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blocking_.SetValue(false);
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return SUCCEEDED;
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}
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Status FinalizeJobImpl(Isolate* isolate) override { return SUCCEEDED; }
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private:
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Handle<SharedFunctionInfo> shared_;
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Zone zone_;
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OptimizedCompilationInfo info_;
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base::AtomicValue<bool> blocking_;
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base::Semaphore semaphore_;
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DISALLOW_COPY_AND_ASSIGN(BlockingCompilationJob);
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};
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} // namespace
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TEST_F(OptimizingCompileDispatcherTest, Construct) {
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OptimizingCompileDispatcher dispatcher(i_isolate());
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ASSERT_TRUE(OptimizingCompileDispatcher::Enabled());
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ASSERT_TRUE(dispatcher.IsQueueAvailable());
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}
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TEST_F(OptimizingCompileDispatcherTest, NonBlockingFlush) {
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Handle<JSFunction> fun =
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RunJS<JSFunction>("function f() { function g() {}; return g;}; f();");
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IsCompiledScope is_compiled_scope;
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ASSERT_TRUE(
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Compiler::Compile(fun, Compiler::CLEAR_EXCEPTION, &is_compiled_scope));
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BlockingCompilationJob* job = new BlockingCompilationJob(i_isolate(), fun);
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OptimizingCompileDispatcher dispatcher(i_isolate());
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ASSERT_TRUE(OptimizingCompileDispatcher::Enabled());
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ASSERT_TRUE(dispatcher.IsQueueAvailable());
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dispatcher.QueueForOptimization(job);
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// Busy-wait for the job to run on a background thread.
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while (!job->IsBlocking()) {
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}
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// Should not block.
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dispatcher.Flush(BlockingBehavior::kDontBlock);
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// Unblock the job & finish.
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job->Signal();
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dispatcher.Stop();
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}
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} // namespace internal
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} // namespace v8
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