v8/include/v8-debug.h
sgjesse@chromium.org 44b83d3e77 Add host callback for debug break.
Add the ability to have the host embedding V8 receive a callback in the V8 thread while V8 is processing a debug callback. When V8 is processing a debug callback the thread where V8 is executing is sitting in a tight loop processing debug commands until the continue command has been executed. In some embedding situations it is beneficial to be able to call back into the embedding host from the thread where V8 is sitting. The might have functions which needs to be called to complement the JavaScript debugging.

Using the uint16_t array to pass a void* is a temporary hack.
Review URL: http://codereview.chromium.org/20491

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1318 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-02-19 14:02:42 +00:00

171 lines
5.8 KiB
C++

// Copyright 2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_DEBUG_H_
#define V8_DEBUG_H_
#include "v8.h"
#ifdef _WIN32
typedef int int32_t;
typedef unsigned int uint32_t;
typedef unsigned short uint16_t; // NOLINT
typedef long long int64_t; // NOLINT
// Setup for Windows DLL export/import. See v8.h in this directory for
// information on how to build/use V8 as a DLL.
#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
build configuration to ensure that at most one of these is set
#endif
#ifdef BUILDING_V8_SHARED
#define EXPORT __declspec(dllexport)
#elif USING_V8_SHARED
#define EXPORT __declspec(dllimport)
#else
#define EXPORT
#endif
#else // _WIN32
// Setup for Linux shared library export. See v8.h in this directory for
// information on how to build/use V8 as shared library.
#if defined(__GNUC__) && (__GNUC__ >= 4)
#define EXPORT __attribute__ ((visibility("default")))
#else // defined(__GNUC__) && (__GNUC__ >= 4)
#define EXPORT
#endif // defined(__GNUC__) && (__GNUC__ >= 4)
#endif // _WIN32
/**
* Debugger support for the V8 JavaScript engine.
*/
namespace v8 {
// Debug events which can occur in the V8 JavaScript engine.
enum DebugEvent {
Break = 1,
Exception = 2,
NewFunction = 3,
BeforeCompile = 4,
AfterCompile = 5
};
/**
* Debug event callback function.
*
* \param event the type of the debug event that triggered the callback
* (enum DebugEvent)
* \param exec_state execution state (JavaScript object)
* \param event_data event specific data (JavaScript object)
* \param data value passed by the user to SetDebugEventListener
*/
typedef void (*DebugEventCallback)(DebugEvent event,
Handle<Object> exec_state,
Handle<Object> event_data,
Handle<Value> data);
/**
* Debug message callback function.
*
* \param message the debug message
* \param length length of the message
* \param data the data value passed when registering the message handler
* A DebugMessageHandler does not take posession of the message string,
* and must not rely on the data persisting after the handler returns.
*/
typedef void (*DebugMessageHandler)(const uint16_t* message, int length,
void* data);
/**
* Debug host dispatch callback function.
*
* \param dispatch the dispatch value
* \param data the data value passed when registering the dispatch handler
*/
typedef void (*DebugHostDispatchHandler)(void* dispatch,
void* data);
class EXPORT Debug {
public:
// Set a C debug event listener.
static bool SetDebugEventListener(DebugEventCallback that,
Handle<Value> data = Handle<Value>());
// Set a JavaScript debug event listener.
static bool SetDebugEventListener(v8::Handle<v8::Object> that,
Handle<Value> data = Handle<Value>());
// Break execution of JavaScript.
static void DebugBreak();
// Message based interface. The message protocol is JSON.
static void SetMessageHandler(DebugMessageHandler handler, void* data = NULL);
static void SendCommand(const uint16_t* command, int length);
// Dispatch interface.
static void SetHostDispatchHandler(DebugHostDispatchHandler handler,
void* data = NULL);
static void SendHostDispatch(void* dispatch);
/**
* Run a JavaScript function in the debugger.
* \param fun the function to call
* \param data passed as second argument to the function
* With this call the debugger is entered and the function specified is called
* with the execution state as the first argument. This makes it possible to
* get access to information otherwise not available during normal JavaScript
* execution e.g. details on stack frames. The following example show a
* JavaScript function which when passed to v8::Debug::Call will return the
* current line of JavaScript execution.
*
* \code
* function frame_source_line(exec_state) {
* return exec_state.frame(0).sourceLine();
* }
* \endcode
*/
static Handle<Value> Call(v8::Handle<v8::Function> fun,
Handle<Value> data = Handle<Value>());
};
} // namespace v8
#undef EXPORT
#endif // V8_DEBUG_H_