2311b678ae
R=danno@chromium.org BUG= Review URL: https://codereview.chromium.org/145083007 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18813 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
571 lines
20 KiB
C++
571 lines
20 KiB
C++
// Copyright 2013 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_TYPES_H_
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#define V8_TYPES_H_
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#include "v8.h"
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#include "objects.h"
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namespace v8 {
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namespace internal {
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// A simple type system for compiler-internal use. It is based entirely on
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// union types, and all subtyping hence amounts to set inclusion. Besides the
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// obvious primitive types and some predefined unions, the type language also
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// can express class types (a.k.a. specific maps) and singleton types (i.e.,
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// concrete constants).
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//
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// The following equations and inequations hold:
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//
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// None <= T
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// T <= Any
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//
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// Oddball = Boolean \/ Null \/ Undefined
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// Number = Signed32 \/ Unsigned32 \/ Double
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// Smi <= Signed32
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// Name = String \/ Symbol
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// UniqueName = InternalizedString \/ Symbol
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// InternalizedString < String
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//
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// Allocated = Receiver \/ Number \/ Name
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// Detectable = Allocated - Undetectable
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// Undetectable < Object
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// Receiver = Object \/ Proxy
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// Array < Object
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// Function < Object
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// RegExp < Object
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//
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// Class(map) < T iff instance_type(map) < T
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// Constant(x) < T iff instance_type(map(x)) < T
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//
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// Note that Constant(x) < Class(map(x)) does _not_ hold, since x's map can
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// change! (Its instance type cannot, however.)
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// TODO(rossberg): the latter is not currently true for proxies, because of fix,
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// but will hold once we implement direct proxies.
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//
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// There are two main functions for testing types:
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//
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// T1->Is(T2) -- tests whether T1 is included in T2 (i.e., T1 <= T2)
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// T1->Maybe(T2) -- tests whether T1 and T2 overlap (i.e., T1 /\ T2 =/= 0)
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//
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// Typically, the former is to be used to select representations (e.g., via
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// T->Is(Integer31())), and the to check whether a specific case needs handling
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// (e.g., via T->Maybe(Number())).
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//
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// There is no functionality to discover whether a type is a leaf in the
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// lattice. That is intentional. It should always be possible to refine the
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// lattice (e.g., splitting up number types further) without invalidating any
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// existing assumptions or tests.
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//
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// Consequently, do not use pointer equality for type tests, always use Is!
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//
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// Internally, all 'primitive' types, and their unions, are represented as
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// bitsets via smis. Class is a heap pointer to the respective map. Only
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// Constant's, or unions containing Class'es or Constant's, require allocation.
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// Note that the bitset representation is closed under both Union and Intersect.
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//
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// The type representation is heap-allocated, so cannot (currently) be used in
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// a concurrent compilation context.
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#define BITSET_TYPE_LIST(V) \
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V(None, 0) \
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V(Null, 1 << 0) \
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V(Undefined, 1 << 1) \
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V(Boolean, 1 << 2) \
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V(Smi, 1 << 3) \
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V(OtherSigned32, 1 << 4) \
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V(Unsigned32, 1 << 5) \
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V(Double, 1 << 6) \
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V(Symbol, 1 << 7) \
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V(InternalizedString, 1 << 8) \
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V(OtherString, 1 << 9) \
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V(Undetectable, 1 << 10) \
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V(Array, 1 << 11) \
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V(Function, 1 << 12) \
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V(RegExp, 1 << 13) \
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V(OtherObject, 1 << 14) \
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V(Proxy, 1 << 15) \
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V(Internal, 1 << 16) \
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\
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V(Oddball, kBoolean | kNull | kUndefined) \
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V(Signed32, kSmi | kOtherSigned32) \
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V(Number, kSigned32 | kUnsigned32 | kDouble) \
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V(String, kInternalizedString | kOtherString) \
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V(UniqueName, kSymbol | kInternalizedString) \
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V(Name, kSymbol | kString) \
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V(NumberOrString, kNumber | kString) \
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V(Object, kUndetectable | kArray | kFunction | \
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kRegExp | kOtherObject) \
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V(Receiver, kObject | kProxy) \
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V(Allocated, kDouble | kName | kReceiver) \
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V(Any, kOddball | kNumber | kAllocated | kInternal) \
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V(NonNumber, kAny - kNumber) \
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V(Detectable, kAllocated - kUndetectable)
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// struct Config {
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// typedef Base;
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// typedef Unioned;
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// typedef Region;
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// template<class> struct Handle { typedef type; } // No template typedefs...
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// static Handle<Type>::type handle(Type* type); // !is_bitset(type)
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// static bool is_bitset(Type*);
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// static bool is_class(Type*);
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// static bool is_constant(Type*);
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// static bool is_union(Type*);
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// static int as_bitset(Type*);
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// static i::Handle<i::Map> as_class(Type*);
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// static i::Handle<i::Object> as_constant(Type*);
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// static Handle<Unioned>::type as_union(Type*);
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// static Type* from_bitset(int bitset);
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// static Handle<Type>::type from_bitset(int bitset, Region*);
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// static Handle<Type>::type from_class(i::Handle<i::Map>, Region*)
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// static Handle<Type>::type from_constant(i::Handle<i::Object>, Region*);
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// static Handle<Type>::type from_union(Handle<Unioned>::type);
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// static Handle<Unioned>::type union_create(int size, Region*);
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// static void union_shrink(Handle<Unioned>::type, int size);
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// static Handle<Type>::type union_get(Handle<Unioned>::type, int);
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// static void union_set(Handle<Unioned>::type, int, Handle<Type>::type);
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// static int union_length(Handle<Unioned>::type);
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// }
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template<class Config>
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class TypeImpl : public Config::Base {
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public:
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typedef typename Config::template Handle<TypeImpl>::type TypeHandle;
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typedef typename Config::Region Region;
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#define DEFINE_TYPE_CONSTRUCTOR(type, value) \
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static TypeImpl* type() { return Config::from_bitset(k##type); } \
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static TypeHandle type(Region* region) { \
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return Config::from_bitset(k##type, region); \
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}
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BITSET_TYPE_LIST(DEFINE_TYPE_CONSTRUCTOR)
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#undef DEFINE_TYPE_CONSTRUCTOR
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static TypeHandle Class(i::Handle<i::Map> map, Region* region) {
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return Config::from_class(map, region);
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}
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static TypeHandle Constant(i::Handle<i::Object> value, Region* region) {
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return Config::from_constant(value, region);
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}
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static TypeHandle Union(TypeHandle type1, TypeHandle type2, Region* reg);
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static TypeHandle Intersect(TypeHandle type1, TypeHandle type2, Region* reg);
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static TypeHandle Of(i::Handle<i::Object> value, Region* region) {
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return Config::from_bitset(LubBitset(*value), region);
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}
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bool Is(TypeImpl* that) { return this == that || this->SlowIs(that); }
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template<class TypeHandle>
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bool Is(TypeHandle that) { return this->Is(*that); }
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bool Maybe(TypeImpl* that);
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template<class TypeHandle>
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bool Maybe(TypeHandle that) { return this->Maybe(*that); }
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// State-dependent versions of Of and Is that consider subtyping between
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// a constant and its map class.
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static TypeHandle OfCurrently(i::Handle<i::Object> value, Region* region);
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bool IsCurrently(TypeImpl* that);
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template<class TypeHandle>
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bool IsCurrently(TypeHandle that) { return this->IsCurrently(*that); }
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bool IsClass() { return Config::is_class(this); }
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bool IsConstant() { return Config::is_constant(this); }
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i::Handle<i::Map> AsClass() { return Config::as_class(this); }
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i::Handle<i::Object> AsConstant() { return Config::as_constant(this); }
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int NumClasses();
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int NumConstants();
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template<class T>
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class Iterator {
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public:
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bool Done() const { return index_ < 0; }
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i::Handle<T> Current();
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void Advance();
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private:
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template<class> friend class TypeImpl;
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Iterator() : index_(-1) {}
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explicit Iterator(TypeHandle type) : type_(type), index_(-1) {
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Advance();
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}
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inline bool matches(TypeHandle type);
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inline TypeHandle get_type();
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TypeHandle type_;
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int index_;
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};
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Iterator<i::Map> Classes() {
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if (this->IsBitset()) return Iterator<i::Map>();
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return Iterator<i::Map>(Config::handle(this));
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}
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Iterator<i::Object> Constants() {
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if (this->IsBitset()) return Iterator<i::Object>();
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return Iterator<i::Object>(Config::handle(this));
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}
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static TypeImpl* cast(typename Config::Base* object) {
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TypeImpl* t = static_cast<TypeImpl*>(object);
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ASSERT(t->IsBitset() || t->IsClass() || t->IsConstant() || t->IsUnion());
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return t;
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}
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template<class OtherTypeImpl>
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static TypeHandle Convert(
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typename OtherTypeImpl::TypeHandle type, Region* region);
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#ifdef OBJECT_PRINT
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void TypePrint();
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void TypePrint(FILE* out);
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#endif
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private:
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template<class> friend class Iterator;
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template<class> friend class TypeImpl;
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// A union is a fixed array containing types. Invariants:
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// - its length is at least 2
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// - at most one field is a bitset, and it must go into index 0
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// - no field is a union
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typedef typename Config::Unioned Unioned;
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typedef typename Config::template Handle<Unioned>::type UnionedHandle;
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enum {
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#define DECLARE_TYPE(type, value) k##type = (value),
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BITSET_TYPE_LIST(DECLARE_TYPE)
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#undef DECLARE_TYPE
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kUnusedEOL = 0
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};
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bool IsNone() { return this == None(); }
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bool IsAny() { return this == Any(); }
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bool IsBitset() { return Config::is_bitset(this); }
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bool IsUnion() { return Config::is_union(this); }
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int AsBitset() { return Config::as_bitset(this); }
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UnionedHandle AsUnion() { return Config::as_union(this); }
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static int UnionLength(UnionedHandle unioned) {
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return Config::union_length(unioned);
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}
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static TypeHandle UnionGet(UnionedHandle unioned, int i) {
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return Config::union_get(unioned, i);
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}
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bool SlowIs(TypeImpl* that);
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int LubBitset(); // least upper bound that's a bitset
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int GlbBitset(); // greatest lower bound that's a bitset
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static int LubBitset(i::Object* value);
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static int LubBitset(i::Map* map);
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bool InUnion(UnionedHandle unioned, int current_size);
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static int ExtendUnion(
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UnionedHandle unioned, TypeHandle t, int current_size);
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static int ExtendIntersection(
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UnionedHandle unioned, TypeHandle t, TypeHandle other, int current_size);
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#ifdef OBJECT_PRINT
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static const char* bitset_name(int bitset);
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#endif
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};
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// Zone-allocated types are either (odd) integers to represent bitsets, or
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// (even) pointers to zone lists for everything else. The first slot of every
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// list is an explicit tag value to distinguish representation.
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struct ZoneTypeConfig {
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private:
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typedef i::ZoneList<void*> Tagged;
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enum Tag {
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kClassTag,
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kConstantTag,
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kUnionTag
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};
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static Tagged* tagged_create(Tag tag, int size, Zone* zone) {
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Tagged* tagged = new(zone) Tagged(size + 1, zone);
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tagged->Add(reinterpret_cast<void*>(tag), zone);
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tagged->AddBlock(NULL, size, zone);
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return tagged;
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}
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static void tagged_shrink(Tagged* tagged, int size) {
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tagged->Rewind(size + 1);
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}
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static Tag tagged_tag(Tagged* tagged) {
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return static_cast<Tag>(reinterpret_cast<intptr_t>(tagged->at(0)));
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}
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template<class T>
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static T tagged_get(Tagged* tagged, int i) {
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return reinterpret_cast<T>(tagged->at(i + 1));
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}
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template<class T>
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static void tagged_set(Tagged* tagged, int i, T value) {
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tagged->at(i + 1) = reinterpret_cast<T>(value);
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}
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static int tagged_length(Tagged* tagged) {
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return tagged->length() - 1;
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}
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public:
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typedef TypeImpl<ZoneTypeConfig> Type;
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class Base {};
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typedef i::ZoneList<Type*> Unioned;
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typedef i::Zone Region;
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template<class T> struct Handle { typedef T* type; };
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static Type* handle(Type* type) { return type; }
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static bool is(Type* type, Tag tag) {
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return is_tagged(type) && tagged_tag(as_tagged(type)) == tag;
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}
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static bool is_bitset(Type* type) {
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return reinterpret_cast<intptr_t>(type) & 1;
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}
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static bool is_tagged(Type* type) { return !is_bitset(type); }
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static bool is_class(Type* type) { return is(type, kClassTag); }
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static bool is_constant(Type* type) { return is(type, kConstantTag); }
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static bool is_union(Type* type) { return is(type, kUnionTag); }
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static bool tagged_is_union(Tagged* tagged) {
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return is(from_tagged(tagged), kUnionTag);
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}
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static int as_bitset(Type* type) {
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ASSERT(is_bitset(type));
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return static_cast<int>(reinterpret_cast<intptr_t>(type) >> 1);
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}
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static Tagged* as_tagged(Type* type) {
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ASSERT(is_tagged(type));
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return reinterpret_cast<Tagged*>(type);
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}
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static i::Handle<i::Map> as_class(Type* type) {
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ASSERT(is_class(type));
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return i::Handle<i::Map>(tagged_get<i::Map**>(as_tagged(type), 0));
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}
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static i::Handle<i::Object> as_constant(Type* type) {
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ASSERT(is_constant(type));
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return i::Handle<i::Object>(tagged_get<i::Object**>(as_tagged(type), 0));
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}
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static Unioned* as_union(Type* type) {
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ASSERT(is_union(type));
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return tagged_as_union(as_tagged(type));
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}
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static Unioned* tagged_as_union(Tagged* tagged) {
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ASSERT(tagged_is_union(tagged));
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return reinterpret_cast<Unioned*>(tagged);
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}
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static Type* from_bitset(int bitset) {
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return reinterpret_cast<Type*>((bitset << 1) | 1);
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}
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static Type* from_bitset(int bitset, Zone* Zone) {
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return from_bitset(bitset);
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}
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static Type* from_tagged(Tagged* tagged) {
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return reinterpret_cast<Type*>(tagged);
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}
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static Type* from_class(i::Handle<i::Map> map, Zone* zone) {
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Tagged* tagged = tagged_create(kClassTag, 1, zone);
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tagged_set(tagged, 0, map.location());
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return from_tagged(tagged);
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}
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static Type* from_constant(i::Handle<i::Object> value, Zone* zone) {
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Tagged* tagged = tagged_create(kConstantTag, 1, zone);
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tagged_set(tagged, 0, value.location());
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return from_tagged(tagged);
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}
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static Type* from_union(Unioned* unioned) {
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return from_tagged(tagged_from_union(unioned));
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}
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static Tagged* tagged_from_union(Unioned* unioned) {
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return reinterpret_cast<Tagged*>(unioned);
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}
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static Unioned* union_create(int size, Zone* zone) {
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return tagged_as_union(tagged_create(kUnionTag, size, zone));
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}
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static void union_shrink(Unioned* unioned, int size) {
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tagged_shrink(tagged_from_union(unioned), size);
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}
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static Type* union_get(Unioned* unioned, int i) {
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Type* type = tagged_get<Type*>(tagged_from_union(unioned), i);
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ASSERT(!is_union(type));
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return type;
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}
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static void union_set(Unioned* unioned, int i, Type* type) {
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ASSERT(!is_union(type));
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tagged_set(tagged_from_union(unioned), i, type);
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}
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static int union_length(Unioned* unioned) {
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return tagged_length(tagged_from_union(unioned));
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}
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};
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// Heap-allocated types are either smis for bitsets, maps for classes, boxes for
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// constants, or fixed arrays for unions.
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struct HeapTypeConfig {
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typedef TypeImpl<HeapTypeConfig> Type;
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typedef i::Object Base;
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typedef i::FixedArray Unioned;
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typedef i::Isolate Region;
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template<class T> struct Handle { typedef i::Handle<T> type; };
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static i::Handle<Type> handle(Type* type) {
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return i::handle(type, i::HeapObject::cast(type)->GetIsolate());
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}
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static bool is_bitset(Type* type) { return type->IsSmi(); }
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static bool is_class(Type* type) { return type->IsMap(); }
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static bool is_constant(Type* type) { return type->IsBox(); }
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static bool is_union(Type* type) { return type->IsFixedArray(); }
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static int as_bitset(Type* type) {
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return Smi::cast(type)->value();
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}
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static i::Handle<i::Map> as_class(Type* type) {
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return i::handle(i::Map::cast(type));
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}
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static i::Handle<i::Object> as_constant(Type* type) {
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i::Box* box = i::Box::cast(type);
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return i::handle(box->value(), box->GetIsolate());
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}
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static i::Handle<Unioned> as_union(Type* type) {
|
|
return i::handle(i::FixedArray::cast(type));
|
|
}
|
|
|
|
static Type* from_bitset(int bitset) {
|
|
return Type::cast(i::Smi::FromInt(bitset));
|
|
}
|
|
static i::Handle<Type> from_bitset(int bitset, Isolate* isolate) {
|
|
return i::handle(from_bitset(bitset), isolate);
|
|
}
|
|
static i::Handle<Type> from_class(i::Handle<i::Map> map, Isolate* isolate) {
|
|
return i::Handle<Type>::cast(i::Handle<Object>::cast(map));
|
|
}
|
|
static i::Handle<Type> from_constant(
|
|
i::Handle<i::Object> value, Isolate* isolate) {
|
|
i::Handle<Box> box = isolate->factory()->NewBox(value);
|
|
return i::Handle<Type>::cast(i::Handle<Object>::cast(box));
|
|
}
|
|
static i::Handle<Type> from_union(i::Handle<Unioned> unioned) {
|
|
return i::Handle<Type>::cast(i::Handle<Object>::cast(unioned));
|
|
}
|
|
|
|
static i::Handle<Unioned> union_create(int size, Isolate* isolate) {
|
|
return isolate->factory()->NewFixedArray(size);
|
|
}
|
|
static void union_shrink(i::Handle<Unioned> unioned, int size) {
|
|
unioned->Shrink(size);
|
|
}
|
|
static i::Handle<Type> union_get(i::Handle<Unioned> unioned, int i) {
|
|
Type* type = static_cast<Type*>(unioned->get(i));
|
|
ASSERT(!is_union(type));
|
|
return i::handle(type, unioned->GetIsolate());
|
|
}
|
|
static void union_set(
|
|
i::Handle<Unioned> unioned, int i, i::Handle<Type> type) {
|
|
ASSERT(!is_union(*type));
|
|
unioned->set(i, *type);
|
|
}
|
|
static int union_length(i::Handle<Unioned> unioned) {
|
|
return unioned->length();
|
|
}
|
|
};
|
|
|
|
typedef TypeImpl<ZoneTypeConfig> Type;
|
|
typedef TypeImpl<HeapTypeConfig> HeapType;
|
|
|
|
|
|
// A simple struct to represent a pair of lower/upper type bounds.
|
|
template<class Config>
|
|
struct BoundsImpl {
|
|
typedef TypeImpl<Config> Type;
|
|
typedef typename Type::TypeHandle TypeHandle;
|
|
typedef typename Type::Region Region;
|
|
|
|
TypeHandle lower;
|
|
TypeHandle upper;
|
|
|
|
BoundsImpl() {}
|
|
explicit BoundsImpl(TypeHandle t) : lower(t), upper(t) {}
|
|
BoundsImpl(TypeHandle l, TypeHandle u) : lower(l), upper(u) {
|
|
ASSERT(lower->Is(upper));
|
|
}
|
|
|
|
// Unrestricted bounds.
|
|
static BoundsImpl Unbounded(Region* region) {
|
|
return BoundsImpl(Type::None(region), Type::Any(region));
|
|
}
|
|
|
|
// Meet: both b1 and b2 are known to hold.
|
|
static BoundsImpl Both(BoundsImpl b1, BoundsImpl b2, Region* region) {
|
|
TypeHandle lower = Type::Union(b1.lower, b2.lower, region);
|
|
TypeHandle upper = Type::Intersect(b1.upper, b2.upper, region);
|
|
// Lower bounds are considered approximate, correct as necessary.
|
|
lower = Type::Intersect(lower, upper, region);
|
|
return BoundsImpl(lower, upper);
|
|
}
|
|
|
|
// Join: either b1 or b2 is known to hold.
|
|
static BoundsImpl Either(BoundsImpl b1, BoundsImpl b2, Region* region) {
|
|
TypeHandle lower = Type::Intersect(b1.lower, b2.lower, region);
|
|
TypeHandle upper = Type::Union(b1.upper, b2.upper, region);
|
|
return BoundsImpl(lower, upper);
|
|
}
|
|
|
|
static BoundsImpl NarrowLower(BoundsImpl b, TypeHandle t, Region* region) {
|
|
// Lower bounds are considered approximate, correct as necessary.
|
|
t = Type::Intersect(t, b.upper, region);
|
|
TypeHandle lower = Type::Union(b.lower, t, region);
|
|
return BoundsImpl(lower, b.upper);
|
|
}
|
|
static BoundsImpl NarrowUpper(BoundsImpl b, TypeHandle t, Region* region) {
|
|
TypeHandle lower = Type::Intersect(b.lower, t, region);
|
|
TypeHandle upper = Type::Intersect(b.upper, t, region);
|
|
return BoundsImpl(lower, upper);
|
|
}
|
|
};
|
|
|
|
typedef BoundsImpl<ZoneTypeConfig> Bounds;
|
|
|
|
|
|
} } // namespace v8::internal
|
|
|
|
#endif // V8_TYPES_H_
|