47e6e260f4
The error_pc was only used to calculated the relative error offset. Switching to an error_offset directly will allow us later to give the decoder a base offset. Thereby we can get correct error positions even when the decoder is executed on multiple memory chunks, which will happen with streaming compilation. With this change I also had to provide "kind of" reasonable error position in the StreamingDecoder. R=clemensh@chromium.org Change-Id: I736fa082c51c64334d23771061acf97e2c47778e Reviewed-on: https://chromium-review.googlesource.com/502909 Commit-Queue: Andreas Haas <ahaas@chromium.org> Reviewed-by: Clemens Hammacher <clemensh@chromium.org> Cr-Commit-Position: refs/heads/master@{#45264} |
||
---|---|---|
benchmarks | ||
build_overrides | ||
docs | ||
gni | ||
gypfiles | ||
include | ||
infra | ||
samples | ||
src | ||
test | ||
testing | ||
third_party | ||
tools | ||
.clang-format | ||
.gitignore | ||
.gn | ||
.ycm_extra_conf.py | ||
AUTHORS | ||
BUILD.gn | ||
ChangeLog | ||
CODE_OF_CONDUCT.md | ||
codereview.settings | ||
DEPS | ||
LICENSE | ||
LICENSE.fdlibm | ||
LICENSE.strongtalk | ||
LICENSE.v8 | ||
LICENSE.valgrind | ||
Makefile | ||
Makefile.android | ||
OWNERS | ||
PRESUBMIT.py | ||
README.md | ||
snapshot_toolchain.gni | ||
WATCHLISTS |
V8 JavaScript Engine
V8 is Google's open source JavaScript engine.
V8 implements ECMAScript as specified in ECMA-262.
V8 is written in C++ and is used in Google Chrome, the open source browser from Google.
V8 can run standalone, or can be embedded into any C++ application.
V8 Project page: https://github.com/v8/v8/wiki
Getting the Code
Checkout depot tools, and run
fetch v8
This will checkout V8 into the directory v8
and fetch all of its dependencies.
To stay up to date, run
git pull origin
gclient sync
For fetching all branches, add the following into your remote
configuration in .git/config
:
fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
fetch = +refs/tags/*:refs/tags/*
Contributing
Please follow the instructions mentioned on the V8 wiki.