v8/src/execution.cc
2014-09-01 09:11:44 +00:00

710 lines
23 KiB
C++

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/execution.h"
#include "src/bootstrapper.h"
#include "src/codegen.h"
#include "src/deoptimizer.h"
#include "src/isolate-inl.h"
#include "src/vm-state-inl.h"
namespace v8 {
namespace internal {
StackGuard::StackGuard()
: isolate_(NULL) {
}
void StackGuard::set_interrupt_limits(const ExecutionAccess& lock) {
DCHECK(isolate_ != NULL);
thread_local_.jslimit_ = kInterruptLimit;
thread_local_.climit_ = kInterruptLimit;
isolate_->heap()->SetStackLimits();
}
void StackGuard::reset_limits(const ExecutionAccess& lock) {
DCHECK(isolate_ != NULL);
thread_local_.jslimit_ = thread_local_.real_jslimit_;
thread_local_.climit_ = thread_local_.real_climit_;
isolate_->heap()->SetStackLimits();
}
MUST_USE_RESULT static MaybeHandle<Object> Invoke(
bool is_construct,
Handle<JSFunction> function,
Handle<Object> receiver,
int argc,
Handle<Object> args[]) {
Isolate* isolate = function->GetIsolate();
// Entering JavaScript.
VMState<JS> state(isolate);
CHECK(AllowJavascriptExecution::IsAllowed(isolate));
if (!ThrowOnJavascriptExecution::IsAllowed(isolate)) {
isolate->ThrowIllegalOperation();
isolate->ReportPendingMessages();
return MaybeHandle<Object>();
}
// Placeholder for return value.
Object* value = NULL;
typedef Object* (*JSEntryFunction)(byte* entry,
Object* function,
Object* receiver,
int argc,
Object*** args);
Handle<Code> code = is_construct
? isolate->factory()->js_construct_entry_code()
: isolate->factory()->js_entry_code();
// Convert calls on global objects to be calls on the global
// receiver instead to avoid having a 'this' pointer which refers
// directly to a global object.
if (receiver->IsGlobalObject()) {
receiver = handle(Handle<GlobalObject>::cast(receiver)->global_proxy());
}
// Make sure that the global object of the context we're about to
// make the current one is indeed a global object.
DCHECK(function->context()->global_object()->IsGlobalObject());
{
// Save and restore context around invocation and block the
// allocation of handles without explicit handle scopes.
SaveContext save(isolate);
SealHandleScope shs(isolate);
JSEntryFunction stub_entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
// Call the function through the right JS entry stub.
byte* function_entry = function->code()->entry();
JSFunction* func = *function;
Object* recv = *receiver;
Object*** argv = reinterpret_cast<Object***>(args);
value =
CALL_GENERATED_CODE(stub_entry, function_entry, func, recv, argc, argv);
}
#ifdef VERIFY_HEAP
value->ObjectVerify();
#endif
// Update the pending exception flag and return the value.
bool has_exception = value->IsException();
DCHECK(has_exception == isolate->has_pending_exception());
if (has_exception) {
isolate->ReportPendingMessages();
// Reset stepping state when script exits with uncaught exception.
if (isolate->debug()->is_active()) {
isolate->debug()->ClearStepping();
}
return MaybeHandle<Object>();
} else {
isolate->clear_pending_message();
}
return Handle<Object>(value, isolate);
}
MaybeHandle<Object> Execution::Call(Isolate* isolate,
Handle<Object> callable,
Handle<Object> receiver,
int argc,
Handle<Object> argv[],
bool convert_receiver) {
if (!callable->IsJSFunction()) {
ASSIGN_RETURN_ON_EXCEPTION(
isolate, callable, TryGetFunctionDelegate(isolate, callable), Object);
}
Handle<JSFunction> func = Handle<JSFunction>::cast(callable);
// In sloppy mode, convert receiver.
if (convert_receiver && !receiver->IsJSReceiver() &&
!func->shared()->native() &&
func->shared()->strict_mode() == SLOPPY) {
if (receiver->IsUndefined() || receiver->IsNull()) {
receiver = handle(func->global_proxy());
DCHECK(!receiver->IsJSBuiltinsObject());
} else {
ASSIGN_RETURN_ON_EXCEPTION(
isolate, receiver, ToObject(isolate, receiver), Object);
}
}
return Invoke(false, func, receiver, argc, argv);
}
MaybeHandle<Object> Execution::New(Handle<JSFunction> func,
int argc,
Handle<Object> argv[]) {
return Invoke(true, func, handle(func->global_proxy()), argc, argv);
}
MaybeHandle<Object> Execution::TryCall(Handle<JSFunction> func,
Handle<Object> receiver, int argc,
Handle<Object> args[],
MaybeHandle<Object>* exception_out) {
bool is_termination = false;
Isolate* isolate = func->GetIsolate();
MaybeHandle<Object> maybe_result;
if (exception_out != NULL) *exception_out = MaybeHandle<Object>();
// Enter a try-block while executing the JavaScript code. To avoid
// duplicate error printing it must be non-verbose. Also, to avoid
// creating message objects during stack overflow we shouldn't
// capture messages.
{
v8::TryCatch catcher;
catcher.SetVerbose(false);
catcher.SetCaptureMessage(false);
maybe_result = Invoke(false, func, receiver, argc, args);
if (maybe_result.is_null()) {
DCHECK(catcher.HasCaught());
DCHECK(isolate->has_pending_exception());
DCHECK(isolate->external_caught_exception());
if (exception_out != NULL) {
if (isolate->pending_exception() ==
isolate->heap()->termination_exception()) {
is_termination = true;
} else {
*exception_out = v8::Utils::OpenHandle(*catcher.Exception());
}
}
isolate->OptionalRescheduleException(true);
}
DCHECK(!isolate->has_pending_exception());
DCHECK(!isolate->external_caught_exception());
}
if (is_termination) isolate->TerminateExecution();
return maybe_result;
}
Handle<Object> Execution::GetFunctionDelegate(Isolate* isolate,
Handle<Object> object) {
DCHECK(!object->IsJSFunction());
Factory* factory = isolate->factory();
// If you return a function from here, it will be called when an
// attempt is made to call the given object as a function.
// If object is a function proxy, get its handler. Iterate if necessary.
Object* fun = *object;
while (fun->IsJSFunctionProxy()) {
fun = JSFunctionProxy::cast(fun)->call_trap();
}
if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
// Objects created through the API can have an instance-call handler
// that should be used when calling the object as a function.
if (fun->IsHeapObject() &&
HeapObject::cast(fun)->map()->has_instance_call_handler()) {
return Handle<JSFunction>(
isolate->native_context()->call_as_function_delegate());
}
return factory->undefined_value();
}
MaybeHandle<Object> Execution::TryGetFunctionDelegate(Isolate* isolate,
Handle<Object> object) {
DCHECK(!object->IsJSFunction());
// If object is a function proxy, get its handler. Iterate if necessary.
Object* fun = *object;
while (fun->IsJSFunctionProxy()) {
fun = JSFunctionProxy::cast(fun)->call_trap();
}
if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
// Objects created through the API can have an instance-call handler
// that should be used when calling the object as a function.
if (fun->IsHeapObject() &&
HeapObject::cast(fun)->map()->has_instance_call_handler()) {
return Handle<JSFunction>(
isolate->native_context()->call_as_function_delegate());
}
// If the Object doesn't have an instance-call handler we should
// throw a non-callable exception.
THROW_NEW_ERROR(isolate, NewTypeError("called_non_callable",
i::HandleVector<i::Object>(&object, 1)),
Object);
}
Handle<Object> Execution::GetConstructorDelegate(Isolate* isolate,
Handle<Object> object) {
DCHECK(!object->IsJSFunction());
// If you return a function from here, it will be called when an
// attempt is made to call the given object as a constructor.
// If object is a function proxies, get its handler. Iterate if necessary.
Object* fun = *object;
while (fun->IsJSFunctionProxy()) {
fun = JSFunctionProxy::cast(fun)->call_trap();
}
if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
// Objects created through the API can have an instance-call handler
// that should be used when calling the object as a function.
if (fun->IsHeapObject() &&
HeapObject::cast(fun)->map()->has_instance_call_handler()) {
return Handle<JSFunction>(
isolate->native_context()->call_as_constructor_delegate());
}
return isolate->factory()->undefined_value();
}
MaybeHandle<Object> Execution::TryGetConstructorDelegate(
Isolate* isolate, Handle<Object> object) {
DCHECK(!object->IsJSFunction());
// If you return a function from here, it will be called when an
// attempt is made to call the given object as a constructor.
// If object is a function proxies, get its handler. Iterate if necessary.
Object* fun = *object;
while (fun->IsJSFunctionProxy()) {
fun = JSFunctionProxy::cast(fun)->call_trap();
}
if (fun->IsJSFunction()) return Handle<Object>(fun, isolate);
// Objects created through the API can have an instance-call handler
// that should be used when calling the object as a function.
if (fun->IsHeapObject() &&
HeapObject::cast(fun)->map()->has_instance_call_handler()) {
return Handle<JSFunction>(
isolate->native_context()->call_as_constructor_delegate());
}
// If the Object doesn't have an instance-call handler we should
// throw a non-callable exception.
THROW_NEW_ERROR(isolate, NewTypeError("called_non_callable",
i::HandleVector<i::Object>(&object, 1)),
Object);
}
void StackGuard::EnableInterrupts() {
ExecutionAccess access(isolate_);
if (has_pending_interrupts(access)) {
set_interrupt_limits(access);
}
}
void StackGuard::SetStackLimit(uintptr_t limit) {
ExecutionAccess access(isolate_);
// If the current limits are special (e.g. due to a pending interrupt) then
// leave them alone.
uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(isolate_, limit);
if (thread_local_.jslimit_ == thread_local_.real_jslimit_) {
thread_local_.jslimit_ = jslimit;
}
if (thread_local_.climit_ == thread_local_.real_climit_) {
thread_local_.climit_ = limit;
}
thread_local_.real_climit_ = limit;
thread_local_.real_jslimit_ = jslimit;
}
void StackGuard::DisableInterrupts() {
ExecutionAccess access(isolate_);
reset_limits(access);
}
void StackGuard::PushPostponeInterruptsScope(PostponeInterruptsScope* scope) {
ExecutionAccess access(isolate_);
// Intercept already requested interrupts.
int intercepted = thread_local_.interrupt_flags_ & scope->intercept_mask_;
scope->intercepted_flags_ = intercepted;
thread_local_.interrupt_flags_ &= ~intercepted;
if (!has_pending_interrupts(access)) reset_limits(access);
// Add scope to the chain.
scope->prev_ = thread_local_.postpone_interrupts_;
thread_local_.postpone_interrupts_ = scope;
}
void StackGuard::PopPostponeInterruptsScope() {
ExecutionAccess access(isolate_);
PostponeInterruptsScope* top = thread_local_.postpone_interrupts_;
// Make intercepted interrupts active.
DCHECK((thread_local_.interrupt_flags_ & top->intercept_mask_) == 0);
thread_local_.interrupt_flags_ |= top->intercepted_flags_;
if (has_pending_interrupts(access)) set_interrupt_limits(access);
// Remove scope from chain.
thread_local_.postpone_interrupts_ = top->prev_;
}
bool StackGuard::CheckInterrupt(InterruptFlag flag) {
ExecutionAccess access(isolate_);
return thread_local_.interrupt_flags_ & flag;
}
void StackGuard::RequestInterrupt(InterruptFlag flag) {
ExecutionAccess access(isolate_);
// Check the chain of PostponeInterruptsScopes for interception.
if (thread_local_.postpone_interrupts_ &&
thread_local_.postpone_interrupts_->Intercept(flag)) {
return;
}
// Not intercepted. Set as active interrupt flag.
thread_local_.interrupt_flags_ |= flag;
set_interrupt_limits(access);
}
void StackGuard::ClearInterrupt(InterruptFlag flag) {
ExecutionAccess access(isolate_);
// Clear the interrupt flag from the chain of PostponeInterruptsScopes.
for (PostponeInterruptsScope* current = thread_local_.postpone_interrupts_;
current != NULL;
current = current->prev_) {
current->intercepted_flags_ &= ~flag;
}
// Clear the interrupt flag from the active interrupt flags.
thread_local_.interrupt_flags_ &= ~flag;
if (!has_pending_interrupts(access)) reset_limits(access);
}
bool StackGuard::CheckAndClearInterrupt(InterruptFlag flag) {
ExecutionAccess access(isolate_);
bool result = (thread_local_.interrupt_flags_ & flag);
thread_local_.interrupt_flags_ &= ~flag;
if (!has_pending_interrupts(access)) reset_limits(access);
return result;
}
char* StackGuard::ArchiveStackGuard(char* to) {
ExecutionAccess access(isolate_);
MemCopy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
ThreadLocal blank;
// Set the stack limits using the old thread_local_.
// TODO(isolates): This was the old semantics of constructing a ThreadLocal
// (as the ctor called SetStackLimits, which looked at the
// current thread_local_ from StackGuard)-- but is this
// really what was intended?
isolate_->heap()->SetStackLimits();
thread_local_ = blank;
return to + sizeof(ThreadLocal);
}
char* StackGuard::RestoreStackGuard(char* from) {
ExecutionAccess access(isolate_);
MemCopy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
isolate_->heap()->SetStackLimits();
return from + sizeof(ThreadLocal);
}
void StackGuard::FreeThreadResources() {
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindOrAllocatePerThreadDataForThisThread();
per_thread->set_stack_limit(thread_local_.real_climit_);
}
void StackGuard::ThreadLocal::Clear() {
real_jslimit_ = kIllegalLimit;
jslimit_ = kIllegalLimit;
real_climit_ = kIllegalLimit;
climit_ = kIllegalLimit;
postpone_interrupts_ = NULL;
interrupt_flags_ = 0;
}
bool StackGuard::ThreadLocal::Initialize(Isolate* isolate) {
bool should_set_stack_limits = false;
if (real_climit_ == kIllegalLimit) {
const uintptr_t kLimitSize = FLAG_stack_size * KB;
DCHECK(GetCurrentStackPosition() > kLimitSize);
uintptr_t limit = GetCurrentStackPosition() - kLimitSize;
real_jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
real_climit_ = limit;
climit_ = limit;
should_set_stack_limits = true;
}
postpone_interrupts_ = NULL;
interrupt_flags_ = 0;
return should_set_stack_limits;
}
void StackGuard::ClearThread(const ExecutionAccess& lock) {
thread_local_.Clear();
isolate_->heap()->SetStackLimits();
}
void StackGuard::InitThread(const ExecutionAccess& lock) {
if (thread_local_.Initialize(isolate_)) isolate_->heap()->SetStackLimits();
Isolate::PerIsolateThreadData* per_thread =
isolate_->FindOrAllocatePerThreadDataForThisThread();
uintptr_t stored_limit = per_thread->stack_limit();
// You should hold the ExecutionAccess lock when you call this.
if (stored_limit != 0) {
SetStackLimit(stored_limit);
}
}
// --- C a l l s t o n a t i v e s ---
#define RETURN_NATIVE_CALL(name, args) \
do { \
Handle<Object> argv[] = args; \
return Call(isolate, \
isolate->name##_fun(), \
isolate->js_builtins_object(), \
arraysize(argv), argv); \
} while (false)
MaybeHandle<Object> Execution::ToNumber(
Isolate* isolate, Handle<Object> obj) {
RETURN_NATIVE_CALL(to_number, { obj });
}
MaybeHandle<Object> Execution::ToString(
Isolate* isolate, Handle<Object> obj) {
RETURN_NATIVE_CALL(to_string, { obj });
}
MaybeHandle<Object> Execution::ToDetailString(
Isolate* isolate, Handle<Object> obj) {
RETURN_NATIVE_CALL(to_detail_string, { obj });
}
MaybeHandle<Object> Execution::ToObject(
Isolate* isolate, Handle<Object> obj) {
if (obj->IsSpecObject()) return obj;
RETURN_NATIVE_CALL(to_object, { obj });
}
MaybeHandle<Object> Execution::ToInteger(
Isolate* isolate, Handle<Object> obj) {
RETURN_NATIVE_CALL(to_integer, { obj });
}
MaybeHandle<Object> Execution::ToUint32(
Isolate* isolate, Handle<Object> obj) {
RETURN_NATIVE_CALL(to_uint32, { obj });
}
MaybeHandle<Object> Execution::ToInt32(
Isolate* isolate, Handle<Object> obj) {
RETURN_NATIVE_CALL(to_int32, { obj });
}
MaybeHandle<Object> Execution::NewDate(Isolate* isolate, double time) {
Handle<Object> time_obj = isolate->factory()->NewNumber(time);
RETURN_NATIVE_CALL(create_date, { time_obj });
}
#undef RETURN_NATIVE_CALL
MaybeHandle<JSRegExp> Execution::NewJSRegExp(Handle<String> pattern,
Handle<String> flags) {
Isolate* isolate = pattern->GetIsolate();
Handle<JSFunction> function = Handle<JSFunction>(
isolate->native_context()->regexp_function());
Handle<Object> re_obj;
ASSIGN_RETURN_ON_EXCEPTION(
isolate, re_obj,
RegExpImpl::CreateRegExpLiteral(function, pattern, flags),
JSRegExp);
return Handle<JSRegExp>::cast(re_obj);
}
Handle<Object> Execution::CharAt(Handle<String> string, uint32_t index) {
Isolate* isolate = string->GetIsolate();
Factory* factory = isolate->factory();
int int_index = static_cast<int>(index);
if (int_index < 0 || int_index >= string->length()) {
return factory->undefined_value();
}
Handle<Object> char_at = Object::GetProperty(
isolate->js_builtins_object(),
factory->char_at_string()).ToHandleChecked();
if (!char_at->IsJSFunction()) {
return factory->undefined_value();
}
Handle<Object> index_object = factory->NewNumberFromInt(int_index);
Handle<Object> index_arg[] = { index_object };
Handle<Object> result;
if (!TryCall(Handle<JSFunction>::cast(char_at),
string,
arraysize(index_arg),
index_arg).ToHandle(&result)) {
return factory->undefined_value();
}
return result;
}
MaybeHandle<JSFunction> Execution::InstantiateFunction(
Handle<FunctionTemplateInfo> data) {
Isolate* isolate = data->GetIsolate();
if (!data->do_not_cache()) {
// Fast case: see if the function has already been instantiated
int serial_number = Smi::cast(data->serial_number())->value();
Handle<JSObject> cache(isolate->native_context()->function_cache());
Handle<Object> elm =
Object::GetElement(isolate, cache, serial_number).ToHandleChecked();
if (elm->IsJSFunction()) return Handle<JSFunction>::cast(elm);
}
// The function has not yet been instantiated in this context; do it.
Handle<Object> args[] = { data };
Handle<Object> result;
ASSIGN_RETURN_ON_EXCEPTION(
isolate, result,
Call(isolate,
isolate->instantiate_fun(),
isolate->js_builtins_object(),
arraysize(args),
args),
JSFunction);
return Handle<JSFunction>::cast(result);
}
MaybeHandle<JSObject> Execution::InstantiateObject(
Handle<ObjectTemplateInfo> data) {
Isolate* isolate = data->GetIsolate();
Handle<Object> result;
if (data->property_list()->IsUndefined() &&
!data->constructor()->IsUndefined()) {
Handle<FunctionTemplateInfo> cons_template =
Handle<FunctionTemplateInfo>(
FunctionTemplateInfo::cast(data->constructor()));
Handle<JSFunction> cons;
ASSIGN_RETURN_ON_EXCEPTION(
isolate, cons, InstantiateFunction(cons_template), JSObject);
ASSIGN_RETURN_ON_EXCEPTION(isolate, result, New(cons, 0, NULL), JSObject);
} else {
Handle<Object> args[] = { data };
ASSIGN_RETURN_ON_EXCEPTION(
isolate, result,
Call(isolate,
isolate->instantiate_fun(),
isolate->js_builtins_object(),
arraysize(args),
args),
JSObject);
}
return Handle<JSObject>::cast(result);
}
MaybeHandle<Object> Execution::ConfigureInstance(
Isolate* isolate,
Handle<Object> instance,
Handle<Object> instance_template) {
Handle<Object> args[] = { instance, instance_template };
return Execution::Call(isolate,
isolate->configure_instance_fun(),
isolate->js_builtins_object(),
arraysize(args),
args);
}
Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
Handle<JSFunction> fun,
Handle<Object> pos,
Handle<Object> is_global) {
Isolate* isolate = fun->GetIsolate();
Handle<Object> args[] = { recv, fun, pos, is_global };
MaybeHandle<Object> maybe_result =
TryCall(isolate->get_stack_trace_line_fun(),
isolate->js_builtins_object(),
arraysize(args),
args);
Handle<Object> result;
if (!maybe_result.ToHandle(&result) || !result->IsString()) {
return isolate->factory()->empty_string();
}
return Handle<String>::cast(result);
}
Object* StackGuard::HandleInterrupts() {
if (CheckAndClearInterrupt(GC_REQUEST)) {
isolate_->heap()->CollectAllGarbage(Heap::kNoGCFlags, "GC interrupt");
}
if (CheckDebugBreak() || CheckDebugCommand()) {
isolate_->debug()->HandleDebugBreak();
}
if (CheckAndClearInterrupt(TERMINATE_EXECUTION)) {
return isolate_->TerminateExecution();
}
if (CheckAndClearInterrupt(DEOPT_MARKED_ALLOCATION_SITES)) {
isolate_->heap()->DeoptMarkedAllocationSites();
}
if (CheckAndClearInterrupt(INSTALL_CODE)) {
DCHECK(isolate_->concurrent_recompilation_enabled());
isolate_->optimizing_compiler_thread()->InstallOptimizedFunctions();
}
if (CheckAndClearInterrupt(API_INTERRUPT)) {
// Callback must be invoked outside of ExecusionAccess lock.
isolate_->InvokeApiInterruptCallback();
}
isolate_->counters()->stack_interrupts()->Increment();
isolate_->counters()->runtime_profiler_ticks()->Increment();
isolate_->runtime_profiler()->OptimizeNow();
return isolate_->heap()->undefined_value();
}
} } // namespace v8::internal