857aa09772
Several changes to better organize snapshot data: 1. Provide information about weak references. 2. Group (GC roots) children. 3. Prettify debug snapshot printing. BUG=v8:1832 TEST=cctest/test-heap-profiler/*Weak* Review URL: http://codereview.chromium.org/8716009 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@10158 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
510 lines
16 KiB
C++
510 lines
16 KiB
C++
// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_V8_PROFILER_H_
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#define V8_V8_PROFILER_H_
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#include "v8.h"
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#ifdef _WIN32
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// Setup for Windows DLL export/import. See v8.h in this directory for
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// information on how to build/use V8 as a DLL.
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#if defined(BUILDING_V8_SHARED) && defined(USING_V8_SHARED)
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#error both BUILDING_V8_SHARED and USING_V8_SHARED are set - please check the\
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build configuration to ensure that at most one of these is set
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#endif
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#ifdef BUILDING_V8_SHARED
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#define V8EXPORT __declspec(dllexport)
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#elif USING_V8_SHARED
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#define V8EXPORT __declspec(dllimport)
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#else
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#define V8EXPORT
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#endif
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#else // _WIN32
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// Setup for Linux shared library export. See v8.h in this directory for
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// information on how to build/use V8 as shared library.
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#if defined(__GNUC__) && (__GNUC__ >= 4) && defined(V8_SHARED)
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#define V8EXPORT __attribute__ ((visibility("default")))
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#else // defined(__GNUC__) && (__GNUC__ >= 4)
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#define V8EXPORT
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#endif // defined(__GNUC__) && (__GNUC__ >= 4)
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#endif // _WIN32
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/**
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* Profiler support for the V8 JavaScript engine.
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*/
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namespace v8 {
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/**
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* CpuProfileNode represents a node in a call graph.
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*/
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class V8EXPORT CpuProfileNode {
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public:
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/** Returns function name (empty string for anonymous functions.) */
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Handle<String> GetFunctionName() const;
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/** Returns resource name for script from where the function originates. */
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Handle<String> GetScriptResourceName() const;
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/**
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* Returns the number, 1-based, of the line where the function originates.
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* kNoLineNumberInfo if no line number information is available.
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*/
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int GetLineNumber() const;
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/**
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* Returns total (self + children) execution time of the function,
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* in milliseconds, estimated by samples count.
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*/
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double GetTotalTime() const;
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/**
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* Returns self execution time of the function, in milliseconds,
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* estimated by samples count.
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*/
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double GetSelfTime() const;
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/** Returns the count of samples where function exists. */
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double GetTotalSamplesCount() const;
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/** Returns the count of samples where function was currently executing. */
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double GetSelfSamplesCount() const;
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/** Returns function entry UID. */
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unsigned GetCallUid() const;
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/** Returns child nodes count of the node. */
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int GetChildrenCount() const;
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/** Retrieves a child node by index. */
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const CpuProfileNode* GetChild(int index) const;
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static const int kNoLineNumberInfo = Message::kNoLineNumberInfo;
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};
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/**
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* CpuProfile contains a CPU profile in a form of two call trees:
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* - top-down (from main() down to functions that do all the work);
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* - bottom-up call graph (in backward direction).
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*/
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class V8EXPORT CpuProfile {
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public:
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/** Returns CPU profile UID (assigned by the profiler.) */
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unsigned GetUid() const;
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/** Returns CPU profile title. */
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Handle<String> GetTitle() const;
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/** Returns the root node of the bottom up call tree. */
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const CpuProfileNode* GetBottomUpRoot() const;
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/** Returns the root node of the top down call tree. */
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const CpuProfileNode* GetTopDownRoot() const;
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/**
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* Deletes the profile and removes it from CpuProfiler's list.
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* All pointers to nodes previously returned become invalid.
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* Profiles with the same uid but obtained using different
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* security token are not deleted, but become inaccessible
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* using FindProfile method. It is embedder's responsibility
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* to call Delete on these profiles.
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*/
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void Delete();
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};
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/**
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* Interface for controlling CPU profiling.
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*/
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class V8EXPORT CpuProfiler {
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public:
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/**
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* A note on security tokens usage. As scripts from different
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* origins can run inside a single V8 instance, it is possible to
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* have functions from different security contexts intermixed in a
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* single CPU profile. To avoid exposing function names belonging to
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* other contexts, filtering by security token is performed while
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* obtaining profiling results.
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*/
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/**
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* Returns the number of profiles collected (doesn't include
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* profiles that are being collected at the moment of call.)
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*/
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static int GetProfilesCount();
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/** Returns a profile by index. */
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static const CpuProfile* GetProfile(
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int index,
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Handle<Value> security_token = Handle<Value>());
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/** Returns a profile by uid. */
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static const CpuProfile* FindProfile(
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unsigned uid,
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Handle<Value> security_token = Handle<Value>());
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/**
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* Starts collecting CPU profile. Title may be an empty string. It
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* is allowed to have several profiles being collected at
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* once. Attempts to start collecting several profiles with the same
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* title are silently ignored. While collecting a profile, functions
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* from all security contexts are included in it. The token-based
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* filtering is only performed when querying for a profile.
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*/
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static void StartProfiling(Handle<String> title);
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/**
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* Stops collecting CPU profile with a given title and returns it.
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* If the title given is empty, finishes the last profile started.
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*/
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static const CpuProfile* StopProfiling(
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Handle<String> title,
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Handle<Value> security_token = Handle<Value>());
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/**
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* Deletes all existing profiles, also cancelling all profiling
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* activity. All previously returned pointers to profiles and their
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* contents become invalid after this call.
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*/
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static void DeleteAllProfiles();
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};
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class HeapGraphNode;
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/**
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* HeapSnapshotEdge represents a directed connection between heap
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* graph nodes: from retainers to retained nodes.
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*/
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class V8EXPORT HeapGraphEdge {
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public:
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enum Type {
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kContextVariable = 0, // A variable from a function context.
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kElement = 1, // An element of an array.
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kProperty = 2, // A named object property.
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kInternal = 3, // A link that can't be accessed from JS,
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// thus, its name isn't a real property name
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// (e.g. parts of a ConsString).
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kHidden = 4, // A link that is needed for proper sizes
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// calculation, but may be hidden from user.
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kShortcut = 5, // A link that must not be followed during
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// sizes calculation.
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kWeak = 6 // A weak reference (ignored by the GC).
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};
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/** Returns edge type (see HeapGraphEdge::Type). */
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Type GetType() const;
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/**
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* Returns edge name. This can be a variable name, an element index, or
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* a property name.
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*/
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Handle<Value> GetName() const;
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/** Returns origin node. */
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const HeapGraphNode* GetFromNode() const;
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/** Returns destination node. */
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const HeapGraphNode* GetToNode() const;
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};
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/**
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* HeapGraphNode represents a node in a heap graph.
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*/
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class V8EXPORT HeapGraphNode {
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public:
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enum Type {
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kHidden = 0, // Hidden node, may be filtered when shown to user.
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kArray = 1, // An array of elements.
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kString = 2, // A string.
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kObject = 3, // A JS object (except for arrays and strings).
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kCode = 4, // Compiled code.
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kClosure = 5, // Function closure.
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kRegExp = 6, // RegExp.
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kHeapNumber = 7, // Number stored in the heap.
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kNative = 8 // Native object (not from V8 heap).
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};
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/** Returns node type (see HeapGraphNode::Type). */
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Type GetType() const;
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/**
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* Returns node name. Depending on node's type this can be the name
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* of the constructor (for objects), the name of the function (for
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* closures), string value, or an empty string (for compiled code).
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*/
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Handle<String> GetName() const;
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/**
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* Returns node id. For the same heap object, the id remains the same
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* across all snapshots.
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*/
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uint64_t GetId() const;
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/** Returns node's own size, in bytes. */
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int GetSelfSize() const;
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/**
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* Returns node's retained size, in bytes. That is, self + sizes of
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* the objects that are reachable only from this object. In other
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* words, the size of memory that will be reclaimed having this node
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* collected.
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*
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* Exact retained size calculation has O(N) (number of nodes)
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* computational complexity, while approximate has O(1). It is
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* assumed that initially heap profiling tools provide approximate
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* sizes for all nodes, and then exact sizes are calculated for the
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* most 'interesting' nodes.
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*/
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int GetRetainedSize(bool exact) const;
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/** Returns child nodes count of the node. */
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int GetChildrenCount() const;
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/** Retrieves a child by index. */
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const HeapGraphEdge* GetChild(int index) const;
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/** Returns retainer nodes count of the node. */
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int GetRetainersCount() const;
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/** Returns a retainer by index. */
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const HeapGraphEdge* GetRetainer(int index) const;
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/**
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* Returns a dominator node. This is the node that participates in every
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* path from the snapshot root to the current node.
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*/
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const HeapGraphNode* GetDominatorNode() const;
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/**
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* Finds and returns a value from the heap corresponding to this node,
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* if the value is still reachable.
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*/
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Handle<Value> GetHeapValue() const;
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};
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/**
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* HeapSnapshots record the state of the JS heap at some moment.
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*/
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class V8EXPORT HeapSnapshot {
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public:
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enum Type {
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kFull = 0 // Heap snapshot with all instances and references.
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};
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enum SerializationFormat {
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kJSON = 0 // See format description near 'Serialize' method.
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};
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/** Returns heap snapshot type. */
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Type GetType() const;
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/** Returns heap snapshot UID (assigned by the profiler.) */
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unsigned GetUid() const;
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/** Returns heap snapshot title. */
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Handle<String> GetTitle() const;
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/** Returns the root node of the heap graph. */
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const HeapGraphNode* GetRoot() const;
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/** Returns a node by its id. */
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const HeapGraphNode* GetNodeById(uint64_t id) const;
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/** Returns total nodes count in the snapshot. */
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int GetNodesCount() const;
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/** Returns a node by index. */
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const HeapGraphNode* GetNode(int index) const;
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/**
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* Deletes the snapshot and removes it from HeapProfiler's list.
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* All pointers to nodes, edges and paths previously returned become
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* invalid.
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*/
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void Delete();
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/**
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* Prepare a serialized representation of the snapshot. The result
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* is written into the stream provided in chunks of specified size.
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* The total length of the serialized snapshot is unknown in
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* advance, it can be roughly equal to JS heap size (that means,
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* it can be really big - tens of megabytes).
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*
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* For the JSON format, heap contents are represented as an object
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* with the following structure:
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*
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* {
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* snapshot: {title: "...", uid: nnn},
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* nodes: [
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* meta-info (JSON string),
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* nodes themselves
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* ],
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* strings: [strings]
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* }
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*
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* Outgoing node links are stored after each node. Nodes reference strings
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* and other nodes by their indexes in corresponding arrays.
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*/
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void Serialize(OutputStream* stream, SerializationFormat format) const;
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};
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class RetainedObjectInfo;
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/**
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* Interface for controlling heap profiling.
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*/
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class V8EXPORT HeapProfiler {
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public:
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/**
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* Callback function invoked for obtaining RetainedObjectInfo for
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* the given JavaScript wrapper object. It is prohibited to enter V8
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* while the callback is running: only getters on the handle and
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* GetPointerFromInternalField on the objects are allowed.
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*/
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typedef RetainedObjectInfo* (*WrapperInfoCallback)
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(uint16_t class_id, Handle<Value> wrapper);
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/** Returns the number of snapshots taken. */
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static int GetSnapshotsCount();
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/** Returns a snapshot by index. */
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static const HeapSnapshot* GetSnapshot(int index);
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/** Returns a profile by uid. */
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static const HeapSnapshot* FindSnapshot(unsigned uid);
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/**
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* Takes a heap snapshot and returns it. Title may be an empty string.
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* See HeapSnapshot::Type for types description.
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*/
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static const HeapSnapshot* TakeSnapshot(
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Handle<String> title,
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HeapSnapshot::Type type = HeapSnapshot::kFull,
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ActivityControl* control = NULL);
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/**
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* Deletes all snapshots taken. All previously returned pointers to
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* snapshots and their contents become invalid after this call.
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*/
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static void DeleteAllSnapshots();
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/** Binds a callback to embedder's class ID. */
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static void DefineWrapperClass(
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uint16_t class_id,
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WrapperInfoCallback callback);
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/**
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* Default value of persistent handle class ID. Must not be used to
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* define a class. Can be used to reset a class of a persistent
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* handle.
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*/
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static const uint16_t kPersistentHandleNoClassId = 0;
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};
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/**
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* Interface for providing information about embedder's objects
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* held by global handles. This information is reported in two ways:
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*
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* 1. When calling AddObjectGroup, an embedder may pass
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* RetainedObjectInfo instance describing the group. To collect
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* this information while taking a heap snapshot, V8 calls GC
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* prologue and epilogue callbacks.
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*
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* 2. When a heap snapshot is collected, V8 additionally
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* requests RetainedObjectInfos for persistent handles that
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* were not previously reported via AddObjectGroup.
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*
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* Thus, if an embedder wants to provide information about native
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* objects for heap snapshots, he can do it in a GC prologue
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* handler, and / or by assigning wrapper class ids in the following way:
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*
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* 1. Bind a callback to class id by calling DefineWrapperClass.
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* 2. Call SetWrapperClassId on certain persistent handles.
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*
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* V8 takes ownership of RetainedObjectInfo instances passed to it and
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* keeps them alive only during snapshot collection. Afterwards, they
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* are freed by calling the Dispose class function.
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*/
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class V8EXPORT RetainedObjectInfo { // NOLINT
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public:
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/** Called by V8 when it no longer needs an instance. */
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virtual void Dispose() = 0;
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/** Returns whether two instances are equivalent. */
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virtual bool IsEquivalent(RetainedObjectInfo* other) = 0;
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/**
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* Returns hash value for the instance. Equivalent instances
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* must have the same hash value.
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*/
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virtual intptr_t GetHash() = 0;
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/**
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* Returns human-readable label. It must be a NUL-terminated UTF-8
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* encoded string. V8 copies its contents during a call to GetLabel.
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*/
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virtual const char* GetLabel() = 0;
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/**
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* Returns element count in case if a global handle retains
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* a subgraph by holding one of its nodes.
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*/
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virtual intptr_t GetElementCount() { return -1; }
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/** Returns embedder's object size in bytes. */
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virtual intptr_t GetSizeInBytes() { return -1; }
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protected:
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RetainedObjectInfo() {}
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virtual ~RetainedObjectInfo() {}
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private:
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RetainedObjectInfo(const RetainedObjectInfo&);
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RetainedObjectInfo& operator=(const RetainedObjectInfo&);
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};
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} // namespace v8
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#undef V8EXPORT
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#endif // V8_V8_PROFILER_H_
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