v8/src/serialize.h
kasperl@chromium.org 1e42e70021 Use SSE3 instructions - if available - for faster To(U)Int32
conversion in bit operation stubs. Disable serialization
support by default to allow us to use SSE3 instructions and
faster write barrier code when running without snapshot.
Review URL: http://codereview.chromium.org/27046

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@1364 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2009-02-25 14:57:46 +00:00

336 lines
9.7 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_SERIALIZE_H_
#define V8_SERIALIZE_H_
#include "hashmap.h"
namespace v8 { namespace internal {
// A TypeCode is used to distinguish different kinds of external reference.
// It is a single bit to make testing for types easy.
enum TypeCode {
UNCLASSIFIED, // One-of-a-kind references.
BUILTIN,
RUNTIME_FUNCTION,
IC_UTILITY,
DEBUG_ADDRESS,
STATS_COUNTER,
TOP_ADDRESS,
C_BUILTIN,
EXTENSION,
ACCESSOR,
RUNTIME_ENTRY,
STUB_CACHE_TABLE
};
const int kTypeCodeCount = STUB_CACHE_TABLE + 1;
const int kFirstTypeCode = UNCLASSIFIED;
const int kReferenceIdBits = 16;
const int kReferenceIdMask = (1 << kReferenceIdBits) - 1;
const int kReferenceTypeShift = kReferenceIdBits;
const int kDebugRegisterBits = 4;
const int kDebugIdShift = kDebugRegisterBits;
class ExternalReferenceEncoder {
public:
ExternalReferenceEncoder();
uint32_t Encode(Address key) const;
const char* NameOfAddress(Address key) const;
private:
HashMap encodings_;
static uint32_t Hash(Address key) {
return reinterpret_cast<uint32_t>(key) >> 2;
}
int IndexOf(Address key) const;
static bool Match(void* key1, void* key2) { return key1 == key2; }
void Put(Address key, int index);
};
class ExternalReferenceDecoder {
public:
ExternalReferenceDecoder();
~ExternalReferenceDecoder();
Address Decode(uint32_t key) const {
if (key == 0) return NULL;
return *Lookup(key);
}
private:
Address** encodings_;
Address* Lookup(uint32_t key) const {
int type = key >> kReferenceTypeShift;
ASSERT(kFirstTypeCode <= type && type < kTypeCodeCount);
int id = key & kReferenceIdMask;
return &encodings_[type][id];
}
void Put(uint32_t key, Address value) {
*Lookup(key) = value;
}
};
// A Serializer recursively visits objects to construct a serialized
// representation of the Heap stored in a string. Serialization is
// destructive. We use a similar mechanism to the GC to ensure that
// each object is visited once, namely, we modify the map pointer of
// each visited object to contain the relative address in the
// appropriate space where that object will be allocated when the heap
// is deserialized.
// Helper classes defined in serialize.cc.
class RelativeAddress;
class SimulatedHeapSpace;
class SnapshotWriter;
class ReferenceUpdater;
class Serializer: public ObjectVisitor {
public:
Serializer();
virtual ~Serializer();
// Serialize the current state of the heap. This operation destroys the
// heap contents and the contents of the roots into the heap.
void Serialize();
// Returns the serialized buffer. Ownership is transferred to the
// caller. Only the destructor and getters may be called after this call.
void Finalize(byte** str, int* len);
int roots() { return roots_; }
int objects() { return objects_; }
#ifdef DEBUG
// insert "tag" into the serialized stream
virtual void Synchronize(const char* tag);
#endif
static bool enabled() { return serialization_enabled_; }
static void Enable() { serialization_enabled_ = true; }
static void Disable() { serialization_enabled_ = false; }
private:
friend class ReferenceUpdater;
virtual void VisitPointers(Object** start, Object** end);
bool IsVisited(HeapObject* obj);
Address GetSavedAddress(HeapObject* obj);
void SaveAddress(HeapObject* obj, Address addr);
void PutEncodedAddress(Address addr);
// Write the global flags into the file.
void PutFlags();
// Write global information into the header of the file.
void PutHeader();
// Write the contents of the log into the file.
void PutLog();
// Serialize 'obj', and return its encoded RelativeAddress.
Address PutObject(HeapObject* obj);
// Write a stack of handles to the file bottom first.
void PutGlobalHandleStack(const List<Handle<Object> >& stack);
// Write the context stack into the file.
void PutContextStack();
// Return the encoded RelativeAddress where this object will be
// allocated on deserialization. On the first visit of 'o',
// serialize its contents. On return, *serialized will be true iff
// 'o' has just been serialized.
Address Encode(Object* o, bool* serialized);
// Simulate the allocation of 'obj', returning the address where it will
// be allocated on deserialization
RelativeAddress Allocate(HeapObject* obj);
void InitializeAllocators();
SnapshotWriter* writer_;
bool root_; // serializing a root?
int roots_; // number of roots visited
int objects_; // number of objects serialized
static bool serialization_enabled_;
int flags_end_; // The position right after the flags.
// An array of per-space SimulatedHeapSpacees used as memory allocators.
SimulatedHeapSpace* allocator_[LAST_SPACE+1];
// A list of global handles at serialization time.
List<Object**> global_handles_;
ExternalReferenceEncoder* reference_encoder_;
HashMap saved_addresses_;
DISALLOW_COPY_AND_ASSIGN(Serializer);
};
// Helper class to read the bytes of the serialized heap.
class SnapshotReader {
public:
SnapshotReader(const byte* str, int len): str_(str), end_(str + len) {}
void ExpectC(char expected) {
int c = GetC();
USE(c);
ASSERT(c == expected);
}
int GetC() {
if (str_ >= end_) return EOF;
return *str_++;
}
int GetInt() {
int result;
GetBytes(reinterpret_cast<Address>(&result), sizeof(result));
return result;
}
void GetBytes(Address a, int size) {
ASSERT(str_ + size <= end_);
memcpy(a, str_, size);
str_ += size;
}
char* GetString() {
ExpectC('[');
int size = GetInt();
ExpectC(']');
char* s = NewArray<char>(size + 1);
GetBytes(reinterpret_cast<Address>(s), size);
s[size] = 0;
return s;
}
private:
const byte* str_;
const byte* end_;
};
// A Deserializer reads a snapshot and reconstructs the Object graph it defines.
class Deserializer: public ObjectVisitor {
public:
// Create a deserializer. The snapshot is held in str and has size len.
Deserializer(const byte* str, int len);
virtual ~Deserializer();
// Read the flags from the header of the file, and set those that
// should be inherited from the snapshot.
void GetFlags();
// Read saved profiling information from the file and log it if required.
void GetLog();
// Deserialize the snapshot into an empty heap.
void Deserialize();
int roots() { return roots_; }
int objects() { return objects_; }
#ifdef DEBUG
// Check for the presence of "tag" in the serialized stream
virtual void Synchronize(const char* tag);
#endif
private:
virtual void VisitPointers(Object** start, Object** end);
virtual void VisitExternalReferences(Address* start, Address* end);
virtual void VisitRuntimeEntry(RelocInfo* rinfo);
Address GetEncodedAddress();
// Read other global information (except flags) from the header of the file.
void GetHeader();
// Read a stack of handles from the file bottom first.
void GetGlobalHandleStack(List<Handle<Object> >* stack);
// Read the context stack from the file.
void GetContextStack();
Object* GetObject();
// Get the encoded address. In debug mode we make sure
// it matches the given expectations.
void ExpectEncodedAddress(Address expected);
// Given an encoded address (the result of
// RelativeAddress::Encode), return the object to which it points,
// which will be either an Smi or a HeapObject in the current heap.
Object* Resolve(Address encoded_address);
SnapshotReader reader_;
bool root_; // Deserializing a root?
int roots_; // number of roots visited
int objects_; // number of objects serialized
bool has_log_; // The file has log information.
// Resolve caches the following:
List<Page*> map_pages_; // All pages in the map space.
List<Page*> old_pointer_pages_; // All pages in the old pointer space.
List<Page*> old_data_pages_; // All pages in the old data space.
List<Page*> code_pages_;
List<Object*> large_objects_; // All known large objects.
// A list of global handles at deserialization time.
List<Object**> global_handles_;
ExternalReferenceDecoder* reference_decoder_;
#ifdef DEBUG
bool expect_debug_information_;
#endif
DISALLOW_COPY_AND_ASSIGN(Deserializer);
};
} } // namespace v8::internal
#endif // V8_SERIALIZE_H_