4f5337a2b6
When compiling on a laptop I like to concatenate the small test files. This makes a big difference to compile times. These changes make that easier. R=ulan@chromium.org BUG= Review URL: https://codereview.chromium.org/1163803002 Cr-Commit-Position: refs/heads/master@{#28742}
508 lines
17 KiB
C++
508 lines
17 KiB
C++
// Copyright 2011 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/v8.h"
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#include "src/bootstrapper.h"
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#include "src/debug.h"
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#include "src/scopeinfo.h"
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namespace v8 {
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namespace internal {
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Handle<ScriptContextTable> ScriptContextTable::Extend(
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Handle<ScriptContextTable> table, Handle<Context> script_context) {
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Handle<ScriptContextTable> result;
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int used = table->used();
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int length = table->length();
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CHECK(used >= 0 && length > 0 && used < length);
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if (used + 1 == length) {
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CHECK(length < Smi::kMaxValue / 2);
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result = Handle<ScriptContextTable>::cast(
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FixedArray::CopySize(table, length * 2));
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} else {
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result = table;
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}
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result->set_used(used + 1);
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DCHECK(script_context->IsScriptContext());
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result->set(used + 1, *script_context);
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return result;
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}
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bool ScriptContextTable::Lookup(Handle<ScriptContextTable> table,
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Handle<String> name, LookupResult* result) {
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for (int i = 0; i < table->used(); i++) {
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Handle<Context> context = GetContext(table, i);
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DCHECK(context->IsScriptContext());
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Handle<ScopeInfo> scope_info(ScopeInfo::cast(context->extension()));
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int slot_index = ScopeInfo::ContextSlotIndex(
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scope_info, name, &result->mode, &result->init_flag,
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&result->maybe_assigned_flag);
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if (slot_index >= 0) {
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result->context_index = i;
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result->slot_index = slot_index;
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return true;
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}
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}
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return false;
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}
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Context* Context::declaration_context() {
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Context* current = this;
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while (!current->IsFunctionContext() && !current->IsNativeContext() &&
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!current->IsScriptContext()) {
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current = current->previous();
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DCHECK(current->closure() == closure());
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}
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return current;
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}
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JSBuiltinsObject* Context::builtins() {
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GlobalObject* object = global_object();
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if (object->IsJSGlobalObject()) {
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return JSGlobalObject::cast(object)->builtins();
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} else {
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DCHECK(object->IsJSBuiltinsObject());
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return JSBuiltinsObject::cast(object);
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}
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}
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Context* Context::script_context() {
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Context* current = this;
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while (!current->IsScriptContext()) {
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current = current->previous();
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}
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return current;
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}
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Context* Context::native_context() {
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// Fast case: the global object for this context has been set. In
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// that case, the global object has a direct pointer to the global
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// context.
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if (global_object()->IsGlobalObject()) {
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return global_object()->native_context();
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}
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// During bootstrapping, the global object might not be set and we
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// have to search the context chain to find the native context.
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DCHECK(this->GetIsolate()->bootstrapper()->IsActive());
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Context* current = this;
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while (!current->IsNativeContext()) {
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JSFunction* closure = JSFunction::cast(current->closure());
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current = Context::cast(closure->context());
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}
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return current;
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}
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JSObject* Context::global_proxy() {
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return native_context()->global_proxy_object();
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}
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void Context::set_global_proxy(JSObject* object) {
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native_context()->set_global_proxy_object(object);
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}
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/**
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* Lookups a property in an object environment, taking the unscopables into
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* account. This is used For HasBinding spec algorithms for ObjectEnvironment.
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*/
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static Maybe<PropertyAttributes> UnscopableLookup(LookupIterator* it) {
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Isolate* isolate = it->isolate();
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Maybe<PropertyAttributes> attrs = JSReceiver::GetPropertyAttributes(it);
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DCHECK(attrs.IsJust() || isolate->has_pending_exception());
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if (!attrs.IsJust() || attrs.FromJust() == ABSENT) return attrs;
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Handle<Symbol> unscopables_symbol = isolate->factory()->unscopables_symbol();
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Handle<Object> receiver = it->GetReceiver();
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Handle<Object> unscopables;
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MaybeHandle<Object> maybe_unscopables =
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Object::GetProperty(receiver, unscopables_symbol);
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if (!maybe_unscopables.ToHandle(&unscopables)) {
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return Nothing<PropertyAttributes>();
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}
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if (!unscopables->IsSpecObject()) return attrs;
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Handle<Object> blacklist;
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MaybeHandle<Object> maybe_blacklist =
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Object::GetProperty(unscopables, it->name());
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if (!maybe_blacklist.ToHandle(&blacklist)) {
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DCHECK(isolate->has_pending_exception());
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return Nothing<PropertyAttributes>();
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}
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return blacklist->BooleanValue() ? Just(ABSENT) : attrs;
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}
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static void GetAttributesAndBindingFlags(VariableMode mode,
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InitializationFlag init_flag,
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PropertyAttributes* attributes,
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BindingFlags* binding_flags) {
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switch (mode) {
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case INTERNAL: // Fall through.
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case VAR:
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*attributes = NONE;
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*binding_flags = MUTABLE_IS_INITIALIZED;
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break;
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case LET:
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*attributes = NONE;
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*binding_flags = (init_flag == kNeedsInitialization)
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? MUTABLE_CHECK_INITIALIZED
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: MUTABLE_IS_INITIALIZED;
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break;
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case CONST_LEGACY:
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*attributes = READ_ONLY;
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*binding_flags = (init_flag == kNeedsInitialization)
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? IMMUTABLE_CHECK_INITIALIZED
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: IMMUTABLE_IS_INITIALIZED;
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break;
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case CONST:
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*attributes = READ_ONLY;
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*binding_flags = (init_flag == kNeedsInitialization)
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? IMMUTABLE_CHECK_INITIALIZED_HARMONY
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: IMMUTABLE_IS_INITIALIZED_HARMONY;
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break;
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case IMPORT:
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// TODO(ES6)
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UNREACHABLE();
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break;
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case DYNAMIC:
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case DYNAMIC_GLOBAL:
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case DYNAMIC_LOCAL:
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case TEMPORARY:
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// Note: Fixed context slots are statically allocated by the compiler.
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// Statically allocated variables always have a statically known mode,
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// which is the mode with which they were declared when added to the
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// scope. Thus, the DYNAMIC mode (which corresponds to dynamically
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// declared variables that were introduced through declaration nodes)
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// must not appear here.
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UNREACHABLE();
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break;
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}
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}
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Handle<Object> Context::Lookup(Handle<String> name,
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ContextLookupFlags flags,
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int* index,
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PropertyAttributes* attributes,
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BindingFlags* binding_flags) {
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Isolate* isolate = GetIsolate();
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Handle<Context> context(this, isolate);
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bool follow_context_chain = (flags & FOLLOW_CONTEXT_CHAIN) != 0;
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*index = -1;
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*attributes = ABSENT;
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*binding_flags = MISSING_BINDING;
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if (FLAG_trace_contexts) {
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PrintF("Context::Lookup(");
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name->ShortPrint();
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PrintF(")\n");
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}
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do {
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if (FLAG_trace_contexts) {
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PrintF(" - looking in context %p", reinterpret_cast<void*>(*context));
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if (context->IsScriptContext()) PrintF(" (script context)");
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if (context->IsNativeContext()) PrintF(" (native context)");
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PrintF("\n");
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}
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// 1. Check global objects, subjects of with, and extension objects.
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if (context->IsNativeContext() ||
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context->IsWithContext() ||
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(context->IsFunctionContext() && context->has_extension())) {
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Handle<JSReceiver> object(
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JSReceiver::cast(context->extension()), isolate);
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if (context->IsNativeContext()) {
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if (FLAG_trace_contexts) {
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PrintF(" - trying other script contexts\n");
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}
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// Try other script contexts.
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Handle<ScriptContextTable> script_contexts(
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context->global_object()->native_context()->script_context_table());
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ScriptContextTable::LookupResult r;
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if (ScriptContextTable::Lookup(script_contexts, name, &r)) {
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if (FLAG_trace_contexts) {
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Handle<Context> c = ScriptContextTable::GetContext(script_contexts,
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r.context_index);
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PrintF("=> found property in script context %d: %p\n",
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r.context_index, reinterpret_cast<void*>(*c));
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}
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*index = r.slot_index;
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GetAttributesAndBindingFlags(r.mode, r.init_flag, attributes,
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binding_flags);
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return ScriptContextTable::GetContext(script_contexts,
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r.context_index);
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}
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}
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// Context extension objects needs to behave as if they have no
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// prototype. So even if we want to follow prototype chains, we need
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// to only do a local lookup for context extension objects.
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Maybe<PropertyAttributes> maybe = Nothing<PropertyAttributes>();
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if ((flags & FOLLOW_PROTOTYPE_CHAIN) == 0 ||
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object->IsJSContextExtensionObject()) {
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maybe = JSReceiver::GetOwnPropertyAttributes(object, name);
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} else if (context->IsWithContext()) {
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// A with context will never bind "this".
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if (name->Equals(*isolate->factory()->this_string())) {
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maybe = Just(ABSENT);
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} else {
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LookupIterator it(object, name);
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maybe = UnscopableLookup(&it);
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}
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} else {
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maybe = JSReceiver::GetPropertyAttributes(object, name);
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}
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if (!maybe.IsJust()) return Handle<Object>();
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DCHECK(!isolate->has_pending_exception());
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*attributes = maybe.FromJust();
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if (maybe.FromJust() != ABSENT) {
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if (FLAG_trace_contexts) {
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PrintF("=> found property in context object %p\n",
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reinterpret_cast<void*>(*object));
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}
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return object;
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}
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}
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// 2. Check the context proper if it has slots.
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if (context->IsFunctionContext() || context->IsBlockContext() ||
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context->IsScriptContext()) {
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// Use serialized scope information of functions and blocks to search
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// for the context index.
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Handle<ScopeInfo> scope_info;
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if (context->IsFunctionContext()) {
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scope_info = Handle<ScopeInfo>(
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context->closure()->shared()->scope_info(), isolate);
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} else {
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scope_info = Handle<ScopeInfo>(
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ScopeInfo::cast(context->extension()), isolate);
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}
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VariableMode mode;
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InitializationFlag init_flag;
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// TODO(sigurds) Figure out whether maybe_assigned_flag should
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// be used to compute binding_flags.
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MaybeAssignedFlag maybe_assigned_flag;
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int slot_index = ScopeInfo::ContextSlotIndex(
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scope_info, name, &mode, &init_flag, &maybe_assigned_flag);
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DCHECK(slot_index < 0 || slot_index >= MIN_CONTEXT_SLOTS);
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if (slot_index >= 0) {
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if (FLAG_trace_contexts) {
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PrintF("=> found local in context slot %d (mode = %d)\n",
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slot_index, mode);
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}
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*index = slot_index;
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GetAttributesAndBindingFlags(mode, init_flag, attributes,
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binding_flags);
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return context;
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}
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// Check the slot corresponding to the intermediate context holding
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// only the function name variable.
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if (follow_context_chain && context->IsFunctionContext()) {
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VariableMode mode;
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int function_index = scope_info->FunctionContextSlotIndex(*name, &mode);
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if (function_index >= 0) {
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if (FLAG_trace_contexts) {
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PrintF("=> found intermediate function in context slot %d\n",
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function_index);
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}
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*index = function_index;
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*attributes = READ_ONLY;
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DCHECK(mode == CONST_LEGACY || mode == CONST);
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*binding_flags = (mode == CONST_LEGACY)
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? IMMUTABLE_IS_INITIALIZED : IMMUTABLE_IS_INITIALIZED_HARMONY;
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return context;
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}
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}
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} else if (context->IsCatchContext()) {
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// Catch contexts have the variable name in the extension slot.
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if (String::Equals(name, handle(String::cast(context->extension())))) {
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if (FLAG_trace_contexts) {
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PrintF("=> found in catch context\n");
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}
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*index = Context::THROWN_OBJECT_INDEX;
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*attributes = NONE;
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*binding_flags = MUTABLE_IS_INITIALIZED;
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return context;
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}
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}
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// 3. Prepare to continue with the previous (next outermost) context.
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if (context->IsNativeContext()) {
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follow_context_chain = false;
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} else {
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context = Handle<Context>(context->previous(), isolate);
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}
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} while (follow_context_chain);
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if (FLAG_trace_contexts) {
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PrintF("=> no property/slot found\n");
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}
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return Handle<Object>::null();
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}
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void Context::AddOptimizedFunction(JSFunction* function) {
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DCHECK(IsNativeContext());
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#ifdef ENABLE_SLOW_DCHECKS
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if (FLAG_enable_slow_asserts) {
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Object* element = get(OPTIMIZED_FUNCTIONS_LIST);
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while (!element->IsUndefined()) {
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CHECK(element != function);
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element = JSFunction::cast(element)->next_function_link();
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}
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}
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// Check that the context belongs to the weak native contexts list.
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bool found = false;
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Object* context = GetHeap()->native_contexts_list();
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while (!context->IsUndefined()) {
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if (context == this) {
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found = true;
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break;
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}
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context = Context::cast(context)->get(Context::NEXT_CONTEXT_LINK);
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}
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CHECK(found);
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#endif
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// If the function link field is already used then the function was
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// enqueued as a code flushing candidate and we remove it now.
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if (!function->next_function_link()->IsUndefined()) {
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CodeFlusher* flusher = GetHeap()->mark_compact_collector()->code_flusher();
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flusher->EvictCandidate(function);
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}
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DCHECK(function->next_function_link()->IsUndefined());
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function->set_next_function_link(get(OPTIMIZED_FUNCTIONS_LIST),
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UPDATE_WEAK_WRITE_BARRIER);
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set(OPTIMIZED_FUNCTIONS_LIST, function, UPDATE_WEAK_WRITE_BARRIER);
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}
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void Context::RemoveOptimizedFunction(JSFunction* function) {
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DCHECK(IsNativeContext());
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Object* element = get(OPTIMIZED_FUNCTIONS_LIST);
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JSFunction* prev = NULL;
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while (!element->IsUndefined()) {
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JSFunction* element_function = JSFunction::cast(element);
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DCHECK(element_function->next_function_link()->IsUndefined() ||
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element_function->next_function_link()->IsJSFunction());
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if (element_function == function) {
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if (prev == NULL) {
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set(OPTIMIZED_FUNCTIONS_LIST, element_function->next_function_link(),
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UPDATE_WEAK_WRITE_BARRIER);
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} else {
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prev->set_next_function_link(element_function->next_function_link(),
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UPDATE_WEAK_WRITE_BARRIER);
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}
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element_function->set_next_function_link(GetHeap()->undefined_value(),
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UPDATE_WEAK_WRITE_BARRIER);
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return;
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}
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prev = element_function;
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element = element_function->next_function_link();
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}
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UNREACHABLE();
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}
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void Context::SetOptimizedFunctionsListHead(Object* head) {
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DCHECK(IsNativeContext());
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set(OPTIMIZED_FUNCTIONS_LIST, head, UPDATE_WEAK_WRITE_BARRIER);
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}
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Object* Context::OptimizedFunctionsListHead() {
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DCHECK(IsNativeContext());
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return get(OPTIMIZED_FUNCTIONS_LIST);
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}
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void Context::AddOptimizedCode(Code* code) {
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DCHECK(IsNativeContext());
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DCHECK(code->kind() == Code::OPTIMIZED_FUNCTION);
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DCHECK(code->next_code_link()->IsUndefined());
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code->set_next_code_link(get(OPTIMIZED_CODE_LIST));
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set(OPTIMIZED_CODE_LIST, code, UPDATE_WEAK_WRITE_BARRIER);
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}
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void Context::SetOptimizedCodeListHead(Object* head) {
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DCHECK(IsNativeContext());
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set(OPTIMIZED_CODE_LIST, head, UPDATE_WEAK_WRITE_BARRIER);
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}
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Object* Context::OptimizedCodeListHead() {
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DCHECK(IsNativeContext());
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return get(OPTIMIZED_CODE_LIST);
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}
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void Context::SetDeoptimizedCodeListHead(Object* head) {
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DCHECK(IsNativeContext());
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set(DEOPTIMIZED_CODE_LIST, head, UPDATE_WEAK_WRITE_BARRIER);
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}
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Object* Context::DeoptimizedCodeListHead() {
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DCHECK(IsNativeContext());
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return get(DEOPTIMIZED_CODE_LIST);
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}
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Handle<Object> Context::ErrorMessageForCodeGenerationFromStrings() {
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Isolate* isolate = GetIsolate();
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Handle<Object> result(error_message_for_code_gen_from_strings(), isolate);
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if (!result->IsUndefined()) return result;
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return isolate->factory()->NewStringFromStaticChars(
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"Code generation from strings disallowed for this context");
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}
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#ifdef DEBUG
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bool Context::IsBootstrappingOrValidParentContext(
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Object* object, Context* child) {
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// During bootstrapping we allow all objects to pass as
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// contexts. This is necessary to fix circular dependencies.
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if (child->GetIsolate()->bootstrapper()->IsActive()) return true;
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if (!object->IsContext()) return false;
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Context* context = Context::cast(object);
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return context->IsNativeContext() || context->IsScriptContext() ||
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context->IsModuleContext() || !child->IsModuleContext();
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}
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bool Context::IsBootstrappingOrGlobalObject(Isolate* isolate, Object* object) {
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// During bootstrapping we allow all objects to pass as global
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// objects. This is necessary to fix circular dependencies.
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return isolate->heap()->gc_state() != Heap::NOT_IN_GC ||
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isolate->bootstrapper()->IsActive() ||
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object->IsGlobalObject();
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}
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#endif
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} // namespace internal
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} // namespace v8
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