be69c78e6d
BUG=v8:3614 R=yangguo@chromium.org LOG=n Review URL: https://codereview.chromium.org/631223004 git-svn-id: https://v8.googlecode.com/svn/branches/bleeding_edge@24441 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
3395 lines
116 KiB
C++
3395 lines
116 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/v8.h"
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#include "src/api.h"
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#include "src/arguments.h"
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#include "src/bootstrapper.h"
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#include "src/code-stubs.h"
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#include "src/codegen.h"
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#include "src/compilation-cache.h"
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#include "src/compiler.h"
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#include "src/debug.h"
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#include "src/deoptimizer.h"
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#include "src/execution.h"
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#include "src/full-codegen.h"
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#include "src/global-handles.h"
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#include "src/isolate-inl.h"
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#include "src/list.h"
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#include "src/log.h"
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#include "src/messages.h"
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#include "src/natives.h"
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#include "include/v8-debug.h"
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namespace v8 {
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namespace internal {
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Debug::Debug(Isolate* isolate)
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: debug_context_(Handle<Context>()),
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event_listener_(Handle<Object>()),
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event_listener_data_(Handle<Object>()),
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message_handler_(NULL),
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command_received_(0),
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command_queue_(isolate->logger(), kQueueInitialSize),
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event_command_queue_(isolate->logger(), kQueueInitialSize),
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is_active_(false),
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is_suppressed_(false),
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live_edit_enabled_(true), // TODO(yangguo): set to false by default.
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has_break_points_(false),
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break_disabled_(false),
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break_on_exception_(false),
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break_on_uncaught_exception_(false),
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script_cache_(NULL),
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debug_info_list_(NULL),
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isolate_(isolate) {
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ThreadInit();
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}
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static v8::Handle<v8::Context> GetDebugEventContext(Isolate* isolate) {
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Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
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// Isolate::context() may have been NULL when "script collected" event
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// occured.
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if (context.is_null()) return v8::Local<v8::Context>();
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Handle<Context> native_context(context->native_context());
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return v8::Utils::ToLocal(native_context);
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}
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BreakLocationIterator::BreakLocationIterator(Handle<DebugInfo> debug_info,
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BreakLocatorType type) {
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debug_info_ = debug_info;
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type_ = type;
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reloc_iterator_ = NULL;
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reloc_iterator_original_ = NULL;
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Reset(); // Initialize the rest of the member variables.
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}
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BreakLocationIterator::~BreakLocationIterator() {
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DCHECK(reloc_iterator_ != NULL);
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DCHECK(reloc_iterator_original_ != NULL);
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delete reloc_iterator_;
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delete reloc_iterator_original_;
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}
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// Check whether a code stub with the specified major key is a possible break
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// point location when looking for source break locations.
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static bool IsSourceBreakStub(Code* code) {
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CodeStub::Major major_key = CodeStub::GetMajorKey(code);
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return major_key == CodeStub::CallFunction;
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}
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// Check whether a code stub with the specified major key is a possible break
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// location.
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static bool IsBreakStub(Code* code) {
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CodeStub::Major major_key = CodeStub::GetMajorKey(code);
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return major_key == CodeStub::CallFunction;
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}
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void BreakLocationIterator::Next() {
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DisallowHeapAllocation no_gc;
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DCHECK(!RinfoDone());
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// Iterate through reloc info for code and original code stopping at each
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// breakable code target.
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bool first = break_point_ == -1;
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while (!RinfoDone()) {
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if (!first) RinfoNext();
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first = false;
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if (RinfoDone()) return;
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// Whenever a statement position or (plain) position is passed update the
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// current value of these.
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if (RelocInfo::IsPosition(rmode())) {
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if (RelocInfo::IsStatementPosition(rmode())) {
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statement_position_ = static_cast<int>(
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rinfo()->data() - debug_info_->shared()->start_position());
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}
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// Always update the position as we don't want that to be before the
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// statement position.
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position_ = static_cast<int>(
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rinfo()->data() - debug_info_->shared()->start_position());
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DCHECK(position_ >= 0);
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DCHECK(statement_position_ >= 0);
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}
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if (IsDebugBreakSlot()) {
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// There is always a possible break point at a debug break slot.
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break_point_++;
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return;
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} else if (RelocInfo::IsCodeTarget(rmode())) {
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// Check for breakable code target. Look in the original code as setting
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// break points can cause the code targets in the running (debugged) code
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// to be of a different kind than in the original code.
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Address target = original_rinfo()->target_address();
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Code* code = Code::GetCodeFromTargetAddress(target);
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if ((code->is_inline_cache_stub() &&
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!code->is_binary_op_stub() &&
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!code->is_compare_ic_stub() &&
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!code->is_to_boolean_ic_stub()) ||
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RelocInfo::IsConstructCall(rmode())) {
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break_point_++;
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return;
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}
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if (code->kind() == Code::STUB) {
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if (IsDebuggerStatement()) {
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break_point_++;
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return;
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} else if (type_ == ALL_BREAK_LOCATIONS) {
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if (IsBreakStub(code)) {
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break_point_++;
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return;
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}
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} else {
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DCHECK(type_ == SOURCE_BREAK_LOCATIONS);
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if (IsSourceBreakStub(code)) {
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break_point_++;
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return;
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}
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}
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}
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}
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// Check for break at return.
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if (RelocInfo::IsJSReturn(rmode())) {
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// Set the positions to the end of the function.
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if (debug_info_->shared()->HasSourceCode()) {
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position_ = debug_info_->shared()->end_position() -
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debug_info_->shared()->start_position() - 1;
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} else {
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position_ = 0;
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}
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statement_position_ = position_;
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break_point_++;
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return;
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}
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}
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}
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void BreakLocationIterator::Next(int count) {
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while (count > 0) {
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Next();
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count--;
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}
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}
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// Find the break point at the supplied address, or the closest one before
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// the address.
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void BreakLocationIterator::FindBreakLocationFromAddress(Address pc) {
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// Run through all break points to locate the one closest to the address.
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int closest_break_point = 0;
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int distance = kMaxInt;
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while (!Done()) {
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// Check if this break point is closer that what was previously found.
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if (this->pc() <= pc && pc - this->pc() < distance) {
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closest_break_point = break_point();
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distance = static_cast<int>(pc - this->pc());
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// Check whether we can't get any closer.
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if (distance == 0) break;
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}
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Next();
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}
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// Move to the break point found.
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Reset();
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Next(closest_break_point);
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}
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// Find the break point closest to the supplied source position.
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void BreakLocationIterator::FindBreakLocationFromPosition(int position,
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BreakPositionAlignment alignment) {
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// Run through all break points to locate the one closest to the source
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// position.
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int closest_break_point = 0;
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int distance = kMaxInt;
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while (!Done()) {
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int next_position;
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switch (alignment) {
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case STATEMENT_ALIGNED:
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next_position = this->statement_position();
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break;
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case BREAK_POSITION_ALIGNED:
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next_position = this->position();
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break;
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default:
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UNREACHABLE();
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next_position = this->statement_position();
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}
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// Check if this break point is closer that what was previously found.
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if (position <= next_position && next_position - position < distance) {
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closest_break_point = break_point();
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distance = next_position - position;
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// Check whether we can't get any closer.
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if (distance == 0) break;
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}
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Next();
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}
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// Move to the break point found.
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Reset();
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Next(closest_break_point);
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}
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void BreakLocationIterator::Reset() {
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// Create relocation iterators for the two code objects.
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if (reloc_iterator_ != NULL) delete reloc_iterator_;
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if (reloc_iterator_original_ != NULL) delete reloc_iterator_original_;
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reloc_iterator_ = new RelocIterator(
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debug_info_->code(),
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~RelocInfo::ModeMask(RelocInfo::CODE_AGE_SEQUENCE));
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reloc_iterator_original_ = new RelocIterator(
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debug_info_->original_code(),
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~RelocInfo::ModeMask(RelocInfo::CODE_AGE_SEQUENCE));
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// Position at the first break point.
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break_point_ = -1;
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position_ = 1;
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statement_position_ = 1;
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Next();
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}
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bool BreakLocationIterator::Done() const {
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return RinfoDone();
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}
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void BreakLocationIterator::SetBreakPoint(Handle<Object> break_point_object) {
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// If there is not already a real break point here patch code with debug
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// break.
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if (!HasBreakPoint()) SetDebugBreak();
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DCHECK(IsDebugBreak() || IsDebuggerStatement());
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// Set the break point information.
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DebugInfo::SetBreakPoint(debug_info_, code_position(),
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position(), statement_position(),
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break_point_object);
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}
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void BreakLocationIterator::ClearBreakPoint(Handle<Object> break_point_object) {
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// Clear the break point information.
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DebugInfo::ClearBreakPoint(debug_info_, code_position(), break_point_object);
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// If there are no more break points here remove the debug break.
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if (!HasBreakPoint()) {
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ClearDebugBreak();
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DCHECK(!IsDebugBreak());
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}
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}
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void BreakLocationIterator::SetOneShot() {
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// Debugger statement always calls debugger. No need to modify it.
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if (IsDebuggerStatement()) return;
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// If there is a real break point here no more to do.
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if (HasBreakPoint()) {
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DCHECK(IsDebugBreak());
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return;
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}
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// Patch code with debug break.
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SetDebugBreak();
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}
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void BreakLocationIterator::ClearOneShot() {
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// Debugger statement always calls debugger. No need to modify it.
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if (IsDebuggerStatement()) return;
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// If there is a real break point here no more to do.
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if (HasBreakPoint()) {
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DCHECK(IsDebugBreak());
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return;
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}
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// Patch code removing debug break.
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ClearDebugBreak();
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DCHECK(!IsDebugBreak());
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}
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void BreakLocationIterator::SetDebugBreak() {
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// Debugger statement always calls debugger. No need to modify it.
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if (IsDebuggerStatement()) return;
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// If there is already a break point here just return. This might happen if
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// the same code is flooded with break points twice. Flooding the same
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// function twice might happen when stepping in a function with an exception
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// handler as the handler and the function is the same.
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if (IsDebugBreak()) return;
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if (RelocInfo::IsJSReturn(rmode())) {
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// Patch the frame exit code with a break point.
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SetDebugBreakAtReturn();
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} else if (IsDebugBreakSlot()) {
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// Patch the code in the break slot.
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SetDebugBreakAtSlot();
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} else {
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// Patch the IC call.
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SetDebugBreakAtIC();
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}
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DCHECK(IsDebugBreak());
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}
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void BreakLocationIterator::ClearDebugBreak() {
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// Debugger statement always calls debugger. No need to modify it.
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if (IsDebuggerStatement()) return;
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if (RelocInfo::IsJSReturn(rmode())) {
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// Restore the frame exit code.
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ClearDebugBreakAtReturn();
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} else if (IsDebugBreakSlot()) {
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// Restore the code in the break slot.
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ClearDebugBreakAtSlot();
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} else {
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// Patch the IC call.
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ClearDebugBreakAtIC();
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}
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DCHECK(!IsDebugBreak());
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}
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bool BreakLocationIterator::IsStepInLocation(Isolate* isolate) {
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if (RelocInfo::IsConstructCall(original_rmode())) {
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return true;
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} else if (RelocInfo::IsCodeTarget(rmode())) {
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HandleScope scope(debug_info_->GetIsolate());
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Address target = original_rinfo()->target_address();
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Handle<Code> target_code(Code::GetCodeFromTargetAddress(target));
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if (target_code->kind() == Code::STUB) {
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return CodeStub::GetMajorKey(*target_code) == CodeStub::CallFunction;
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}
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return target_code->is_call_stub();
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}
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return false;
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}
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void BreakLocationIterator::PrepareStepIn(Isolate* isolate) {
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#ifdef DEBUG
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HandleScope scope(isolate);
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// Step in can only be prepared if currently positioned on an IC call,
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// construct call or CallFunction stub call.
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Address target = rinfo()->target_address();
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Handle<Code> target_code(Code::GetCodeFromTargetAddress(target));
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// All the following stuff is needed only for assertion checks so the code
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// is wrapped in ifdef.
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Handle<Code> maybe_call_function_stub = target_code;
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if (IsDebugBreak()) {
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Address original_target = original_rinfo()->target_address();
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maybe_call_function_stub =
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Handle<Code>(Code::GetCodeFromTargetAddress(original_target));
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}
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bool is_call_function_stub =
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(maybe_call_function_stub->kind() == Code::STUB &&
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CodeStub::GetMajorKey(*maybe_call_function_stub) ==
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CodeStub::CallFunction);
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// Step in through construct call requires no changes to the running code.
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// Step in through getters/setters should already be prepared as well
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// because caller of this function (Debug::PrepareStep) is expected to
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// flood the top frame's function with one shot breakpoints.
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// Step in through CallFunction stub should also be prepared by caller of
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// this function (Debug::PrepareStep) which should flood target function
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// with breakpoints.
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DCHECK(RelocInfo::IsConstructCall(rmode()) ||
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target_code->is_inline_cache_stub() ||
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is_call_function_stub);
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#endif
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}
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// Check whether the break point is at a position which will exit the function.
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bool BreakLocationIterator::IsExit() const {
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return (RelocInfo::IsJSReturn(rmode()));
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}
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bool BreakLocationIterator::HasBreakPoint() {
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return debug_info_->HasBreakPoint(code_position());
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}
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// Check whether there is a debug break at the current position.
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bool BreakLocationIterator::IsDebugBreak() {
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if (RelocInfo::IsJSReturn(rmode())) {
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return IsDebugBreakAtReturn();
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} else if (IsDebugBreakSlot()) {
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return IsDebugBreakAtSlot();
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} else {
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return Debug::IsDebugBreak(rinfo()->target_address());
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}
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}
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// Find the builtin to use for invoking the debug break
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static Handle<Code> DebugBreakForIC(Handle<Code> code, RelocInfo::Mode mode) {
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Isolate* isolate = code->GetIsolate();
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// Find the builtin debug break function matching the calling convention
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// used by the call site.
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if (code->is_inline_cache_stub()) {
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switch (code->kind()) {
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case Code::CALL_IC:
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return isolate->builtins()->CallICStub_DebugBreak();
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case Code::LOAD_IC:
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return isolate->builtins()->LoadIC_DebugBreak();
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case Code::STORE_IC:
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return isolate->builtins()->StoreIC_DebugBreak();
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case Code::KEYED_LOAD_IC:
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return isolate->builtins()->KeyedLoadIC_DebugBreak();
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case Code::KEYED_STORE_IC:
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return isolate->builtins()->KeyedStoreIC_DebugBreak();
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case Code::COMPARE_NIL_IC:
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return isolate->builtins()->CompareNilIC_DebugBreak();
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default:
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UNREACHABLE();
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}
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}
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if (RelocInfo::IsConstructCall(mode)) {
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if (code->has_function_cache()) {
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return isolate->builtins()->CallConstructStub_Recording_DebugBreak();
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} else {
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return isolate->builtins()->CallConstructStub_DebugBreak();
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}
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}
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if (code->kind() == Code::STUB) {
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DCHECK(CodeStub::GetMajorKey(*code) == CodeStub::CallFunction);
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return isolate->builtins()->CallFunctionStub_DebugBreak();
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}
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UNREACHABLE();
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return Handle<Code>::null();
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}
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void BreakLocationIterator::SetDebugBreakAtIC() {
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// Patch the original code with the current address as the current address
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// might have changed by the inline caching since the code was copied.
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original_rinfo()->set_target_address(rinfo()->target_address());
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RelocInfo::Mode mode = rmode();
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if (RelocInfo::IsCodeTarget(mode)) {
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Address target = rinfo()->target_address();
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Handle<Code> target_code(Code::GetCodeFromTargetAddress(target));
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// Patch the code to invoke the builtin debug break function matching the
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// calling convention used by the call site.
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Handle<Code> dbgbrk_code = DebugBreakForIC(target_code, mode);
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rinfo()->set_target_address(dbgbrk_code->entry());
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}
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}
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void BreakLocationIterator::ClearDebugBreakAtIC() {
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// Patch the code to the original invoke.
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rinfo()->set_target_address(original_rinfo()->target_address());
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}
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bool BreakLocationIterator::IsDebuggerStatement() {
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return RelocInfo::DEBUG_BREAK == rmode();
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}
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bool BreakLocationIterator::IsDebugBreakSlot() {
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return RelocInfo::DEBUG_BREAK_SLOT == rmode();
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}
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Object* BreakLocationIterator::BreakPointObjects() {
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return debug_info_->GetBreakPointObjects(code_position());
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}
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// Clear out all the debug break code. This is ONLY supposed to be used when
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// shutting down the debugger as it will leave the break point information in
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// DebugInfo even though the code is patched back to the non break point state.
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void BreakLocationIterator::ClearAllDebugBreak() {
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while (!Done()) {
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ClearDebugBreak();
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Next();
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}
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}
|
|
|
|
|
|
bool BreakLocationIterator::RinfoDone() const {
|
|
DCHECK(reloc_iterator_->done() == reloc_iterator_original_->done());
|
|
return reloc_iterator_->done();
|
|
}
|
|
|
|
|
|
void BreakLocationIterator::RinfoNext() {
|
|
reloc_iterator_->next();
|
|
reloc_iterator_original_->next();
|
|
#ifdef DEBUG
|
|
DCHECK(reloc_iterator_->done() == reloc_iterator_original_->done());
|
|
if (!reloc_iterator_->done()) {
|
|
DCHECK(rmode() == original_rmode());
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
// Threading support.
|
|
void Debug::ThreadInit() {
|
|
thread_local_.break_count_ = 0;
|
|
thread_local_.break_id_ = 0;
|
|
thread_local_.break_frame_id_ = StackFrame::NO_ID;
|
|
thread_local_.last_step_action_ = StepNone;
|
|
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
|
thread_local_.step_count_ = 0;
|
|
thread_local_.last_fp_ = 0;
|
|
thread_local_.queued_step_count_ = 0;
|
|
thread_local_.step_into_fp_ = 0;
|
|
thread_local_.step_out_fp_ = 0;
|
|
// TODO(isolates): frames_are_dropped_?
|
|
base::NoBarrier_Store(&thread_local_.current_debug_scope_,
|
|
static_cast<base::AtomicWord>(NULL));
|
|
thread_local_.restarter_frame_function_pointer_ = NULL;
|
|
}
|
|
|
|
|
|
char* Debug::ArchiveDebug(char* storage) {
|
|
char* to = storage;
|
|
MemCopy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
|
|
ThreadInit();
|
|
return storage + ArchiveSpacePerThread();
|
|
}
|
|
|
|
|
|
char* Debug::RestoreDebug(char* storage) {
|
|
char* from = storage;
|
|
MemCopy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
|
|
return storage + ArchiveSpacePerThread();
|
|
}
|
|
|
|
|
|
int Debug::ArchiveSpacePerThread() {
|
|
return sizeof(ThreadLocal);
|
|
}
|
|
|
|
|
|
ScriptCache::ScriptCache(Isolate* isolate) : HashMap(HashMap::PointersMatch),
|
|
isolate_(isolate) {
|
|
Heap* heap = isolate_->heap();
|
|
HandleScope scope(isolate_);
|
|
|
|
// Perform two GCs to get rid of all unreferenced scripts. The first GC gets
|
|
// rid of all the cached script wrappers and the second gets rid of the
|
|
// scripts which are no longer referenced.
|
|
heap->CollectAllGarbage(Heap::kMakeHeapIterableMask, "ScriptCache");
|
|
heap->CollectAllGarbage(Heap::kMakeHeapIterableMask, "ScriptCache");
|
|
|
|
// Scan heap for Script objects.
|
|
HeapIterator iterator(heap);
|
|
DisallowHeapAllocation no_allocation;
|
|
|
|
for (HeapObject* obj = iterator.next(); obj != NULL; obj = iterator.next()) {
|
|
if (obj->IsScript() && Script::cast(obj)->HasValidSource()) {
|
|
Add(Handle<Script>(Script::cast(obj)));
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ScriptCache::Add(Handle<Script> script) {
|
|
GlobalHandles* global_handles = isolate_->global_handles();
|
|
// Create an entry in the hash map for the script.
|
|
int id = script->id()->value();
|
|
HashMap::Entry* entry =
|
|
HashMap::Lookup(reinterpret_cast<void*>(id), Hash(id), true);
|
|
if (entry->value != NULL) {
|
|
#ifdef DEBUG
|
|
// The code deserializer may introduce duplicate Script objects.
|
|
// Assert that the Script objects with the same id have the same name.
|
|
Handle<Script> found(reinterpret_cast<Script**>(entry->value));
|
|
DCHECK(script->id() == found->id());
|
|
DCHECK(!script->name()->IsString() ||
|
|
String::cast(script->name())->Equals(String::cast(found->name())));
|
|
#endif
|
|
return;
|
|
}
|
|
// Globalize the script object, make it weak and use the location of the
|
|
// global handle as the value in the hash map.
|
|
Handle<Script> script_ =
|
|
Handle<Script>::cast(global_handles->Create(*script));
|
|
GlobalHandles::MakeWeak(reinterpret_cast<Object**>(script_.location()),
|
|
this,
|
|
ScriptCache::HandleWeakScript);
|
|
entry->value = script_.location();
|
|
}
|
|
|
|
|
|
Handle<FixedArray> ScriptCache::GetScripts() {
|
|
Factory* factory = isolate_->factory();
|
|
Handle<FixedArray> instances = factory->NewFixedArray(occupancy());
|
|
int count = 0;
|
|
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
|
|
DCHECK(entry->value != NULL);
|
|
if (entry->value != NULL) {
|
|
instances->set(count, *reinterpret_cast<Script**>(entry->value));
|
|
count++;
|
|
}
|
|
}
|
|
return instances;
|
|
}
|
|
|
|
|
|
void ScriptCache::Clear() {
|
|
// Iterate the script cache to get rid of all the weak handles.
|
|
for (HashMap::Entry* entry = Start(); entry != NULL; entry = Next(entry)) {
|
|
DCHECK(entry != NULL);
|
|
Object** location = reinterpret_cast<Object**>(entry->value);
|
|
DCHECK((*location)->IsScript());
|
|
GlobalHandles::ClearWeakness(location);
|
|
GlobalHandles::Destroy(location);
|
|
}
|
|
// Clear the content of the hash map.
|
|
HashMap::Clear();
|
|
}
|
|
|
|
|
|
void ScriptCache::HandleWeakScript(
|
|
const v8::WeakCallbackData<v8::Value, void>& data) {
|
|
// Retrieve the script identifier.
|
|
Handle<Object> object = Utils::OpenHandle(*data.GetValue());
|
|
int id = Handle<Script>::cast(object)->id()->value();
|
|
void* key = reinterpret_cast<void*>(id);
|
|
uint32_t hash = Hash(id);
|
|
|
|
// Remove the corresponding entry from the cache.
|
|
ScriptCache* script_cache =
|
|
reinterpret_cast<ScriptCache*>(data.GetParameter());
|
|
HashMap::Entry* entry = script_cache->Lookup(key, hash, false);
|
|
Object** location = reinterpret_cast<Object**>(entry->value);
|
|
script_cache->Remove(key, hash);
|
|
|
|
// Clear the weak handle.
|
|
GlobalHandles::Destroy(location);
|
|
}
|
|
|
|
|
|
void Debug::HandleWeakDebugInfo(
|
|
const v8::WeakCallbackData<v8::Value, void>& data) {
|
|
Debug* debug = reinterpret_cast<Isolate*>(data.GetIsolate())->debug();
|
|
DebugInfoListNode* node =
|
|
reinterpret_cast<DebugInfoListNode*>(data.GetParameter());
|
|
// We need to clear all breakpoints associated with the function to restore
|
|
// original code and avoid patching the code twice later because
|
|
// the function will live in the heap until next gc, and can be found by
|
|
// Debug::FindSharedFunctionInfoInScript.
|
|
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
|
it.ClearAllDebugBreak();
|
|
debug->RemoveDebugInfo(node->debug_info());
|
|
#ifdef DEBUG
|
|
for (DebugInfoListNode* n = debug->debug_info_list_;
|
|
n != NULL;
|
|
n = n->next()) {
|
|
DCHECK(n != node);
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
|
|
// Globalize the request debug info object and make it weak.
|
|
GlobalHandles* global_handles = debug_info->GetIsolate()->global_handles();
|
|
debug_info_ = Handle<DebugInfo>::cast(global_handles->Create(debug_info));
|
|
GlobalHandles::MakeWeak(reinterpret_cast<Object**>(debug_info_.location()),
|
|
this,
|
|
Debug::HandleWeakDebugInfo);
|
|
}
|
|
|
|
|
|
DebugInfoListNode::~DebugInfoListNode() {
|
|
GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_.location()));
|
|
}
|
|
|
|
|
|
bool Debug::CompileDebuggerScript(Isolate* isolate, int index) {
|
|
Factory* factory = isolate->factory();
|
|
HandleScope scope(isolate);
|
|
|
|
// Bail out if the index is invalid.
|
|
if (index == -1) return false;
|
|
|
|
// Find source and name for the requested script.
|
|
Handle<String> source_code =
|
|
isolate->bootstrapper()->NativesSourceLookup(index);
|
|
Vector<const char> name = Natives::GetScriptName(index);
|
|
Handle<String> script_name =
|
|
factory->NewStringFromAscii(name).ToHandleChecked();
|
|
Handle<Context> context = isolate->native_context();
|
|
|
|
// Compile the script.
|
|
Handle<SharedFunctionInfo> function_info;
|
|
function_info = Compiler::CompileScript(
|
|
source_code, script_name, 0, 0, false, context, NULL, NULL,
|
|
ScriptCompiler::kNoCompileOptions, NATIVES_CODE);
|
|
|
|
// Silently ignore stack overflows during compilation.
|
|
if (function_info.is_null()) {
|
|
DCHECK(isolate->has_pending_exception());
|
|
isolate->clear_pending_exception();
|
|
return false;
|
|
}
|
|
|
|
// Execute the shared function in the debugger context.
|
|
Handle<JSFunction> function =
|
|
factory->NewFunctionFromSharedFunctionInfo(function_info, context);
|
|
|
|
MaybeHandle<Object> maybe_exception;
|
|
MaybeHandle<Object> result = Execution::TryCall(
|
|
function, handle(context->global_proxy()), 0, NULL, &maybe_exception);
|
|
|
|
// Check for caught exceptions.
|
|
if (result.is_null()) {
|
|
DCHECK(!isolate->has_pending_exception());
|
|
MessageLocation computed_location;
|
|
isolate->ComputeLocation(&computed_location);
|
|
Handle<Object> message = MessageHandler::MakeMessageObject(
|
|
isolate, "error_loading_debugger", &computed_location,
|
|
Vector<Handle<Object> >::empty(), Handle<JSArray>());
|
|
DCHECK(!isolate->has_pending_exception());
|
|
Handle<Object> exception;
|
|
if (maybe_exception.ToHandle(&exception)) {
|
|
isolate->set_pending_exception(*exception);
|
|
MessageHandler::ReportMessage(isolate, NULL, message);
|
|
isolate->clear_pending_exception();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
// Mark this script as native and return successfully.
|
|
Handle<Script> script(Script::cast(function->shared()->script()));
|
|
script->set_type(Smi::FromInt(Script::TYPE_NATIVE));
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Debug::Load() {
|
|
// Return if debugger is already loaded.
|
|
if (is_loaded()) return true;
|
|
|
|
// Bail out if we're already in the process of compiling the native
|
|
// JavaScript source code for the debugger.
|
|
if (is_suppressed_) return false;
|
|
SuppressDebug while_loading(this);
|
|
|
|
// Disable breakpoints and interrupts while compiling and running the
|
|
// debugger scripts including the context creation code.
|
|
DisableBreak disable(this, true);
|
|
PostponeInterruptsScope postpone(isolate_);
|
|
|
|
// Create the debugger context.
|
|
HandleScope scope(isolate_);
|
|
ExtensionConfiguration no_extensions;
|
|
Handle<Context> context =
|
|
isolate_->bootstrapper()->CreateEnvironment(
|
|
MaybeHandle<JSGlobalProxy>(),
|
|
v8::Handle<ObjectTemplate>(),
|
|
&no_extensions);
|
|
|
|
// Fail if no context could be created.
|
|
if (context.is_null()) return false;
|
|
|
|
// Use the debugger context.
|
|
SaveContext save(isolate_);
|
|
isolate_->set_context(*context);
|
|
|
|
// Expose the builtins object in the debugger context.
|
|
Handle<String> key = isolate_->factory()->InternalizeOneByteString(
|
|
STATIC_CHAR_VECTOR("builtins"));
|
|
Handle<GlobalObject> global =
|
|
Handle<GlobalObject>(context->global_object(), isolate_);
|
|
Handle<JSBuiltinsObject> builtin =
|
|
Handle<JSBuiltinsObject>(global->builtins(), isolate_);
|
|
RETURN_ON_EXCEPTION_VALUE(
|
|
isolate_, Object::SetProperty(global, key, builtin, SLOPPY), false);
|
|
|
|
// Compile the JavaScript for the debugger in the debugger context.
|
|
bool caught_exception =
|
|
!CompileDebuggerScript(isolate_, Natives::GetIndex("mirror")) ||
|
|
!CompileDebuggerScript(isolate_, Natives::GetIndex("debug"));
|
|
|
|
if (FLAG_enable_liveedit) {
|
|
caught_exception = caught_exception ||
|
|
!CompileDebuggerScript(isolate_, Natives::GetIndex("liveedit"));
|
|
}
|
|
// Check for caught exceptions.
|
|
if (caught_exception) return false;
|
|
|
|
debug_context_ = Handle<Context>::cast(
|
|
isolate_->global_handles()->Create(*context));
|
|
return true;
|
|
}
|
|
|
|
|
|
void Debug::Unload() {
|
|
ClearAllBreakPoints();
|
|
ClearStepping();
|
|
|
|
// Return debugger is not loaded.
|
|
if (!is_loaded()) return;
|
|
|
|
// Clear the script cache.
|
|
if (script_cache_ != NULL) {
|
|
delete script_cache_;
|
|
script_cache_ = NULL;
|
|
}
|
|
|
|
// Clear debugger context global handle.
|
|
GlobalHandles::Destroy(Handle<Object>::cast(debug_context_).location());
|
|
debug_context_ = Handle<Context>();
|
|
}
|
|
|
|
|
|
void Debug::Break(Arguments args, JavaScriptFrame* frame) {
|
|
Heap* heap = isolate_->heap();
|
|
HandleScope scope(isolate_);
|
|
DCHECK(args.length() == 0);
|
|
|
|
// Initialize LiveEdit.
|
|
LiveEdit::InitializeThreadLocal(this);
|
|
|
|
// Just continue if breaks are disabled or debugger cannot be loaded.
|
|
if (break_disabled_) return;
|
|
|
|
// Enter the debugger.
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Postpone interrupt during breakpoint processing.
|
|
PostponeInterruptsScope postpone(isolate_);
|
|
|
|
// Get the debug info (create it if it does not exist).
|
|
Handle<SharedFunctionInfo> shared =
|
|
Handle<SharedFunctionInfo>(frame->function()->shared());
|
|
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
|
|
|
// Find the break point where execution has stopped.
|
|
BreakLocationIterator break_location_iterator(debug_info,
|
|
ALL_BREAK_LOCATIONS);
|
|
// pc points to the instruction after the current one, possibly a break
|
|
// location as well. So the "- 1" to exclude it from the search.
|
|
break_location_iterator.FindBreakLocationFromAddress(frame->pc() - 1);
|
|
|
|
// Check whether step next reached a new statement.
|
|
if (!StepNextContinue(&break_location_iterator, frame)) {
|
|
// Decrease steps left if performing multiple steps.
|
|
if (thread_local_.step_count_ > 0) {
|
|
thread_local_.step_count_--;
|
|
}
|
|
}
|
|
|
|
// If there is one or more real break points check whether any of these are
|
|
// triggered.
|
|
Handle<Object> break_points_hit(heap->undefined_value(), isolate_);
|
|
if (break_location_iterator.HasBreakPoint()) {
|
|
Handle<Object> break_point_objects =
|
|
Handle<Object>(break_location_iterator.BreakPointObjects(), isolate_);
|
|
break_points_hit = CheckBreakPoints(break_point_objects);
|
|
}
|
|
|
|
// If step out is active skip everything until the frame where we need to step
|
|
// out to is reached, unless real breakpoint is hit.
|
|
if (StepOutActive() &&
|
|
frame->fp() != thread_local_.step_out_fp_ &&
|
|
break_points_hit->IsUndefined() ) {
|
|
// Step count should always be 0 for StepOut.
|
|
DCHECK(thread_local_.step_count_ == 0);
|
|
} else if (!break_points_hit->IsUndefined() ||
|
|
(thread_local_.last_step_action_ != StepNone &&
|
|
thread_local_.step_count_ == 0)) {
|
|
// Notify debugger if a real break point is triggered or if performing
|
|
// single stepping with no more steps to perform. Otherwise do another step.
|
|
|
|
// Clear all current stepping setup.
|
|
ClearStepping();
|
|
|
|
if (thread_local_.queued_step_count_ > 0) {
|
|
// Perform queued steps
|
|
int step_count = thread_local_.queued_step_count_;
|
|
|
|
// Clear queue
|
|
thread_local_.queued_step_count_ = 0;
|
|
|
|
PrepareStep(StepNext, step_count, StackFrame::NO_ID);
|
|
} else {
|
|
// Notify the debug event listeners.
|
|
OnDebugBreak(break_points_hit, false);
|
|
}
|
|
} else if (thread_local_.last_step_action_ != StepNone) {
|
|
// Hold on to last step action as it is cleared by the call to
|
|
// ClearStepping.
|
|
StepAction step_action = thread_local_.last_step_action_;
|
|
int step_count = thread_local_.step_count_;
|
|
|
|
// If StepNext goes deeper in code, StepOut until original frame
|
|
// and keep step count queued up in the meantime.
|
|
if (step_action == StepNext && frame->fp() < thread_local_.last_fp_) {
|
|
// Count frames until target frame
|
|
int count = 0;
|
|
JavaScriptFrameIterator it(isolate_);
|
|
while (!it.done() && it.frame()->fp() < thread_local_.last_fp_) {
|
|
count++;
|
|
it.Advance();
|
|
}
|
|
|
|
// Check that we indeed found the frame we are looking for.
|
|
CHECK(!it.done() && (it.frame()->fp() == thread_local_.last_fp_));
|
|
if (step_count > 1) {
|
|
// Save old count and action to continue stepping after StepOut.
|
|
thread_local_.queued_step_count_ = step_count - 1;
|
|
}
|
|
|
|
// Set up for StepOut to reach target frame.
|
|
step_action = StepOut;
|
|
step_count = count;
|
|
}
|
|
|
|
// Clear all current stepping setup.
|
|
ClearStepping();
|
|
|
|
// Set up for the remaining steps.
|
|
PrepareStep(step_action, step_count, StackFrame::NO_ID);
|
|
}
|
|
}
|
|
|
|
|
|
RUNTIME_FUNCTION(Debug_Break) {
|
|
// Get the top-most JavaScript frame.
|
|
JavaScriptFrameIterator it(isolate);
|
|
isolate->debug()->Break(args, it.frame());
|
|
isolate->debug()->SetAfterBreakTarget(it.frame());
|
|
return isolate->heap()->undefined_value();
|
|
}
|
|
|
|
|
|
// Check the break point objects for whether one or more are actually
|
|
// triggered. This function returns a JSArray with the break point objects
|
|
// which is triggered.
|
|
Handle<Object> Debug::CheckBreakPoints(Handle<Object> break_point_objects) {
|
|
Factory* factory = isolate_->factory();
|
|
|
|
// Count the number of break points hit. If there are multiple break points
|
|
// they are in a FixedArray.
|
|
Handle<FixedArray> break_points_hit;
|
|
int break_points_hit_count = 0;
|
|
DCHECK(!break_point_objects->IsUndefined());
|
|
if (break_point_objects->IsFixedArray()) {
|
|
Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
|
|
break_points_hit = factory->NewFixedArray(array->length());
|
|
for (int i = 0; i < array->length(); i++) {
|
|
Handle<Object> o(array->get(i), isolate_);
|
|
if (CheckBreakPoint(o)) {
|
|
break_points_hit->set(break_points_hit_count++, *o);
|
|
}
|
|
}
|
|
} else {
|
|
break_points_hit = factory->NewFixedArray(1);
|
|
if (CheckBreakPoint(break_point_objects)) {
|
|
break_points_hit->set(break_points_hit_count++, *break_point_objects);
|
|
}
|
|
}
|
|
|
|
// Return undefined if no break points were triggered.
|
|
if (break_points_hit_count == 0) {
|
|
return factory->undefined_value();
|
|
}
|
|
// Return break points hit as a JSArray.
|
|
Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
|
|
result->set_length(Smi::FromInt(break_points_hit_count));
|
|
return result;
|
|
}
|
|
|
|
|
|
// Check whether a single break point object is triggered.
|
|
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
|
|
Factory* factory = isolate_->factory();
|
|
HandleScope scope(isolate_);
|
|
|
|
// Ignore check if break point object is not a JSObject.
|
|
if (!break_point_object->IsJSObject()) return true;
|
|
|
|
// Get the function IsBreakPointTriggered (defined in debug-debugger.js).
|
|
Handle<String> is_break_point_triggered_string =
|
|
factory->InternalizeOneByteString(
|
|
STATIC_CHAR_VECTOR("IsBreakPointTriggered"));
|
|
Handle<GlobalObject> debug_global(debug_context()->global_object());
|
|
Handle<JSFunction> check_break_point =
|
|
Handle<JSFunction>::cast(Object::GetProperty(
|
|
debug_global, is_break_point_triggered_string).ToHandleChecked());
|
|
|
|
// Get the break id as an object.
|
|
Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
|
|
|
|
// Call HandleBreakPointx.
|
|
Handle<Object> argv[] = { break_id, break_point_object };
|
|
Handle<Object> result;
|
|
if (!Execution::TryCall(check_break_point,
|
|
isolate_->js_builtins_object(),
|
|
arraysize(argv),
|
|
argv).ToHandle(&result)) {
|
|
return false;
|
|
}
|
|
|
|
// Return whether the break point is triggered.
|
|
return result->IsTrue();
|
|
}
|
|
|
|
|
|
// Check whether the function has debug information.
|
|
bool Debug::HasDebugInfo(Handle<SharedFunctionInfo> shared) {
|
|
return !shared->debug_info()->IsUndefined();
|
|
}
|
|
|
|
|
|
// Return the debug info for this function. EnsureDebugInfo must be called
|
|
// prior to ensure the debug info has been generated for shared.
|
|
Handle<DebugInfo> Debug::GetDebugInfo(Handle<SharedFunctionInfo> shared) {
|
|
DCHECK(HasDebugInfo(shared));
|
|
return Handle<DebugInfo>(DebugInfo::cast(shared->debug_info()));
|
|
}
|
|
|
|
|
|
bool Debug::SetBreakPoint(Handle<JSFunction> function,
|
|
Handle<Object> break_point_object,
|
|
int* source_position) {
|
|
HandleScope scope(isolate_);
|
|
|
|
PrepareForBreakPoints();
|
|
|
|
// Make sure the function is compiled and has set up the debug info.
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if retrieving debug info failed.
|
|
return true;
|
|
}
|
|
|
|
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
|
// Source positions starts with zero.
|
|
DCHECK(*source_position >= 0);
|
|
|
|
// Find the break point and change it.
|
|
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
|
|
it.FindBreakLocationFromPosition(*source_position, STATEMENT_ALIGNED);
|
|
it.SetBreakPoint(break_point_object);
|
|
|
|
*source_position = it.position();
|
|
|
|
// At least one active break point now.
|
|
return debug_info->GetBreakPointCount() > 0;
|
|
}
|
|
|
|
|
|
bool Debug::SetBreakPointForScript(Handle<Script> script,
|
|
Handle<Object> break_point_object,
|
|
int* source_position,
|
|
BreakPositionAlignment alignment) {
|
|
HandleScope scope(isolate_);
|
|
|
|
PrepareForBreakPoints();
|
|
|
|
// Obtain shared function info for the function.
|
|
Object* result = FindSharedFunctionInfoInScript(script, *source_position);
|
|
if (result->IsUndefined()) return false;
|
|
|
|
// Make sure the function has set up the debug info.
|
|
Handle<SharedFunctionInfo> shared(SharedFunctionInfo::cast(result));
|
|
if (!EnsureDebugInfo(shared, Handle<JSFunction>::null())) {
|
|
// Return if retrieving debug info failed.
|
|
return false;
|
|
}
|
|
|
|
// Find position within function. The script position might be before the
|
|
// source position of the first function.
|
|
int position;
|
|
if (shared->start_position() > *source_position) {
|
|
position = 0;
|
|
} else {
|
|
position = *source_position - shared->start_position();
|
|
}
|
|
|
|
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
|
// Source positions starts with zero.
|
|
DCHECK(position >= 0);
|
|
|
|
// Find the break point and change it.
|
|
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
|
|
it.FindBreakLocationFromPosition(position, alignment);
|
|
it.SetBreakPoint(break_point_object);
|
|
|
|
*source_position = it.position() + shared->start_position();
|
|
|
|
// At least one active break point now.
|
|
DCHECK(debug_info->GetBreakPointCount() > 0);
|
|
return true;
|
|
}
|
|
|
|
|
|
void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
|
|
HandleScope scope(isolate_);
|
|
|
|
DebugInfoListNode* node = debug_info_list_;
|
|
while (node != NULL) {
|
|
Object* result = DebugInfo::FindBreakPointInfo(node->debug_info(),
|
|
break_point_object);
|
|
if (!result->IsUndefined()) {
|
|
// Get information in the break point.
|
|
BreakPointInfo* break_point_info = BreakPointInfo::cast(result);
|
|
Handle<DebugInfo> debug_info = node->debug_info();
|
|
|
|
// Find the break point and clear it.
|
|
BreakLocationIterator it(debug_info, SOURCE_BREAK_LOCATIONS);
|
|
it.FindBreakLocationFromAddress(debug_info->code()->entry() +
|
|
break_point_info->code_position()->value());
|
|
it.ClearBreakPoint(break_point_object);
|
|
|
|
// If there are no more break points left remove the debug info for this
|
|
// function.
|
|
if (debug_info->GetBreakPointCount() == 0) {
|
|
RemoveDebugInfo(debug_info);
|
|
}
|
|
|
|
return;
|
|
}
|
|
node = node->next();
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::ClearAllBreakPoints() {
|
|
DebugInfoListNode* node = debug_info_list_;
|
|
while (node != NULL) {
|
|
// Remove all debug break code.
|
|
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
|
it.ClearAllDebugBreak();
|
|
node = node->next();
|
|
}
|
|
|
|
// Remove all debug info.
|
|
while (debug_info_list_ != NULL) {
|
|
RemoveDebugInfo(debug_info_list_->debug_info());
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::FloodWithOneShot(Handle<JSFunction> function) {
|
|
PrepareForBreakPoints();
|
|
|
|
// Make sure the function is compiled and has set up the debug info.
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if we failed to retrieve the debug info.
|
|
return;
|
|
}
|
|
|
|
// Flood the function with break points.
|
|
BreakLocationIterator it(GetDebugInfo(shared), ALL_BREAK_LOCATIONS);
|
|
while (!it.Done()) {
|
|
it.SetOneShot();
|
|
it.Next();
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::FloodBoundFunctionWithOneShot(Handle<JSFunction> function) {
|
|
Handle<FixedArray> new_bindings(function->function_bindings());
|
|
Handle<Object> bindee(new_bindings->get(JSFunction::kBoundFunctionIndex),
|
|
isolate_);
|
|
|
|
if (!bindee.is_null() && bindee->IsJSFunction() &&
|
|
!JSFunction::cast(*bindee)->IsFromNativeScript()) {
|
|
Handle<JSFunction> bindee_function(JSFunction::cast(*bindee));
|
|
Debug::FloodWithOneShot(bindee_function);
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::FloodHandlerWithOneShot() {
|
|
// Iterate through the JavaScript stack looking for handlers.
|
|
StackFrame::Id id = break_frame_id();
|
|
if (id == StackFrame::NO_ID) {
|
|
// If there is no JavaScript stack don't do anything.
|
|
return;
|
|
}
|
|
for (JavaScriptFrameIterator it(isolate_, id); !it.done(); it.Advance()) {
|
|
JavaScriptFrame* frame = it.frame();
|
|
if (frame->HasHandler()) {
|
|
// Flood the function with the catch block with break points
|
|
FloodWithOneShot(Handle<JSFunction>(frame->function()));
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
|
|
if (type == BreakUncaughtException) {
|
|
break_on_uncaught_exception_ = enable;
|
|
} else {
|
|
break_on_exception_ = enable;
|
|
}
|
|
}
|
|
|
|
|
|
bool Debug::IsBreakOnException(ExceptionBreakType type) {
|
|
if (type == BreakUncaughtException) {
|
|
return break_on_uncaught_exception_;
|
|
} else {
|
|
return break_on_exception_;
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::PrepareStep(StepAction step_action,
|
|
int step_count,
|
|
StackFrame::Id frame_id) {
|
|
HandleScope scope(isolate_);
|
|
|
|
PrepareForBreakPoints();
|
|
|
|
DCHECK(in_debug_scope());
|
|
|
|
// Remember this step action and count.
|
|
thread_local_.last_step_action_ = step_action;
|
|
if (step_action == StepOut) {
|
|
// For step out target frame will be found on the stack so there is no need
|
|
// to set step counter for it. It's expected to always be 0 for StepOut.
|
|
thread_local_.step_count_ = 0;
|
|
} else {
|
|
thread_local_.step_count_ = step_count;
|
|
}
|
|
|
|
// Get the frame where the execution has stopped and skip the debug frame if
|
|
// any. The debug frame will only be present if execution was stopped due to
|
|
// hitting a break point. In other situations (e.g. unhandled exception) the
|
|
// debug frame is not present.
|
|
StackFrame::Id id = break_frame_id();
|
|
if (id == StackFrame::NO_ID) {
|
|
// If there is no JavaScript stack don't do anything.
|
|
return;
|
|
}
|
|
if (frame_id != StackFrame::NO_ID) {
|
|
id = frame_id;
|
|
}
|
|
JavaScriptFrameIterator frames_it(isolate_, id);
|
|
JavaScriptFrame* frame = frames_it.frame();
|
|
|
|
// First of all ensure there is one-shot break points in the top handler
|
|
// if any.
|
|
FloodHandlerWithOneShot();
|
|
|
|
// If the function on the top frame is unresolved perform step out. This will
|
|
// be the case when calling unknown functions and having the debugger stopped
|
|
// in an unhandled exception.
|
|
if (!frame->function()->IsJSFunction()) {
|
|
// Step out: Find the calling JavaScript frame and flood it with
|
|
// breakpoints.
|
|
frames_it.Advance();
|
|
// Fill the function to return to with one-shot break points.
|
|
JSFunction* function = frames_it.frame()->function();
|
|
FloodWithOneShot(Handle<JSFunction>(function));
|
|
return;
|
|
}
|
|
|
|
// Get the debug info (create it if it does not exist).
|
|
Handle<JSFunction> function(frame->function());
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if ensuring debug info failed.
|
|
return;
|
|
}
|
|
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
|
|
|
// Find the break location where execution has stopped.
|
|
BreakLocationIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
// pc points to the instruction after the current one, possibly a break
|
|
// location as well. So the "- 1" to exclude it from the search.
|
|
it.FindBreakLocationFromAddress(frame->pc() - 1);
|
|
|
|
// Compute whether or not the target is a call target.
|
|
bool is_load_or_store = false;
|
|
bool is_inline_cache_stub = false;
|
|
bool is_at_restarted_function = false;
|
|
Handle<Code> call_function_stub;
|
|
|
|
if (thread_local_.restarter_frame_function_pointer_ == NULL) {
|
|
if (RelocInfo::IsCodeTarget(it.rinfo()->rmode())) {
|
|
bool is_call_target = false;
|
|
Address target = it.rinfo()->target_address();
|
|
Code* code = Code::GetCodeFromTargetAddress(target);
|
|
if (code->is_call_stub()) {
|
|
is_call_target = true;
|
|
}
|
|
if (code->is_inline_cache_stub()) {
|
|
is_inline_cache_stub = true;
|
|
is_load_or_store = !is_call_target;
|
|
}
|
|
|
|
// Check if target code is CallFunction stub.
|
|
Code* maybe_call_function_stub = code;
|
|
// If there is a breakpoint at this line look at the original code to
|
|
// check if it is a CallFunction stub.
|
|
if (it.IsDebugBreak()) {
|
|
Address original_target = it.original_rinfo()->target_address();
|
|
maybe_call_function_stub =
|
|
Code::GetCodeFromTargetAddress(original_target);
|
|
}
|
|
if ((maybe_call_function_stub->kind() == Code::STUB &&
|
|
CodeStub::GetMajorKey(maybe_call_function_stub) ==
|
|
CodeStub::CallFunction) ||
|
|
maybe_call_function_stub->kind() == Code::CALL_IC) {
|
|
// Save reference to the code as we may need it to find out arguments
|
|
// count for 'step in' later.
|
|
call_function_stub = Handle<Code>(maybe_call_function_stub);
|
|
}
|
|
}
|
|
} else {
|
|
is_at_restarted_function = true;
|
|
}
|
|
|
|
// If this is the last break code target step out is the only possibility.
|
|
if (it.IsExit() || step_action == StepOut) {
|
|
if (step_action == StepOut) {
|
|
// Skip step_count frames starting with the current one.
|
|
while (step_count-- > 0 && !frames_it.done()) {
|
|
frames_it.Advance();
|
|
}
|
|
} else {
|
|
DCHECK(it.IsExit());
|
|
frames_it.Advance();
|
|
}
|
|
// Skip builtin functions on the stack.
|
|
while (!frames_it.done() &&
|
|
frames_it.frame()->function()->IsFromNativeScript()) {
|
|
frames_it.Advance();
|
|
}
|
|
// Step out: If there is a JavaScript caller frame, we need to
|
|
// flood it with breakpoints.
|
|
if (!frames_it.done()) {
|
|
// Fill the function to return to with one-shot break points.
|
|
JSFunction* function = frames_it.frame()->function();
|
|
FloodWithOneShot(Handle<JSFunction>(function));
|
|
// Set target frame pointer.
|
|
ActivateStepOut(frames_it.frame());
|
|
}
|
|
} else if (!(is_inline_cache_stub || RelocInfo::IsConstructCall(it.rmode()) ||
|
|
!call_function_stub.is_null() || is_at_restarted_function)
|
|
|| step_action == StepNext || step_action == StepMin) {
|
|
// Step next or step min.
|
|
|
|
// Fill the current function with one-shot break points.
|
|
FloodWithOneShot(function);
|
|
|
|
// Remember source position and frame to handle step next.
|
|
thread_local_.last_statement_position_ =
|
|
debug_info->code()->SourceStatementPosition(frame->pc());
|
|
thread_local_.last_fp_ = frame->UnpaddedFP();
|
|
} else {
|
|
// If there's restarter frame on top of the stack, just get the pointer
|
|
// to function which is going to be restarted.
|
|
if (is_at_restarted_function) {
|
|
Handle<JSFunction> restarted_function(
|
|
JSFunction::cast(*thread_local_.restarter_frame_function_pointer_));
|
|
FloodWithOneShot(restarted_function);
|
|
} else if (!call_function_stub.is_null()) {
|
|
// If it's CallFunction stub ensure target function is compiled and flood
|
|
// it with one shot breakpoints.
|
|
bool is_call_ic = call_function_stub->kind() == Code::CALL_IC;
|
|
|
|
// Find out number of arguments from the stub minor key.
|
|
uint32_t key = call_function_stub->stub_key();
|
|
// Argc in the stub is the number of arguments passed - not the
|
|
// expected arguments of the called function.
|
|
int call_function_arg_count = is_call_ic
|
|
? CallICStub::ExtractArgcFromMinorKey(CodeStub::MinorKeyFromKey(key))
|
|
: CallFunctionStub::ExtractArgcFromMinorKey(
|
|
CodeStub::MinorKeyFromKey(key));
|
|
|
|
DCHECK(is_call_ic ||
|
|
CodeStub::GetMajorKey(*call_function_stub) ==
|
|
CodeStub::MajorKeyFromKey(key));
|
|
|
|
// Find target function on the expression stack.
|
|
// Expression stack looks like this (top to bottom):
|
|
// argN
|
|
// ...
|
|
// arg0
|
|
// Receiver
|
|
// Function to call
|
|
int expressions_count = frame->ComputeExpressionsCount();
|
|
DCHECK(expressions_count - 2 - call_function_arg_count >= 0);
|
|
Object* fun = frame->GetExpression(
|
|
expressions_count - 2 - call_function_arg_count);
|
|
|
|
// Flood the actual target of call/apply.
|
|
if (fun->IsJSFunction()) {
|
|
Isolate* isolate = JSFunction::cast(fun)->GetIsolate();
|
|
Code* apply = isolate->builtins()->builtin(Builtins::kFunctionApply);
|
|
Code* call = isolate->builtins()->builtin(Builtins::kFunctionCall);
|
|
while (fun->IsJSFunction()) {
|
|
Code* code = JSFunction::cast(fun)->shared()->code();
|
|
if (code != apply && code != call) break;
|
|
fun = frame->GetExpression(
|
|
expressions_count - 1 - call_function_arg_count);
|
|
}
|
|
}
|
|
|
|
if (fun->IsJSFunction()) {
|
|
Handle<JSFunction> js_function(JSFunction::cast(fun));
|
|
if (js_function->shared()->bound()) {
|
|
Debug::FloodBoundFunctionWithOneShot(js_function);
|
|
} else if (!js_function->IsFromNativeScript()) {
|
|
// Don't step into builtins.
|
|
// It will also compile target function if it's not compiled yet.
|
|
FloodWithOneShot(js_function);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Fill the current function with one-shot break points even for step in on
|
|
// a call target as the function called might be a native function for
|
|
// which step in will not stop. It also prepares for stepping in
|
|
// getters/setters.
|
|
FloodWithOneShot(function);
|
|
|
|
if (is_load_or_store) {
|
|
// Remember source position and frame to handle step in getter/setter. If
|
|
// there is a custom getter/setter it will be handled in
|
|
// Object::Get/SetPropertyWithAccessor, otherwise the step action will be
|
|
// propagated on the next Debug::Break.
|
|
thread_local_.last_statement_position_ =
|
|
debug_info->code()->SourceStatementPosition(frame->pc());
|
|
thread_local_.last_fp_ = frame->UnpaddedFP();
|
|
}
|
|
|
|
// Step in or Step in min
|
|
it.PrepareStepIn(isolate_);
|
|
ActivateStepIn(frame);
|
|
}
|
|
}
|
|
|
|
|
|
// Check whether the current debug break should be reported to the debugger. It
|
|
// is used to have step next and step in only report break back to the debugger
|
|
// if on a different frame or in a different statement. In some situations
|
|
// there will be several break points in the same statement when the code is
|
|
// flooded with one-shot break points. This function helps to perform several
|
|
// steps before reporting break back to the debugger.
|
|
bool Debug::StepNextContinue(BreakLocationIterator* break_location_iterator,
|
|
JavaScriptFrame* frame) {
|
|
// StepNext and StepOut shouldn't bring us deeper in code, so last frame
|
|
// shouldn't be a parent of current frame.
|
|
if (thread_local_.last_step_action_ == StepNext ||
|
|
thread_local_.last_step_action_ == StepOut) {
|
|
if (frame->fp() < thread_local_.last_fp_) return true;
|
|
}
|
|
|
|
// If the step last action was step next or step in make sure that a new
|
|
// statement is hit.
|
|
if (thread_local_.last_step_action_ == StepNext ||
|
|
thread_local_.last_step_action_ == StepIn) {
|
|
// Never continue if returning from function.
|
|
if (break_location_iterator->IsExit()) return false;
|
|
|
|
// Continue if we are still on the same frame and in the same statement.
|
|
int current_statement_position =
|
|
break_location_iterator->code()->SourceStatementPosition(frame->pc());
|
|
return thread_local_.last_fp_ == frame->UnpaddedFP() &&
|
|
thread_local_.last_statement_position_ == current_statement_position;
|
|
}
|
|
|
|
// No step next action - don't continue.
|
|
return false;
|
|
}
|
|
|
|
|
|
// Check whether the code object at the specified address is a debug break code
|
|
// object.
|
|
bool Debug::IsDebugBreak(Address addr) {
|
|
Code* code = Code::GetCodeFromTargetAddress(addr);
|
|
return code->is_debug_stub() && code->extra_ic_state() == DEBUG_BREAK;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// Simple function for returning the source positions for active break points.
|
|
Handle<Object> Debug::GetSourceBreakLocations(
|
|
Handle<SharedFunctionInfo> shared,
|
|
BreakPositionAlignment position_alignment) {
|
|
Isolate* isolate = shared->GetIsolate();
|
|
Heap* heap = isolate->heap();
|
|
if (!HasDebugInfo(shared)) {
|
|
return Handle<Object>(heap->undefined_value(), isolate);
|
|
}
|
|
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
|
if (debug_info->GetBreakPointCount() == 0) {
|
|
return Handle<Object>(heap->undefined_value(), isolate);
|
|
}
|
|
Handle<FixedArray> locations =
|
|
isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
|
|
int count = 0;
|
|
for (int i = 0; i < debug_info->break_points()->length(); i++) {
|
|
if (!debug_info->break_points()->get(i)->IsUndefined()) {
|
|
BreakPointInfo* break_point_info =
|
|
BreakPointInfo::cast(debug_info->break_points()->get(i));
|
|
if (break_point_info->GetBreakPointCount() > 0) {
|
|
Smi* position;
|
|
switch (position_alignment) {
|
|
case STATEMENT_ALIGNED:
|
|
position = break_point_info->statement_position();
|
|
break;
|
|
case BREAK_POSITION_ALIGNED:
|
|
position = break_point_info->source_position();
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
position = break_point_info->statement_position();
|
|
}
|
|
|
|
locations->set(count++, position);
|
|
}
|
|
}
|
|
}
|
|
return locations;
|
|
}
|
|
|
|
|
|
// Handle stepping into a function.
|
|
void Debug::HandleStepIn(Handle<JSFunction> function,
|
|
Handle<Object> holder,
|
|
Address fp,
|
|
bool is_constructor) {
|
|
Isolate* isolate = function->GetIsolate();
|
|
// If the frame pointer is not supplied by the caller find it.
|
|
if (fp == 0) {
|
|
StackFrameIterator it(isolate);
|
|
it.Advance();
|
|
// For constructor functions skip another frame.
|
|
if (is_constructor) {
|
|
DCHECK(it.frame()->is_construct());
|
|
it.Advance();
|
|
}
|
|
fp = it.frame()->fp();
|
|
}
|
|
|
|
// Flood the function with one-shot break points if it is called from where
|
|
// step into was requested.
|
|
if (fp == thread_local_.step_into_fp_) {
|
|
if (function->shared()->bound()) {
|
|
// Handle Function.prototype.bind
|
|
Debug::FloodBoundFunctionWithOneShot(function);
|
|
} else if (!function->IsFromNativeScript()) {
|
|
// Don't allow step into functions in the native context.
|
|
if (function->shared()->code() ==
|
|
isolate->builtins()->builtin(Builtins::kFunctionApply) ||
|
|
function->shared()->code() ==
|
|
isolate->builtins()->builtin(Builtins::kFunctionCall)) {
|
|
// Handle function.apply and function.call separately to flood the
|
|
// function to be called and not the code for Builtins::FunctionApply or
|
|
// Builtins::FunctionCall. The receiver of call/apply is the target
|
|
// function.
|
|
if (!holder.is_null() && holder->IsJSFunction()) {
|
|
Handle<JSFunction> js_function = Handle<JSFunction>::cast(holder);
|
|
if (!js_function->IsFromNativeScript()) {
|
|
Debug::FloodWithOneShot(js_function);
|
|
} else if (js_function->shared()->bound()) {
|
|
// Handle Function.prototype.bind
|
|
Debug::FloodBoundFunctionWithOneShot(js_function);
|
|
}
|
|
}
|
|
} else {
|
|
Debug::FloodWithOneShot(function);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::ClearStepping() {
|
|
// Clear the various stepping setup.
|
|
ClearOneShot();
|
|
ClearStepIn();
|
|
ClearStepOut();
|
|
ClearStepNext();
|
|
|
|
// Clear multiple step counter.
|
|
thread_local_.step_count_ = 0;
|
|
}
|
|
|
|
|
|
// Clears all the one-shot break points that are currently set. Normally this
|
|
// function is called each time a break point is hit as one shot break points
|
|
// are used to support stepping.
|
|
void Debug::ClearOneShot() {
|
|
// The current implementation just runs through all the breakpoints. When the
|
|
// last break point for a function is removed that function is automatically
|
|
// removed from the list.
|
|
|
|
DebugInfoListNode* node = debug_info_list_;
|
|
while (node != NULL) {
|
|
BreakLocationIterator it(node->debug_info(), ALL_BREAK_LOCATIONS);
|
|
while (!it.Done()) {
|
|
it.ClearOneShot();
|
|
it.Next();
|
|
}
|
|
node = node->next();
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::ActivateStepIn(StackFrame* frame) {
|
|
DCHECK(!StepOutActive());
|
|
thread_local_.step_into_fp_ = frame->UnpaddedFP();
|
|
}
|
|
|
|
|
|
void Debug::ClearStepIn() {
|
|
thread_local_.step_into_fp_ = 0;
|
|
}
|
|
|
|
|
|
void Debug::ActivateStepOut(StackFrame* frame) {
|
|
DCHECK(!StepInActive());
|
|
thread_local_.step_out_fp_ = frame->UnpaddedFP();
|
|
}
|
|
|
|
|
|
void Debug::ClearStepOut() {
|
|
thread_local_.step_out_fp_ = 0;
|
|
}
|
|
|
|
|
|
void Debug::ClearStepNext() {
|
|
thread_local_.last_step_action_ = StepNone;
|
|
thread_local_.last_statement_position_ = RelocInfo::kNoPosition;
|
|
thread_local_.last_fp_ = 0;
|
|
}
|
|
|
|
|
|
static void CollectActiveFunctionsFromThread(
|
|
Isolate* isolate,
|
|
ThreadLocalTop* top,
|
|
List<Handle<JSFunction> >* active_functions,
|
|
Object* active_code_marker) {
|
|
// Find all non-optimized code functions with activation frames
|
|
// on the stack. This includes functions which have optimized
|
|
// activations (including inlined functions) on the stack as the
|
|
// non-optimized code is needed for the lazy deoptimization.
|
|
for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) {
|
|
JavaScriptFrame* frame = it.frame();
|
|
if (frame->is_optimized()) {
|
|
List<JSFunction*> functions(FLAG_max_inlining_levels + 1);
|
|
frame->GetFunctions(&functions);
|
|
for (int i = 0; i < functions.length(); i++) {
|
|
JSFunction* function = functions[i];
|
|
active_functions->Add(Handle<JSFunction>(function));
|
|
function->shared()->code()->set_gc_metadata(active_code_marker);
|
|
}
|
|
} else if (frame->function()->IsJSFunction()) {
|
|
JSFunction* function = frame->function();
|
|
DCHECK(frame->LookupCode()->kind() == Code::FUNCTION);
|
|
active_functions->Add(Handle<JSFunction>(function));
|
|
function->shared()->code()->set_gc_metadata(active_code_marker);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// Figure out how many bytes of "pc_offset" correspond to actual code by
|
|
// subtracting off the bytes that correspond to constant/veneer pools. See
|
|
// Assembler::CheckConstPool() and Assembler::CheckVeneerPool(). Note that this
|
|
// is only useful for architectures using constant pools or veneer pools.
|
|
static int ComputeCodeOffsetFromPcOffset(Code *code, int pc_offset) {
|
|
DCHECK_EQ(code->kind(), Code::FUNCTION);
|
|
DCHECK(!code->has_debug_break_slots());
|
|
DCHECK_LE(0, pc_offset);
|
|
DCHECK_LT(pc_offset, code->instruction_end() - code->instruction_start());
|
|
|
|
int mask = RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
|
|
RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
|
|
byte *pc = code->instruction_start() + pc_offset;
|
|
int code_offset = pc_offset;
|
|
for (RelocIterator it(code, mask); !it.done(); it.next()) {
|
|
RelocInfo* info = it.rinfo();
|
|
if (info->pc() >= pc) break;
|
|
DCHECK(RelocInfo::IsConstPool(info->rmode()));
|
|
code_offset -= static_cast<int>(info->data());
|
|
DCHECK_LE(0, code_offset);
|
|
}
|
|
|
|
return code_offset;
|
|
}
|
|
|
|
|
|
// The inverse of ComputeCodeOffsetFromPcOffset.
|
|
static int ComputePcOffsetFromCodeOffset(Code *code, int code_offset) {
|
|
DCHECK_EQ(code->kind(), Code::FUNCTION);
|
|
|
|
int mask = RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT) |
|
|
RelocInfo::ModeMask(RelocInfo::CONST_POOL) |
|
|
RelocInfo::ModeMask(RelocInfo::VENEER_POOL);
|
|
int reloc = 0;
|
|
for (RelocIterator it(code, mask); !it.done(); it.next()) {
|
|
RelocInfo* info = it.rinfo();
|
|
if (info->pc() - code->instruction_start() - reloc >= code_offset) break;
|
|
if (RelocInfo::IsDebugBreakSlot(info->rmode())) {
|
|
reloc += Assembler::kDebugBreakSlotLength;
|
|
} else {
|
|
DCHECK(RelocInfo::IsConstPool(info->rmode()));
|
|
reloc += static_cast<int>(info->data());
|
|
}
|
|
}
|
|
|
|
int pc_offset = code_offset + reloc;
|
|
|
|
DCHECK_LT(code->instruction_start() + pc_offset, code->instruction_end());
|
|
|
|
return pc_offset;
|
|
}
|
|
|
|
|
|
static void RedirectActivationsToRecompiledCodeOnThread(
|
|
Isolate* isolate,
|
|
ThreadLocalTop* top) {
|
|
for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) {
|
|
JavaScriptFrame* frame = it.frame();
|
|
|
|
if (frame->is_optimized() || !frame->function()->IsJSFunction()) continue;
|
|
|
|
JSFunction* function = frame->function();
|
|
|
|
DCHECK(frame->LookupCode()->kind() == Code::FUNCTION);
|
|
|
|
Handle<Code> frame_code(frame->LookupCode());
|
|
if (frame_code->has_debug_break_slots()) continue;
|
|
|
|
Handle<Code> new_code(function->shared()->code());
|
|
if (new_code->kind() != Code::FUNCTION ||
|
|
!new_code->has_debug_break_slots()) {
|
|
continue;
|
|
}
|
|
|
|
int old_pc_offset =
|
|
static_cast<int>(frame->pc() - frame_code->instruction_start());
|
|
int code_offset = ComputeCodeOffsetFromPcOffset(*frame_code, old_pc_offset);
|
|
int new_pc_offset = ComputePcOffsetFromCodeOffset(*new_code, code_offset);
|
|
|
|
// Compute the equivalent pc in the new code.
|
|
byte* new_pc = new_code->instruction_start() + new_pc_offset;
|
|
|
|
if (FLAG_trace_deopt) {
|
|
PrintF("Replacing code %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
|
|
"with %08" V8PRIxPTR " - %08" V8PRIxPTR " (%d) "
|
|
"for debugging, "
|
|
"changing pc from %08" V8PRIxPTR " to %08" V8PRIxPTR "\n",
|
|
reinterpret_cast<intptr_t>(
|
|
frame_code->instruction_start()),
|
|
reinterpret_cast<intptr_t>(
|
|
frame_code->instruction_start()) +
|
|
frame_code->instruction_size(),
|
|
frame_code->instruction_size(),
|
|
reinterpret_cast<intptr_t>(new_code->instruction_start()),
|
|
reinterpret_cast<intptr_t>(new_code->instruction_start()) +
|
|
new_code->instruction_size(),
|
|
new_code->instruction_size(),
|
|
reinterpret_cast<intptr_t>(frame->pc()),
|
|
reinterpret_cast<intptr_t>(new_pc));
|
|
}
|
|
|
|
if (FLAG_enable_ool_constant_pool) {
|
|
// Update constant pool pointer for new code.
|
|
frame->set_constant_pool(new_code->constant_pool());
|
|
}
|
|
|
|
// Patch the return address to return into the code with
|
|
// debug break slots.
|
|
frame->set_pc(new_pc);
|
|
}
|
|
}
|
|
|
|
|
|
class ActiveFunctionsCollector : public ThreadVisitor {
|
|
public:
|
|
explicit ActiveFunctionsCollector(List<Handle<JSFunction> >* active_functions,
|
|
Object* active_code_marker)
|
|
: active_functions_(active_functions),
|
|
active_code_marker_(active_code_marker) { }
|
|
|
|
void VisitThread(Isolate* isolate, ThreadLocalTop* top) {
|
|
CollectActiveFunctionsFromThread(isolate,
|
|
top,
|
|
active_functions_,
|
|
active_code_marker_);
|
|
}
|
|
|
|
private:
|
|
List<Handle<JSFunction> >* active_functions_;
|
|
Object* active_code_marker_;
|
|
};
|
|
|
|
|
|
class ActiveFunctionsRedirector : public ThreadVisitor {
|
|
public:
|
|
void VisitThread(Isolate* isolate, ThreadLocalTop* top) {
|
|
RedirectActivationsToRecompiledCodeOnThread(isolate, top);
|
|
}
|
|
};
|
|
|
|
|
|
static void EnsureFunctionHasDebugBreakSlots(Handle<JSFunction> function) {
|
|
if (function->code()->kind() == Code::FUNCTION &&
|
|
function->code()->has_debug_break_slots()) {
|
|
// Nothing to do. Function code already had debug break slots.
|
|
return;
|
|
}
|
|
// Make sure that the shared full code is compiled with debug
|
|
// break slots.
|
|
if (!function->shared()->code()->has_debug_break_slots()) {
|
|
MaybeHandle<Code> code = Compiler::GetDebugCode(function);
|
|
// Recompilation can fail. In that case leave the code as it was.
|
|
if (!code.is_null()) function->ReplaceCode(*code.ToHandleChecked());
|
|
} else {
|
|
// Simply use shared code if it has debug break slots.
|
|
function->ReplaceCode(function->shared()->code());
|
|
}
|
|
}
|
|
|
|
|
|
static void RecompileAndRelocateSuspendedGenerators(
|
|
const List<Handle<JSGeneratorObject> > &generators) {
|
|
for (int i = 0; i < generators.length(); i++) {
|
|
Handle<JSFunction> fun(generators[i]->function());
|
|
|
|
EnsureFunctionHasDebugBreakSlots(fun);
|
|
|
|
int code_offset = generators[i]->continuation();
|
|
int pc_offset = ComputePcOffsetFromCodeOffset(fun->code(), code_offset);
|
|
generators[i]->set_continuation(pc_offset);
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::PrepareForBreakPoints() {
|
|
// If preparing for the first break point make sure to deoptimize all
|
|
// functions as debugging does not work with optimized code.
|
|
if (!has_break_points_) {
|
|
if (isolate_->concurrent_recompilation_enabled()) {
|
|
isolate_->optimizing_compiler_thread()->Flush();
|
|
}
|
|
|
|
Deoptimizer::DeoptimizeAll(isolate_);
|
|
|
|
Handle<Code> lazy_compile = isolate_->builtins()->CompileLazy();
|
|
|
|
// There will be at least one break point when we are done.
|
|
has_break_points_ = true;
|
|
|
|
// Keep the list of activated functions in a handlified list as it
|
|
// is used both in GC and non-GC code.
|
|
List<Handle<JSFunction> > active_functions(100);
|
|
|
|
// A list of all suspended generators.
|
|
List<Handle<JSGeneratorObject> > suspended_generators;
|
|
|
|
// A list of all generator functions. We need to recompile all functions,
|
|
// but we don't know until after visiting the whole heap which generator
|
|
// functions have suspended activations and which do not. As in the case of
|
|
// functions with activations on the stack, we need to be careful with
|
|
// generator functions with suspended activations because although they
|
|
// should be recompiled, recompilation can fail, and we need to avoid
|
|
// leaving the heap in an inconsistent state.
|
|
//
|
|
// We could perhaps avoid this list and instead re-use the GC metadata
|
|
// links.
|
|
List<Handle<JSFunction> > generator_functions;
|
|
|
|
{
|
|
// We are going to iterate heap to find all functions without
|
|
// debug break slots.
|
|
Heap* heap = isolate_->heap();
|
|
heap->CollectAllGarbage(Heap::kMakeHeapIterableMask,
|
|
"preparing for breakpoints");
|
|
HeapIterator iterator(heap);
|
|
|
|
// Ensure no GC in this scope as we are going to use gc_metadata
|
|
// field in the Code object to mark active functions.
|
|
DisallowHeapAllocation no_allocation;
|
|
|
|
Object* active_code_marker = heap->the_hole_value();
|
|
|
|
CollectActiveFunctionsFromThread(isolate_,
|
|
isolate_->thread_local_top(),
|
|
&active_functions,
|
|
active_code_marker);
|
|
ActiveFunctionsCollector active_functions_collector(&active_functions,
|
|
active_code_marker);
|
|
isolate_->thread_manager()->IterateArchivedThreads(
|
|
&active_functions_collector);
|
|
|
|
// Scan the heap for all non-optimized functions which have no
|
|
// debug break slots and are not active or inlined into an active
|
|
// function and mark them for lazy compilation.
|
|
HeapObject* obj = NULL;
|
|
while (((obj = iterator.next()) != NULL)) {
|
|
if (obj->IsJSFunction()) {
|
|
JSFunction* function = JSFunction::cast(obj);
|
|
SharedFunctionInfo* shared = function->shared();
|
|
|
|
if (!shared->allows_lazy_compilation()) continue;
|
|
if (!shared->script()->IsScript()) continue;
|
|
if (function->IsFromNativeScript()) continue;
|
|
if (shared->code()->gc_metadata() == active_code_marker) continue;
|
|
|
|
if (shared->is_generator()) {
|
|
generator_functions.Add(Handle<JSFunction>(function, isolate_));
|
|
continue;
|
|
}
|
|
|
|
Code::Kind kind = function->code()->kind();
|
|
if (kind == Code::FUNCTION &&
|
|
!function->code()->has_debug_break_slots()) {
|
|
function->ReplaceCode(*lazy_compile);
|
|
function->shared()->ReplaceCode(*lazy_compile);
|
|
} else if (kind == Code::BUILTIN &&
|
|
(function->IsInOptimizationQueue() ||
|
|
function->IsMarkedForOptimization() ||
|
|
function->IsMarkedForConcurrentOptimization())) {
|
|
// Abort in-flight compilation.
|
|
Code* shared_code = function->shared()->code();
|
|
if (shared_code->kind() == Code::FUNCTION &&
|
|
shared_code->has_debug_break_slots()) {
|
|
function->ReplaceCode(shared_code);
|
|
} else {
|
|
function->ReplaceCode(*lazy_compile);
|
|
function->shared()->ReplaceCode(*lazy_compile);
|
|
}
|
|
}
|
|
} else if (obj->IsJSGeneratorObject()) {
|
|
JSGeneratorObject* gen = JSGeneratorObject::cast(obj);
|
|
if (!gen->is_suspended()) continue;
|
|
|
|
JSFunction* fun = gen->function();
|
|
DCHECK_EQ(fun->code()->kind(), Code::FUNCTION);
|
|
if (fun->code()->has_debug_break_slots()) continue;
|
|
|
|
int pc_offset = gen->continuation();
|
|
DCHECK_LT(0, pc_offset);
|
|
|
|
int code_offset =
|
|
ComputeCodeOffsetFromPcOffset(fun->code(), pc_offset);
|
|
|
|
// This will be fixed after we recompile the functions.
|
|
gen->set_continuation(code_offset);
|
|
|
|
suspended_generators.Add(Handle<JSGeneratorObject>(gen, isolate_));
|
|
}
|
|
}
|
|
|
|
// Clear gc_metadata field.
|
|
for (int i = 0; i < active_functions.length(); i++) {
|
|
Handle<JSFunction> function = active_functions[i];
|
|
function->shared()->code()->set_gc_metadata(Smi::FromInt(0));
|
|
}
|
|
}
|
|
|
|
// Recompile generator functions that have suspended activations, and
|
|
// relocate those activations.
|
|
RecompileAndRelocateSuspendedGenerators(suspended_generators);
|
|
|
|
// Mark generator functions that didn't have suspended activations for lazy
|
|
// recompilation. Note that this set does not include any active functions.
|
|
for (int i = 0; i < generator_functions.length(); i++) {
|
|
Handle<JSFunction> &function = generator_functions[i];
|
|
if (function->code()->kind() != Code::FUNCTION) continue;
|
|
if (function->code()->has_debug_break_slots()) continue;
|
|
function->ReplaceCode(*lazy_compile);
|
|
function->shared()->ReplaceCode(*lazy_compile);
|
|
}
|
|
|
|
// Now recompile all functions with activation frames and and
|
|
// patch the return address to run in the new compiled code. It could be
|
|
// that some active functions were recompiled already by the suspended
|
|
// generator recompilation pass above; a generator with suspended
|
|
// activations could also have active activations. That's fine.
|
|
for (int i = 0; i < active_functions.length(); i++) {
|
|
Handle<JSFunction> function = active_functions[i];
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
|
|
// If recompilation is not possible just skip it.
|
|
if (shared->is_toplevel()) continue;
|
|
if (!shared->allows_lazy_compilation()) continue;
|
|
if (shared->code()->kind() == Code::BUILTIN) continue;
|
|
|
|
EnsureFunctionHasDebugBreakSlots(function);
|
|
}
|
|
|
|
RedirectActivationsToRecompiledCodeOnThread(isolate_,
|
|
isolate_->thread_local_top());
|
|
|
|
ActiveFunctionsRedirector active_functions_redirector;
|
|
isolate_->thread_manager()->IterateArchivedThreads(
|
|
&active_functions_redirector);
|
|
}
|
|
}
|
|
|
|
|
|
Object* Debug::FindSharedFunctionInfoInScript(Handle<Script> script,
|
|
int position) {
|
|
// Iterate the heap looking for SharedFunctionInfo generated from the
|
|
// script. The inner most SharedFunctionInfo containing the source position
|
|
// for the requested break point is found.
|
|
// NOTE: This might require several heap iterations. If the SharedFunctionInfo
|
|
// which is found is not compiled it is compiled and the heap is iterated
|
|
// again as the compilation might create inner functions from the newly
|
|
// compiled function and the actual requested break point might be in one of
|
|
// these functions.
|
|
// NOTE: The below fix-point iteration depends on all functions that cannot be
|
|
// compiled lazily without a context to not be compiled at all. Compilation
|
|
// will be triggered at points where we do not need a context.
|
|
bool done = false;
|
|
// The current candidate for the source position:
|
|
int target_start_position = RelocInfo::kNoPosition;
|
|
Handle<JSFunction> target_function;
|
|
Handle<SharedFunctionInfo> target;
|
|
Heap* heap = isolate_->heap();
|
|
while (!done) {
|
|
{ // Extra scope for iterator.
|
|
HeapIterator iterator(heap);
|
|
for (HeapObject* obj = iterator.next();
|
|
obj != NULL; obj = iterator.next()) {
|
|
bool found_next_candidate = false;
|
|
Handle<JSFunction> function;
|
|
Handle<SharedFunctionInfo> shared;
|
|
if (obj->IsJSFunction()) {
|
|
function = Handle<JSFunction>(JSFunction::cast(obj));
|
|
shared = Handle<SharedFunctionInfo>(function->shared());
|
|
DCHECK(shared->allows_lazy_compilation() || shared->is_compiled());
|
|
found_next_candidate = true;
|
|
} else if (obj->IsSharedFunctionInfo()) {
|
|
shared = Handle<SharedFunctionInfo>(SharedFunctionInfo::cast(obj));
|
|
// Skip functions that we cannot compile lazily without a context,
|
|
// which is not available here, because there is no closure.
|
|
found_next_candidate = shared->is_compiled() ||
|
|
shared->allows_lazy_compilation_without_context();
|
|
}
|
|
if (!found_next_candidate) continue;
|
|
if (shared->script() == *script) {
|
|
// If the SharedFunctionInfo found has the requested script data and
|
|
// contains the source position it is a candidate.
|
|
int start_position = shared->function_token_position();
|
|
if (start_position == RelocInfo::kNoPosition) {
|
|
start_position = shared->start_position();
|
|
}
|
|
if (start_position <= position &&
|
|
position <= shared->end_position()) {
|
|
// If there is no candidate or this function is within the current
|
|
// candidate this is the new candidate.
|
|
if (target.is_null()) {
|
|
target_start_position = start_position;
|
|
target_function = function;
|
|
target = shared;
|
|
} else {
|
|
if (target_start_position == start_position &&
|
|
shared->end_position() == target->end_position()) {
|
|
// If a top-level function contains only one function
|
|
// declaration the source for the top-level and the function
|
|
// is the same. In that case prefer the non top-level function.
|
|
if (!shared->is_toplevel()) {
|
|
target_start_position = start_position;
|
|
target_function = function;
|
|
target = shared;
|
|
}
|
|
} else if (target_start_position <= start_position &&
|
|
shared->end_position() <= target->end_position()) {
|
|
// This containment check includes equality as a function
|
|
// inside a top-level function can share either start or end
|
|
// position with the top-level function.
|
|
target_start_position = start_position;
|
|
target_function = function;
|
|
target = shared;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} // End for loop.
|
|
} // End no-allocation scope.
|
|
|
|
if (target.is_null()) return heap->undefined_value();
|
|
|
|
// There will be at least one break point when we are done.
|
|
has_break_points_ = true;
|
|
|
|
// If the candidate found is compiled we are done.
|
|
done = target->is_compiled();
|
|
if (!done) {
|
|
// If the candidate is not compiled, compile it to reveal any inner
|
|
// functions which might contain the requested source position. This
|
|
// will compile all inner functions that cannot be compiled without a
|
|
// context, because Compiler::BuildFunctionInfo checks whether the
|
|
// debugger is active.
|
|
MaybeHandle<Code> maybe_result = target_function.is_null()
|
|
? Compiler::GetUnoptimizedCode(target)
|
|
: Compiler::GetUnoptimizedCode(target_function);
|
|
if (maybe_result.is_null()) return isolate_->heap()->undefined_value();
|
|
}
|
|
} // End while loop.
|
|
|
|
return *target;
|
|
}
|
|
|
|
|
|
// Ensures the debug information is present for shared.
|
|
bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
|
|
Handle<JSFunction> function) {
|
|
Isolate* isolate = shared->GetIsolate();
|
|
|
|
// Return if we already have the debug info for shared.
|
|
if (HasDebugInfo(shared)) {
|
|
DCHECK(shared->is_compiled());
|
|
return true;
|
|
}
|
|
|
|
// There will be at least one break point when we are done.
|
|
has_break_points_ = true;
|
|
|
|
// Ensure function is compiled. Return false if this failed.
|
|
if (!function.is_null() &&
|
|
!Compiler::EnsureCompiled(function, CLEAR_EXCEPTION)) {
|
|
return false;
|
|
}
|
|
|
|
// Create the debug info object.
|
|
Handle<DebugInfo> debug_info = isolate->factory()->NewDebugInfo(shared);
|
|
|
|
// Add debug info to the list.
|
|
DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
|
|
node->set_next(debug_info_list_);
|
|
debug_info_list_ = node;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Debug::RemoveDebugInfo(Handle<DebugInfo> debug_info) {
|
|
DCHECK(debug_info_list_ != NULL);
|
|
// Run through the debug info objects to find this one and remove it.
|
|
DebugInfoListNode* prev = NULL;
|
|
DebugInfoListNode* current = debug_info_list_;
|
|
while (current != NULL) {
|
|
if (*current->debug_info() == *debug_info) {
|
|
// Unlink from list. If prev is NULL we are looking at the first element.
|
|
if (prev == NULL) {
|
|
debug_info_list_ = current->next();
|
|
} else {
|
|
prev->set_next(current->next());
|
|
}
|
|
current->debug_info()->shared()->set_debug_info(
|
|
isolate_->heap()->undefined_value());
|
|
delete current;
|
|
|
|
// If there are no more debug info objects there are not more break
|
|
// points.
|
|
has_break_points_ = debug_info_list_ != NULL;
|
|
|
|
return;
|
|
}
|
|
// Move to next in list.
|
|
prev = current;
|
|
current = current->next();
|
|
}
|
|
UNREACHABLE();
|
|
}
|
|
|
|
|
|
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
|
|
after_break_target_ = NULL;
|
|
|
|
if (LiveEdit::SetAfterBreakTarget(this)) return; // LiveEdit did the job.
|
|
|
|
HandleScope scope(isolate_);
|
|
PrepareForBreakPoints();
|
|
|
|
// Get the executing function in which the debug break occurred.
|
|
Handle<JSFunction> function(JSFunction::cast(frame->function()));
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if we failed to retrieve the debug info.
|
|
return;
|
|
}
|
|
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
|
Handle<Code> code(debug_info->code());
|
|
Handle<Code> original_code(debug_info->original_code());
|
|
#ifdef DEBUG
|
|
// Get the code which is actually executing.
|
|
Handle<Code> frame_code(frame->LookupCode());
|
|
DCHECK(frame_code.is_identical_to(code));
|
|
#endif
|
|
|
|
// Find the call address in the running code. This address holds the call to
|
|
// either a DebugBreakXXX or to the debug break return entry code if the
|
|
// break point is still active after processing the break point.
|
|
Address addr = Assembler::break_address_from_return_address(frame->pc());
|
|
|
|
// Check if the location is at JS exit or debug break slot.
|
|
bool at_js_return = false;
|
|
bool break_at_js_return_active = false;
|
|
bool at_debug_break_slot = false;
|
|
RelocIterator it(debug_info->code());
|
|
while (!it.done() && !at_js_return && !at_debug_break_slot) {
|
|
if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
|
|
at_js_return = (it.rinfo()->pc() ==
|
|
addr - Assembler::kPatchReturnSequenceAddressOffset);
|
|
break_at_js_return_active = it.rinfo()->IsPatchedReturnSequence();
|
|
}
|
|
if (RelocInfo::IsDebugBreakSlot(it.rinfo()->rmode())) {
|
|
at_debug_break_slot = (it.rinfo()->pc() ==
|
|
addr - Assembler::kPatchDebugBreakSlotAddressOffset);
|
|
}
|
|
it.next();
|
|
}
|
|
|
|
// Handle the jump to continue execution after break point depending on the
|
|
// break location.
|
|
if (at_js_return) {
|
|
// If the break point as return is still active jump to the corresponding
|
|
// place in the original code. If not the break point was removed during
|
|
// break point processing.
|
|
if (break_at_js_return_active) {
|
|
addr += original_code->instruction_start() - code->instruction_start();
|
|
}
|
|
|
|
// Move back to where the call instruction sequence started.
|
|
after_break_target_ = addr - Assembler::kPatchReturnSequenceAddressOffset;
|
|
} else if (at_debug_break_slot) {
|
|
// Address of where the debug break slot starts.
|
|
addr = addr - Assembler::kPatchDebugBreakSlotAddressOffset;
|
|
|
|
// Continue just after the slot.
|
|
after_break_target_ = addr + Assembler::kDebugBreakSlotLength;
|
|
} else {
|
|
addr = Assembler::target_address_from_return_address(frame->pc());
|
|
if (IsDebugBreak(Assembler::target_address_at(addr, *code))) {
|
|
// We now know that there is still a debug break call at the target
|
|
// address, so the break point is still there and the original code will
|
|
// hold the address to jump to in order to complete the call which is
|
|
// replaced by a call to DebugBreakXXX.
|
|
|
|
// Find the corresponding address in the original code.
|
|
addr += original_code->instruction_start() - code->instruction_start();
|
|
|
|
// Install jump to the call address in the original code. This will be the
|
|
// call which was overwritten by the call to DebugBreakXXX.
|
|
after_break_target_ = Assembler::target_address_at(addr, *original_code);
|
|
} else {
|
|
// There is no longer a break point present. Don't try to look in the
|
|
// original code as the running code will have the right address. This
|
|
// takes care of the case where the last break point is removed from the
|
|
// function and therefore no "original code" is available.
|
|
after_break_target_ = Assembler::target_address_at(addr, *code);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
|
|
HandleScope scope(isolate_);
|
|
|
|
// If there are no break points this cannot be break at return, as
|
|
// the debugger statement and stack guard bebug break cannot be at
|
|
// return.
|
|
if (!has_break_points_) {
|
|
return false;
|
|
}
|
|
|
|
PrepareForBreakPoints();
|
|
|
|
// Get the executing function in which the debug break occurred.
|
|
Handle<JSFunction> function(JSFunction::cast(frame->function()));
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if we failed to retrieve the debug info.
|
|
return false;
|
|
}
|
|
Handle<DebugInfo> debug_info = GetDebugInfo(shared);
|
|
Handle<Code> code(debug_info->code());
|
|
#ifdef DEBUG
|
|
// Get the code which is actually executing.
|
|
Handle<Code> frame_code(frame->LookupCode());
|
|
DCHECK(frame_code.is_identical_to(code));
|
|
#endif
|
|
|
|
// Find the call address in the running code.
|
|
Address addr = Assembler::break_address_from_return_address(frame->pc());
|
|
|
|
// Check if the location is at JS return.
|
|
RelocIterator it(debug_info->code());
|
|
while (!it.done()) {
|
|
if (RelocInfo::IsJSReturn(it.rinfo()->rmode())) {
|
|
return (it.rinfo()->pc() ==
|
|
addr - Assembler::kPatchReturnSequenceAddressOffset);
|
|
}
|
|
it.next();
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
|
|
LiveEdit::FrameDropMode mode,
|
|
Object** restarter_frame_function_pointer) {
|
|
if (mode != LiveEdit::CURRENTLY_SET_MODE) {
|
|
thread_local_.frame_drop_mode_ = mode;
|
|
}
|
|
thread_local_.break_frame_id_ = new_break_frame_id;
|
|
thread_local_.restarter_frame_function_pointer_ =
|
|
restarter_frame_function_pointer;
|
|
}
|
|
|
|
|
|
bool Debug::IsDebugGlobal(GlobalObject* global) {
|
|
return is_loaded() && global == debug_context()->global_object();
|
|
}
|
|
|
|
|
|
void Debug::ClearMirrorCache() {
|
|
PostponeInterruptsScope postpone(isolate_);
|
|
HandleScope scope(isolate_);
|
|
AssertDebugContext();
|
|
Factory* factory = isolate_->factory();
|
|
Handle<GlobalObject> global(isolate_->global_object());
|
|
JSObject::SetProperty(global,
|
|
factory->NewStringFromAsciiChecked("next_handle_"),
|
|
handle(Smi::FromInt(0), isolate_), SLOPPY).Check();
|
|
JSObject::SetProperty(global,
|
|
factory->NewStringFromAsciiChecked("mirror_cache_"),
|
|
factory->NewJSArray(0, FAST_ELEMENTS), SLOPPY).Check();
|
|
}
|
|
|
|
|
|
Handle<FixedArray> Debug::GetLoadedScripts() {
|
|
// Create and fill the script cache when the loaded scripts is requested for
|
|
// the first time.
|
|
if (script_cache_ == NULL) script_cache_ = new ScriptCache(isolate_);
|
|
|
|
// Perform GC to get unreferenced scripts evicted from the cache before
|
|
// returning the content.
|
|
isolate_->heap()->CollectAllGarbage(Heap::kNoGCFlags,
|
|
"Debug::GetLoadedScripts");
|
|
|
|
// Get the scripts from the cache.
|
|
return script_cache_->GetScripts();
|
|
}
|
|
|
|
|
|
void Debug::RecordEvalCaller(Handle<Script> script) {
|
|
script->set_compilation_type(Script::COMPILATION_TYPE_EVAL);
|
|
// For eval scripts add information on the function from which eval was
|
|
// called.
|
|
StackTraceFrameIterator it(script->GetIsolate());
|
|
if (!it.done()) {
|
|
script->set_eval_from_shared(it.frame()->function()->shared());
|
|
Code* code = it.frame()->LookupCode();
|
|
int offset = static_cast<int>(
|
|
it.frame()->pc() - code->instruction_start());
|
|
script->set_eval_from_instructions_offset(Smi::FromInt(offset));
|
|
}
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeJSObject(const char* constructor_name,
|
|
int argc,
|
|
Handle<Object> argv[]) {
|
|
AssertDebugContext();
|
|
// Create the execution state object.
|
|
Handle<GlobalObject> global(isolate_->global_object());
|
|
Handle<Object> constructor = Object::GetProperty(
|
|
isolate_, global, constructor_name).ToHandleChecked();
|
|
DCHECK(constructor->IsJSFunction());
|
|
if (!constructor->IsJSFunction()) return MaybeHandle<Object>();
|
|
// We do not handle interrupts here. In particular, termination interrupts.
|
|
PostponeInterruptsScope no_interrupts(isolate_);
|
|
return Execution::TryCall(Handle<JSFunction>::cast(constructor),
|
|
handle(debug_context()->global_proxy()),
|
|
argc,
|
|
argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeExecutionState() {
|
|
// Create the execution state object.
|
|
Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()) };
|
|
return MakeJSObject("MakeExecutionState", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) {
|
|
// Create the new break event object.
|
|
Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()),
|
|
break_points_hit };
|
|
return MakeJSObject("MakeBreakEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeExceptionEvent(Handle<Object> exception,
|
|
bool uncaught,
|
|
Handle<Object> promise) {
|
|
// Create the new exception event object.
|
|
Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()),
|
|
exception,
|
|
isolate_->factory()->ToBoolean(uncaught),
|
|
promise };
|
|
return MakeJSObject("MakeExceptionEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeCompileEvent(Handle<Script> script,
|
|
v8::DebugEvent type) {
|
|
// Create the compile event object.
|
|
Handle<Object> script_wrapper = Script::GetWrapper(script);
|
|
Handle<Object> argv[] = { script_wrapper,
|
|
isolate_->factory()->NewNumberFromInt(type) };
|
|
return MakeJSObject("MakeCompileEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakePromiseEvent(Handle<JSObject> event_data) {
|
|
// Create the promise event object.
|
|
Handle<Object> argv[] = { event_data };
|
|
return MakeJSObject("MakePromiseEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeAsyncTaskEvent(Handle<JSObject> task_event) {
|
|
// Create the async task event object.
|
|
Handle<Object> argv[] = { task_event };
|
|
return MakeJSObject("MakeAsyncTaskEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
void Debug::OnThrow(Handle<Object> exception, bool uncaught) {
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
// Temporarily clear any scheduled_exception to allow evaluating
|
|
// JavaScript from the debug event handler.
|
|
HandleScope scope(isolate_);
|
|
Handle<Object> scheduled_exception;
|
|
if (isolate_->has_scheduled_exception()) {
|
|
scheduled_exception = handle(isolate_->scheduled_exception(), isolate_);
|
|
isolate_->clear_scheduled_exception();
|
|
}
|
|
OnException(exception, uncaught, isolate_->GetPromiseOnStackOnThrow());
|
|
if (!scheduled_exception.is_null()) {
|
|
isolate_->thread_local_top()->scheduled_exception_ = *scheduled_exception;
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::OnPromiseReject(Handle<JSObject> promise, Handle<Object> value) {
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
HandleScope scope(isolate_);
|
|
// Check whether the promise has been marked as having triggered a message.
|
|
Handle<Symbol> key = isolate_->factory()->promise_debug_marker_symbol();
|
|
if (JSObject::GetDataProperty(promise, key)->IsUndefined()) {
|
|
OnException(value, false, promise);
|
|
}
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::PromiseHasUserDefinedRejectHandler(
|
|
Handle<JSObject> promise) {
|
|
Handle<JSFunction> fun = Handle<JSFunction>::cast(
|
|
JSObject::GetDataProperty(isolate_->js_builtins_object(),
|
|
isolate_->factory()->NewStringFromStaticChars(
|
|
"PromiseHasUserDefinedRejectHandler")));
|
|
return Execution::Call(isolate_, fun, promise, 0, NULL);
|
|
}
|
|
|
|
|
|
void Debug::OnException(Handle<Object> exception, bool uncaught,
|
|
Handle<Object> promise) {
|
|
if (!uncaught && promise->IsJSObject()) {
|
|
Handle<JSObject> jspromise = Handle<JSObject>::cast(promise);
|
|
// Mark the promise as already having triggered a message.
|
|
Handle<Symbol> key = isolate_->factory()->promise_debug_marker_symbol();
|
|
JSObject::SetProperty(jspromise, key, key, STRICT).Assert();
|
|
// Check whether the promise reject is considered an uncaught exception.
|
|
Handle<Object> has_reject_handler;
|
|
ASSIGN_RETURN_ON_EXCEPTION_VALUE(
|
|
isolate_, has_reject_handler,
|
|
PromiseHasUserDefinedRejectHandler(jspromise), /* void */);
|
|
uncaught = has_reject_handler->IsFalse();
|
|
}
|
|
// Bail out if exception breaks are not active
|
|
if (uncaught) {
|
|
// Uncaught exceptions are reported by either flags.
|
|
if (!(break_on_uncaught_exception_ || break_on_exception_)) return;
|
|
} else {
|
|
// Caught exceptions are reported is activated.
|
|
if (!break_on_exception_) return;
|
|
}
|
|
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Clear all current stepping setup.
|
|
ClearStepping();
|
|
|
|
// Create the event data object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeExceptionEvent(
|
|
exception, uncaught, promise).ToHandle(&event_data)) {
|
|
return;
|
|
}
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
|
|
// Return to continue execution from where the exception was thrown.
|
|
}
|
|
|
|
|
|
void Debug::OnCompileError(Handle<Script> script) {
|
|
// No more to do if not debugging.
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Create the compile state object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeCompileEvent(script, v8::CompileError).ToHandle(&event_data)) return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::CompileError, Handle<JSObject>::cast(event_data), true);
|
|
}
|
|
|
|
|
|
void Debug::OnDebugBreak(Handle<Object> break_points_hit,
|
|
bool auto_continue) {
|
|
// The caller provided for DebugScope.
|
|
AssertDebugContext();
|
|
// Bail out if there is no listener for this event
|
|
if (ignore_events()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
// Create the event data object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeBreakEvent(break_points_hit).ToHandle(&event_data)) return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::Break,
|
|
Handle<JSObject>::cast(event_data),
|
|
auto_continue);
|
|
}
|
|
|
|
|
|
void Debug::OnBeforeCompile(Handle<Script> script) {
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Create the event data object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeCompileEvent(script, v8::BeforeCompile).ToHandle(&event_data))
|
|
return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::BeforeCompile,
|
|
Handle<JSObject>::cast(event_data),
|
|
true);
|
|
}
|
|
|
|
|
|
// Handle debugger actions when a new script is compiled.
|
|
void Debug::OnAfterCompile(Handle<Script> script) {
|
|
// Add the newly compiled script to the script cache.
|
|
if (script_cache_ != NULL) script_cache_->Add(script);
|
|
|
|
// No more to do if not debugging.
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// If debugging there might be script break points registered for this
|
|
// script. Make sure that these break points are set.
|
|
|
|
// Get the function UpdateScriptBreakPoints (defined in debug-debugger.js).
|
|
Handle<String> update_script_break_points_string =
|
|
isolate_->factory()->InternalizeOneByteString(
|
|
STATIC_CHAR_VECTOR("UpdateScriptBreakPoints"));
|
|
Handle<GlobalObject> debug_global(debug_context()->global_object());
|
|
Handle<Object> update_script_break_points =
|
|
Object::GetProperty(
|
|
debug_global, update_script_break_points_string).ToHandleChecked();
|
|
if (!update_script_break_points->IsJSFunction()) {
|
|
return;
|
|
}
|
|
DCHECK(update_script_break_points->IsJSFunction());
|
|
|
|
// Wrap the script object in a proper JS object before passing it
|
|
// to JavaScript.
|
|
Handle<Object> wrapper = Script::GetWrapper(script);
|
|
|
|
// Call UpdateScriptBreakPoints expect no exceptions.
|
|
Handle<Object> argv[] = { wrapper };
|
|
if (Execution::TryCall(Handle<JSFunction>::cast(update_script_break_points),
|
|
isolate_->js_builtins_object(),
|
|
arraysize(argv),
|
|
argv).is_null()) {
|
|
return;
|
|
}
|
|
|
|
// Create the compile state object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeCompileEvent(script, v8::AfterCompile).ToHandle(&event_data)) return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::AfterCompile, Handle<JSObject>::cast(event_data), true);
|
|
}
|
|
|
|
|
|
void Debug::OnPromiseEvent(Handle<JSObject> data) {
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Create the script collected state object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakePromiseEvent(data).ToHandle(&event_data)) return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::PromiseEvent,
|
|
Handle<JSObject>::cast(event_data),
|
|
true);
|
|
}
|
|
|
|
|
|
void Debug::OnAsyncTaskEvent(Handle<JSObject> data) {
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Create the script collected state object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeAsyncTaskEvent(data).ToHandle(&event_data)) return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::AsyncTaskEvent,
|
|
Handle<JSObject>::cast(event_data),
|
|
true);
|
|
}
|
|
|
|
|
|
void Debug::ProcessDebugEvent(v8::DebugEvent event,
|
|
Handle<JSObject> event_data,
|
|
bool auto_continue) {
|
|
HandleScope scope(isolate_);
|
|
|
|
// Create the execution state.
|
|
Handle<Object> exec_state;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeExecutionState().ToHandle(&exec_state)) return;
|
|
|
|
// First notify the message handler if any.
|
|
if (message_handler_ != NULL) {
|
|
NotifyMessageHandler(event,
|
|
Handle<JSObject>::cast(exec_state),
|
|
event_data,
|
|
auto_continue);
|
|
}
|
|
// Notify registered debug event listener. This can be either a C or
|
|
// a JavaScript function. Don't call event listener for v8::Break
|
|
// here, if it's only a debug command -- they will be processed later.
|
|
if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
|
|
CallEventCallback(event, exec_state, event_data, NULL);
|
|
}
|
|
// Process pending debug commands.
|
|
if (event == v8::Break) {
|
|
while (!event_command_queue_.IsEmpty()) {
|
|
CommandMessage command = event_command_queue_.Get();
|
|
if (!event_listener_.is_null()) {
|
|
CallEventCallback(v8::BreakForCommand,
|
|
exec_state,
|
|
event_data,
|
|
command.client_data());
|
|
}
|
|
command.Dispose();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::CallEventCallback(v8::DebugEvent event,
|
|
Handle<Object> exec_state,
|
|
Handle<Object> event_data,
|
|
v8::Debug::ClientData* client_data) {
|
|
if (event_listener_->IsForeign()) {
|
|
// Invoke the C debug event listener.
|
|
v8::Debug::EventCallback callback =
|
|
FUNCTION_CAST<v8::Debug::EventCallback>(
|
|
Handle<Foreign>::cast(event_listener_)->foreign_address());
|
|
EventDetailsImpl event_details(event,
|
|
Handle<JSObject>::cast(exec_state),
|
|
Handle<JSObject>::cast(event_data),
|
|
event_listener_data_,
|
|
client_data);
|
|
callback(event_details);
|
|
DCHECK(!isolate_->has_scheduled_exception());
|
|
} else {
|
|
// Invoke the JavaScript debug event listener.
|
|
DCHECK(event_listener_->IsJSFunction());
|
|
Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event), isolate_),
|
|
exec_state,
|
|
event_data,
|
|
event_listener_data_ };
|
|
Handle<JSReceiver> global(isolate_->global_proxy());
|
|
Execution::TryCall(Handle<JSFunction>::cast(event_listener_),
|
|
global, arraysize(argv), argv);
|
|
}
|
|
}
|
|
|
|
|
|
Handle<Context> Debug::GetDebugContext() {
|
|
DebugScope debug_scope(this);
|
|
// The global handle may be destroyed soon after. Return it reboxed.
|
|
return handle(*debug_context(), isolate_);
|
|
}
|
|
|
|
|
|
void Debug::NotifyMessageHandler(v8::DebugEvent event,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
bool auto_continue) {
|
|
// Prevent other interrupts from triggering, for example API callbacks,
|
|
// while dispatching message handler callbacks.
|
|
PostponeInterruptsScope no_interrupts(isolate_);
|
|
DCHECK(is_active_);
|
|
HandleScope scope(isolate_);
|
|
// Process the individual events.
|
|
bool sendEventMessage = false;
|
|
switch (event) {
|
|
case v8::Break:
|
|
case v8::BreakForCommand:
|
|
sendEventMessage = !auto_continue;
|
|
break;
|
|
case v8::Exception:
|
|
sendEventMessage = true;
|
|
break;
|
|
case v8::BeforeCompile:
|
|
break;
|
|
case v8::AfterCompile:
|
|
sendEventMessage = true;
|
|
break;
|
|
case v8::NewFunction:
|
|
break;
|
|
default:
|
|
UNREACHABLE();
|
|
}
|
|
|
|
// The debug command interrupt flag might have been set when the command was
|
|
// added. It should be enough to clear the flag only once while we are in the
|
|
// debugger.
|
|
DCHECK(in_debug_scope());
|
|
isolate_->stack_guard()->ClearDebugCommand();
|
|
|
|
// Notify the debugger that a debug event has occurred unless auto continue is
|
|
// active in which case no event is send.
|
|
if (sendEventMessage) {
|
|
MessageImpl message = MessageImpl::NewEvent(
|
|
event,
|
|
auto_continue,
|
|
Handle<JSObject>::cast(exec_state),
|
|
Handle<JSObject>::cast(event_data));
|
|
InvokeMessageHandler(message);
|
|
}
|
|
|
|
// If auto continue don't make the event cause a break, but process messages
|
|
// in the queue if any. For script collected events don't even process
|
|
// messages in the queue as the execution state might not be what is expected
|
|
// by the client.
|
|
if (auto_continue && !has_commands()) return;
|
|
|
|
// DebugCommandProcessor goes here.
|
|
bool running = auto_continue;
|
|
|
|
Handle<Object> cmd_processor_ctor = Object::GetProperty(
|
|
isolate_, exec_state, "debugCommandProcessor").ToHandleChecked();
|
|
Handle<Object> ctor_args[] = { isolate_->factory()->ToBoolean(running) };
|
|
Handle<Object> cmd_processor = Execution::Call(
|
|
isolate_, cmd_processor_ctor, exec_state, 1, ctor_args).ToHandleChecked();
|
|
Handle<JSFunction> process_debug_request = Handle<JSFunction>::cast(
|
|
Object::GetProperty(
|
|
isolate_, cmd_processor, "processDebugRequest").ToHandleChecked());
|
|
Handle<Object> is_running = Object::GetProperty(
|
|
isolate_, cmd_processor, "isRunning").ToHandleChecked();
|
|
|
|
// Process requests from the debugger.
|
|
do {
|
|
// Wait for new command in the queue.
|
|
command_received_.Wait();
|
|
|
|
// Get the command from the queue.
|
|
CommandMessage command = command_queue_.Get();
|
|
isolate_->logger()->DebugTag(
|
|
"Got request from command queue, in interactive loop.");
|
|
if (!is_active()) {
|
|
// Delete command text and user data.
|
|
command.Dispose();
|
|
return;
|
|
}
|
|
|
|
Vector<const uc16> command_text(
|
|
const_cast<const uc16*>(command.text().start()),
|
|
command.text().length());
|
|
Handle<String> request_text = isolate_->factory()->NewStringFromTwoByte(
|
|
command_text).ToHandleChecked();
|
|
Handle<Object> request_args[] = { request_text };
|
|
Handle<Object> answer_value;
|
|
Handle<String> answer;
|
|
MaybeHandle<Object> maybe_exception;
|
|
MaybeHandle<Object> maybe_result =
|
|
Execution::TryCall(process_debug_request, cmd_processor, 1,
|
|
request_args, &maybe_exception);
|
|
|
|
if (maybe_result.ToHandle(&answer_value)) {
|
|
if (answer_value->IsUndefined()) {
|
|
answer = isolate_->factory()->empty_string();
|
|
} else {
|
|
answer = Handle<String>::cast(answer_value);
|
|
}
|
|
|
|
// Log the JSON request/response.
|
|
if (FLAG_trace_debug_json) {
|
|
PrintF("%s\n", request_text->ToCString().get());
|
|
PrintF("%s\n", answer->ToCString().get());
|
|
}
|
|
|
|
Handle<Object> is_running_args[] = { answer };
|
|
maybe_result = Execution::Call(
|
|
isolate_, is_running, cmd_processor, 1, is_running_args);
|
|
Handle<Object> result;
|
|
if (!maybe_result.ToHandle(&result)) break;
|
|
running = result->IsTrue();
|
|
} else {
|
|
Handle<Object> exception;
|
|
if (!maybe_exception.ToHandle(&exception)) break;
|
|
Handle<Object> result;
|
|
if (!Execution::ToString(isolate_, exception).ToHandle(&result)) break;
|
|
answer = Handle<String>::cast(result);
|
|
}
|
|
|
|
// Return the result.
|
|
MessageImpl message = MessageImpl::NewResponse(
|
|
event, running, exec_state, event_data, answer, command.client_data());
|
|
InvokeMessageHandler(message);
|
|
command.Dispose();
|
|
|
|
// Return from debug event processing if either the VM is put into the
|
|
// running state (through a continue command) or auto continue is active
|
|
// and there are no more commands queued.
|
|
} while (!running || has_commands());
|
|
command_queue_.Clear();
|
|
}
|
|
|
|
|
|
void Debug::SetEventListener(Handle<Object> callback,
|
|
Handle<Object> data) {
|
|
GlobalHandles* global_handles = isolate_->global_handles();
|
|
|
|
// Remove existing entry.
|
|
GlobalHandles::Destroy(event_listener_.location());
|
|
event_listener_ = Handle<Object>();
|
|
GlobalHandles::Destroy(event_listener_data_.location());
|
|
event_listener_data_ = Handle<Object>();
|
|
|
|
// Set new entry.
|
|
if (!callback->IsUndefined() && !callback->IsNull()) {
|
|
event_listener_ = global_handles->Create(*callback);
|
|
if (data.is_null()) data = isolate_->factory()->undefined_value();
|
|
event_listener_data_ = global_handles->Create(*data);
|
|
}
|
|
|
|
UpdateState();
|
|
}
|
|
|
|
|
|
void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
|
|
message_handler_ = handler;
|
|
UpdateState();
|
|
if (handler == NULL && in_debug_scope()) {
|
|
// Send an empty command to the debugger if in a break to make JavaScript
|
|
// run again if the debugger is closed.
|
|
EnqueueCommandMessage(Vector<const uint16_t>::empty());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Debug::UpdateState() {
|
|
is_active_ = message_handler_ != NULL || !event_listener_.is_null();
|
|
if (is_active_ || in_debug_scope()) {
|
|
// Note that the debug context could have already been loaded to
|
|
// bootstrap test cases.
|
|
isolate_->compilation_cache()->Disable();
|
|
is_active_ = Load();
|
|
} else if (is_loaded()) {
|
|
isolate_->compilation_cache()->Enable();
|
|
Unload();
|
|
}
|
|
}
|
|
|
|
|
|
// Calls the registered debug message handler. This callback is part of the
|
|
// public API.
|
|
void Debug::InvokeMessageHandler(MessageImpl message) {
|
|
if (message_handler_ != NULL) message_handler_(message);
|
|
}
|
|
|
|
|
|
// Puts a command coming from the public API on the queue. Creates
|
|
// a copy of the command string managed by the debugger. Up to this
|
|
// point, the command data was managed by the API client. Called
|
|
// by the API client thread.
|
|
void Debug::EnqueueCommandMessage(Vector<const uint16_t> command,
|
|
v8::Debug::ClientData* client_data) {
|
|
// Need to cast away const.
|
|
CommandMessage message = CommandMessage::New(
|
|
Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
|
|
command.length()),
|
|
client_data);
|
|
isolate_->logger()->DebugTag("Put command on command_queue.");
|
|
command_queue_.Put(message);
|
|
command_received_.Signal();
|
|
|
|
// Set the debug command break flag to have the command processed.
|
|
if (!in_debug_scope()) isolate_->stack_guard()->RequestDebugCommand();
|
|
}
|
|
|
|
|
|
void Debug::EnqueueDebugCommand(v8::Debug::ClientData* client_data) {
|
|
CommandMessage message = CommandMessage::New(Vector<uint16_t>(), client_data);
|
|
event_command_queue_.Put(message);
|
|
|
|
// Set the debug command break flag to have the command processed.
|
|
if (!in_debug_scope()) isolate_->stack_guard()->RequestDebugCommand();
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::Call(Handle<JSFunction> fun, Handle<Object> data) {
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return isolate_->factory()->undefined_value();
|
|
|
|
// Create the execution state.
|
|
Handle<Object> exec_state;
|
|
if (!MakeExecutionState().ToHandle(&exec_state)) {
|
|
return isolate_->factory()->undefined_value();
|
|
}
|
|
|
|
Handle<Object> argv[] = { exec_state, data };
|
|
return Execution::Call(
|
|
isolate_,
|
|
fun,
|
|
Handle<Object>(debug_context()->global_proxy(), isolate_),
|
|
arraysize(argv),
|
|
argv);
|
|
}
|
|
|
|
|
|
void Debug::HandleDebugBreak() {
|
|
// Ignore debug break during bootstrapping.
|
|
if (isolate_->bootstrapper()->IsActive()) return;
|
|
// Just continue if breaks are disabled.
|
|
if (break_disabled_) return;
|
|
// Ignore debug break if debugger is not active.
|
|
if (!is_active()) return;
|
|
|
|
StackLimitCheck check(isolate_);
|
|
if (check.HasOverflowed()) return;
|
|
|
|
{ JavaScriptFrameIterator it(isolate_);
|
|
DCHECK(!it.done());
|
|
Object* fun = it.frame()->function();
|
|
if (fun && fun->IsJSFunction()) {
|
|
// Don't stop in builtin functions.
|
|
if (JSFunction::cast(fun)->IsBuiltin()) return;
|
|
GlobalObject* global = JSFunction::cast(fun)->context()->global_object();
|
|
// Don't stop in debugger functions.
|
|
if (IsDebugGlobal(global)) return;
|
|
}
|
|
}
|
|
|
|
// Collect the break state before clearing the flags.
|
|
bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() &&
|
|
!isolate_->stack_guard()->CheckDebugBreak();
|
|
|
|
isolate_->stack_guard()->ClearDebugBreak();
|
|
|
|
ProcessDebugMessages(debug_command_only);
|
|
}
|
|
|
|
|
|
void Debug::ProcessDebugMessages(bool debug_command_only) {
|
|
isolate_->stack_guard()->ClearDebugCommand();
|
|
|
|
StackLimitCheck check(isolate_);
|
|
if (check.HasOverflowed()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Notify the debug event listeners. Indicate auto continue if the break was
|
|
// a debug command break.
|
|
OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only);
|
|
}
|
|
|
|
|
|
DebugScope::DebugScope(Debug* debug)
|
|
: debug_(debug),
|
|
prev_(debug->debugger_entry()),
|
|
save_(debug_->isolate_),
|
|
no_termination_exceptons_(debug_->isolate_,
|
|
StackGuard::TERMINATE_EXECUTION) {
|
|
// Link recursive debugger entry.
|
|
base::NoBarrier_Store(&debug_->thread_local_.current_debug_scope_,
|
|
reinterpret_cast<base::AtomicWord>(this));
|
|
|
|
// Store the previous break id and frame id.
|
|
break_id_ = debug_->break_id();
|
|
break_frame_id_ = debug_->break_frame_id();
|
|
|
|
// Create the new break info. If there is no JavaScript frames there is no
|
|
// break frame id.
|
|
JavaScriptFrameIterator it(isolate());
|
|
bool has_js_frames = !it.done();
|
|
debug_->thread_local_.break_frame_id_ = has_js_frames ? it.frame()->id()
|
|
: StackFrame::NO_ID;
|
|
debug_->SetNextBreakId();
|
|
|
|
debug_->UpdateState();
|
|
// Make sure that debugger is loaded and enter the debugger context.
|
|
// The previous context is kept in save_.
|
|
failed_ = !debug_->is_loaded();
|
|
if (!failed_) isolate()->set_context(*debug->debug_context());
|
|
}
|
|
|
|
|
|
|
|
DebugScope::~DebugScope() {
|
|
if (!failed_ && prev_ == NULL) {
|
|
// Clear mirror cache when leaving the debugger. Skip this if there is a
|
|
// pending exception as clearing the mirror cache calls back into
|
|
// JavaScript. This can happen if the v8::Debug::Call is used in which
|
|
// case the exception should end up in the calling code.
|
|
if (!isolate()->has_pending_exception()) debug_->ClearMirrorCache();
|
|
|
|
// If there are commands in the queue when leaving the debugger request
|
|
// that these commands are processed.
|
|
if (debug_->has_commands()) isolate()->stack_guard()->RequestDebugCommand();
|
|
}
|
|
|
|
// Leaving this debugger entry.
|
|
base::NoBarrier_Store(&debug_->thread_local_.current_debug_scope_,
|
|
reinterpret_cast<base::AtomicWord>(prev_));
|
|
|
|
// Restore to the previous break state.
|
|
debug_->thread_local_.break_frame_id_ = break_frame_id_;
|
|
debug_->thread_local_.break_id_ = break_id_;
|
|
|
|
debug_->UpdateState();
|
|
}
|
|
|
|
|
|
MessageImpl MessageImpl::NewEvent(DebugEvent event,
|
|
bool running,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data) {
|
|
MessageImpl message(true, event, running,
|
|
exec_state, event_data, Handle<String>(), NULL);
|
|
return message;
|
|
}
|
|
|
|
|
|
MessageImpl MessageImpl::NewResponse(DebugEvent event,
|
|
bool running,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
Handle<String> response_json,
|
|
v8::Debug::ClientData* client_data) {
|
|
MessageImpl message(false, event, running,
|
|
exec_state, event_data, response_json, client_data);
|
|
return message;
|
|
}
|
|
|
|
|
|
MessageImpl::MessageImpl(bool is_event,
|
|
DebugEvent event,
|
|
bool running,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
Handle<String> response_json,
|
|
v8::Debug::ClientData* client_data)
|
|
: is_event_(is_event),
|
|
event_(event),
|
|
running_(running),
|
|
exec_state_(exec_state),
|
|
event_data_(event_data),
|
|
response_json_(response_json),
|
|
client_data_(client_data) {}
|
|
|
|
|
|
bool MessageImpl::IsEvent() const {
|
|
return is_event_;
|
|
}
|
|
|
|
|
|
bool MessageImpl::IsResponse() const {
|
|
return !is_event_;
|
|
}
|
|
|
|
|
|
DebugEvent MessageImpl::GetEvent() const {
|
|
return event_;
|
|
}
|
|
|
|
|
|
bool MessageImpl::WillStartRunning() const {
|
|
return running_;
|
|
}
|
|
|
|
|
|
v8::Handle<v8::Object> MessageImpl::GetExecutionState() const {
|
|
return v8::Utils::ToLocal(exec_state_);
|
|
}
|
|
|
|
|
|
v8::Isolate* MessageImpl::GetIsolate() const {
|
|
return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate());
|
|
}
|
|
|
|
|
|
v8::Handle<v8::Object> MessageImpl::GetEventData() const {
|
|
return v8::Utils::ToLocal(event_data_);
|
|
}
|
|
|
|
|
|
v8::Handle<v8::String> MessageImpl::GetJSON() const {
|
|
Isolate* isolate = event_data_->GetIsolate();
|
|
v8::EscapableHandleScope scope(reinterpret_cast<v8::Isolate*>(isolate));
|
|
|
|
if (IsEvent()) {
|
|
// Call toJSONProtocol on the debug event object.
|
|
Handle<Object> fun = Object::GetProperty(
|
|
isolate, event_data_, "toJSONProtocol").ToHandleChecked();
|
|
if (!fun->IsJSFunction()) {
|
|
return v8::Handle<v8::String>();
|
|
}
|
|
|
|
MaybeHandle<Object> maybe_json =
|
|
Execution::TryCall(Handle<JSFunction>::cast(fun), event_data_, 0, NULL);
|
|
Handle<Object> json;
|
|
if (!maybe_json.ToHandle(&json) || !json->IsString()) {
|
|
return v8::Handle<v8::String>();
|
|
}
|
|
return scope.Escape(v8::Utils::ToLocal(Handle<String>::cast(json)));
|
|
} else {
|
|
return v8::Utils::ToLocal(response_json_);
|
|
}
|
|
}
|
|
|
|
|
|
v8::Handle<v8::Context> MessageImpl::GetEventContext() const {
|
|
Isolate* isolate = event_data_->GetIsolate();
|
|
v8::Handle<v8::Context> context = GetDebugEventContext(isolate);
|
|
// Isolate::context() may be NULL when "script collected" event occures.
|
|
DCHECK(!context.IsEmpty());
|
|
return context;
|
|
}
|
|
|
|
|
|
v8::Debug::ClientData* MessageImpl::GetClientData() const {
|
|
return client_data_;
|
|
}
|
|
|
|
|
|
EventDetailsImpl::EventDetailsImpl(DebugEvent event,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
Handle<Object> callback_data,
|
|
v8::Debug::ClientData* client_data)
|
|
: event_(event),
|
|
exec_state_(exec_state),
|
|
event_data_(event_data),
|
|
callback_data_(callback_data),
|
|
client_data_(client_data) {}
|
|
|
|
|
|
DebugEvent EventDetailsImpl::GetEvent() const {
|
|
return event_;
|
|
}
|
|
|
|
|
|
v8::Handle<v8::Object> EventDetailsImpl::GetExecutionState() const {
|
|
return v8::Utils::ToLocal(exec_state_);
|
|
}
|
|
|
|
|
|
v8::Handle<v8::Object> EventDetailsImpl::GetEventData() const {
|
|
return v8::Utils::ToLocal(event_data_);
|
|
}
|
|
|
|
|
|
v8::Handle<v8::Context> EventDetailsImpl::GetEventContext() const {
|
|
return GetDebugEventContext(exec_state_->GetIsolate());
|
|
}
|
|
|
|
|
|
v8::Handle<v8::Value> EventDetailsImpl::GetCallbackData() const {
|
|
return v8::Utils::ToLocal(callback_data_);
|
|
}
|
|
|
|
|
|
v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
|
|
return client_data_;
|
|
}
|
|
|
|
|
|
CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
|
|
client_data_(NULL) {
|
|
}
|
|
|
|
|
|
CommandMessage::CommandMessage(const Vector<uint16_t>& text,
|
|
v8::Debug::ClientData* data)
|
|
: text_(text),
|
|
client_data_(data) {
|
|
}
|
|
|
|
|
|
void CommandMessage::Dispose() {
|
|
text_.Dispose();
|
|
delete client_data_;
|
|
client_data_ = NULL;
|
|
}
|
|
|
|
|
|
CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
|
|
v8::Debug::ClientData* data) {
|
|
return CommandMessage(command.Clone(), data);
|
|
}
|
|
|
|
|
|
CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
|
|
size_(size) {
|
|
messages_ = NewArray<CommandMessage>(size);
|
|
}
|
|
|
|
|
|
CommandMessageQueue::~CommandMessageQueue() {
|
|
while (!IsEmpty()) Get().Dispose();
|
|
DeleteArray(messages_);
|
|
}
|
|
|
|
|
|
CommandMessage CommandMessageQueue::Get() {
|
|
DCHECK(!IsEmpty());
|
|
int result = start_;
|
|
start_ = (start_ + 1) % size_;
|
|
return messages_[result];
|
|
}
|
|
|
|
|
|
void CommandMessageQueue::Put(const CommandMessage& message) {
|
|
if ((end_ + 1) % size_ == start_) {
|
|
Expand();
|
|
}
|
|
messages_[end_] = message;
|
|
end_ = (end_ + 1) % size_;
|
|
}
|
|
|
|
|
|
void CommandMessageQueue::Expand() {
|
|
CommandMessageQueue new_queue(size_ * 2);
|
|
while (!IsEmpty()) {
|
|
new_queue.Put(Get());
|
|
}
|
|
CommandMessage* array_to_free = messages_;
|
|
*this = new_queue;
|
|
new_queue.messages_ = array_to_free;
|
|
// Make the new_queue empty so that it doesn't call Dispose on any messages.
|
|
new_queue.start_ = new_queue.end_;
|
|
// Automatic destructor called on new_queue, freeing array_to_free.
|
|
}
|
|
|
|
|
|
LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size)
|
|
: logger_(logger), queue_(size) {}
|
|
|
|
|
|
bool LockingCommandMessageQueue::IsEmpty() const {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
return queue_.IsEmpty();
|
|
}
|
|
|
|
|
|
CommandMessage LockingCommandMessageQueue::Get() {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
CommandMessage result = queue_.Get();
|
|
logger_->DebugEvent("Get", result.text());
|
|
return result;
|
|
}
|
|
|
|
|
|
void LockingCommandMessageQueue::Put(const CommandMessage& message) {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
queue_.Put(message);
|
|
logger_->DebugEvent("Put", message.text());
|
|
}
|
|
|
|
|
|
void LockingCommandMessageQueue::Clear() {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
queue_.Clear();
|
|
}
|
|
|
|
} } // namespace v8::internal
|