95efb334ac
Review URL: http://codereview.chromium.org/8230010 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@9581 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
388 lines
9.7 KiB
JavaScript
388 lines
9.7 KiB
JavaScript
// Copyright 2011 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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/**
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* This function provides requestAnimationFrame in a cross browser way.
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* http://paulirish.com/2011/requestanimationframe-for-smart-animating/
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*/
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if ( !window.requestAnimationFrame ) {
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window.requestAnimationFrame = ( function() {
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return window.webkitRequestAnimationFrame ||
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window.mozRequestAnimationFrame ||
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window.oRequestAnimationFrame ||
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window.msRequestAnimationFrame ||
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function(callback, element) {
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window.setTimeout( callback, 1000 / 60 );
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};
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} )();
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}
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var kNPoints = 8000;
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var kNModifications = 20;
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var kNVisiblePoints = 200;
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var kDecaySpeed = 20;
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var kPointRadius = 4;
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var kInitialLifeForce = 100;
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var livePoints = void 0;
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var dyingPoints = void 0;
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var scene = void 0;
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var renderingStartTime = void 0;
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var scene = void 0;
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var pausePlot = void 0;
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var splayTree = void 0;
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function Point(x, y, z, payload) {
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this.x = x;
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this.y = y;
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this.z = z;
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this.next = null;
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this.prev = null;
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this.payload = payload;
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this.lifeForce = kInitialLifeForce;
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}
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Point.prototype.color = function () {
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return "rgba(0, 0, 0, " + (this.lifeForce / kInitialLifeForce) + ")";
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};
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Point.prototype.decay = function () {
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this.lifeForce -= kDecaySpeed;
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return this.lifeForce <= 0;
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};
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function PointsList() {
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this.head = null;
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this.count = 0;
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}
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PointsList.prototype.add = function (point) {
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if (this.head !== null) this.head.prev = point;
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point.next = this.head;
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this.head = point;
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this.count++;
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}
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PointsList.prototype.remove = function (point) {
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if (point.next !== null) {
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point.next.prev = point.prev;
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}
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if (point.prev !== null) {
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point.prev.next = point.next;
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} else {
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this.head = point.next;
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}
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this.count--;
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}
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function GeneratePayloadTree(depth, tag) {
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if (depth == 0) {
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return {
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array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
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string : 'String for key ' + tag + ' in leaf node'
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};
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} else {
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return {
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left: GeneratePayloadTree(depth - 1, tag),
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right: GeneratePayloadTree(depth - 1, tag)
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};
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}
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}
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// To make the benchmark results predictable, we replace Math.random
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// with a 100% deterministic alternative.
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Math.random = (function() {
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var seed = 49734321;
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return function() {
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// Robert Jenkins' 32 bit integer hash function.
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seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
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seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
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seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
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seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
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seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
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seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
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return (seed & 0xfffffff) / 0x10000000;
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};
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})();
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function GenerateKey() {
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// The benchmark framework guarantees that Math.random is
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// deterministic; see base.js.
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return Math.random();
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}
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function CreateNewPoint() {
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// Insert new node with a unique key.
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var key;
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do { key = GenerateKey(); } while (splayTree.find(key) != null);
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var point = new Point(Math.random() * 40 - 20,
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Math.random() * 40 - 20,
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Math.random() * 40 - 20,
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GeneratePayloadTree(5, "" + key));
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livePoints.add(point);
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splayTree.insert(key, point);
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return key;
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}
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function ModifyPointsSet() {
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if (livePoints.count < kNPoints) {
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for (var i = 0; i < kNModifications; i++) {
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CreateNewPoint();
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}
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} else if (kNModifications === 20) {
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kNModifications = 80;
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kDecay = 30;
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}
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for (var i = 0; i < kNModifications; i++) {
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var key = CreateNewPoint();
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var greatest = splayTree.findGreatestLessThan(key);
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if (greatest == null) {
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var point = splayTree.remove(key).value;
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} else {
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var point = splayTree.remove(greatest.key).value;
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}
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livePoints.remove(point);
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point.payload = null;
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dyingPoints.add(point);
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}
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}
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function PausePlot(width, height, size) {
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var canvas = document.createElement("canvas");
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canvas.width = this.width = width;
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canvas.height = this.height = height;
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document.body.appendChild(canvas);
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this.ctx = canvas.getContext('2d');
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this.maxPause = 0;
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this.size = size;
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// Initialize cyclic buffer for pauses.
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this.pauses = new Array(this.size);
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this.start = this.size;
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this.idx = 0;
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}
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PausePlot.prototype.addPause = function (p) {
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if (this.idx === this.size) {
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this.idx = 0;
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}
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if (this.idx === this.start) {
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this.start++;
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}
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if (this.start === this.size) {
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this.start = 0;
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}
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this.pauses[this.idx++] = p;
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};
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PausePlot.prototype.iteratePauses = function (f) {
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if (this.start < this.idx) {
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for (var i = this.start; i < this.idx; i++) {
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f.call(this, i - this.start, this.pauses[i]);
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}
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} else {
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for (var i = this.start; i < this.size; i++) {
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f.call(this, i - this.start, this.pauses[i]);
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}
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var offs = this.size - this.start;
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for (var i = 0; i < this.idx; i++) {
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f.call(this, i + offs, this.pauses[i]);
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}
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}
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};
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PausePlot.prototype.draw = function () {
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var first = null;
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this.iteratePauses(function (i, v) {
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if (first === null) {
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first = v;
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}
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this.maxPause = Math.max(v, this.maxPause);
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});
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var dx = this.width / this.size;
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var dy = this.height / this.maxPause;
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this.ctx.save();
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this.ctx.clearRect(0, 0, 480, 240);
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this.ctx.beginPath();
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this.ctx.moveTo(1, dy * this.pauses[this.start]);
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var p = first;
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this.iteratePauses(function (i, v) {
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var delta = v - p;
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var x = 1 + dx * i;
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var y = dy * v;
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this.ctx.lineTo(x, y);
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if (delta > 2 * (p / 3)) {
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this.ctx.font = "bold 12px sans-serif";
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this.ctx.textBaseline = "bottom";
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this.ctx.fillText(v + "ms", x + 2, y);
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}
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p = v;
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});
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this.ctx.strokeStyle = "black";
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this.ctx.stroke();
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this.ctx.restore();
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}
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function Scene(width, height) {
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var canvas = document.createElement("canvas");
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canvas.width = width;
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canvas.height = height;
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document.body.appendChild(canvas);
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this.ctx = canvas.getContext('2d');
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this.width = canvas.width;
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this.height = canvas.height;
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// Projection configuration.
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this.x0 = canvas.width / 2;
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this.y0 = canvas.height / 2;
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this.z0 = 100;
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this.f = 1000; // Focal length.
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// Camera is rotating around y-axis.
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this.angle = 0;
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}
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Scene.prototype.drawPoint = function (x, y, z, color) {
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// Rotate the camera around y-axis.
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var rx = x * Math.cos(this.angle) - z * Math.sin(this.angle);
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var ry = y;
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var rz = x * Math.sin(this.angle) + z * Math.cos(this.angle);
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// Perform perspective projection.
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var px = (this.f * rx) / (rz - this.z0) + this.x0;
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var py = (this.f * ry) / (rz - this.z0) + this.y0;
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this.ctx.save();
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this.ctx.fillStyle = color
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this.ctx.beginPath();
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this.ctx.arc(px, py, kPointRadius, 0, 2 * Math.PI, true);
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this.ctx.fill();
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this.ctx.restore();
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};
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Scene.prototype.drawDyingPoints = function () {
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var point_next = null;
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for (var point = dyingPoints.head; point !== null; point = point_next) {
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// Rotate the scene around y-axis.
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scene.drawPoint(point.x, point.y, point.z, point.color());
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point_next = point.next;
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// Decay the current point and remove it from the list
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// if it's life-force ran out.
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if (point.decay()) {
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dyingPoints.remove(point);
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}
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}
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};
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Scene.prototype.draw = function () {
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this.ctx.save();
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this.ctx.clearRect(0, 0, this.width, this.height);
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this.drawDyingPoints();
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this.ctx.restore();
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this.angle += Math.PI / 90.0;
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};
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function render() {
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if (typeof renderingStartTime === 'undefined') {
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renderingStartTime = Date.now();
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}
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ModifyPointsSet();
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scene.draw();
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var renderingEndTime = Date.now();
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var pause = renderingEndTime - renderingStartTime;
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pausePlot.addPause(pause);
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renderingStartTime = renderingEndTime;
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pausePlot.draw();
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div.innerHTML =
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livePoints.count + "/" + dyingPoints.count + " " +
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pause + "(max = " + pausePlot.maxPause + ") ms" ;
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// Schedule next frame.
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requestAnimationFrame(render);
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}
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function init() {
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livePoints = new PointsList;
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dyingPoints = new PointsList;
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splayTree = new SplayTree();
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scene = new Scene(640, 480);
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div = document.createElement("div");
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document.body.appendChild(div);
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pausePlot = new PausePlot(480, 240, 160);
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}
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init();
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render();
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