c7b09aac31
Along the way: - Thread isolate parameter explicitly through code that used to rely on getting it from the zone. - Canonicalize the parameter position of isolate and zone for affected code - Change Hydrogen New<> instruction templates to automatically pass isolate R=mstarzinger@chromium.org LOG=N Review URL: https://codereview.chromium.org/868883002 Cr-Commit-Position: refs/heads/master@{#26252}
242 lines
10 KiB
C++
242 lines
10 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef V8_REGEXP_MACRO_ASSEMBLER_H_
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#define V8_REGEXP_MACRO_ASSEMBLER_H_
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#include "src/ast.h"
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namespace v8 {
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namespace internal {
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struct DisjunctDecisionRow {
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RegExpCharacterClass cc;
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Label* on_match;
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};
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class RegExpMacroAssembler {
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public:
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// The implementation must be able to handle at least:
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static const int kMaxRegister = (1 << 16) - 1;
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static const int kMaxCPOffset = (1 << 15) - 1;
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static const int kMinCPOffset = -(1 << 15);
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static const int kTableSizeBits = 7;
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static const int kTableSize = 1 << kTableSizeBits;
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static const int kTableMask = kTableSize - 1;
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enum IrregexpImplementation {
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kIA32Implementation,
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kARMImplementation,
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kARM64Implementation,
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kMIPSImplementation,
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kPPCImplementation,
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kX64Implementation,
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kX87Implementation,
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kBytecodeImplementation
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};
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enum StackCheckFlag {
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kNoStackLimitCheck = false,
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kCheckStackLimit = true
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};
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RegExpMacroAssembler(Isolate* isolate, Zone* zone);
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virtual ~RegExpMacroAssembler();
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// The maximal number of pushes between stack checks. Users must supply
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// kCheckStackLimit flag to push operations (instead of kNoStackLimitCheck)
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// at least once for every stack_limit() pushes that are executed.
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virtual int stack_limit_slack() = 0;
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virtual bool CanReadUnaligned() = 0;
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virtual void AdvanceCurrentPosition(int by) = 0; // Signed cp change.
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virtual void AdvanceRegister(int reg, int by) = 0; // r[reg] += by.
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// Continues execution from the position pushed on the top of the backtrack
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// stack by an earlier PushBacktrack(Label*).
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virtual void Backtrack() = 0;
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virtual void Bind(Label* label) = 0;
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virtual void CheckAtStart(Label* on_at_start) = 0;
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// Dispatch after looking the current character up in a 2-bits-per-entry
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// map. The destinations vector has up to 4 labels.
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virtual void CheckCharacter(unsigned c, Label* on_equal) = 0;
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// Bitwise and the current character with the given constant and then
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// check for a match with c.
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virtual void CheckCharacterAfterAnd(unsigned c,
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unsigned and_with,
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Label* on_equal) = 0;
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virtual void CheckCharacterGT(uc16 limit, Label* on_greater) = 0;
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virtual void CheckCharacterLT(uc16 limit, Label* on_less) = 0;
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virtual void CheckGreedyLoop(Label* on_tos_equals_current_position) = 0;
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virtual void CheckNotAtStart(Label* on_not_at_start) = 0;
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virtual void CheckNotBackReference(int start_reg, Label* on_no_match) = 0;
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virtual void CheckNotBackReferenceIgnoreCase(int start_reg,
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Label* on_no_match) = 0;
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// Check the current character for a match with a literal character. If we
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// fail to match then goto the on_failure label. End of input always
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// matches. If the label is NULL then we should pop a backtrack address off
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// the stack and go to that.
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virtual void CheckNotCharacter(unsigned c, Label* on_not_equal) = 0;
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virtual void CheckNotCharacterAfterAnd(unsigned c,
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unsigned and_with,
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Label* on_not_equal) = 0;
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// Subtract a constant from the current character, then and with the given
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// constant and then check for a match with c.
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virtual void CheckNotCharacterAfterMinusAnd(uc16 c,
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uc16 minus,
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uc16 and_with,
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Label* on_not_equal) = 0;
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virtual void CheckCharacterInRange(uc16 from,
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uc16 to, // Both inclusive.
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Label* on_in_range) = 0;
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virtual void CheckCharacterNotInRange(uc16 from,
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uc16 to, // Both inclusive.
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Label* on_not_in_range) = 0;
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// The current character (modulus the kTableSize) is looked up in the byte
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// array, and if the found byte is non-zero, we jump to the on_bit_set label.
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virtual void CheckBitInTable(Handle<ByteArray> table, Label* on_bit_set) = 0;
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// Checks whether the given offset from the current position is before
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// the end of the string. May overwrite the current character.
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virtual void CheckPosition(int cp_offset, Label* on_outside_input) {
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LoadCurrentCharacter(cp_offset, on_outside_input, true);
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}
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// Check whether a standard/default character class matches the current
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// character. Returns false if the type of special character class does
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// not have custom support.
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// May clobber the current loaded character.
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virtual bool CheckSpecialCharacterClass(uc16 type,
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Label* on_no_match) {
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return false;
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}
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virtual void Fail() = 0;
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virtual Handle<HeapObject> GetCode(Handle<String> source) = 0;
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virtual void GoTo(Label* label) = 0;
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// Check whether a register is >= a given constant and go to a label if it
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// is. Backtracks instead if the label is NULL.
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virtual void IfRegisterGE(int reg, int comparand, Label* if_ge) = 0;
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// Check whether a register is < a given constant and go to a label if it is.
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// Backtracks instead if the label is NULL.
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virtual void IfRegisterLT(int reg, int comparand, Label* if_lt) = 0;
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// Check whether a register is == to the current position and go to a
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// label if it is.
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virtual void IfRegisterEqPos(int reg, Label* if_eq) = 0;
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virtual IrregexpImplementation Implementation() = 0;
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virtual void LoadCurrentCharacter(int cp_offset,
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Label* on_end_of_input,
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bool check_bounds = true,
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int characters = 1) = 0;
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virtual void PopCurrentPosition() = 0;
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virtual void PopRegister(int register_index) = 0;
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// Pushes the label on the backtrack stack, so that a following Backtrack
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// will go to this label. Always checks the backtrack stack limit.
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virtual void PushBacktrack(Label* label) = 0;
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virtual void PushCurrentPosition() = 0;
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virtual void PushRegister(int register_index,
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StackCheckFlag check_stack_limit) = 0;
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virtual void ReadCurrentPositionFromRegister(int reg) = 0;
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virtual void ReadStackPointerFromRegister(int reg) = 0;
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virtual void SetCurrentPositionFromEnd(int by) = 0;
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virtual void SetRegister(int register_index, int to) = 0;
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// Return whether the matching (with a global regexp) will be restarted.
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virtual bool Succeed() = 0;
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virtual void WriteCurrentPositionToRegister(int reg, int cp_offset) = 0;
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virtual void ClearRegisters(int reg_from, int reg_to) = 0;
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virtual void WriteStackPointerToRegister(int reg) = 0;
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// Controls the generation of large inlined constants in the code.
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void set_slow_safe(bool ssc) { slow_safe_compiler_ = ssc; }
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bool slow_safe() { return slow_safe_compiler_; }
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enum GlobalMode { NOT_GLOBAL, GLOBAL, GLOBAL_NO_ZERO_LENGTH_CHECK };
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// Set whether the regular expression has the global flag. Exiting due to
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// a failure in a global regexp may still mean success overall.
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inline void set_global_mode(GlobalMode mode) { global_mode_ = mode; }
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inline bool global() { return global_mode_ != NOT_GLOBAL; }
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inline bool global_with_zero_length_check() {
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return global_mode_ == GLOBAL;
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}
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Isolate* isolate() const { return isolate_; }
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Zone* zone() const { return zone_; }
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private:
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bool slow_safe_compiler_;
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bool global_mode_;
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Isolate* isolate_;
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Zone* zone_;
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};
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#ifndef V8_INTERPRETED_REGEXP // Avoid compiling unused code.
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class NativeRegExpMacroAssembler: public RegExpMacroAssembler {
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public:
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// Type of input string to generate code for.
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enum Mode { LATIN1 = 1, UC16 = 2 };
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// Result of calling generated native RegExp code.
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// RETRY: Something significant changed during execution, and the matching
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// should be retried from scratch.
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// EXCEPTION: Something failed during execution. If no exception has been
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// thrown, it's an internal out-of-memory, and the caller should
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// throw the exception.
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// FAILURE: Matching failed.
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// SUCCESS: Matching succeeded, and the output array has been filled with
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// capture positions.
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enum Result { RETRY = -2, EXCEPTION = -1, FAILURE = 0, SUCCESS = 1 };
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NativeRegExpMacroAssembler(Isolate* isolate, Zone* zone);
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virtual ~NativeRegExpMacroAssembler();
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virtual bool CanReadUnaligned();
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static Result Match(Handle<Code> regexp,
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Handle<String> subject,
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int* offsets_vector,
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int offsets_vector_length,
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int previous_index,
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Isolate* isolate);
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// Compares two-byte strings case insensitively.
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// Called from generated RegExp code.
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static int CaseInsensitiveCompareUC16(Address byte_offset1,
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Address byte_offset2,
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size_t byte_length,
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Isolate* isolate);
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// Called from RegExp if the backtrack stack limit is hit.
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// Tries to expand the stack. Returns the new stack-pointer if
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// successful, and updates the stack_top address, or returns 0 if unable
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// to grow the stack.
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// This function must not trigger a garbage collection.
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static Address GrowStack(Address stack_pointer, Address* stack_top,
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Isolate* isolate);
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static const byte* StringCharacterPosition(String* subject, int start_index);
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// Byte map of one byte characters with a 0xff if the character is a word
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// character (digit, letter or underscore) and 0x00 otherwise.
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// Used by generated RegExp code.
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static const byte word_character_map[256];
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static Address word_character_map_address() {
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return const_cast<Address>(&word_character_map[0]);
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}
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static Result Execute(Code* code,
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String* input,
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int start_offset,
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const byte* input_start,
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const byte* input_end,
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int* output,
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int output_size,
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Isolate* isolate);
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};
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#endif // V8_INTERPRETED_REGEXP
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} } // namespace v8::internal
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#endif // V8_REGEXP_MACRO_ASSEMBLER_H_
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