v8/test/unittests/compiler/effect-control-linearizer-unittest.cc
danno 5319b50c85 [turbofan] Support variable size argument removal in TF-generated functions
This is preparation for using TF to create builtins that handle variable number of
arguments and have to remove these arguments dynamically from the stack upon
return.

The gist of the changes:
- Added a second argument to the Return node which specifies the number of stack
  slots to pop upon return in addition to those specified by the Linkage of the
  compiled function.
- Removed Tail -> Non-Tail fallback in the instruction selector. Since TF now should
  handles all tail-call cases except where the return value type differs, this fallback
  was not really useful and in fact caused unexpected behavior with variable
  sized argument popping, since it wasn't possible to materialize a Return node
  with the right pop count from the TailCall without additional context.
- Modified existing Return generation to pass a constant zero as the additional
  pop argument since the variable pop functionality

LOG=N

Review-Url: https://codereview.chromium.org/2446543002
Cr-Commit-Position: refs/heads/master@{#40678}
2016-10-31 16:54:24 +00:00

405 lines
14 KiB
C++

// Copyright 2015 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/compiler/effect-control-linearizer.h"
#include "src/compiler/access-builder.h"
#include "src/compiler/js-graph.h"
#include "src/compiler/linkage.h"
#include "src/compiler/node-properties.h"
#include "src/compiler/schedule.h"
#include "src/compiler/simplified-operator.h"
#include "test/unittests/compiler/graph-unittest.h"
#include "test/unittests/compiler/node-test-utils.h"
#include "test/unittests/test-utils.h"
#include "testing/gmock-support.h"
#include "testing/gmock/include/gmock/gmock.h"
namespace v8 {
namespace internal {
namespace compiler {
using testing::Capture;
class EffectControlLinearizerTest : public GraphTest {
public:
EffectControlLinearizerTest()
: GraphTest(3),
machine_(zone()),
javascript_(zone()),
simplified_(zone()),
jsgraph_(isolate(), graph(), common(), &javascript_, &simplified_,
&machine_) {}
JSGraph* jsgraph() { return &jsgraph_; }
SimplifiedOperatorBuilder* simplified() { return &simplified_; }
private:
MachineOperatorBuilder machine_;
JSOperatorBuilder javascript_;
SimplifiedOperatorBuilder simplified_;
JSGraph jsgraph_;
};
namespace {
BasicBlock* AddBlockToSchedule(Schedule* schedule) {
BasicBlock* block = schedule->NewBasicBlock();
block->set_rpo_number(static_cast<int32_t>(schedule->rpo_order()->size()));
schedule->rpo_order()->push_back(block);
return block;
}
} // namespace
TEST_F(EffectControlLinearizerTest, SimpleLoad) {
Schedule schedule(zone());
// Create the graph.
Node* heap_number = NumberConstant(0.5);
Node* load = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), graph()->start());
Node* zero = graph()->NewNode(common()->Int32Constant(0));
Node* ret = graph()->NewNode(common()->Return(), zero, load, graph()->start(),
graph()->start());
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, heap_number);
schedule.AddNode(start, load);
schedule.AddReturn(start, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
EXPECT_THAT(load,
IsLoadField(AccessBuilder::ForHeapNumberValue(), heap_number,
graph()->start(), graph()->start()));
// The return should have reconnected effect edge to the load.
EXPECT_THAT(ret, IsReturn(load, load, graph()->start()));
}
TEST_F(EffectControlLinearizerTest, DiamondLoad) {
Schedule schedule(zone());
// Create the graph.
Node* branch =
graph()->NewNode(common()->Branch(), Int32Constant(0), graph()->start());
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* heap_number = NumberConstant(0.5);
Node* vtrue = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), if_true);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* vfalse = Float64Constant(2);
Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
Node* phi = graph()->NewNode(
common()->Phi(MachineRepresentation::kFloat64, 2), vtrue, vfalse, merge);
Node* zero = graph()->NewNode(common()->Int32Constant(0));
Node* ret =
graph()->NewNode(common()->Return(), zero, phi, graph()->start(), merge);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* tblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* mblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddBranch(start, branch, tblock, fblock);
schedule.AddNode(tblock, if_true);
schedule.AddNode(tblock, heap_number);
schedule.AddNode(tblock, vtrue);
schedule.AddGoto(tblock, mblock);
schedule.AddNode(fblock, if_false);
schedule.AddNode(fblock, vfalse);
schedule.AddGoto(fblock, mblock);
schedule.AddNode(mblock, merge);
schedule.AddNode(mblock, phi);
schedule.AddReturn(mblock, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
// The effect input to the return should be an effect phi with the
// newly introduced effectful change operators.
ASSERT_THAT(
ret, IsReturn(phi, IsEffectPhi(vtrue, graph()->start(), merge), merge));
}
TEST_F(EffectControlLinearizerTest, FloatingDiamondsControlWiring) {
Schedule schedule(zone());
// Create the graph and schedule. Roughly (omitting effects and unimportant
// nodes):
//
// BLOCK 0:
// r1: Start
// c1: Call
// b1: Branch(const0, s1)
// |
// +-------+------+
// | |
// BLOCK 1: BLOCK 2:
// t1: IfTrue(b1) f1: IfFalse(b1)
// | |
// +-------+------+
// |
// BLOCK 3:
// m1: Merge(t1, f1)
// c2: IfSuccess(c1)
// b2: Branch(const0 , s1)
// |
// +-------+------+
// | |
// BLOCK 4: BLOCK 5:
// t2: IfTrue(b2) f2:IfFalse(b2)
// | |
// +-------+------+
// |
// BLOCK 6:
// m2: Merge(t2, f2)
// r1: Return(c1, c2)
LinkageLocation kLocationSignature[] = {
LinkageLocation::ForRegister(0, MachineType::Pointer()),
LinkageLocation::ForRegister(1, MachineType::Pointer())};
const CallDescriptor* kCallDescriptor = new (zone()) CallDescriptor(
CallDescriptor::kCallCodeObject, MachineType::AnyTagged(),
LinkageLocation::ForRegister(0, MachineType::Pointer()),
new (zone()) LocationSignature(1, 1, kLocationSignature), 0,
Operator::kNoProperties, 0, 0, CallDescriptor::kNoFlags);
Node* p0 = Parameter(0);
Node* p1 = Parameter(1);
Node* const0 = Int32Constant(0);
Node* call = graph()->NewNode(common()->Call(kCallDescriptor), p0, p1,
graph()->start(), graph()->start());
Node* if_success = graph()->NewNode(common()->IfSuccess(), call);
// First Floating diamond.
Node* branch1 =
graph()->NewNode(common()->Branch(), const0, graph()->start());
Node* if_true1 = graph()->NewNode(common()->IfTrue(), branch1);
Node* if_false1 = graph()->NewNode(common()->IfFalse(), branch1);
Node* merge1 = graph()->NewNode(common()->Merge(2), if_true1, if_false1);
// Second floating diamond.
Node* branch2 =
graph()->NewNode(common()->Branch(), const0, graph()->start());
Node* if_true2 = graph()->NewNode(common()->IfTrue(), branch2);
Node* if_false2 = graph()->NewNode(common()->IfFalse(), branch2);
Node* merge2 = graph()->NewNode(common()->Merge(2), if_true2, if_false2);
Node* zero = graph()->NewNode(common()->Int32Constant(0));
Node* ret = graph()->NewNode(common()->Return(), zero, call, graph()->start(),
if_success);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* t1block = AddBlockToSchedule(&schedule);
BasicBlock* f1block = AddBlockToSchedule(&schedule);
BasicBlock* m1block = AddBlockToSchedule(&schedule);
BasicBlock* t2block = AddBlockToSchedule(&schedule);
BasicBlock* f2block = AddBlockToSchedule(&schedule);
BasicBlock* m2block = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddNode(start, p0);
schedule.AddNode(start, p1);
schedule.AddNode(start, const0);
schedule.AddNode(start, call);
schedule.AddBranch(start, branch1, t1block, f1block);
schedule.AddNode(t1block, if_true1);
schedule.AddGoto(t1block, m1block);
schedule.AddNode(f1block, if_false1);
schedule.AddGoto(f1block, m1block);
schedule.AddNode(m1block, merge1);
// The scheduler does not always put the IfSuccess node to the corresponding
// call's block, simulate that here.
schedule.AddNode(m1block, if_success);
schedule.AddBranch(m1block, branch2, t2block, f2block);
schedule.AddNode(t2block, if_true2);
schedule.AddGoto(t2block, m2block);
schedule.AddNode(f2block, if_false2);
schedule.AddGoto(f2block, m2block);
schedule.AddNode(m2block, merge2);
schedule.AddReturn(m2block, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
// The effect input to the return should be an effect phi with the
// newly introduced effectful change operators.
ASSERT_THAT(ret, IsReturn(call, call, merge2));
ASSERT_THAT(branch2, IsBranch(const0, merge1));
ASSERT_THAT(branch1, IsBranch(const0, if_success));
ASSERT_THAT(if_success, IsIfSuccess(call));
}
TEST_F(EffectControlLinearizerTest, LoopLoad) {
Schedule schedule(zone());
// Create the graph.
Node* loop = graph()->NewNode(common()->Loop(1), graph()->start());
Node* effect_phi =
graph()->NewNode(common()->EffectPhi(1), graph()->start(), loop);
Node* cond = Int32Constant(0);
Node* branch = graph()->NewNode(common()->Branch(), cond, loop);
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
loop->AppendInput(zone(), if_false);
NodeProperties::ChangeOp(loop, common()->Loop(2));
effect_phi->InsertInput(zone(), 1, effect_phi);
NodeProperties::ChangeOp(effect_phi, common()->EffectPhi(2));
Node* heap_number = NumberConstant(0.5);
Node* load = graph()->NewNode(
simplified()->LoadField(AccessBuilder::ForHeapNumberValue()), heap_number,
graph()->start(), loop);
Node* zero = graph()->NewNode(common()->Int32Constant(0));
Node* ret =
graph()->NewNode(common()->Return(), zero, load, effect_phi, if_true);
// Build the basic block structure.
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* lblock = AddBlockToSchedule(&schedule);
BasicBlock* fblock = AddBlockToSchedule(&schedule);
BasicBlock* rblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddGoto(start, lblock);
schedule.AddNode(lblock, loop);
schedule.AddNode(lblock, effect_phi);
schedule.AddNode(lblock, heap_number);
schedule.AddNode(lblock, load);
schedule.AddNode(lblock, cond);
schedule.AddBranch(lblock, branch, rblock, fblock);
schedule.AddNode(fblock, if_false);
schedule.AddGoto(fblock, lblock);
schedule.AddNode(rblock, if_true);
schedule.AddReturn(rblock, ret);
// Run the state effect introducer.
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
ASSERT_THAT(ret, IsReturn(load, load, if_true));
EXPECT_THAT(load, IsLoadField(AccessBuilder::ForHeapNumberValue(),
heap_number, effect_phi, loop));
}
TEST_F(EffectControlLinearizerTest, CloneBranch) {
Schedule schedule(zone());
Node* cond0 = Parameter(0);
Node* cond1 = Parameter(1);
Node* cond2 = Parameter(2);
Node* branch0 = graph()->NewNode(common()->Branch(), cond0, start());
Node* control1 = graph()->NewNode(common()->IfTrue(), branch0);
Node* control2 = graph()->NewNode(common()->IfFalse(), branch0);
Node* merge0 = graph()->NewNode(common()->Merge(2), control1, control2);
Node* phi0 = graph()->NewNode(common()->Phi(MachineRepresentation::kBit, 2),
cond1, cond2, merge0);
Node* branch = graph()->NewNode(common()->Branch(), phi0, merge0);
Node* if_true = graph()->NewNode(common()->IfTrue(), branch);
Node* if_false = graph()->NewNode(common()->IfFalse(), branch);
Node* merge = graph()->NewNode(common()->Merge(2), if_true, if_false);
graph()->SetEnd(graph()->NewNode(common()->End(1), merge));
BasicBlock* start = schedule.start();
schedule.rpo_order()->push_back(start);
start->set_rpo_number(0);
BasicBlock* f1block = AddBlockToSchedule(&schedule);
BasicBlock* t1block = AddBlockToSchedule(&schedule);
BasicBlock* bblock = AddBlockToSchedule(&schedule);
BasicBlock* f2block = AddBlockToSchedule(&schedule);
BasicBlock* t2block = AddBlockToSchedule(&schedule);
BasicBlock* mblock = AddBlockToSchedule(&schedule);
// Populate the basic blocks with nodes.
schedule.AddNode(start, graph()->start());
schedule.AddBranch(start, branch0, t1block, f1block);
schedule.AddNode(t1block, control1);
schedule.AddGoto(t1block, bblock);
schedule.AddNode(f1block, control2);
schedule.AddGoto(f1block, bblock);
schedule.AddNode(bblock, merge0);
schedule.AddNode(bblock, phi0);
schedule.AddBranch(bblock, branch, t2block, f2block);
schedule.AddNode(t2block, if_true);
schedule.AddGoto(t2block, mblock);
schedule.AddNode(f2block, if_false);
schedule.AddGoto(f2block, mblock);
schedule.AddNode(mblock, merge);
schedule.AddNode(mblock, graph()->end());
EffectControlLinearizer introducer(jsgraph(), &schedule, zone());
introducer.Run();
Capture<Node *> branch1_capture, branch2_capture;
EXPECT_THAT(
end(),
IsEnd(IsMerge(IsMerge(IsIfTrue(CaptureEq(&branch1_capture)),
IsIfTrue(CaptureEq(&branch2_capture))),
IsMerge(IsIfFalse(AllOf(CaptureEq(&branch1_capture),
IsBranch(cond1, control1))),
IsIfFalse(AllOf(CaptureEq(&branch2_capture),
IsBranch(cond2, control2)))))));
}
} // namespace compiler
} // namespace internal
} // namespace v8