v8/test/cctest/test-unwinder-code-pages.cc
Seth Brenith a016c9fec4 [arm][arm64] Use normal fp semantics in JSEntry
On arm64, Windows Performance Recorder gets confused by the fact that fp
in Builtins_JSEntry doesn't point to the saved {fp, lr} pair for the
caller frame. The expected usage of fp is documented in [1]:

  The frame pointer (x29) is required for compatibility with fast stack
  walking used by ETW and other services. It must point to the previous
  {x29, x30} pair on the stack.

In slightly more detail, the Windows function RtlWalkFrameChain is
responsible for generating stack traces during profiling with Windows
Performance Recorder, and that function relies on the rule quoted above.
Notably, it does not make any effort to read the unwinding data that one
could obtain with RtlLookupFunctionEntry. Stack walks using that data,
such as those performed by WinDbg and the cctest StackUnwindingWin64,
work fine.

It would be convenient if we could use fp in a more standard way during
JSEntry so that Windows profiling tools work correctly. (We can also
reduce JSEntry by two instructions in doing so.)

Both arm and arm64 currently put a -1 value on the stack at the location
that fp points to. This could prevent accidental access during the
epilog of JSEntry, where fp might be zero. However, we believe that this
protection is no longer necessary, and any bug that causes a read from
fp during the end of JSEntry would cause various CQ failures.

[1] https://docs.microsoft.com/en-us/cpp/build/arm64-windows-abi-conventions?view=msvc-160

Change-Id: Iece5666129b9188fc4c12007809b50f046f4044f
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2607636
Commit-Queue: Seth Brenith <seth.brenith@microsoft.com>
Reviewed-by: Jakob Gruber <jgruber@chromium.org>
Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
Cr-Commit-Position: refs/heads/master@{#72165}
2021-01-19 16:13:51 +00:00

768 lines
28 KiB
C++

// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "include/v8-unwinder-state.h"
#include "include/v8.h"
#include "src/api/api-inl.h"
#include "src/builtins/builtins.h"
#include "src/execution/isolate.h"
#include "src/heap/spaces.h"
#include "src/objects/code-inl.h"
#include "test/cctest/cctest.h"
namespace v8 {
namespace internal {
namespace test_unwinder_code_pages {
namespace {
#define CHECK_EQ_VALUE_REGISTER(uiuntptr_value, register_value) \
CHECK_EQ(reinterpret_cast<void*>(uiuntptr_value), register_value)
#ifdef V8_TARGET_ARCH_X64
// How much the JSEntry frame occupies in the stack.
constexpr int kJSEntryFrameSpace = 3;
// Offset where the FP, PC and SP live from the beginning of the JSEntryFrame.
constexpr int kFPOffset = 0;
constexpr int kPCOffset = 1;
constexpr int kSPOffset = 2;
// Builds the stack from {stack} as x64 expects it.
// TODO(solanes): Build the JSEntry stack in the way the builtin builds it.
void BuildJSEntryStack(uintptr_t* stack) {
stack[0] = reinterpret_cast<uintptr_t>(stack + 0); // saved FP.
stack[1] = 100; // Return address into C++ code.
stack[2] = reinterpret_cast<uintptr_t>(stack + 2); // saved SP.
}
// Dummy method since we don't save callee saved registers in x64.
void CheckCalleeSavedRegisters(const RegisterState& register_state) {}
#elif V8_TARGET_ARCH_ARM
// How much the JSEntry frame occupies in the stack.
constexpr int kJSEntryFrameSpace = 26;
// Offset where the FP, PC and SP live from the beginning of the JSEntryFrame.
constexpr int kFPOffset = 0;
constexpr int kPCOffset = 1;
constexpr int kSPOffset = 25;
// Builds the stack from {stack} as it is explained in frame-constants-arm.h.
void BuildJSEntryStack(uintptr_t* stack) {
stack[0] = reinterpret_cast<uintptr_t>(stack); // saved FP.
stack[1] = 100; // Return address into C++ code (i.e lr/pc)
// Set d8 = 150, d9 = 151, ..., d15 = 157.
for (int i = 0; i < 8; ++i) {
// Double registers occupy two slots. Therefore, upper bits are zeroed.
stack[2 + i * 2] = 0;
stack[2 + i * 2 + 1] = 150 + i;
}
// Set r4 = 160, ..., r10 = 166.
for (int i = 0; i < 7; ++i) {
stack[18 + i] = 160 + i;
}
stack[25] = reinterpret_cast<uintptr_t>(stack + 25); // saved SP.
}
// Checks that the values in the calee saved registers are the same as the ones
// we saved in BuildJSEntryStack.
void CheckCalleeSavedRegisters(const RegisterState& register_state) {
CHECK_EQ_VALUE_REGISTER(160, register_state.callee_saved->arm_r4);
CHECK_EQ_VALUE_REGISTER(161, register_state.callee_saved->arm_r5);
CHECK_EQ_VALUE_REGISTER(162, register_state.callee_saved->arm_r6);
CHECK_EQ_VALUE_REGISTER(163, register_state.callee_saved->arm_r7);
CHECK_EQ_VALUE_REGISTER(164, register_state.callee_saved->arm_r8);
CHECK_EQ_VALUE_REGISTER(165, register_state.callee_saved->arm_r9);
CHECK_EQ_VALUE_REGISTER(166, register_state.callee_saved->arm_r10);
}
#elif V8_TARGET_ARCH_ARM64
// How much the JSEntry frame occupies in the stack.
constexpr int kJSEntryFrameSpace = 21;
// Offset where the FP, PC and SP live from the beginning of the JSEntryFrame.
constexpr int kFPOffset = 0;
constexpr int kPCOffset = 1;
constexpr int kSPOffset = 20;
// Builds the stack from {stack} as it is explained in frame-constants-arm64.h.
void BuildJSEntryStack(uintptr_t* stack) {
stack[0] = reinterpret_cast<uintptr_t>(stack); // saved FP.
stack[1] = 100; // Return address into C++ code (i.e lr/pc)
// Set x19 = 150, ..., x28 = 159.
for (int i = 0; i < 10; ++i) {
stack[2 + i] = 150 + i;
}
// Set d8 = 160, ..., d15 = 167.
for (int i = 0; i < 8; ++i) {
stack[12 + i] = 160 + i;
}
stack[20] = reinterpret_cast<uintptr_t>(stack + 20); // saved SP.
}
// Dummy method since we don't save callee saved registers in arm64.
void CheckCalleeSavedRegisters(const RegisterState& register_state) {}
#else
// Dummy constants for the rest of the archs which are not supported.
constexpr int kJSEntryFrameSpace = 1;
constexpr int kFPOffset = 0;
constexpr int kPCOffset = 0;
constexpr int kSPOffset = 0;
// Dummy methods to be able to compile.
void BuildJSEntryStack(uintptr_t* stack) { UNREACHABLE(); }
void CheckCalleeSavedRegisters(const RegisterState& register_state) {
UNREACHABLE();
}
#endif // V8_TARGET_ARCH_X64
} // namespace
static const void* fake_stack_base = nullptr;
TEST(Unwind_BadState_Fail_CodePagesAPI) {
JSEntryStubs entry_stubs; // Fields are intialized to nullptr.
RegisterState register_state;
size_t pages_length = 0;
MemoryRange* code_pages = nullptr;
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, fake_stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_NULL(register_state.fp);
CHECK_NULL(register_state.sp);
CHECK_NULL(register_state.pc);
}
// Unwind a middle JS frame (i.e not the JSEntry one).
TEST(Unwind_BuiltinPCInMiddle_Success_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
RegisterState register_state;
// {stack} here mocks the stack, where the top of the stack (i.e the lowest
// addresses) are represented by lower indices.
uintptr_t stack[3];
void* stack_base = stack + arraysize(stack);
// Index on the stack for the topmost fp (i.e the one right before the C++
// frame).
const int topmost_fp_index = 0;
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP.
stack[1] = 202; // Return address into C++ code.
stack[2] = reinterpret_cast<uintptr_t>(stack + 2); // saved SP.
register_state.sp = stack;
register_state.fp = stack;
// Put the current PC inside of a valid builtin.
Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
const uintptr_t offset = 40;
CHECK_LT(offset, builtin.InstructionSize());
register_state.pc =
reinterpret_cast<void*>(builtin.InstructionStart() + offset);
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp);
}
// The unwinder should be able to unwind even if we haven't properly set up the
// current frame, as long as there is another JS frame underneath us (i.e. as
// long as the PC isn't in JSEntry). This test puts the PC at the start
// of a JS builtin and creates a fake JSEntry frame before it on the stack. The
// unwinder should be able to unwind to the C++ frame before the JSEntry frame.
TEST(Unwind_BuiltinPCAtStart_Success_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
RegisterState register_state;
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
// We use AddCodeRange so that |code| is inserted in order.
i_isolate->AddCodeRange(reinterpret_cast<Address>(code),
code_length * sizeof(uintptr_t));
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
uintptr_t stack[6];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
// Return address into JS code. It doesn't matter that this is not actually in
// JSEntry, because we only check that for the top frame.
stack[1] = reinterpret_cast<uintptr_t>(code + 10);
// Index on the stack for the topmost fp (i.e the one right before the C++
// frame).
const int topmost_fp_index = 2;
stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP.
stack[3] = 303; // Return address into C++ code.
stack[4] = reinterpret_cast<uintptr_t>(stack + 4);
stack[5] = 505;
register_state.sp = stack;
register_state.fp = stack + 2; // FP to the JSEntry frame.
// Put the current PC at the start of a valid builtin, so that we are setting
// up the frame.
Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
register_state.pc = reinterpret_cast<void*>(builtin.InstructionStart());
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp);
}
const char* foo_source = R"(
function foo(a, b) {
let x = a * b;
let y = x ^ b;
let z = y / a;
return x + y - z;
};
%PrepareFunctionForOptimization(foo);
foo(1, 2);
foo(1, 2);
%OptimizeFunctionOnNextCall(foo);
foo(1, 2);
)";
bool PagesContainsAddress(size_t length, MemoryRange* pages,
Address search_address) {
byte* addr = reinterpret_cast<byte*>(search_address);
auto it = std::find_if(pages, pages + length, [addr](const MemoryRange& r) {
const byte* page_start = reinterpret_cast<const byte*>(r.start);
const byte* page_end = page_start + r.length_in_bytes;
return addr >= page_start && addr < page_end;
});
return it != pages + length;
}
// Check that we can unwind when the pc is within an optimized code object on
// the V8 heap.
TEST(Unwind_CodeObjectPCInMiddle_Success_CodePagesAPI) {
FLAG_allow_natives_syntax = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
HandleScope scope(i_isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
RegisterState register_state;
uintptr_t stack[3];
void* stack_base = stack + arraysize(stack);
// Index on the stack for the topmost fp (i.e the one right before the C++
// frame).
const int topmost_fp_index = 0;
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP.
stack[1] = 202; // Return address into C++ code.
stack[2] = reinterpret_cast<uintptr_t>(stack + 2); // saved SP.
register_state.sp = stack;
register_state.fp = stack;
// Create an on-heap code object. Make sure we run the function so that it is
// compiled and not just marked for lazy compilation.
CompileRun(foo_source);
v8::Local<v8::Function> local_foo = v8::Local<v8::Function>::Cast(
env.local()->Global()->Get(env.local(), v8_str("foo")).ToLocalChecked());
Handle<JSFunction> foo =
Handle<JSFunction>::cast(v8::Utils::OpenHandle(*local_foo));
// Put the current PC inside of the created code object.
AbstractCode abstract_code = foo->abstract_code(i_isolate);
// We don't produce optimized code when run with --no-opt.
if (!abstract_code.IsCode() && FLAG_opt == false) return;
CHECK(abstract_code.IsCode());
Code code = abstract_code.GetCode();
// We don't want the offset too early or it could be the `push rbp`
// instruction (which is not at the start of generated code, because the lazy
// deopt check happens before frame setup).
const uintptr_t offset = code.InstructionSize() - 20;
CHECK_LT(offset, code.InstructionSize());
Address pc = code.InstructionStart() + offset;
register_state.pc = reinterpret_cast<void*>(pc);
// Get code pages from the API now that the code obejct exists and check that
// our code objects is on one of the pages.
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
CHECK(PagesContainsAddress(pages_length, code_pages, pc));
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp);
}
// If the PC is within JSEntry but we haven't set up the frame yet, then we
// cannot unwind.
TEST(Unwind_JSEntryBeforeFrame_Fail_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
// Pretend that it takes 5 instructions to set up the frame in JSEntry.
entry_stubs.js_entry_stub.code.start = code + 10;
entry_stubs.js_entry_stub.code.length_in_bytes = 10 * sizeof(uintptr_t);
uintptr_t stack[10];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = 121;
stack[3] = 131;
stack[4] = 141;
stack[5] = 151; // Here's where the saved fp would be. We are not going to be
// unwinding so we do not need to set it up correctly.
stack[6] = 100; // Return address into C++ code.
stack[7] = 303; // Here's where the saved SP would be.
stack[8] = 404;
stack[9] = 505;
register_state.sp = &stack[5];
register_state.fp = &stack[9];
// Put the current PC inside of JSEntry, before the frame is set up.
uintptr_t* jsentry_pc_value = code + 12;
register_state.pc = jsentry_pc_value;
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_EQ_VALUE_REGISTER(&stack[9], register_state.fp);
CHECK_EQ_VALUE_REGISTER(&stack[5], register_state.sp);
CHECK_EQ(jsentry_pc_value, register_state.pc);
// Change the PC to a few instructions later, after the frame is set up.
jsentry_pc_value = code + 16;
register_state.pc = jsentry_pc_value;
unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
// TODO(petermarshall): More precisely check position within JSEntry rather
// than just assuming the frame is unreadable.
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_EQ_VALUE_REGISTER(&stack[9], register_state.fp);
CHECK_EQ_VALUE_REGISTER(&stack[5], register_state.sp);
CHECK_EQ(jsentry_pc_value, register_state.pc);
}
// Creates a fake stack with two JS frames on top of a C++ frame and checks that
// the unwinder correctly unwinds past the JS frames and returns the C++ frame's
// details.
TEST(Unwind_TwoJSFrames_Success_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
// Use a fake code range so that we can initialize it to 0s.
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
// Our fake stack has three frames - one C++ frame and two JS frames (on top).
// The stack grows from high addresses to low addresses.
uintptr_t stack[5 + kJSEntryFrameSpace];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP.
// The fake return address is in the JS code range.
const void* jsentry_pc = code + 10;
stack[3] = reinterpret_cast<uintptr_t>(jsentry_pc);
stack[4] = 141;
const int top_of_js_entry = 5;
BuildJSEntryStack(&stack[top_of_js_entry]);
register_state.sp = stack;
register_state.fp = stack + 2;
// Put the current PC inside of the code range so it looks valid.
register_state.pc = code + 30;
// Put the PC in the JSEntryRange.
entry_stubs.js_entry_stub.code.start = jsentry_pc;
entry_stubs.js_entry_stub.code.length_in_bytes = sizeof(uintptr_t);
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kFPOffset],
register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kPCOffset],
register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kSPOffset],
register_state.sp);
CheckCalleeSavedRegisters(register_state);
}
// If the PC is in JSEntry then the frame might not be set up correctly, meaning
// we can't unwind the stack properly.
TEST(Unwind_JSEntry_Fail_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
RegisterState register_state;
Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
byte* start = reinterpret_cast<byte*>(js_entry.InstructionStart());
register_state.pc = start + 10;
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, fake_stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_NULL(register_state.fp);
CHECK_NULL(register_state.sp);
CHECK_EQ(start + 10, register_state.pc);
}
// Tries to unwind a middle frame (i.e not a JSEntry frame) first with a wrong
// stack base, and then with the correct one.
TEST(Unwind_StackBounds_Basic_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
const size_t code_length = 10;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
uintptr_t stack[3];
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP.
stack[1] = 202; // saved PC.
stack[2] = 303; // saved SP.
register_state.sp = stack;
register_state.fp = stack;
register_state.pc = code;
void* wrong_stack_base = reinterpret_cast<void*>(
reinterpret_cast<uintptr_t>(stack) - sizeof(uintptr_t));
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, wrong_stack_base);
CHECK(!unwound);
// Correct the stack base and unwinding should succeed.
void* correct_stack_base = stack + arraysize(stack);
unwound =
v8::Unwinder::TryUnwindV8Frames(entry_stubs, pages_length, code_pages,
&register_state, correct_stack_base);
CHECK(unwound);
}
TEST(Unwind_StackBounds_WithUnwinding_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
// Use a fake code range so that we can initialize it to 0s.
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
// Our fake stack has two frames - one C++ frame and one JS frame (on top).
// The stack grows from high addresses to low addresses.
uintptr_t stack[9 + kJSEntryFrameSpace];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = 121;
stack[3] = 131;
stack[4] = 141;
stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP.
const void* jsentry_pc = code + 20;
stack[6] = reinterpret_cast<uintptr_t>(jsentry_pc); // JS code.
stack[7] = 303; // saved SP.
stack[8] = 404;
const int top_of_js_entry = 9;
BuildJSEntryStack(&stack[top_of_js_entry]);
// Override FP and PC
stack[top_of_js_entry + kFPOffset] =
reinterpret_cast<uintptr_t>(stack) +
(9 + kJSEntryFrameSpace + 1) * sizeof(uintptr_t); // saved FP (OOB).
stack[top_of_js_entry + kPCOffset] =
reinterpret_cast<uintptr_t>(code + 20); // JS code.
register_state.sp = stack;
register_state.fp = stack + 5;
// Put the current PC inside of the code range so it looks valid.
register_state.pc = code + 30;
// Put the PC in the JSEntryRange.
entry_stubs.js_entry_stub.code.start = jsentry_pc;
entry_stubs.js_entry_stub.code.length_in_bytes = sizeof(uintptr_t);
// Unwind will fail because stack[9] FP points outside of the stack.
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(!unwound);
// Change the return address so that it is not in range. We will not range
// check the stack's FP value because we have finished unwinding and the
// contents of rbp does not necessarily have to be the FP in this case.
stack[top_of_js_entry + kPCOffset] = 202;
unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CheckCalleeSavedRegisters(register_state);
}
TEST(PCIsInV8_BadState_Fail_CodePagesAPI) {
void* pc = nullptr;
size_t pages_length = 0;
MemoryRange* code_pages = nullptr;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
TEST(PCIsInV8_ValidStateNullPC_Fail_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
void* pc = nullptr;
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
void TestRangeBoundaries(size_t pages_length, MemoryRange* code_pages,
byte* range_start, size_t range_length) {
void* pc = range_start - 1;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + range_length - 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + range_length;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + range_length + 1;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
TEST(PCIsInV8_InAllCodePages_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
for (size_t i = 0; i < pages_length; i++) {
byte* range_start =
const_cast<byte*>(reinterpret_cast<const byte*>(code_pages[i].start));
size_t range_length = code_pages[i].length_in_bytes;
TestRangeBoundaries(pages_length, code_pages, range_start, range_length);
}
}
// PCIsInV8 doesn't check if the PC is in JSEntry directly. It's assumed that
// the CodeRange or EmbeddedCodeRange contain JSEntry.
TEST(PCIsInV8_InJSEntryRange_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
byte* start = reinterpret_cast<byte*>(js_entry.InstructionStart());
size_t length = js_entry.InstructionSize();
void* pc = start;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = start + 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = start + length - 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
// Large code objects can be allocated in large object space. Check that this is
// inside the CodeRange.
TEST(PCIsInV8_LargeCodeObject_CodePagesAPI) {
FLAG_allow_natives_syntax = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
HandleScope scope(i_isolate);
// Create a big function that ends up in CODE_LO_SPACE.
const int instruction_size = Page::kPageSize + 1;
CHECK_GT(instruction_size, MemoryChunkLayout::MaxRegularCodeObjectSize());
std::unique_ptr<byte[]> instructions(new byte[instruction_size]);
CodeDesc desc;
desc.buffer = instructions.get();
desc.buffer_size = instruction_size;
desc.instr_size = instruction_size;
desc.reloc_size = 0;
desc.constant_pool_size = 0;
desc.unwinding_info = nullptr;
desc.unwinding_info_size = 0;
desc.origin = nullptr;
Handle<Code> foo_code =
Factory::CodeBuilder(i_isolate, desc, CodeKind::WASM_FUNCTION).Build();
CHECK(i_isolate->heap()->InSpace(*foo_code, CODE_LO_SPACE));
byte* start = reinterpret_cast<byte*>(foo_code->InstructionStart());
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
void* pc = start;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
#ifdef USE_SIMULATOR
// TODO(v8:10026): Make this also work without the simulator. The part that
// needs modifications is getting the RegisterState.
class UnwinderTestHelper {
public:
explicit UnwinderTestHelper(const std::string& test_function)
: isolate_(CcTest::isolate()) {
CHECK(!instance_);
instance_ = this;
v8::HandleScope scope(isolate_);
v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate_);
global->Set(v8_str("TryUnwind"),
v8::FunctionTemplate::New(isolate_, TryUnwind));
LocalContext env(isolate_, nullptr, global);
CompileRun(v8_str(test_function.c_str()));
}
~UnwinderTestHelper() { instance_ = nullptr; }
private:
static void TryUnwind(const v8::FunctionCallbackInfo<v8::Value>& args) {
instance_->DoTryUnwind();
}
void DoTryUnwind() {
// Set up RegisterState.
v8::RegisterState register_state;
SimulatorHelper simulator_helper;
if (!simulator_helper.Init(isolate_)) return;
simulator_helper.FillRegisters(&register_state);
// At this point, the PC will point to a Redirection object, which is not
// in V8 as far as the unwinder is concerned. To make this work, point to
// the return address, which is in V8, instead.
register_state.pc = register_state.lr;
JSEntryStubs entry_stubs = isolate_->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate_->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
void* stack_base = reinterpret_cast<void*>(0xffffffffffffffffL);
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
// Check that we have successfully unwound past js_entry_sp.
CHECK(unwound);
CHECK_GT(register_state.sp,
reinterpret_cast<void*>(CcTest::i_isolate()->js_entry_sp()));
}
v8::Isolate* isolate_;
static UnwinderTestHelper* instance_;
};
UnwinderTestHelper* UnwinderTestHelper::instance_;
TEST(Unwind_TwoNestedFunctions_CodePagesAPI) {
i::FLAG_allow_natives_syntax = true;
const char* test_script =
"function test_unwinder_api_inner() {"
" TryUnwind();"
" return 0;"
"}"
"function test_unwinder_api_outer() {"
" return test_unwinder_api_inner();"
"}"
"%NeverOptimizeFunction(test_unwinder_api_inner);"
"%NeverOptimizeFunction(test_unwinder_api_outer);"
"test_unwinder_api_outer();";
UnwinderTestHelper helper(test_script);
}
#endif
#undef CHECK_EQ_VALUE_REGISTER
} // namespace test_unwinder_code_pages
} // namespace internal
} // namespace v8