v8/src/mark-compact.h
mvstanton@chromium.org f3a22f965e The goal is to discover the appropriate heap space for objects created in full
code. By the time we optimize the code, we'll be able to decide on new or old
space based on the number of surviving objects after one or more gcs.

The mechanism is a "memento" placed behind objects in the heap. It's currently
done for array and object literals, with plans to use mementos for constructed
objects as well (in a later CL).

The feature is behind the flag allocation_site_pretenuring, currently off.

R=hpayer@chromium.org

Review URL: https://codereview.chromium.org/40063002

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@18104 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2013-11-27 14:03:40 +00:00

1029 lines
32 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_MARK_COMPACT_H_
#define V8_MARK_COMPACT_H_
#include "compiler-intrinsics.h"
#include "spaces.h"
namespace v8 {
namespace internal {
// Callback function, returns whether an object is alive. The heap size
// of the object is returned in size. It optionally updates the offset
// to the first live object in the page (only used for old and map objects).
typedef bool (*IsAliveFunction)(HeapObject* obj, int* size, int* offset);
// Forward declarations.
class CodeFlusher;
class GCTracer;
class MarkCompactCollector;
class MarkingVisitor;
class RootMarkingVisitor;
class Marking {
public:
explicit Marking(Heap* heap)
: heap_(heap) {
}
INLINE(static MarkBit MarkBitFrom(Address addr));
INLINE(static MarkBit MarkBitFrom(HeapObject* obj)) {
return MarkBitFrom(reinterpret_cast<Address>(obj));
}
// Impossible markbits: 01
static const char* kImpossibleBitPattern;
INLINE(static bool IsImpossible(MarkBit mark_bit)) {
return !mark_bit.Get() && mark_bit.Next().Get();
}
// Black markbits: 10 - this is required by the sweeper.
static const char* kBlackBitPattern;
INLINE(static bool IsBlack(MarkBit mark_bit)) {
return mark_bit.Get() && !mark_bit.Next().Get();
}
// White markbits: 00 - this is required by the mark bit clearer.
static const char* kWhiteBitPattern;
INLINE(static bool IsWhite(MarkBit mark_bit)) {
return !mark_bit.Get();
}
// Grey markbits: 11
static const char* kGreyBitPattern;
INLINE(static bool IsGrey(MarkBit mark_bit)) {
return mark_bit.Get() && mark_bit.Next().Get();
}
INLINE(static void MarkBlack(MarkBit mark_bit)) {
mark_bit.Set();
mark_bit.Next().Clear();
}
INLINE(static void BlackToGrey(MarkBit markbit)) {
markbit.Next().Set();
}
INLINE(static void WhiteToGrey(MarkBit markbit)) {
markbit.Set();
markbit.Next().Set();
}
INLINE(static void GreyToBlack(MarkBit markbit)) {
markbit.Next().Clear();
}
INLINE(static void BlackToGrey(HeapObject* obj)) {
BlackToGrey(MarkBitFrom(obj));
}
INLINE(static void AnyToGrey(MarkBit markbit)) {
markbit.Set();
markbit.Next().Set();
}
// Returns true if the the object whose mark is transferred is marked black.
bool TransferMark(Address old_start, Address new_start);
#ifdef DEBUG
enum ObjectColor {
BLACK_OBJECT,
WHITE_OBJECT,
GREY_OBJECT,
IMPOSSIBLE_COLOR
};
static const char* ColorName(ObjectColor color) {
switch (color) {
case BLACK_OBJECT: return "black";
case WHITE_OBJECT: return "white";
case GREY_OBJECT: return "grey";
case IMPOSSIBLE_COLOR: return "impossible";
}
return "error";
}
static ObjectColor Color(HeapObject* obj) {
return Color(Marking::MarkBitFrom(obj));
}
static ObjectColor Color(MarkBit mark_bit) {
if (IsBlack(mark_bit)) return BLACK_OBJECT;
if (IsWhite(mark_bit)) return WHITE_OBJECT;
if (IsGrey(mark_bit)) return GREY_OBJECT;
UNREACHABLE();
return IMPOSSIBLE_COLOR;
}
#endif
// Returns true if the transferred color is black.
INLINE(static bool TransferColor(HeapObject* from,
HeapObject* to)) {
MarkBit from_mark_bit = MarkBitFrom(from);
MarkBit to_mark_bit = MarkBitFrom(to);
bool is_black = false;
if (from_mark_bit.Get()) {
to_mark_bit.Set();
is_black = true; // Looks black so far.
}
if (from_mark_bit.Next().Get()) {
to_mark_bit.Next().Set();
is_black = false; // Was actually gray.
}
return is_black;
}
private:
Heap* heap_;
};
// ----------------------------------------------------------------------------
// Marking deque for tracing live objects.
class MarkingDeque {
public:
MarkingDeque()
: array_(NULL), top_(0), bottom_(0), mask_(0), overflowed_(false) { }
void Initialize(Address low, Address high) {
HeapObject** obj_low = reinterpret_cast<HeapObject**>(low);
HeapObject** obj_high = reinterpret_cast<HeapObject**>(high);
array_ = obj_low;
mask_ = RoundDownToPowerOf2(static_cast<int>(obj_high - obj_low)) - 1;
top_ = bottom_ = 0;
overflowed_ = false;
}
inline bool IsFull() { return ((top_ + 1) & mask_) == bottom_; }
inline bool IsEmpty() { return top_ == bottom_; }
bool overflowed() const { return overflowed_; }
void ClearOverflowed() { overflowed_ = false; }
void SetOverflowed() { overflowed_ = true; }
// Push the (marked) object on the marking stack if there is room,
// otherwise mark the object as overflowed and wait for a rescan of the
// heap.
INLINE(void PushBlack(HeapObject* object)) {
ASSERT(object->IsHeapObject());
if (IsFull()) {
Marking::BlackToGrey(object);
MemoryChunk::IncrementLiveBytesFromGC(object->address(), -object->Size());
SetOverflowed();
} else {
array_[top_] = object;
top_ = ((top_ + 1) & mask_);
}
}
INLINE(void PushGrey(HeapObject* object)) {
ASSERT(object->IsHeapObject());
if (IsFull()) {
SetOverflowed();
} else {
array_[top_] = object;
top_ = ((top_ + 1) & mask_);
}
}
INLINE(HeapObject* Pop()) {
ASSERT(!IsEmpty());
top_ = ((top_ - 1) & mask_);
HeapObject* object = array_[top_];
ASSERT(object->IsHeapObject());
return object;
}
INLINE(void UnshiftGrey(HeapObject* object)) {
ASSERT(object->IsHeapObject());
if (IsFull()) {
SetOverflowed();
} else {
bottom_ = ((bottom_ - 1) & mask_);
array_[bottom_] = object;
}
}
HeapObject** array() { return array_; }
int bottom() { return bottom_; }
int top() { return top_; }
int mask() { return mask_; }
void set_top(int top) { top_ = top; }
private:
HeapObject** array_;
// array_[(top - 1) & mask_] is the top element in the deque. The Deque is
// empty when top_ == bottom_. It is full when top_ + 1 == bottom
// (mod mask + 1).
int top_;
int bottom_;
int mask_;
bool overflowed_;
DISALLOW_COPY_AND_ASSIGN(MarkingDeque);
};
class SlotsBufferAllocator {
public:
SlotsBuffer* AllocateBuffer(SlotsBuffer* next_buffer);
void DeallocateBuffer(SlotsBuffer* buffer);
void DeallocateChain(SlotsBuffer** buffer_address);
};
// SlotsBuffer records a sequence of slots that has to be updated
// after live objects were relocated from evacuation candidates.
// All slots are either untyped or typed:
// - Untyped slots are expected to contain a tagged object pointer.
// They are recorded by an address.
// - Typed slots are expected to contain an encoded pointer to a heap
// object where the way of encoding depends on the type of the slot.
// They are recorded as a pair (SlotType, slot address).
// We assume that zero-page is never mapped this allows us to distinguish
// untyped slots from typed slots during iteration by a simple comparison:
// if element of slots buffer is less than NUMBER_OF_SLOT_TYPES then it
// is the first element of typed slot's pair.
class SlotsBuffer {
public:
typedef Object** ObjectSlot;
explicit SlotsBuffer(SlotsBuffer* next_buffer)
: idx_(0), chain_length_(1), next_(next_buffer) {
if (next_ != NULL) {
chain_length_ = next_->chain_length_ + 1;
}
}
~SlotsBuffer() {
}
void Add(ObjectSlot slot) {
ASSERT(0 <= idx_ && idx_ < kNumberOfElements);
slots_[idx_++] = slot;
}
enum SlotType {
EMBEDDED_OBJECT_SLOT,
RELOCATED_CODE_OBJECT,
CODE_TARGET_SLOT,
CODE_ENTRY_SLOT,
DEBUG_TARGET_SLOT,
JS_RETURN_SLOT,
NUMBER_OF_SLOT_TYPES
};
static const char* SlotTypeToString(SlotType type) {
switch (type) {
case EMBEDDED_OBJECT_SLOT:
return "EMBEDDED_OBJECT_SLOT";
case RELOCATED_CODE_OBJECT:
return "RELOCATED_CODE_OBJECT";
case CODE_TARGET_SLOT:
return "CODE_TARGET_SLOT";
case CODE_ENTRY_SLOT:
return "CODE_ENTRY_SLOT";
case DEBUG_TARGET_SLOT:
return "DEBUG_TARGET_SLOT";
case JS_RETURN_SLOT:
return "JS_RETURN_SLOT";
case NUMBER_OF_SLOT_TYPES:
return "NUMBER_OF_SLOT_TYPES";
}
return "UNKNOWN SlotType";
}
void UpdateSlots(Heap* heap);
void UpdateSlotsWithFilter(Heap* heap);
SlotsBuffer* next() { return next_; }
static int SizeOfChain(SlotsBuffer* buffer) {
if (buffer == NULL) return 0;
return static_cast<int>(buffer->idx_ +
(buffer->chain_length_ - 1) * kNumberOfElements);
}
inline bool IsFull() {
return idx_ == kNumberOfElements;
}
inline bool HasSpaceForTypedSlot() {
return idx_ < kNumberOfElements - 1;
}
static void UpdateSlotsRecordedIn(Heap* heap,
SlotsBuffer* buffer,
bool code_slots_filtering_required) {
while (buffer != NULL) {
if (code_slots_filtering_required) {
buffer->UpdateSlotsWithFilter(heap);
} else {
buffer->UpdateSlots(heap);
}
buffer = buffer->next();
}
}
enum AdditionMode {
FAIL_ON_OVERFLOW,
IGNORE_OVERFLOW
};
static bool ChainLengthThresholdReached(SlotsBuffer* buffer) {
return buffer != NULL && buffer->chain_length_ >= kChainLengthThreshold;
}
INLINE(static bool AddTo(SlotsBufferAllocator* allocator,
SlotsBuffer** buffer_address,
ObjectSlot slot,
AdditionMode mode)) {
SlotsBuffer* buffer = *buffer_address;
if (buffer == NULL || buffer->IsFull()) {
if (mode == FAIL_ON_OVERFLOW && ChainLengthThresholdReached(buffer)) {
allocator->DeallocateChain(buffer_address);
return false;
}
buffer = allocator->AllocateBuffer(buffer);
*buffer_address = buffer;
}
buffer->Add(slot);
return true;
}
static bool IsTypedSlot(ObjectSlot slot);
static bool AddTo(SlotsBufferAllocator* allocator,
SlotsBuffer** buffer_address,
SlotType type,
Address addr,
AdditionMode mode);
static const int kNumberOfElements = 1021;
private:
static const int kChainLengthThreshold = 15;
intptr_t idx_;
intptr_t chain_length_;
SlotsBuffer* next_;
ObjectSlot slots_[kNumberOfElements];
};
// CodeFlusher collects candidates for code flushing during marking and
// processes those candidates after marking has completed in order to
// reset those functions referencing code objects that would otherwise
// be unreachable. Code objects can be referenced in three ways:
// - SharedFunctionInfo references unoptimized code.
// - JSFunction references either unoptimized or optimized code.
// - OptimizedCodeMap references optimized code.
// We are not allowed to flush unoptimized code for functions that got
// optimized or inlined into optimized code, because we might bailout
// into the unoptimized code again during deoptimization.
class CodeFlusher {
public:
explicit CodeFlusher(Isolate* isolate)
: isolate_(isolate),
jsfunction_candidates_head_(NULL),
shared_function_info_candidates_head_(NULL),
optimized_code_map_holder_head_(NULL) {}
void AddCandidate(SharedFunctionInfo* shared_info) {
if (GetNextCandidate(shared_info) == NULL) {
SetNextCandidate(shared_info, shared_function_info_candidates_head_);
shared_function_info_candidates_head_ = shared_info;
}
}
void AddCandidate(JSFunction* function) {
ASSERT(function->code() == function->shared()->code());
if (GetNextCandidate(function)->IsUndefined()) {
SetNextCandidate(function, jsfunction_candidates_head_);
jsfunction_candidates_head_ = function;
}
}
void AddOptimizedCodeMap(SharedFunctionInfo* code_map_holder) {
if (GetNextCodeMap(code_map_holder)->IsUndefined()) {
SetNextCodeMap(code_map_holder, optimized_code_map_holder_head_);
optimized_code_map_holder_head_ = code_map_holder;
}
}
void EvictOptimizedCodeMap(SharedFunctionInfo* code_map_holder);
void EvictCandidate(SharedFunctionInfo* shared_info);
void EvictCandidate(JSFunction* function);
void ProcessCandidates() {
ProcessOptimizedCodeMaps();
ProcessSharedFunctionInfoCandidates();
ProcessJSFunctionCandidates();
}
void EvictAllCandidates() {
EvictOptimizedCodeMaps();
EvictJSFunctionCandidates();
EvictSharedFunctionInfoCandidates();
}
void IteratePointersToFromSpace(ObjectVisitor* v);
private:
void ProcessOptimizedCodeMaps();
void ProcessJSFunctionCandidates();
void ProcessSharedFunctionInfoCandidates();
void EvictOptimizedCodeMaps();
void EvictJSFunctionCandidates();
void EvictSharedFunctionInfoCandidates();
static JSFunction** GetNextCandidateSlot(JSFunction* candidate) {
return reinterpret_cast<JSFunction**>(
HeapObject::RawField(candidate, JSFunction::kNextFunctionLinkOffset));
}
static JSFunction* GetNextCandidate(JSFunction* candidate) {
Object* next_candidate = candidate->next_function_link();
return reinterpret_cast<JSFunction*>(next_candidate);
}
static void SetNextCandidate(JSFunction* candidate,
JSFunction* next_candidate) {
candidate->set_next_function_link(next_candidate);
}
static void ClearNextCandidate(JSFunction* candidate, Object* undefined) {
ASSERT(undefined->IsUndefined());
candidate->set_next_function_link(undefined, SKIP_WRITE_BARRIER);
}
static SharedFunctionInfo* GetNextCandidate(SharedFunctionInfo* candidate) {
Object* next_candidate = candidate->code()->gc_metadata();
return reinterpret_cast<SharedFunctionInfo*>(next_candidate);
}
static void SetNextCandidate(SharedFunctionInfo* candidate,
SharedFunctionInfo* next_candidate) {
candidate->code()->set_gc_metadata(next_candidate);
}
static void ClearNextCandidate(SharedFunctionInfo* candidate) {
candidate->code()->set_gc_metadata(NULL, SKIP_WRITE_BARRIER);
}
static SharedFunctionInfo* GetNextCodeMap(SharedFunctionInfo* holder) {
FixedArray* code_map = FixedArray::cast(holder->optimized_code_map());
Object* next_map = code_map->get(SharedFunctionInfo::kNextMapIndex);
return reinterpret_cast<SharedFunctionInfo*>(next_map);
}
static void SetNextCodeMap(SharedFunctionInfo* holder,
SharedFunctionInfo* next_holder) {
FixedArray* code_map = FixedArray::cast(holder->optimized_code_map());
code_map->set(SharedFunctionInfo::kNextMapIndex, next_holder);
}
static void ClearNextCodeMap(SharedFunctionInfo* holder) {
FixedArray* code_map = FixedArray::cast(holder->optimized_code_map());
code_map->set_undefined(SharedFunctionInfo::kNextMapIndex);
}
Isolate* isolate_;
JSFunction* jsfunction_candidates_head_;
SharedFunctionInfo* shared_function_info_candidates_head_;
SharedFunctionInfo* optimized_code_map_holder_head_;
DISALLOW_COPY_AND_ASSIGN(CodeFlusher);
};
// Defined in isolate.h.
class ThreadLocalTop;
// -------------------------------------------------------------------------
// Mark-Compact collector
class MarkCompactCollector {
public:
// Type of functions to compute forwarding addresses of objects in
// compacted spaces. Given an object and its size, return a (non-failure)
// Object* that will be the object after forwarding. There is a separate
// allocation function for each (compactable) space based on the location
// of the object before compaction.
typedef MaybeObject* (*AllocationFunction)(Heap* heap,
HeapObject* object,
int object_size);
// Type of functions to encode the forwarding address for an object.
// Given the object, its size, and the new (non-failure) object it will be
// forwarded to, encode the forwarding address. For paged spaces, the
// 'offset' input/output parameter contains the offset of the forwarded
// object from the forwarding address of the previous live object in the
// page as input, and is updated to contain the offset to be used for the
// next live object in the same page. For spaces using a different
// encoding (i.e., contiguous spaces), the offset parameter is ignored.
typedef void (*EncodingFunction)(Heap* heap,
HeapObject* old_object,
int object_size,
Object* new_object,
int* offset);
// Type of functions to process non-live objects.
typedef void (*ProcessNonLiveFunction)(HeapObject* object, Isolate* isolate);
// Pointer to member function, used in IterateLiveObjects.
typedef int (MarkCompactCollector::*LiveObjectCallback)(HeapObject* obj);
// Set the global flags, it must be called before Prepare to take effect.
inline void SetFlags(int flags);
static void Initialize();
void TearDown();
void CollectEvacuationCandidates(PagedSpace* space);
void AddEvacuationCandidate(Page* p);
// Prepares for GC by resetting relocation info in old and map spaces and
// choosing spaces to compact.
void Prepare(GCTracer* tracer);
// Performs a global garbage collection.
void CollectGarbage();
enum CompactionMode {
INCREMENTAL_COMPACTION,
NON_INCREMENTAL_COMPACTION
};
bool StartCompaction(CompactionMode mode);
void AbortCompaction();
// During a full GC, there is a stack-allocated GCTracer that is used for
// bookkeeping information. Return a pointer to that tracer.
GCTracer* tracer() { return tracer_; }
#ifdef DEBUG
// Checks whether performing mark-compact collection.
bool in_use() { return state_ > PREPARE_GC; }
bool are_map_pointers_encoded() { return state_ == UPDATE_POINTERS; }
#endif
// Determine type of object and emit deletion log event.
static void ReportDeleteIfNeeded(HeapObject* obj, Isolate* isolate);
// Distinguishable invalid map encodings (for single word and multiple words)
// that indicate free regions.
static const uint32_t kSingleFreeEncoding = 0;
static const uint32_t kMultiFreeEncoding = 1;
static inline bool IsMarked(Object* obj);
inline Heap* heap() const { return heap_; }
inline Isolate* isolate() const;
CodeFlusher* code_flusher() { return code_flusher_; }
inline bool is_code_flushing_enabled() const { return code_flusher_ != NULL; }
void EnableCodeFlushing(bool enable);
enum SweeperType {
CONSERVATIVE,
LAZY_CONSERVATIVE,
PARALLEL_CONSERVATIVE,
CONCURRENT_CONSERVATIVE,
PRECISE
};
enum SweepingParallelism {
SWEEP_SEQUENTIALLY,
SWEEP_IN_PARALLEL
};
#ifdef VERIFY_HEAP
void VerifyMarkbitsAreClean();
static void VerifyMarkbitsAreClean(PagedSpace* space);
static void VerifyMarkbitsAreClean(NewSpace* space);
void VerifyWeakEmbeddedObjectsInOptimizedCode();
void VerifyOmittedMapChecks();
#endif
// Sweep a single page from the given space conservatively.
// Return a number of reclaimed bytes.
template<SweepingParallelism type>
static intptr_t SweepConservatively(PagedSpace* space,
FreeList* free_list,
Page* p);
INLINE(static bool ShouldSkipEvacuationSlotRecording(Object** anchor)) {
return Page::FromAddress(reinterpret_cast<Address>(anchor))->
ShouldSkipEvacuationSlotRecording();
}
INLINE(static bool ShouldSkipEvacuationSlotRecording(Object* host)) {
return Page::FromAddress(reinterpret_cast<Address>(host))->
ShouldSkipEvacuationSlotRecording();
}
INLINE(static bool IsOnEvacuationCandidate(Object* obj)) {
return Page::FromAddress(reinterpret_cast<Address>(obj))->
IsEvacuationCandidate();
}
INLINE(void EvictEvacuationCandidate(Page* page)) {
if (FLAG_trace_fragmentation) {
PrintF("Page %p is too popular. Disabling evacuation.\n",
reinterpret_cast<void*>(page));
}
// TODO(gc) If all evacuation candidates are too popular we
// should stop slots recording entirely.
page->ClearEvacuationCandidate();
// We were not collecting slots on this page that point
// to other evacuation candidates thus we have to
// rescan the page after evacuation to discover and update all
// pointers to evacuated objects.
if (page->owner()->identity() == OLD_DATA_SPACE) {
evacuation_candidates_.RemoveElement(page);
} else {
page->SetFlag(Page::RESCAN_ON_EVACUATION);
}
}
void RecordRelocSlot(RelocInfo* rinfo, Object* target);
void RecordCodeEntrySlot(Address slot, Code* target);
void RecordCodeTargetPatch(Address pc, Code* target);
INLINE(void RecordSlot(Object** anchor_slot, Object** slot, Object* object));
void MigrateObject(Address dst,
Address src,
int size,
AllocationSpace to_old_space);
bool TryPromoteObject(HeapObject* object, int object_size);
inline Object* encountered_weak_collections() {
return encountered_weak_collections_;
}
inline void set_encountered_weak_collections(Object* weak_collection) {
encountered_weak_collections_ = weak_collection;
}
void InvalidateCode(Code* code);
void ClearMarkbits();
bool abort_incremental_marking() const { return abort_incremental_marking_; }
bool is_compacting() const { return compacting_; }
MarkingParity marking_parity() { return marking_parity_; }
// Concurrent and parallel sweeping support.
void SweepInParallel(PagedSpace* space,
FreeList* private_free_list,
FreeList* free_list);
void WaitUntilSweepingCompleted();
intptr_t StealMemoryFromSweeperThreads(PagedSpace* space);
bool AreSweeperThreadsActivated();
bool IsConcurrentSweepingInProgress();
void set_sequential_sweeping(bool sequential_sweeping) {
sequential_sweeping_ = sequential_sweeping;
}
bool sequential_sweeping() const {
return sequential_sweeping_;
}
// Mark the global table which maps weak objects to dependent code without
// marking its contents.
void MarkWeakObjectToCodeTable();
// Special case for processing weak references in a full collection. We need
// to artifically keep AllocationSites alive for a time.
void MarkAllocationSite(AllocationSite* site);
private:
MarkCompactCollector();
~MarkCompactCollector();
bool MarkInvalidatedCode();
bool WillBeDeoptimized(Code* code);
void RemoveDeadInvalidatedCode();
void ProcessInvalidatedCode(ObjectVisitor* visitor);
void UnlinkEvacuationCandidates();
void ReleaseEvacuationCandidates();
void StartSweeperThreads();
#ifdef DEBUG
enum CollectorState {
IDLE,
PREPARE_GC,
MARK_LIVE_OBJECTS,
SWEEP_SPACES,
ENCODE_FORWARDING_ADDRESSES,
UPDATE_POINTERS,
RELOCATE_OBJECTS
};
// The current stage of the collector.
CollectorState state_;
#endif
// Global flag that forces sweeping to be precise, so we can traverse the
// heap.
bool sweep_precisely_;
bool reduce_memory_footprint_;
bool abort_incremental_marking_;
MarkingParity marking_parity_;
// True if we are collecting slots to perform evacuation from evacuation
// candidates.
bool compacting_;
bool was_marked_incrementally_;
// True if concurrent or parallel sweeping is currently in progress.
bool sweeping_pending_;
bool sequential_sweeping_;
// A pointer to the current stack-allocated GC tracer object during a full
// collection (NULL before and after).
GCTracer* tracer_;
SlotsBufferAllocator slots_buffer_allocator_;
SlotsBuffer* migration_slots_buffer_;
// Finishes GC, performs heap verification if enabled.
void Finish();
// -----------------------------------------------------------------------
// Phase 1: Marking live objects.
//
// Before: The heap has been prepared for garbage collection by
// MarkCompactCollector::Prepare() and is otherwise in its
// normal state.
//
// After: Live objects are marked and non-live objects are unmarked.
friend class RootMarkingVisitor;
friend class MarkingVisitor;
friend class MarkCompactMarkingVisitor;
friend class CodeMarkingVisitor;
friend class SharedFunctionInfoMarkingVisitor;
// Mark code objects that are active on the stack to prevent them
// from being flushed.
void PrepareThreadForCodeFlushing(Isolate* isolate, ThreadLocalTop* top);
void PrepareForCodeFlushing();
// Marking operations for objects reachable from roots.
void MarkLiveObjects();
void AfterMarking();
// Marks the object black and pushes it on the marking stack.
// This is for non-incremental marking only.
INLINE(void MarkObject(HeapObject* obj, MarkBit mark_bit));
// Marks the object black assuming that it is not yet marked.
// This is for non-incremental marking only.
INLINE(void SetMark(HeapObject* obj, MarkBit mark_bit));
// Mark the heap roots and all objects reachable from them.
void MarkRoots(RootMarkingVisitor* visitor);
// Mark the string table specially. References to internalized strings from
// the string table are weak.
void MarkStringTable(RootMarkingVisitor* visitor);
// Mark objects in implicit references groups if their parent object
// is marked.
void MarkImplicitRefGroups();
// Mark objects reachable (transitively) from objects in the marking stack
// or overflowed in the heap.
void ProcessMarkingDeque();
// Mark objects reachable (transitively) from objects in the marking stack
// or overflowed in the heap. This respects references only considered in
// the final atomic marking pause including the following:
// - Processing of objects reachable through Harmony WeakMaps.
// - Objects reachable due to host application logic like object groups
// or implicit references' groups.
void ProcessEphemeralMarking(ObjectVisitor* visitor);
// If the call-site of the top optimized code was not prepared for
// deoptimization, then treat the maps in the code as strong pointers,
// otherwise a map can die and deoptimize the code.
void ProcessTopOptimizedFrame(ObjectVisitor* visitor);
// Mark objects reachable (transitively) from objects in the marking
// stack. This function empties the marking stack, but may leave
// overflowed objects in the heap, in which case the marking stack's
// overflow flag will be set.
void EmptyMarkingDeque();
// Refill the marking stack with overflowed objects from the heap. This
// function either leaves the marking stack full or clears the overflow
// flag on the marking stack.
void RefillMarkingDeque();
// After reachable maps have been marked process per context object
// literal map caches removing unmarked entries.
void ProcessMapCaches();
// Callback function for telling whether the object *p is an unmarked
// heap object.
static bool IsUnmarkedHeapObject(Object** p);
static bool IsUnmarkedHeapObjectWithHeap(Heap* heap, Object** p);
// Map transitions from a live map to a dead map must be killed.
// We replace them with a null descriptor, with the same key.
void ClearNonLiveReferences();
void ClearNonLivePrototypeTransitions(Map* map);
void ClearNonLiveMapTransitions(Map* map, MarkBit map_mark);
void ClearAndDeoptimizeDependentCode(DependentCode* dependent_code);
void ClearNonLiveDependentCode(DependentCode* dependent_code);
// Marking detaches initial maps from SharedFunctionInfo objects
// to make this reference weak. We need to reattach initial maps
// back after collection. This is either done during
// ClearNonLiveTransitions pass or by calling this function.
void ReattachInitialMaps();
// Mark all values associated with reachable keys in weak collections
// encountered so far. This might push new object or even new weak maps onto
// the marking stack.
void ProcessWeakCollections();
// After all reachable objects have been marked those weak map entries
// with an unreachable key are removed from all encountered weak maps.
// The linked list of all encountered weak maps is destroyed.
void ClearWeakCollections();
// -----------------------------------------------------------------------
// Phase 2: Sweeping to clear mark bits and free non-live objects for
// a non-compacting collection.
//
// Before: Live objects are marked and non-live objects are unmarked.
//
// After: Live objects are unmarked, non-live regions have been added to
// their space's free list. Active eden semispace is compacted by
// evacuation.
//
// If we are not compacting the heap, we simply sweep the spaces except
// for the large object space, clearing mark bits and adding unmarked
// regions to each space's free list.
void SweepSpaces();
int DiscoverAndPromoteBlackObjectsOnPage(NewSpace* new_space,
NewSpacePage* p);
void EvacuateNewSpace();
void EvacuateLiveObjectsFromPage(Page* p);
void EvacuatePages();
void EvacuateNewSpaceAndCandidates();
void SweepSpace(PagedSpace* space, SweeperType sweeper);
#ifdef DEBUG
friend class MarkObjectVisitor;
static void VisitObject(HeapObject* obj);
friend class UnmarkObjectVisitor;
static void UnmarkObject(HeapObject* obj);
#endif
Heap* heap_;
MarkingDeque marking_deque_;
CodeFlusher* code_flusher_;
Object* encountered_weak_collections_;
bool have_code_to_deoptimize_;
List<Page*> evacuation_candidates_;
List<Code*> invalidated_code_;
friend class Heap;
};
class MarkBitCellIterator BASE_EMBEDDED {
public:
explicit MarkBitCellIterator(MemoryChunk* chunk)
: chunk_(chunk) {
last_cell_index_ = Bitmap::IndexToCell(
Bitmap::CellAlignIndex(
chunk_->AddressToMarkbitIndex(chunk_->area_end())));
cell_base_ = chunk_->area_start();
cell_index_ = Bitmap::IndexToCell(
Bitmap::CellAlignIndex(
chunk_->AddressToMarkbitIndex(cell_base_)));
cells_ = chunk_->markbits()->cells();
}
inline bool Done() { return cell_index_ == last_cell_index_; }
inline bool HasNext() { return cell_index_ < last_cell_index_ - 1; }
inline MarkBit::CellType* CurrentCell() {
ASSERT(cell_index_ == Bitmap::IndexToCell(Bitmap::CellAlignIndex(
chunk_->AddressToMarkbitIndex(cell_base_))));
return &cells_[cell_index_];
}
inline Address CurrentCellBase() {
ASSERT(cell_index_ == Bitmap::IndexToCell(Bitmap::CellAlignIndex(
chunk_->AddressToMarkbitIndex(cell_base_))));
return cell_base_;
}
inline void Advance() {
cell_index_++;
cell_base_ += 32 * kPointerSize;
}
private:
MemoryChunk* chunk_;
MarkBit::CellType* cells_;
unsigned int last_cell_index_;
unsigned int cell_index_;
Address cell_base_;
};
class SequentialSweepingScope BASE_EMBEDDED {
public:
explicit SequentialSweepingScope(MarkCompactCollector *collector) :
collector_(collector) {
collector_->set_sequential_sweeping(true);
}
~SequentialSweepingScope() {
collector_->set_sequential_sweeping(false);
}
private:
MarkCompactCollector* collector_;
};
const char* AllocationSpaceName(AllocationSpace space);
} } // namespace v8::internal
#endif // V8_MARK_COMPACT_H_