v8/src/arm/frames-arm.h
danno 9dcd0857d6 [runtime] Unify and simplify how frames are marked
Before this CL, various code stubs used different techniques
for marking their frames to enable stack-crawling and other
access to data in the frame. All of them were based on a abuse
of the "standard" frame representation, e.g. storing the a
context pointer immediately below the frame's fp, and a
function pointer after that. Although functional, this approach
tends to make stubs and builtins do an awkward, unnecessary
dance to appear like standard frames, even if they have
nothing to do with JavaScript execution.

This CL attempts to improve this by:

* Ensuring that there are only two fundamentally different
  types of frames, a "standard" frame and a "typed" frame.
  Standard frames, as before, contain both a context and
  function pointer. Typed frames contain only a minimum
  of a smi marker in the position immediately below the fp
  where the context is in standard frames.
* Only interpreted, full codegen, and optimized Crankshaft and
  TurboFan JavaScript frames use the "standard" format. All
  other frames use the type frame format with an explicit
  marker.
* Typed frames can contain one or more values below the
  type marker. There is new magic macro machinery in
  frames.h that simplifies defining the offsets of these fields
  in typed frames.
* A new flag in the CallDescriptor enables specifying whether
  a frame is a standard frame or a typed frame. Secondary
  register location spilling is now only enabled for standard
  frames.
* A zillion places in the code have been updated to deal with
  the fact that most code stubs and internal frames use the
  typed frame format. This includes changes in the
  deoptimizer, debugger, and liveedit.
* StandardFrameConstants::kMarkerOffset is deprecated,
  (CommonFrameConstants::kContextOrFrameTypeOffset
  and StandardFrameConstants::kFrameOffset are now used
  in its stead).

LOG=N

Review URL: https://codereview.chromium.org/1696043002

Cr-Commit-Position: refs/heads/master@{#34571}
2016-03-08 08:36:36 +00:00

130 lines
4.2 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_ARM_FRAMES_ARM_H_
#define V8_ARM_FRAMES_ARM_H_
namespace v8 {
namespace internal {
// The ARM ABI does not specify the usage of register r9, which may be reserved
// as the static base or thread register on some platforms, in which case we
// leave it alone. Adjust the value of kR9Available accordingly:
const int kR9Available = 1; // 1 if available to us, 0 if reserved
// Register list in load/store instructions
// Note that the bit values must match those used in actual instruction encoding
const int kNumRegs = 16;
// Caller-saved/arguments registers
const RegList kJSCallerSaved =
1 << 0 | // r0 a1
1 << 1 | // r1 a2
1 << 2 | // r2 a3
1 << 3; // r3 a4
const int kNumJSCallerSaved = 4;
// Return the code of the n-th caller-saved register available to JavaScript
// e.g. JSCallerSavedReg(0) returns r0.code() == 0
int JSCallerSavedCode(int n);
// Callee-saved registers preserved when switching from C to JavaScript
const RegList kCalleeSaved =
1 << 4 | // r4 v1
1 << 5 | // r5 v2
1 << 6 | // r6 v3
1 << 7 | // r7 v4 (cp in JavaScript code)
1 << 8 | // r8 v5 (pp in JavaScript code)
kR9Available << 9 | // r9 v6
1 << 10 | // r10 v7
1 << 11; // r11 v8 (fp in JavaScript code)
// When calling into C++ (only for C++ calls that can't cause a GC).
// The call code will take care of lr, fp, etc.
const RegList kCallerSaved =
1 << 0 | // r0
1 << 1 | // r1
1 << 2 | // r2
1 << 3 | // r3
1 << 9; // r9
const int kNumCalleeSaved = 7 + kR9Available;
// Double registers d8 to d15 are callee-saved.
const int kNumDoubleCalleeSaved = 8;
// Number of registers for which space is reserved in safepoints. Must be a
// multiple of 8.
// TODO(regis): Only 8 registers may actually be sufficient. Revisit.
const int kNumSafepointRegisters = 16;
// The embedded constant pool pointer (r8/pp) is not included in the safepoint
// since it is not tagged. This register is preserved in the stack frame where
// its value will be updated if GC code movement occurs. Including it in the
// safepoint (where it will not be relocated) would cause a stale value to be
// restored.
const RegList kConstantPointerRegMask =
FLAG_enable_embedded_constant_pool ? (1 << 8) : 0;
const int kNumConstantPoolPointerReg =
FLAG_enable_embedded_constant_pool ? 1 : 0;
// Define the list of registers actually saved at safepoints.
// Note that the number of saved registers may be smaller than the reserved
// space, i.e. kNumSafepointSavedRegisters <= kNumSafepointRegisters.
const RegList kSafepointSavedRegisters =
kJSCallerSaved | (kCalleeSaved & ~kConstantPointerRegMask);
const int kNumSafepointSavedRegisters =
kNumJSCallerSaved + kNumCalleeSaved - kNumConstantPoolPointerReg;
// ----------------------------------------------------
class EntryFrameConstants : public AllStatic {
public:
static const int kCallerFPOffset =
-(StandardFrameConstants::kFixedFrameSizeFromFp + kPointerSize);
};
class ExitFrameConstants : public TypedFrameConstants {
public:
static const int kSPOffset = TYPED_FRAME_PUSHED_VALUE_OFFSET(0);
static const int kCodeOffset = TYPED_FRAME_PUSHED_VALUE_OFFSET(1);
DEFINE_TYPED_FRAME_SIZES(2);
// The caller fields are below the frame pointer on the stack.
static const int kCallerFPOffset = 0 * kPointerSize;
// The calling JS function is below FP.
static const int kCallerPCOffset = 1 * kPointerSize;
// FP-relative displacement of the caller's SP. It points just
// below the saved PC.
static const int kCallerSPDisplacement = 2 * kPointerSize;
};
class JavaScriptFrameConstants : public AllStatic {
public:
// FP-relative.
static const int kLocal0Offset = StandardFrameConstants::kExpressionsOffset;
static const int kLastParameterOffset = +2 * kPointerSize;
static const int kFunctionOffset = StandardFrameConstants::kFunctionOffset;
// Caller SP-relative.
static const int kParam0Offset = -2 * kPointerSize;
static const int kReceiverOffset = -1 * kPointerSize;
};
} // namespace internal
} // namespace v8
#endif // V8_ARM_FRAMES_ARM_H_