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mstarzinger 579264e359 [interpreter] Refactor iterator access in BytecodeGraphBuilder.
This refactors how the BytecodeArrayIterator is passed to visitation
methods on the BytecodeGraphBuilder. We no longer pass it explicitly,
but use the field accessor instead. Note that const-ness is still
preserved and visitation methods are still not able to mutate the
iterator. The main goal of this refactoring is increased readability.

R=rmcilroy@chromium.org

Review URL: https://codereview.chromium.org/1642893004

Cr-Commit-Position: refs/heads/master@{#33607}
2016-01-29 10:15:39 +00:00
benchmarks Revert "Refactoring: Make gtest testsuite the default." 2014-09-02 09:17:26 +00:00
build Get v8 builds to use up-to-date VS toolchains 2016-01-27 18:18:05 +00:00
docs [Docs] Removed unused docs because they are moved to GitHub 2015-11-19 10:23:30 +00:00
include Make handle ctors explicit 2016-01-29 09:12:51 +00:00
infra [cq] Use more next gen trybots. 2016-01-13 14:05:42 +00:00
samples Disable soon to be deprecated APIs per default for v8 2015-12-09 10:35:04 +00:00
src [interpreter] Refactor iterator access in BytecodeGraphBuilder. 2016-01-29 10:15:39 +00:00
test [turbofan] Add the StackSlot operator to turbofan. 2016-01-29 09:43:54 +00:00
testing Converted V8 CQ config to proto-format 2015-05-28 15:02:53 +00:00
third_party/binutils Update binutils version. 2015-08-07 08:09:49 +00:00
tools Bug fix: A bug in android-sync tool 2016-01-28 11:06:27 +00:00
.clang-format [formatting] Remove the formatting requirement for 2 empty lines between declarations. 2016-01-25 09:50:17 +00:00
.gitignore Update DEPS entry for tracing to point at correct location 2015-12-16 12:17:06 +00:00
.ycm_extra_conf.py [ycm] The YouCompleteMe configuration is not VIM specific. 2015-02-12 07:21:13 +00:00
AUTHORS Make handle ctors explicit 2016-01-29 09:12:51 +00:00
BUILD.gn Reland of "[heap] Parallel newspace evacuation, semispace copy, and compaction \o/" 2016-01-27 13:24:59 +00:00
ChangeLog Update change log to match roll branch. 2015-05-18 15:03:50 +00:00
codereview.settings Use v8-reviews@ for review mail, so v8-dev@ is free for dev discussions 2015-09-09 08:14:11 +00:00
DEPS Update V8 DEPS. 2016-01-29 07:49:32 +00:00
LICENSE Updates to the license information of third party components. 2015-06-16 12:37:50 +00:00
LICENSE.strongtalk Add LICENSE.v8, LICENSE.strongtalk and LICENSE.valgrind to the v8 2011-02-03 07:10:06 +00:00
LICENSE.v8 Add LICENSE.v8, LICENSE.strongtalk and LICENSE.valgrind to the v8 2011-02-03 07:10:06 +00:00
LICENSE.valgrind Add LICENSE.v8, LICENSE.strongtalk and LICENSE.valgrind to the v8 2011-02-03 07:10:06 +00:00
Makefile Add a library suitable for libfuzzer with a small unit test runner shell 2016-01-26 10:39:03 +00:00
Makefile.android Reland [android] Migrate more configs to gyp. 2015-06-26 12:04:09 +00:00
Makefile.nacl Use the pnacl-clang toolchain for (P)NaCL builds 2014-10-06 08:10:50 +00:00
OWNERS Update OWNERS file. 2015-07-16 11:37:51 +00:00
PRESUBMIT.py [cq] Automatically use the same bots for git cl try. 2016-01-14 11:15:16 +00:00
README.md [Docs] Removed unused docs because they are moved to GitHub 2015-11-19 10:23:30 +00:00
snapshot_toolchain.gni Map arm64 and mips64el -> x64 for mksnapshot 2015-12-16 15:17:37 +00:00
WATCHLISTS [WATCHLISTS] CC v8-$arch-ports automatically on platform-specific CLs 2016-01-19 09:18:41 +00:00

V8 JavaScript Engine

V8 is Google's open source JavaScript engine.

V8 implements ECMAScript as specified in ECMA-262.

V8 is written in C++ and is used in Google Chrome, the open source browser from Google.

V8 can run standalone, or can be embedded into any C++ application.

V8 Project page: https://github.com/v8/v8/wiki

Getting the Code

Checkout depot tools, and run

    fetch v8

This will checkout V8 into the directory v8 and fetch all of its dependencies. To stay up to date, run

    git pull origin
    gclient sync

For fetching all branches, add the following into your remote configuration in .git/config:

    fetch = +refs/branch-heads/*:refs/remotes/branch-heads/*
    fetch = +refs/tags/*:refs/tags/*

Contributing

Please follow the instructions mentioned on the V8 wiki.