e567dd3ab4
in preparation for caching StoreIC-Transition handlers in there. This CL should not change behavior or performance. The TransitionArray class no longer serves a dual purpose; it is now simply the data structure serving that role. Further, it now supports storing transitioning handlers in its "target" slot, which in turn have a WeakCell pointing to the transition target (but this functionality is not being used yet). The interface for accessing a map's transitions, previously implemented as a set of static functions, is now handled by the TransitionsAccessor class. It distinguishes the following internal states: - kPrototypeInfo: map is a prototype map, will never cache any transitions. - kUninitialized: map can cache transitions, but doesn't have any. - kWeakCell: map caches a single transition, stored inline. Formerly known as "IsSimpleTransition". - kFullTransitionArray: map uses a TransitionArray to store transitions. - kTuple3Handler, kFixedArrayHandler: to be used in the future for caching transitioning handlers. Change-Id: If2aa68390981f96f317b958445a6e0b935c2a14e Reviewed-on: https://chromium-review.googlesource.com/550118 Reviewed-by: Ulan Degenbaev <ulan@chromium.org> Reviewed-by: Benedikt Meurer <bmeurer@chromium.org> Reviewed-by: Igor Sheludko <ishell@chromium.org> Commit-Queue: Jakob Kummerow <jkummerow@chromium.org> Cr-Commit-Position: refs/heads/master@{#46981}
305 lines
10 KiB
C++
305 lines
10 KiB
C++
// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <stdlib.h>
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#include <utility>
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#include "src/v8.h"
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#include "src/compilation-cache.h"
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#include "src/execution.h"
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#include "src/factory.h"
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#include "src/field-type.h"
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#include "src/global-handles.h"
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// FIXME(mstarzinger, marja): This is weird, but required because of the missing
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// (disallowed) include: src/field-type.h -> src/objects-inl.h
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#include "src/objects-inl.h"
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#include "src/transitions.h"
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#include "test/cctest/cctest.h"
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#include "test/cctest/test-transitions.h"
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using namespace v8::internal;
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TEST(TransitionArray_SimpleFieldTransitions) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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Handle<String> name1 = factory->InternalizeUtf8String("foo");
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Handle<String> name2 = factory->InternalizeUtf8String("bar");
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PropertyAttributes attributes = NONE;
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(map0, name1, handle(FieldType::Any(), isolate),
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attributes, kMutable, Representation::Tagged(),
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OMIT_TRANSITION)
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.ToHandleChecked();
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Handle<Map> map2 =
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Map::CopyWithField(map0, name2, handle(FieldType::Any(), isolate),
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attributes, kMutable, Representation::Tagged(),
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OMIT_TRANSITION)
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.ToHandleChecked();
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CHECK(map0->raw_transitions()->IsSmi());
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{
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TestTransitionsAccessor transitions(map0);
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transitions.Insert(name1, map1, SIMPLE_PROPERTY_TRANSITION);
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}
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{
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TestTransitionsAccessor transitions(map0);
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CHECK(transitions.IsWeakCellEncoding());
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CHECK_EQ(*map1, transitions.SearchTransition(*name1, kData, attributes));
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CHECK_EQ(1, transitions.NumberOfTransitions());
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CHECK_EQ(*name1, transitions.GetKey(0));
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CHECK_EQ(*map1, transitions.GetTarget(0));
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transitions.Insert(name2, map2, SIMPLE_PROPERTY_TRANSITION);
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}
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{
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TestTransitionsAccessor transitions(map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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CHECK_EQ(*map1, transitions.SearchTransition(*name1, kData, attributes));
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CHECK_EQ(*map2, transitions.SearchTransition(*name2, kData, attributes));
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CHECK_EQ(2, transitions.NumberOfTransitions());
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for (int i = 0; i < 2; i++) {
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Name* key = transitions.GetKey(i);
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Map* target = transitions.GetTarget(i);
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CHECK((key == *name1 && target == *map1) ||
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(key == *name2 && target == *map2));
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}
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DCHECK(transitions.IsSortedNoDuplicates());
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}
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}
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TEST(TransitionArray_FullFieldTransitions) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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Handle<String> name1 = factory->InternalizeUtf8String("foo");
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Handle<String> name2 = factory->InternalizeUtf8String("bar");
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PropertyAttributes attributes = NONE;
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Handle<Map> map0 = Map::Create(isolate, 0);
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Handle<Map> map1 =
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Map::CopyWithField(map0, name1, handle(FieldType::Any(), isolate),
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attributes, kMutable, Representation::Tagged(),
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OMIT_TRANSITION)
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.ToHandleChecked();
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Handle<Map> map2 =
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Map::CopyWithField(map0, name2, handle(FieldType::Any(), isolate),
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attributes, kMutable, Representation::Tagged(),
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OMIT_TRANSITION)
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.ToHandleChecked();
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CHECK(map0->raw_transitions()->IsSmi());
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{
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TestTransitionsAccessor transitions(map0);
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transitions.Insert(name1, map1, PROPERTY_TRANSITION);
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}
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{
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TestTransitionsAccessor transitions(map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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CHECK_EQ(*map1, transitions.SearchTransition(*name1, kData, attributes));
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CHECK_EQ(1, transitions.NumberOfTransitions());
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CHECK_EQ(*name1, transitions.GetKey(0));
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CHECK_EQ(*map1, transitions.GetTarget(0));
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transitions.Insert(name2, map2, PROPERTY_TRANSITION);
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}
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{
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TestTransitionsAccessor transitions(map0);
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CHECK(transitions.IsFullTransitionArrayEncoding());
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CHECK_EQ(*map1, transitions.SearchTransition(*name1, kData, attributes));
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CHECK_EQ(*map2, transitions.SearchTransition(*name2, kData, attributes));
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CHECK_EQ(2, transitions.NumberOfTransitions());
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for (int i = 0; i < 2; i++) {
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Name* key = transitions.GetKey(i);
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Map* target = transitions.GetTarget(i);
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CHECK((key == *name1 && target == *map1) ||
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(key == *name2 && target == *map2));
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}
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DCHECK(transitions.IsSortedNoDuplicates());
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}
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}
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TEST(TransitionArray_DifferentFieldNames) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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const int PROPS_COUNT = 10;
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Handle<String> names[PROPS_COUNT];
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Handle<Map> maps[PROPS_COUNT];
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PropertyAttributes attributes = NONE;
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Handle<Map> map0 = Map::Create(isolate, 0);
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CHECK(map0->raw_transitions()->IsSmi());
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for (int i = 0; i < PROPS_COUNT; i++) {
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EmbeddedVector<char, 64> buffer;
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SNPrintF(buffer, "prop%d", i);
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Handle<String> name = factory->InternalizeUtf8String(buffer.start());
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Handle<Map> map =
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Map::CopyWithField(map0, name, handle(FieldType::Any(), isolate),
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attributes, kMutable, Representation::Tagged(),
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OMIT_TRANSITION)
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.ToHandleChecked();
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names[i] = name;
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maps[i] = map;
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TransitionsAccessor(map0).Insert(name, map, PROPERTY_TRANSITION);
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}
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TransitionsAccessor transitions(map0);
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for (int i = 0; i < PROPS_COUNT; i++) {
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CHECK_EQ(*maps[i],
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transitions.SearchTransition(*names[i], kData, attributes));
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}
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for (int i = 0; i < PROPS_COUNT; i++) {
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Name* key = transitions.GetKey(i);
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Map* target = transitions.GetTarget(i);
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for (int j = 0; j < PROPS_COUNT; j++) {
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if (*names[i] == key) {
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CHECK_EQ(*maps[i], target);
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break;
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}
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}
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}
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DCHECK(transitions.IsSortedNoDuplicates());
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}
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TEST(TransitionArray_SameFieldNamesDifferentAttributesSimple) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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Handle<Map> map0 = Map::Create(isolate, 0);
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CHECK(map0->raw_transitions()->IsSmi());
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const int ATTRS_COUNT = (READ_ONLY | DONT_ENUM | DONT_DELETE) + 1;
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STATIC_ASSERT(ATTRS_COUNT == 8);
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Handle<Map> attr_maps[ATTRS_COUNT];
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Handle<String> name = factory->InternalizeUtf8String("foo");
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// Add transitions for same field name but different attributes.
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for (int i = 0; i < ATTRS_COUNT; i++) {
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PropertyAttributes attributes = static_cast<PropertyAttributes>(i);
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Handle<Map> map =
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Map::CopyWithField(map0, name, FieldType::Any(isolate), attributes,
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kMutable, Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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attr_maps[i] = map;
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TransitionsAccessor(map0).Insert(name, map, PROPERTY_TRANSITION);
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}
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// Ensure that transitions for |name| field are valid.
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TransitionsAccessor transitions(map0);
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for (int i = 0; i < ATTRS_COUNT; i++) {
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PropertyAttributes attributes = static_cast<PropertyAttributes>(i);
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CHECK_EQ(*attr_maps[i],
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transitions.SearchTransition(*name, kData, attributes));
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// All transitions use the same key, so this check doesn't need to
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// care about ordering.
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CHECK_EQ(*name, transitions.GetKey(i));
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}
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DCHECK(transitions.IsSortedNoDuplicates());
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}
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TEST(TransitionArray_SameFieldNamesDifferentAttributes) {
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CcTest::InitializeVM();
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v8::HandleScope scope(CcTest::isolate());
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Isolate* isolate = CcTest::i_isolate();
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Factory* factory = isolate->factory();
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const int PROPS_COUNT = 10;
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Handle<String> names[PROPS_COUNT];
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Handle<Map> maps[PROPS_COUNT];
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Handle<Map> map0 = Map::Create(isolate, 0);
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CHECK(map0->raw_transitions()->IsSmi());
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// Some number of fields.
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for (int i = 0; i < PROPS_COUNT; i++) {
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EmbeddedVector<char, 64> buffer;
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SNPrintF(buffer, "prop%d", i);
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Handle<String> name = factory->InternalizeUtf8String(buffer.start());
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Handle<Map> map =
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Map::CopyWithField(map0, name, handle(FieldType::Any(), isolate), NONE,
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kMutable, Representation::Tagged(), OMIT_TRANSITION)
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.ToHandleChecked();
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names[i] = name;
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maps[i] = map;
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TransitionsAccessor(map0).Insert(name, map, PROPERTY_TRANSITION);
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}
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const int ATTRS_COUNT = (READ_ONLY | DONT_ENUM | DONT_DELETE) + 1;
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STATIC_ASSERT(ATTRS_COUNT == 8);
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Handle<Map> attr_maps[ATTRS_COUNT];
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Handle<String> name = factory->InternalizeUtf8String("foo");
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// Add transitions for same field name but different attributes.
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for (int i = 0; i < ATTRS_COUNT; i++) {
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PropertyAttributes attributes = static_cast<PropertyAttributes>(i);
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Handle<Map> map =
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Map::CopyWithField(map0, name, handle(FieldType::Any(), isolate),
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attributes, kMutable, Representation::Tagged(),
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OMIT_TRANSITION)
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.ToHandleChecked();
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attr_maps[i] = map;
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TransitionsAccessor(map0).Insert(name, map, PROPERTY_TRANSITION);
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}
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// Ensure that transitions for |name| field are valid.
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TransitionsAccessor transitions(map0);
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for (int i = 0; i < ATTRS_COUNT; i++) {
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PropertyAttributes attr = static_cast<PropertyAttributes>(i);
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CHECK_EQ(*attr_maps[i], transitions.SearchTransition(*name, kData, attr));
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}
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// Ensure that info about the other fields still valid.
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CHECK_EQ(PROPS_COUNT + ATTRS_COUNT, transitions.NumberOfTransitions());
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for (int i = 0; i < PROPS_COUNT + ATTRS_COUNT; i++) {
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Name* key = transitions.GetKey(i);
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Map* target = transitions.GetTarget(i);
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if (key == *name) {
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// Attributes transition.
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PropertyAttributes attributes =
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target->GetLastDescriptorDetails().attributes();
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CHECK_EQ(*attr_maps[static_cast<int>(attributes)], target);
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} else {
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for (int j = 0; j < PROPS_COUNT; j++) {
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if (*names[j] == key) {
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CHECK_EQ(*maps[j], target);
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break;
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}
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}
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}
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}
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DCHECK(transitions.IsSortedNoDuplicates());
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}
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