d932b5f768
Patch by Dmitry Lomov. pthreads implementations are free to reuse pthread_t (thread id) after the thread has died. This change gets rid of ThreadHandle class and replaces it with v8-managed thread identifiers. git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@7575 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
166 lines
4.7 KiB
C++
166 lines
4.7 KiB
C++
// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_V8THREADS_H_
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#define V8_V8THREADS_H_
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namespace v8 {
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namespace internal {
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class ThreadState {
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public:
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// Returns NULL after the last one.
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ThreadState* Next();
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enum List {FREE_LIST, IN_USE_LIST};
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void LinkInto(List list);
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void Unlink();
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// Id of thread.
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void set_id(ThreadId id) { id_ = id; }
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ThreadId id() { return id_; }
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// Should the thread be terminated when it is restored?
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bool terminate_on_restore() { return terminate_on_restore_; }
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void set_terminate_on_restore(bool terminate_on_restore) {
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terminate_on_restore_ = terminate_on_restore;
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}
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// Get data area for archiving a thread.
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char* data() { return data_; }
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private:
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explicit ThreadState(ThreadManager* thread_manager);
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void AllocateSpace();
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ThreadId id_;
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bool terminate_on_restore_;
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char* data_;
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ThreadState* next_;
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ThreadState* previous_;
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ThreadManager* thread_manager_;
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friend class ThreadManager;
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};
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// Defined in top.h
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class ThreadLocalTop;
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class ThreadVisitor {
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public:
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// ThreadLocalTop may be only available during this call.
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virtual void VisitThread(Isolate* isolate, ThreadLocalTop* top) = 0;
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protected:
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virtual ~ThreadVisitor() {}
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};
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class ThreadManager {
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public:
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void Lock();
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void Unlock();
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void ArchiveThread();
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bool RestoreThread();
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void FreeThreadResources();
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bool IsArchived();
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void Iterate(ObjectVisitor* v);
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void IterateArchivedThreads(ThreadVisitor* v);
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bool IsLockedByCurrentThread() {
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return mutex_owner_.Equals(ThreadId::Current());
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}
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ThreadId CurrentId();
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void TerminateExecution(ThreadId thread_id);
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// Iterate over in-use states.
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ThreadState* FirstThreadStateInUse();
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ThreadState* GetFreeThreadState();
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private:
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ThreadManager();
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~ThreadManager();
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void EagerlyArchiveThread();
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Mutex* mutex_;
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ThreadId mutex_owner_;
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ThreadId lazily_archived_thread_;
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ThreadState* lazily_archived_thread_state_;
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// In the following two lists there is always at least one object on the list.
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// The first object is a flying anchor that is only there to simplify linking
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// and unlinking.
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// Head of linked list of free states.
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ThreadState* free_anchor_;
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// Head of linked list of states in use.
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ThreadState* in_use_anchor_;
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Isolate* isolate_;
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friend class Isolate;
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friend class ThreadState;
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};
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// The ContextSwitcher thread is used to schedule regular preemptions to
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// multiple running V8 threads. Generally it is necessary to call
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// StartPreemption if there is more than one thread running. If not, a single
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// JavaScript can take full control of V8 and not allow other threads to run.
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class ContextSwitcher: public Thread {
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public:
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// Set the preemption interval for the ContextSwitcher thread.
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static void StartPreemption(int every_n_ms);
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// Stop sending preemption requests to threads.
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static void StopPreemption();
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// Preempted thread needs to call back to the ContextSwitcher to acknowledge
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// the handling of a preemption request.
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static void PreemptionReceived();
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private:
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explicit ContextSwitcher(Isolate* isolate, int every_n_ms);
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void Run();
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bool keep_going_;
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int sleep_ms_;
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};
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} } // namespace v8::internal
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#endif // V8_V8THREADS_H_
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