v8/src/collector.h
Clemens Hammacher 5f6510825a [cleanup] Fix remaining (D)CHECK macro usages
This CL fixes all occurences that don't require special OWNER reviews,
or can be reviewed by Michi.

After this one, we should be able to reenable the readability/check
cpplint check.

R=mstarzinger@chromium.org

Bug: v8:6837, v8:6921
Cq-Include-Trybots: master.tryserver.chromium.linux:linux_chromium_rel_ng;master.tryserver.v8:v8_linux_noi18n_rel_ng
Change-Id: Ic81d68d5534eaa795b7197fed5c41ed158361d62
Reviewed-on: https://chromium-review.googlesource.com/721120
Commit-Queue: Clemens Hammacher <clemensh@chromium.org>
Reviewed-by: Michael Starzinger <mstarzinger@chromium.org>
Cr-Commit-Position: refs/heads/master@{#48670}
2017-10-18 10:12:31 +00:00

249 lines
7.8 KiB
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COLLECTOR_H_
#define V8_COLLECTOR_H_
#include <vector>
#include "src/checks.h"
#include "src/vector.h"
namespace v8 {
namespace internal {
/*
* A class that collects values into a backing store.
* Specialized versions of the class can allow access to the backing store
* in different ways.
* There is no guarantee that the backing store is contiguous (and, as a
* consequence, no guarantees that consecutively added elements are adjacent
* in memory). The collector may move elements unless it has guaranteed not
* to.
*/
template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
class Collector {
public:
explicit Collector(int initial_capacity = kMinCapacity)
: index_(0), size_(0) {
current_chunk_ = Vector<T>::New(initial_capacity);
}
virtual ~Collector() {
// Free backing store (in reverse allocation order).
current_chunk_.Dispose();
for (auto rit = chunks_.rbegin(); rit != chunks_.rend(); ++rit) {
rit->Dispose();
}
}
// Add a single element.
inline void Add(T value) {
if (index_ >= current_chunk_.length()) {
Grow(1);
}
current_chunk_[index_] = value;
index_++;
size_++;
}
// Add a block of contiguous elements and return a Vector backed by the
// memory area.
// A basic Collector will keep this vector valid as long as the Collector
// is alive.
inline Vector<T> AddBlock(int size, T initial_value) {
DCHECK_GT(size, 0);
if (size > current_chunk_.length() - index_) {
Grow(size);
}
T* position = current_chunk_.start() + index_;
index_ += size;
size_ += size;
for (int i = 0; i < size; i++) {
position[i] = initial_value;
}
return Vector<T>(position, size);
}
// Add a contiguous block of elements and return a vector backed
// by the added block.
// A basic Collector will keep this vector valid as long as the Collector
// is alive.
inline Vector<T> AddBlock(Vector<const T> source) {
if (source.length() > current_chunk_.length() - index_) {
Grow(source.length());
}
T* position = current_chunk_.start() + index_;
index_ += source.length();
size_ += source.length();
for (int i = 0; i < source.length(); i++) {
position[i] = source[i];
}
return Vector<T>(position, source.length());
}
// Write the contents of the collector into the provided vector.
void WriteTo(Vector<T> destination) {
DCHECK(size_ <= destination.length());
int position = 0;
for (const Vector<T>& chunk : chunks_) {
for (int j = 0; j < chunk.length(); j++) {
destination[position] = chunk[j];
position++;
}
}
for (int i = 0; i < index_; i++) {
destination[position] = current_chunk_[i];
position++;
}
}
// Allocate a single contiguous vector, copy all the collected
// elements to the vector, and return it.
// The caller is responsible for freeing the memory of the returned
// vector (e.g., using Vector::Dispose).
Vector<T> ToVector() {
Vector<T> new_store = Vector<T>::New(size_);
WriteTo(new_store);
return new_store;
}
// Resets the collector to be empty.
virtual void Reset() {
for (auto rit = chunks_.rbegin(); rit != chunks_.rend(); ++rit) {
rit->Dispose();
}
chunks_.clear();
index_ = 0;
size_ = 0;
}
// Total number of elements added to collector so far.
inline int size() { return size_; }
protected:
static const int kMinCapacity = 16;
std::vector<Vector<T>> chunks_;
Vector<T> current_chunk_; // Block of memory currently being written into.
int index_; // Current index in current chunk.
int size_; // Total number of elements in collector.
// Creates a new current chunk, and stores the old chunk in the chunks_ list.
void Grow(int min_capacity) {
DCHECK_GT(growth_factor, 1);
int new_capacity;
int current_length = current_chunk_.length();
if (current_length < kMinCapacity) {
// The collector started out as empty.
new_capacity = min_capacity * growth_factor;
if (new_capacity < kMinCapacity) new_capacity = kMinCapacity;
} else {
int growth = current_length * (growth_factor - 1);
if (growth > max_growth) {
growth = max_growth;
}
new_capacity = current_length + growth;
if (new_capacity < min_capacity) {
new_capacity = min_capacity + growth;
}
}
NewChunk(new_capacity);
DCHECK(index_ + min_capacity <= current_chunk_.length());
}
// Before replacing the current chunk, give a subclass the option to move
// some of the current data into the new chunk. The function may update
// the current index_ value to represent data no longer in the current chunk.
// Returns the initial index of the new chunk (after copied data).
virtual void NewChunk(int new_capacity) {
Vector<T> new_chunk = Vector<T>::New(new_capacity);
if (index_ > 0) {
chunks_.push_back(current_chunk_.SubVector(0, index_));
} else {
current_chunk_.Dispose();
}
current_chunk_ = new_chunk;
index_ = 0;
}
};
/*
* A collector that allows sequences of values to be guaranteed to
* stay consecutive.
* If the backing store grows while a sequence is active, the current
* sequence might be moved, but after the sequence is ended, it will
* not move again.
* NOTICE: Blocks allocated using Collector::AddBlock(int) can move
* as well, if inside an active sequence where another element is added.
*/
template <typename T, int growth_factor = 2, int max_growth = 1 * MB>
class SequenceCollector : public Collector<T, growth_factor, max_growth> {
public:
explicit SequenceCollector(int initial_capacity)
: Collector<T, growth_factor, max_growth>(initial_capacity),
sequence_start_(kNoSequence) {}
virtual ~SequenceCollector() {}
void StartSequence() {
DCHECK_EQ(sequence_start_, kNoSequence);
sequence_start_ = this->index_;
}
Vector<T> EndSequence() {
DCHECK_NE(sequence_start_, kNoSequence);
int sequence_start = sequence_start_;
sequence_start_ = kNoSequence;
if (sequence_start == this->index_) return Vector<T>();
return this->current_chunk_.SubVector(sequence_start, this->index_);
}
// Drops the currently added sequence, and all collected elements in it.
void DropSequence() {
DCHECK_NE(sequence_start_, kNoSequence);
int sequence_length = this->index_ - sequence_start_;
this->index_ = sequence_start_;
this->size_ -= sequence_length;
sequence_start_ = kNoSequence;
}
virtual void Reset() {
sequence_start_ = kNoSequence;
this->Collector<T, growth_factor, max_growth>::Reset();
}
private:
static const int kNoSequence = -1;
int sequence_start_;
// Move the currently active sequence to the new chunk.
virtual void NewChunk(int new_capacity) {
if (sequence_start_ == kNoSequence) {
// Fall back on default behavior if no sequence has been started.
this->Collector<T, growth_factor, max_growth>::NewChunk(new_capacity);
return;
}
int sequence_length = this->index_ - sequence_start_;
Vector<T> new_chunk = Vector<T>::New(sequence_length + new_capacity);
DCHECK(sequence_length < new_chunk.length());
for (int i = 0; i < sequence_length; i++) {
new_chunk[i] = this->current_chunk_[sequence_start_ + i];
}
if (sequence_start_ > 0) {
this->chunks_.push_back(
this->current_chunk_.SubVector(0, sequence_start_));
} else {
this->current_chunk_.Dispose();
}
this->current_chunk_ = new_chunk;
this->index_ = sequence_length;
sequence_start_ = 0;
}
};
} // namespace internal
} // namespace v8
#endif // V8_COLLECTOR_H_