v8/test/unittests/compiler-dispatcher/compiler-dispatcher-unittest.cc
Clemens Backes 18751c5b46 [include] Make Platform::GetPageAllocator abstract
All embedders override this method now, so it can be abstract.

R=mlippautz@chromium.org

Bug: v8:12425
Change-Id: I4db5d74341c9519222592a88d247bc2aa2be03a9
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3780538
Reviewed-by: Michael Lippautz <mlippautz@chromium.org>
Commit-Queue: Clemens Backes <clemensb@chromium.org>
Cr-Commit-Position: refs/heads/main@{#81910}
2022-07-25 08:59:56 +00:00

854 lines
28 KiB
C++

// Copyright 2016 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <sstream>
#include "include/v8-platform.h"
#include "src/api/api-inl.h"
#include "src/ast/ast-value-factory.h"
#include "src/ast/ast.h"
#include "src/ast/scopes.h"
#include "src/base/platform/condition-variable.h"
#include "src/base/platform/semaphore.h"
#include "src/codegen/compiler.h"
#include "src/compiler-dispatcher/lazy-compile-dispatcher.h"
#include "src/flags/flags.h"
#include "src/handles/handles.h"
#include "src/init/v8.h"
#include "src/objects/objects-inl.h"
#include "src/parsing/parse-info.h"
#include "src/parsing/parsing.h"
#include "src/parsing/scanner-character-streams.h"
#include "src/zone/zone-list-inl.h"
#include "test/unittests/test-helpers.h"
#include "test/unittests/test-utils.h"
#include "testing/gtest/include/gtest/gtest.h"
#ifdef DEBUG
#define DEBUG_ASSERT_EQ ASSERT_EQ
#else
#define DEBUG_ASSERT_EQ(...)
#endif
namespace v8 {
namespace internal {
class LazyCompileDispatcherTestFlags {
public:
LazyCompileDispatcherTestFlags(const LazyCompileDispatcherTestFlags&) =
delete;
LazyCompileDispatcherTestFlags& operator=(
const LazyCompileDispatcherTestFlags&) = delete;
static void SetFlagsForTest() {
CHECK_NULL(save_flags_);
save_flags_ = new SaveFlags();
FLAG_lazy_compile_dispatcher = true;
FlagList::EnforceFlagImplications();
}
static void RestoreFlags() {
CHECK_NOT_NULL(save_flags_);
delete save_flags_;
save_flags_ = nullptr;
}
private:
static SaveFlags* save_flags_;
};
SaveFlags* LazyCompileDispatcherTestFlags::save_flags_ = nullptr;
class LazyCompileDispatcherTest : public TestWithNativeContext {
public:
LazyCompileDispatcherTest() = default;
~LazyCompileDispatcherTest() override = default;
LazyCompileDispatcherTest(const LazyCompileDispatcherTest&) = delete;
LazyCompileDispatcherTest& operator=(const LazyCompileDispatcherTest&) =
delete;
static void SetUpTestSuite() {
LazyCompileDispatcherTestFlags::SetFlagsForTest();
TestWithNativeContext::SetUpTestSuite();
}
static void TearDownTestSuite() {
TestWithNativeContext::TearDownTestSuite();
LazyCompileDispatcherTestFlags::RestoreFlags();
}
static void EnqueueUnoptimizedCompileJob(LazyCompileDispatcher* dispatcher,
Isolate* isolate,
Handle<SharedFunctionInfo> shared) {
if (dispatcher->IsEnqueued(shared)) return;
dispatcher->Enqueue(isolate->main_thread_local_isolate(), shared,
test::SourceCharacterStreamForShared(isolate, shared));
}
};
namespace {
class DeferredPostJob {
public:
class DeferredJobHandle final : public JobHandle {
public:
explicit DeferredJobHandle(DeferredPostJob* owner) : owner_(owner) {
owner->deferred_handle_ = this;
}
~DeferredJobHandle() final {
if (owner_) {
owner_->deferred_handle_ = nullptr;
}
}
void NotifyConcurrencyIncrease() final {
DCHECK(!was_cancelled());
if (real_handle()) {
real_handle()->NotifyConcurrencyIncrease();
}
owner_->NotifyConcurrencyIncrease();
}
void Cancel() final {
set_cancelled();
if (real_handle()) {
real_handle()->Cancel();
}
}
void Join() final { UNREACHABLE(); }
void CancelAndDetach() final { UNREACHABLE(); }
bool IsActive() final { return real_handle() && real_handle()->IsActive(); }
bool IsValid() final { return owner_->HandleIsValid(); }
void ClearOwner() { owner_ = nullptr; }
private:
JobHandle* real_handle() { return owner_->real_handle_.get(); }
bool was_cancelled() { return owner_->was_cancelled_; }
void set_cancelled() {
DCHECK(!was_cancelled());
owner_->was_cancelled_ = true;
}
DeferredPostJob* owner_;
};
~DeferredPostJob() {
if (deferred_handle_) deferred_handle_->ClearOwner();
}
std::unique_ptr<JobHandle> CreateJob(TaskPriority priority,
std::unique_ptr<JobTask> job_task) {
DCHECK_NULL(job_task_);
job_task_ = std::move(job_task);
priority_ = priority;
return std::make_unique<DeferredJobHandle>(this);
}
void NotifyConcurrencyIncrease() { do_post_ = true; }
bool IsPending() { return job_task_ != nullptr; }
void Clear() { job_task_.reset(); }
void DoRealPostJob(Platform* platform) {
if (do_post_)
real_handle_ = platform->PostJob(priority_, std::move(job_task_));
else
real_handle_ = platform->CreateJob(priority_, std::move(job_task_));
if (was_cancelled_) {
real_handle_->Cancel();
}
}
void BlockUntilComplete() {
// Join the handle pointed to by the deferred handle. This invalidates that
// handle, but LazyCompileDispatcher still wants to be able to cancel the
// job it posted, so clear the deferred handle to go back to relying on
// was_cancelled for validity.
real_handle_->Join();
real_handle_ = nullptr;
}
bool HandleIsValid() {
return !was_cancelled_ && real_handle_ && real_handle_->IsValid();
}
private:
std::unique_ptr<JobTask> job_task_;
TaskPriority priority_;
// Non-owning pointer to the handle returned by PostJob. The handle holds
// a pointer to this instance, and registers/deregisters itself on
// constuction/destruction.
DeferredJobHandle* deferred_handle_ = nullptr;
std::unique_ptr<JobHandle> real_handle_ = nullptr;
bool was_cancelled_ = false;
bool do_post_ = false;
};
class MockPlatform : public v8::Platform {
public:
MockPlatform()
: time_(0.0),
time_step_(0.0),
idle_task_(nullptr),
tracing_controller_(V8::GetCurrentPlatform()->GetTracingController()) {}
~MockPlatform() override {
EXPECT_FALSE(deferred_post_job_.HandleIsValid());
base::MutexGuard lock(&idle_task_mutex_);
EXPECT_EQ(idle_task_, nullptr);
}
MockPlatform(const MockPlatform&) = delete;
MockPlatform& operator=(const MockPlatform&) = delete;
PageAllocator* GetPageAllocator() override { UNIMPLEMENTED(); }
int NumberOfWorkerThreads() override { return 1; }
std::shared_ptr<TaskRunner> GetForegroundTaskRunner(
v8::Isolate* isolate) override {
return std::make_shared<MockForegroundTaskRunner>(this);
}
void CallOnWorkerThread(std::unique_ptr<Task> task) override {
UNREACHABLE();
}
void CallDelayedOnWorkerThread(std::unique_ptr<Task> task,
double delay_in_seconds) override {
UNREACHABLE();
}
bool IdleTasksEnabled(v8::Isolate* isolate) override { return true; }
std::unique_ptr<JobHandle> PostJob(
TaskPriority priority, std::unique_ptr<JobTask> job_task) override {
auto handle = deferred_post_job_.CreateJob(priority, std::move(job_task));
deferred_post_job_.NotifyConcurrencyIncrease();
return handle;
}
std::unique_ptr<JobHandle> CreateJob(
TaskPriority priority, std::unique_ptr<JobTask> job_task) override {
return deferred_post_job_.CreateJob(priority, std::move(job_task));
}
double MonotonicallyIncreasingTime() override {
time_ += time_step_;
return time_;
}
double CurrentClockTimeMillis() override {
return time_ * base::Time::kMillisecondsPerSecond;
}
v8::TracingController* GetTracingController() override {
return tracing_controller_;
}
void RunIdleTask(double deadline_in_seconds, double time_step) {
time_step_ = time_step;
std::unique_ptr<IdleTask> task;
{
base::MutexGuard lock(&idle_task_mutex_);
task.swap(idle_task_);
}
task->Run(deadline_in_seconds);
}
bool IdleTaskPending() {
base::MutexGuard lock(&idle_task_mutex_);
return idle_task_ != nullptr;
}
bool JobTaskPending() { return deferred_post_job_.IsPending(); }
void RunJobTasksAndBlock(Platform* platform) {
deferred_post_job_.DoRealPostJob(platform);
deferred_post_job_.BlockUntilComplete();
}
void RunJobTasks(Platform* platform) {
deferred_post_job_.DoRealPostJob(platform);
}
void BlockUntilComplete() { deferred_post_job_.BlockUntilComplete(); }
void ClearJobs() { deferred_post_job_.Clear(); }
void ClearIdleTask() {
base::MutexGuard lock(&idle_task_mutex_);
CHECK_NOT_NULL(idle_task_);
idle_task_.reset();
}
private:
class MockForegroundTaskRunner final : public TaskRunner {
public:
explicit MockForegroundTaskRunner(MockPlatform* platform)
: platform_(platform) {}
void PostTask(std::unique_ptr<v8::Task> task) override { UNREACHABLE(); }
void PostNonNestableTask(std::unique_ptr<v8::Task> task) override {
UNREACHABLE();
}
void PostDelayedTask(std::unique_ptr<Task> task,
double delay_in_seconds) override {
UNREACHABLE();
}
void PostIdleTask(std::unique_ptr<IdleTask> task) override {
DCHECK(IdleTasksEnabled());
base::MutexGuard lock(&platform_->idle_task_mutex_);
ASSERT_TRUE(platform_->idle_task_ == nullptr);
platform_->idle_task_ = std::move(task);
}
bool IdleTasksEnabled() override { return true; }
bool NonNestableTasksEnabled() const override { return false; }
private:
MockPlatform* platform_;
};
double time_;
double time_step_;
// The posted JobTask.
DeferredPostJob deferred_post_job_;
// The posted idle task.
std::unique_ptr<IdleTask> idle_task_;
// Protects idle_task_.
base::Mutex idle_task_mutex_;
v8::TracingController* tracing_controller_;
};
} // namespace
TEST_F(LazyCompileDispatcherTest, Construct) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, IsEnqueued) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
dispatcher.AbortAll();
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(platform.JobTaskPending());
}
TEST_F(LazyCompileDispatcherTest, FinishNow) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
ASSERT_TRUE(dispatcher.FinishNow(shared));
// Finishing removes the SFI from the queue.
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, CompileAndFinalize) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
ASSERT_TRUE(platform.JobTaskPending());
// Run compile steps.
platform.RunJobTasksAndBlock(V8::GetCurrentPlatform());
// Since we haven't yet finalized the job, it should be enqueued for
// finalization and waiting for an idle task.
ASSERT_FALSE(shared->is_compiled());
ASSERT_TRUE(platform.IdleTaskPending());
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
ASSERT_FALSE(platform.JobTaskPending());
ASSERT_FALSE(platform.IdleTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, IdleTaskNoIdleTime) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 0u);
// Run compile steps.
platform.RunJobTasksAndBlock(V8::GetCurrentPlatform());
// Job should be ready to finalize.
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 0u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 1u);
ASSERT_EQ(
dispatcher.GetJobFor(shared, base::MutexGuard(&dispatcher.mutex_))->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_TRUE(platform.IdleTaskPending());
// Grant no idle time and have time advance beyond it in one step.
platform.RunIdleTask(0.0, 1.0);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_TRUE(platform.IdleTaskPending());
// Job should be ready to finalize.
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 0u);
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(
dispatcher.GetJobFor(shared, base::MutexGuard(&dispatcher.mutex_))->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
// Now grant a lot of idle time and freeze time.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_TRUE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_FALSE(platform.JobTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, IdleTaskSmallIdleTime) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared_1 =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared_1->is_compiled());
Handle<SharedFunctionInfo> shared_2 =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared_2->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared_1);
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared_2);
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 2u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 2u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 0u);
// Run compile steps.
platform.RunJobTasksAndBlock(V8::GetCurrentPlatform());
// Both jobs should be ready to finalize.
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 2u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 0u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 2u);
ASSERT_EQ(
dispatcher.GetJobFor(shared_1, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_EQ(
dispatcher.GetJobFor(shared_2, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_TRUE(platform.IdleTaskPending());
// Grant a small anount of idle time and have time advance beyond it in one
// step.
platform.RunIdleTask(2.0, 1.0);
// Only one of the jobs should be finalized.
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 0u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 1u);
if (dispatcher.IsEnqueued(shared_1)) {
ASSERT_EQ(
dispatcher.GetJobFor(shared_1, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
} else {
ASSERT_EQ(
dispatcher.GetJobFor(shared_2, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
}
ASSERT_NE(dispatcher.IsEnqueued(shared_1), dispatcher.IsEnqueued(shared_2));
ASSERT_NE(shared_1->is_compiled(), shared_2->is_compiled());
ASSERT_TRUE(platform.IdleTaskPending());
// Now grant a lot of idle time and freeze time.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared_1));
ASSERT_FALSE(dispatcher.IsEnqueued(shared_2));
ASSERT_TRUE(shared_1->is_compiled());
ASSERT_TRUE(shared_2->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_FALSE(platform.JobTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, IdleTaskException) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, 50);
std::string raw_script("(x) { var a = ");
for (int i = 0; i < 1000; i++) {
// Alternate + and - to avoid n-ary operation nodes.
raw_script += "'x' + 'x' - ";
}
raw_script += " 'x'; };";
test::ScriptResource* script =
new test::ScriptResource(raw_script.c_str(), strlen(raw_script.c_str()));
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), script);
ASSERT_FALSE(shared->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
// Run compile steps and finalize.
platform.RunJobTasksAndBlock(V8::GetCurrentPlatform());
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(i_isolate()->has_pending_exception());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, FinishNowWithWorkerTask) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
ASSERT_TRUE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 0u);
ASSERT_NE(
dispatcher.GetJobFor(shared, base::MutexGuard(&dispatcher.mutex_))->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_TRUE(platform.JobTaskPending());
// This does not block, but races with the FinishNow() call below.
platform.RunJobTasks(V8::GetCurrentPlatform());
ASSERT_TRUE(dispatcher.FinishNow(shared));
// Finishing removes the SFI from the queue.
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 0u);
ASSERT_TRUE(shared->is_compiled());
if (platform.IdleTaskPending()) platform.ClearIdleTask();
ASSERT_FALSE(platform.JobTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, IdleTaskMultipleJobs) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared_1 =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared_1->is_compiled());
Handle<SharedFunctionInfo> shared_2 =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared_2->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared_1);
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared_2);
ASSERT_TRUE(dispatcher.IsEnqueued(shared_1));
ASSERT_TRUE(dispatcher.IsEnqueued(shared_2));
// Run compile steps and finalize.
platform.RunJobTasksAndBlock(V8::GetCurrentPlatform());
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared_1));
ASSERT_FALSE(dispatcher.IsEnqueued(shared_2));
ASSERT_TRUE(shared_1->is_compiled());
ASSERT_TRUE(shared_2->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_FALSE(platform.JobTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, FinishNowException) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, 50);
std::string raw_script("(x) { var a = ");
for (int i = 0; i < 1000; i++) {
// Alternate + and - to avoid n-ary operation nodes.
raw_script += "'x' + 'x' - ";
}
raw_script += " 'x'; };";
test::ScriptResource* script =
new test::ScriptResource(raw_script.c_str(), strlen(raw_script.c_str()));
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), script);
ASSERT_FALSE(shared->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
ASSERT_FALSE(dispatcher.FinishNow(shared));
ASSERT_FALSE(dispatcher.IsEnqueued(shared));
ASSERT_FALSE(shared->is_compiled());
ASSERT_TRUE(i_isolate()->has_pending_exception());
i_isolate()->clear_pending_exception();
ASSERT_FALSE(platform.IdleTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, AbortJobNotStarted) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
ASSERT_FALSE(shared->is_compiled());
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 0u);
ASSERT_NE(
dispatcher.GetJobFor(shared, base::MutexGuard(&dispatcher.mutex_))->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_TRUE(platform.JobTaskPending());
dispatcher.AbortJob(shared);
// Aborting removes the job from the queue.
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, AbortJobAlreadyStarted) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared);
ASSERT_FALSE(shared->is_compiled());
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 0u);
ASSERT_NE(
dispatcher.GetJobFor(shared, base::MutexGuard(&dispatcher.mutex_))->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_TRUE(platform.JobTaskPending());
// Have dispatcher block on the background thread when running the job.
{
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
dispatcher.block_for_testing_.SetValue(true);
}
// Start background thread and wait until it is about to run the job.
platform.RunJobTasks(V8::GetCurrentPlatform());
while (dispatcher.block_for_testing_.Value()) {
}
// Now abort while dispatcher is in the middle of running the job.
dispatcher.AbortJob(shared);
// Unblock background thread, and wait for job to complete.
{
base::LockGuard<base::Mutex> lock(&dispatcher.mutex_);
dispatcher.semaphore_for_testing_.Signal();
}
platform.BlockUntilComplete();
// Job should have finished running and then been aborted.
ASSERT_FALSE(shared->is_compiled());
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 1u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 0u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 1u);
ASSERT_EQ(
dispatcher.GetJobFor(shared, base::MutexGuard(&dispatcher.mutex_))->state,
LazyCompileDispatcher::Job::State::kAborted);
ASSERT_FALSE(platform.JobTaskPending());
ASSERT_TRUE(platform.IdleTaskPending());
// Runt the pending idle task
platform.RunIdleTask(1000.0, 0.0);
// Aborting removes the SFI from the queue.
ASSERT_FALSE(shared->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_FALSE(platform.JobTaskPending());
dispatcher.AbortAll();
}
TEST_F(LazyCompileDispatcherTest, CompileLazyFinishesDispatcherJob) {
// Use the real dispatcher so that CompileLazy checks the same one for
// enqueued functions.
LazyCompileDispatcher* dispatcher = i_isolate()->lazy_compile_dispatcher();
const char raw_script[] = "function lazy() { return 42; }; lazy;";
test::ScriptResource* script =
new test::ScriptResource(raw_script, strlen(raw_script));
Handle<JSFunction> f = RunJS<JSFunction>(script);
Handle<SharedFunctionInfo> shared(f->shared(), i_isolate());
ASSERT_FALSE(shared->is_compiled());
EnqueueUnoptimizedCompileJob(dispatcher, i_isolate(), shared);
// Now force the function to run and ensure CompileLazy finished and dequeues
// it from the dispatcher.
RunJS("lazy();");
ASSERT_TRUE(shared->is_compiled());
ASSERT_FALSE(dispatcher->IsEnqueued(shared));
}
TEST_F(LazyCompileDispatcherTest, CompileLazy2FinishesDispatcherJob) {
// Use the real dispatcher so that CompileLazy checks the same one for
// enqueued functions.
LazyCompileDispatcher* dispatcher = i_isolate()->lazy_compile_dispatcher();
const char raw_source_2[] = "function lazy2() { return 42; }; lazy2;";
test::ScriptResource* source_2 =
new test::ScriptResource(raw_source_2, strlen(raw_source_2));
Handle<JSFunction> lazy2 = RunJS<JSFunction>(source_2);
Handle<SharedFunctionInfo> shared_2(lazy2->shared(), i_isolate());
ASSERT_FALSE(shared_2->is_compiled());
const char raw_source_1[] = "function lazy1() { return lazy2(); }; lazy1;";
test::ScriptResource* source_1 =
new test::ScriptResource(raw_source_1, strlen(raw_source_1));
Handle<JSFunction> lazy1 = RunJS<JSFunction>(source_1);
Handle<SharedFunctionInfo> shared_1(lazy1->shared(), i_isolate());
ASSERT_FALSE(shared_1->is_compiled());
EnqueueUnoptimizedCompileJob(dispatcher, i_isolate(), shared_1);
EnqueueUnoptimizedCompileJob(dispatcher, i_isolate(), shared_2);
ASSERT_TRUE(dispatcher->IsEnqueued(shared_1));
ASSERT_TRUE(dispatcher->IsEnqueued(shared_2));
RunJS("lazy1();");
ASSERT_TRUE(shared_1->is_compiled());
ASSERT_TRUE(shared_2->is_compiled());
ASSERT_FALSE(dispatcher->IsEnqueued(shared_1));
ASSERT_FALSE(dispatcher->IsEnqueued(shared_2));
}
TEST_F(LazyCompileDispatcherTest, CompileMultipleOnBackgroundThread) {
MockPlatform platform;
LazyCompileDispatcher dispatcher(i_isolate(), &platform, FLAG_stack_size);
Handle<SharedFunctionInfo> shared_1 =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared_1->is_compiled());
Handle<SharedFunctionInfo> shared_2 =
test::CreateSharedFunctionInfo(i_isolate(), nullptr);
ASSERT_FALSE(shared_2->is_compiled());
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared_1);
EnqueueUnoptimizedCompileJob(&dispatcher, i_isolate(), shared_2);
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 2u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 2u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 0u);
ASSERT_NE(
dispatcher.GetJobFor(shared_1, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_NE(
dispatcher.GetJobFor(shared_2, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_TRUE(dispatcher.IsEnqueued(shared_1));
ASSERT_TRUE(dispatcher.IsEnqueued(shared_2));
ASSERT_FALSE(shared_1->is_compiled());
ASSERT_FALSE(shared_2->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
ASSERT_TRUE(platform.JobTaskPending());
platform.RunJobTasksAndBlock(V8::GetCurrentPlatform());
ASSERT_TRUE(platform.IdleTaskPending());
ASSERT_FALSE(platform.JobTaskPending());
DEBUG_ASSERT_EQ(dispatcher.all_jobs_.size(), 2u);
ASSERT_EQ(dispatcher.pending_background_jobs_.size(), 0u);
ASSERT_EQ(dispatcher.finalizable_jobs_.size(), 2u);
ASSERT_EQ(
dispatcher.GetJobFor(shared_1, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
ASSERT_EQ(
dispatcher.GetJobFor(shared_2, base::MutexGuard(&dispatcher.mutex_))
->state,
LazyCompileDispatcher::Job::State::kReadyToFinalize);
// Now grant a lot of idle time and freeze time.
platform.RunIdleTask(1000.0, 0.0);
ASSERT_FALSE(dispatcher.IsEnqueued(shared_1));
ASSERT_FALSE(dispatcher.IsEnqueued(shared_2));
ASSERT_TRUE(shared_1->is_compiled());
ASSERT_TRUE(shared_2->is_compiled());
ASSERT_FALSE(platform.IdleTaskPending());
dispatcher.AbortAll();
}
} // namespace internal
} // namespace v8