v8/src/isolate.h
danno@chromium.org 63f033576c Fix performance regressions due to lazy initialization.
This CL:
- Adds a new trait parameter to LazyInstance to let it initialize the instance
  without paying the cost of atomic operations (which are expensive on Mac).
  This only works for users who don't care about thread-safety and this is now
the default initialization trait used by LazyInstance in v8.

- Reverts the changes that were made in r11010 in isolate.{cc,h}. That lets
  Isolate's accessors be as cheap as they were before (but adds one static initializer).

- Adds OS::PostSetup() used to initialize the math functions which depend on CPU features.
That lets the math functions get rid of CallOnce().

BUG=118686

Review URL: https://chromiumcodereview.appspot.com/9873023
Patch from Philippe Liard <pliard@chromium.org>.

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@11198 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2012-03-30 14:30:46 +00:00

1416 lines
48 KiB
C++

// Copyright 2012 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_ISOLATE_H_
#define V8_ISOLATE_H_
#include "../include/v8-debug.h"
#include "allocation.h"
#include "apiutils.h"
#include "atomicops.h"
#include "builtins.h"
#include "contexts.h"
#include "execution.h"
#include "frames.h"
#include "date.h"
#include "global-handles.h"
#include "handles.h"
#include "hashmap.h"
#include "heap.h"
#include "regexp-stack.h"
#include "runtime-profiler.h"
#include "runtime.h"
#include "zone.h"
namespace v8 {
namespace internal {
class Bootstrapper;
class CodeGenerator;
class CodeRange;
class CompilationCache;
class ContextSlotCache;
class ContextSwitcher;
class Counters;
class CpuFeatures;
class CpuProfiler;
class DeoptimizerData;
class Deserializer;
class EmptyStatement;
class ExternalReferenceTable;
class Factory;
class FunctionInfoListener;
class HandleScopeImplementer;
class HeapProfiler;
class InlineRuntimeFunctionsTable;
class NoAllocationStringAllocator;
class InnerPointerToCodeCache;
class PreallocatedMemoryThread;
class RegExpStack;
class SaveContext;
class UnicodeCache;
class StringInputBuffer;
class StringTracker;
class StubCache;
class ThreadManager;
class ThreadState;
class ThreadVisitor; // Defined in v8threads.h
class VMState;
// 'void function pointer', used to roundtrip the
// ExternalReference::ExternalReferenceRedirector since we can not include
// assembler.h, where it is defined, here.
typedef void* ExternalReferenceRedirectorPointer();
#ifdef ENABLE_DEBUGGER_SUPPORT
class Debug;
class Debugger;
class DebuggerAgent;
#endif
#if !defined(__arm__) && defined(V8_TARGET_ARCH_ARM) || \
!defined(__mips__) && defined(V8_TARGET_ARCH_MIPS)
class Redirection;
class Simulator;
#endif
// Static indirection table for handles to constants. If a frame
// element represents a constant, the data contains an index into
// this table of handles to the actual constants.
// Static indirection table for handles to constants. If a Result
// represents a constant, the data contains an index into this table
// of handles to the actual constants.
typedef ZoneList<Handle<Object> > ZoneObjectList;
#define RETURN_IF_SCHEDULED_EXCEPTION(isolate) \
do { \
Isolate* __isolate__ = (isolate); \
if (__isolate__->has_scheduled_exception()) { \
return __isolate__->PromoteScheduledException(); \
} \
} while (false)
#define RETURN_IF_EMPTY_HANDLE_VALUE(isolate, call, value) \
do { \
if ((call).is_null()) { \
ASSERT((isolate)->has_pending_exception()); \
return (value); \
} \
} while (false)
#define CHECK_NOT_EMPTY_HANDLE(isolate, call) \
do { \
ASSERT(!(isolate)->has_pending_exception()); \
CHECK(!(call).is_null()); \
CHECK(!(isolate)->has_pending_exception()); \
} while (false)
#define RETURN_IF_EMPTY_HANDLE(isolate, call) \
RETURN_IF_EMPTY_HANDLE_VALUE(isolate, call, Failure::Exception())
#define FOR_EACH_ISOLATE_ADDRESS_NAME(C) \
C(Handler, handler) \
C(CEntryFP, c_entry_fp) \
C(Context, context) \
C(PendingException, pending_exception) \
C(ExternalCaughtException, external_caught_exception) \
C(JSEntrySP, js_entry_sp)
// Platform-independent, reliable thread identifier.
class ThreadId {
public:
// Creates an invalid ThreadId.
ThreadId() : id_(kInvalidId) {}
// Returns ThreadId for current thread.
static ThreadId Current() { return ThreadId(GetCurrentThreadId()); }
// Returns invalid ThreadId (guaranteed not to be equal to any thread).
static ThreadId Invalid() { return ThreadId(kInvalidId); }
// Compares ThreadIds for equality.
INLINE(bool Equals(const ThreadId& other) const) {
return id_ == other.id_;
}
// Checks whether this ThreadId refers to any thread.
INLINE(bool IsValid() const) {
return id_ != kInvalidId;
}
// Converts ThreadId to an integer representation
// (required for public API: V8::V8::GetCurrentThreadId).
int ToInteger() const { return id_; }
// Converts ThreadId to an integer representation
// (required for public API: V8::V8::TerminateExecution).
static ThreadId FromInteger(int id) { return ThreadId(id); }
private:
static const int kInvalidId = -1;
explicit ThreadId(int id) : id_(id) {}
static int AllocateThreadId();
static int GetCurrentThreadId();
int id_;
static Atomic32 highest_thread_id_;
friend class Isolate;
};
class ThreadLocalTop BASE_EMBEDDED {
public:
// Does early low-level initialization that does not depend on the
// isolate being present.
ThreadLocalTop();
// Initialize the thread data.
void Initialize();
// Get the top C++ try catch handler or NULL if none are registered.
//
// This method is not guarenteed to return an address that can be
// used for comparison with addresses into the JS stack. If such an
// address is needed, use try_catch_handler_address.
v8::TryCatch* TryCatchHandler();
// Get the address of the top C++ try catch handler or NULL if
// none are registered.
//
// This method always returns an address that can be compared to
// pointers into the JavaScript stack. When running on actual
// hardware, try_catch_handler_address and TryCatchHandler return
// the same pointer. When running on a simulator with a separate JS
// stack, try_catch_handler_address returns a JS stack address that
// corresponds to the place on the JS stack where the C++ handler
// would have been if the stack were not separate.
inline Address try_catch_handler_address() {
return try_catch_handler_address_;
}
// Set the address of the top C++ try catch handler.
inline void set_try_catch_handler_address(Address address) {
try_catch_handler_address_ = address;
}
void Free() {
ASSERT(!has_pending_message_);
ASSERT(!external_caught_exception_);
ASSERT(try_catch_handler_address_ == NULL);
}
Isolate* isolate_;
// The context where the current execution method is created and for variable
// lookups.
Context* context_;
ThreadId thread_id_;
MaybeObject* pending_exception_;
bool has_pending_message_;
Object* pending_message_obj_;
Script* pending_message_script_;
int pending_message_start_pos_;
int pending_message_end_pos_;
// Use a separate value for scheduled exceptions to preserve the
// invariants that hold about pending_exception. We may want to
// unify them later.
MaybeObject* scheduled_exception_;
bool external_caught_exception_;
SaveContext* save_context_;
v8::TryCatch* catcher_;
// Stack.
Address c_entry_fp_; // the frame pointer of the top c entry frame
Address handler_; // try-blocks are chained through the stack
#ifdef USE_SIMULATOR
#if defined(V8_TARGET_ARCH_ARM) || defined(V8_TARGET_ARCH_MIPS)
Simulator* simulator_;
#endif
#endif // USE_SIMULATOR
Address js_entry_sp_; // the stack pointer of the bottom JS entry frame
Address external_callback_; // the external callback we're currently in
StateTag current_vm_state_;
// Generated code scratch locations.
int32_t formal_count_;
// Call back function to report unsafe JS accesses.
v8::FailedAccessCheckCallback failed_access_check_callback_;
// Head of the list of live LookupResults.
LookupResult* top_lookup_result_;
// Whether out of memory exceptions should be ignored.
bool ignore_out_of_memory_;
private:
void InitializeInternal();
Address try_catch_handler_address_;
};
#ifdef ENABLE_DEBUGGER_SUPPORT
#define ISOLATE_DEBUGGER_INIT_LIST(V) \
V(v8::Debug::EventCallback, debug_event_callback, NULL) \
V(DebuggerAgent*, debugger_agent_instance, NULL)
#else
#define ISOLATE_DEBUGGER_INIT_LIST(V)
#endif
#ifdef DEBUG
#define ISOLATE_INIT_DEBUG_ARRAY_LIST(V) \
V(CommentStatistic, paged_space_comments_statistics, \
CommentStatistic::kMaxComments + 1)
#else
#define ISOLATE_INIT_DEBUG_ARRAY_LIST(V)
#endif
#define ISOLATE_INIT_ARRAY_LIST(V) \
/* SerializerDeserializer state. */ \
V(Object*, serialize_partial_snapshot_cache, kPartialSnapshotCacheCapacity) \
V(int, jsregexp_static_offsets_vector, kJSRegexpStaticOffsetsVectorSize) \
V(int, bad_char_shift_table, kUC16AlphabetSize) \
V(int, good_suffix_shift_table, (kBMMaxShift + 1)) \
V(int, suffix_table, (kBMMaxShift + 1)) \
V(uint32_t, private_random_seed, 2) \
ISOLATE_INIT_DEBUG_ARRAY_LIST(V)
typedef List<HeapObject*, PreallocatedStorage> DebugObjectCache;
#define ISOLATE_INIT_LIST(V) \
/* SerializerDeserializer state. */ \
V(int, serialize_partial_snapshot_cache_length, 0) \
/* Assembler state. */ \
/* A previously allocated buffer of kMinimalBufferSize bytes, or NULL. */ \
V(byte*, assembler_spare_buffer, NULL) \
V(FatalErrorCallback, exception_behavior, NULL) \
V(AllowCodeGenerationFromStringsCallback, allow_code_gen_callback, NULL) \
V(v8::Debug::MessageHandler, message_handler, NULL) \
/* To distinguish the function templates, so that we can find them in the */ \
/* function cache of the global context. */ \
V(int, next_serial_number, 0) \
V(ExternalReferenceRedirectorPointer*, external_reference_redirector, NULL) \
V(bool, always_allow_natives_syntax, false) \
/* Part of the state of liveedit. */ \
V(FunctionInfoListener*, active_function_info_listener, NULL) \
/* State for Relocatable. */ \
V(Relocatable*, relocatable_top, NULL) \
/* State for CodeEntry in profile-generator. */ \
V(CodeGenerator*, current_code_generator, NULL) \
V(bool, jump_target_compiling_deferred_code, false) \
V(DebugObjectCache*, string_stream_debug_object_cache, NULL) \
V(Object*, string_stream_current_security_token, NULL) \
/* TODO(isolates): Release this on destruction? */ \
V(int*, irregexp_interpreter_backtrack_stack_cache, NULL) \
/* Serializer state. */ \
V(ExternalReferenceTable*, external_reference_table, NULL) \
/* AstNode state. */ \
V(int, ast_node_id, 0) \
V(unsigned, ast_node_count, 0) \
/* SafeStackFrameIterator activations count. */ \
V(int, safe_stack_iterator_counter, 0) \
V(uint64_t, enabled_cpu_features, 0) \
V(CpuProfiler*, cpu_profiler, NULL) \
V(HeapProfiler*, heap_profiler, NULL) \
ISOLATE_DEBUGGER_INIT_LIST(V)
class Isolate {
// These forward declarations are required to make the friend declarations in
// PerIsolateThreadData work on some older versions of gcc.
class ThreadDataTable;
class EntryStackItem;
public:
~Isolate();
// A thread has a PerIsolateThreadData instance for each isolate that it has
// entered. That instance is allocated when the isolate is initially entered
// and reused on subsequent entries.
class PerIsolateThreadData {
public:
PerIsolateThreadData(Isolate* isolate, ThreadId thread_id)
: isolate_(isolate),
thread_id_(thread_id),
stack_limit_(0),
thread_state_(NULL),
#if !defined(__arm__) && defined(V8_TARGET_ARCH_ARM) || \
!defined(__mips__) && defined(V8_TARGET_ARCH_MIPS)
simulator_(NULL),
#endif
next_(NULL),
prev_(NULL) { }
Isolate* isolate() const { return isolate_; }
ThreadId thread_id() const { return thread_id_; }
void set_stack_limit(uintptr_t value) { stack_limit_ = value; }
uintptr_t stack_limit() const { return stack_limit_; }
ThreadState* thread_state() const { return thread_state_; }
void set_thread_state(ThreadState* value) { thread_state_ = value; }
#if !defined(__arm__) && defined(V8_TARGET_ARCH_ARM) || \
!defined(__mips__) && defined(V8_TARGET_ARCH_MIPS)
Simulator* simulator() const { return simulator_; }
void set_simulator(Simulator* simulator) {
simulator_ = simulator;
}
#endif
bool Matches(Isolate* isolate, ThreadId thread_id) const {
return isolate_ == isolate && thread_id_.Equals(thread_id);
}
private:
Isolate* isolate_;
ThreadId thread_id_;
uintptr_t stack_limit_;
ThreadState* thread_state_;
#if !defined(__arm__) && defined(V8_TARGET_ARCH_ARM) || \
!defined(__mips__) && defined(V8_TARGET_ARCH_MIPS)
Simulator* simulator_;
#endif
PerIsolateThreadData* next_;
PerIsolateThreadData* prev_;
friend class Isolate;
friend class ThreadDataTable;
friend class EntryStackItem;
DISALLOW_COPY_AND_ASSIGN(PerIsolateThreadData);
};
enum AddressId {
#define DECLARE_ENUM(CamelName, hacker_name) k##CamelName##Address,
FOR_EACH_ISOLATE_ADDRESS_NAME(DECLARE_ENUM)
#undef C
kIsolateAddressCount
};
// Returns the PerIsolateThreadData for the current thread (or NULL if one is
// not currently set).
static PerIsolateThreadData* CurrentPerIsolateThreadData() {
return reinterpret_cast<PerIsolateThreadData*>(
Thread::GetThreadLocal(per_isolate_thread_data_key_));
}
// Returns the isolate inside which the current thread is running.
INLINE(static Isolate* Current()) {
Isolate* isolate = reinterpret_cast<Isolate*>(
Thread::GetExistingThreadLocal(isolate_key_));
ASSERT(isolate != NULL);
return isolate;
}
INLINE(static Isolate* UncheckedCurrent()) {
return reinterpret_cast<Isolate*>(Thread::GetThreadLocal(isolate_key_));
}
// Usually called by Init(), but can be called early e.g. to allow
// testing components that require logging but not the whole
// isolate.
//
// Safe to call more than once.
void InitializeLoggingAndCounters();
bool Init(Deserializer* des);
bool IsInitialized() { return state_ == INITIALIZED; }
// True if at least one thread Enter'ed this isolate.
bool IsInUse() { return entry_stack_ != NULL; }
// Destroys the non-default isolates.
// Sets default isolate into "has_been_disposed" state rather then destroying,
// for legacy API reasons.
void TearDown();
bool IsDefaultIsolate() const { return this == default_isolate_; }
// Ensures that process-wide resources and the default isolate have been
// allocated. It is only necessary to call this method in rare cases, for
// example if you are using V8 from within the body of a static initializer.
// Safe to call multiple times.
static void EnsureDefaultIsolate();
// Find the PerThread for this particular (isolate, thread) combination
// If one does not yet exist, return null.
PerIsolateThreadData* FindPerThreadDataForThisThread();
#ifdef ENABLE_DEBUGGER_SUPPORT
// Get the debugger from the default isolate. Preinitializes the
// default isolate if needed.
static Debugger* GetDefaultIsolateDebugger();
#endif
// Get the stack guard from the default isolate. Preinitializes the
// default isolate if needed.
static StackGuard* GetDefaultIsolateStackGuard();
// Returns the key used to store the pointer to the current isolate.
// Used internally for V8 threads that do not execute JavaScript but still
// are part of the domain of an isolate (like the context switcher).
static Thread::LocalStorageKey isolate_key() {
return isolate_key_;
}
// Returns the key used to store process-wide thread IDs.
static Thread::LocalStorageKey thread_id_key() {
return thread_id_key_;
}
static Thread::LocalStorageKey per_isolate_thread_data_key();
// If a client attempts to create a Locker without specifying an isolate,
// we assume that the client is using legacy behavior. Set up the current
// thread to be inside the implicit isolate (or fail a check if we have
// switched to non-legacy behavior).
static void EnterDefaultIsolate();
// Mutex for serializing access to break control structures.
Mutex* break_access() { return break_access_; }
// Mutex for serializing access to debugger.
Mutex* debugger_access() { return debugger_access_; }
Address get_address_from_id(AddressId id);
// Access to top context (where the current function object was created).
Context* context() { return thread_local_top_.context_; }
void set_context(Context* context) {
ASSERT(context == NULL || context->IsContext());
thread_local_top_.context_ = context;
}
Context** context_address() { return &thread_local_top_.context_; }
SaveContext* save_context() {return thread_local_top_.save_context_; }
void set_save_context(SaveContext* save) {
thread_local_top_.save_context_ = save;
}
// Access to current thread id.
ThreadId thread_id() { return thread_local_top_.thread_id_; }
void set_thread_id(ThreadId id) { thread_local_top_.thread_id_ = id; }
// Interface to pending exception.
MaybeObject* pending_exception() {
ASSERT(has_pending_exception());
return thread_local_top_.pending_exception_;
}
bool external_caught_exception() {
return thread_local_top_.external_caught_exception_;
}
void set_external_caught_exception(bool value) {
thread_local_top_.external_caught_exception_ = value;
}
void set_pending_exception(MaybeObject* exception) {
thread_local_top_.pending_exception_ = exception;
}
void clear_pending_exception() {
thread_local_top_.pending_exception_ = heap_.the_hole_value();
}
MaybeObject** pending_exception_address() {
return &thread_local_top_.pending_exception_;
}
bool has_pending_exception() {
return !thread_local_top_.pending_exception_->IsTheHole();
}
void clear_pending_message() {
thread_local_top_.has_pending_message_ = false;
thread_local_top_.pending_message_obj_ = heap_.the_hole_value();
thread_local_top_.pending_message_script_ = NULL;
}
v8::TryCatch* try_catch_handler() {
return thread_local_top_.TryCatchHandler();
}
Address try_catch_handler_address() {
return thread_local_top_.try_catch_handler_address();
}
bool* external_caught_exception_address() {
return &thread_local_top_.external_caught_exception_;
}
v8::TryCatch* catcher() {
return thread_local_top_.catcher_;
}
void set_catcher(v8::TryCatch* catcher) {
thread_local_top_.catcher_ = catcher;
}
MaybeObject** scheduled_exception_address() {
return &thread_local_top_.scheduled_exception_;
}
MaybeObject* scheduled_exception() {
ASSERT(has_scheduled_exception());
return thread_local_top_.scheduled_exception_;
}
bool has_scheduled_exception() {
return thread_local_top_.scheduled_exception_ != heap_.the_hole_value();
}
void clear_scheduled_exception() {
thread_local_top_.scheduled_exception_ = heap_.the_hole_value();
}
bool IsExternallyCaught();
bool is_catchable_by_javascript(MaybeObject* exception) {
return (exception != Failure::OutOfMemoryException()) &&
(exception != heap()->termination_exception());
}
// JS execution stack (see frames.h).
static Address c_entry_fp(ThreadLocalTop* thread) {
return thread->c_entry_fp_;
}
static Address handler(ThreadLocalTop* thread) { return thread->handler_; }
inline Address* c_entry_fp_address() {
return &thread_local_top_.c_entry_fp_;
}
inline Address* handler_address() { return &thread_local_top_.handler_; }
// Bottom JS entry (see StackTracer::Trace in log.cc).
static Address js_entry_sp(ThreadLocalTop* thread) {
return thread->js_entry_sp_;
}
inline Address* js_entry_sp_address() {
return &thread_local_top_.js_entry_sp_;
}
// Generated code scratch locations.
void* formal_count_address() { return &thread_local_top_.formal_count_; }
// Returns the global object of the current context. It could be
// a builtin object, or a JS global object.
Handle<GlobalObject> global() {
return Handle<GlobalObject>(context()->global());
}
// Returns the global proxy object of the current context.
Object* global_proxy() {
return context()->global_proxy();
}
Handle<JSBuiltinsObject> js_builtins_object() {
return Handle<JSBuiltinsObject>(thread_local_top_.context_->builtins());
}
static int ArchiveSpacePerThread() { return sizeof(ThreadLocalTop); }
void FreeThreadResources() { thread_local_top_.Free(); }
// This method is called by the api after operations that may throw
// exceptions. If an exception was thrown and not handled by an external
// handler the exception is scheduled to be rethrown when we return to running
// JavaScript code. If an exception is scheduled true is returned.
bool OptionalRescheduleException(bool is_bottom_call);
class ExceptionScope {
public:
explicit ExceptionScope(Isolate* isolate) :
// Scope currently can only be used for regular exceptions, not
// failures like OOM or termination exception.
isolate_(isolate),
pending_exception_(isolate_->pending_exception()->ToObjectUnchecked()),
catcher_(isolate_->catcher())
{ }
~ExceptionScope() {
isolate_->set_catcher(catcher_);
isolate_->set_pending_exception(*pending_exception_);
}
private:
Isolate* isolate_;
Handle<Object> pending_exception_;
v8::TryCatch* catcher_;
};
void SetCaptureStackTraceForUncaughtExceptions(
bool capture,
int frame_limit,
StackTrace::StackTraceOptions options);
// Tells whether the current context has experienced an out of memory
// exception.
bool is_out_of_memory();
bool ignore_out_of_memory() {
return thread_local_top_.ignore_out_of_memory_;
}
void set_ignore_out_of_memory(bool value) {
thread_local_top_.ignore_out_of_memory_ = value;
}
void PrintCurrentStackTrace(FILE* out);
void PrintStackTrace(FILE* out, char* thread_data);
void PrintStack(StringStream* accumulator);
void PrintStack();
Handle<String> StackTraceString();
Handle<JSArray> CaptureCurrentStackTrace(
int frame_limit,
StackTrace::StackTraceOptions options);
void CaptureAndSetCurrentStackTraceFor(Handle<JSObject> error_object);
// Returns if the top context may access the given global object. If
// the result is false, the pending exception is guaranteed to be
// set.
bool MayNamedAccess(JSObject* receiver,
Object* key,
v8::AccessType type);
bool MayIndexedAccess(JSObject* receiver,
uint32_t index,
v8::AccessType type);
void SetFailedAccessCheckCallback(v8::FailedAccessCheckCallback callback);
void ReportFailedAccessCheck(JSObject* receiver, v8::AccessType type);
// Exception throwing support. The caller should use the result
// of Throw() as its return value.
Failure* Throw(Object* exception, MessageLocation* location = NULL);
// Re-throw an exception. This involves no error reporting since
// error reporting was handled when the exception was thrown
// originally.
Failure* ReThrow(MaybeObject* exception, MessageLocation* location = NULL);
void ScheduleThrow(Object* exception);
void ReportPendingMessages();
Failure* ThrowIllegalOperation();
// Promote a scheduled exception to pending. Asserts has_scheduled_exception.
Failure* PromoteScheduledException();
void DoThrow(Object* exception, MessageLocation* location);
// Checks if exception should be reported and finds out if it's
// caught externally.
bool ShouldReportException(bool* can_be_caught_externally,
bool catchable_by_javascript);
// Attempts to compute the current source location, storing the
// result in the target out parameter.
void ComputeLocation(MessageLocation* target);
// Override command line flag.
void TraceException(bool flag);
// Out of resource exception helpers.
Failure* StackOverflow();
Failure* TerminateExecution();
// Administration
void Iterate(ObjectVisitor* v);
void Iterate(ObjectVisitor* v, ThreadLocalTop* t);
char* Iterate(ObjectVisitor* v, char* t);
void IterateThread(ThreadVisitor* v);
void IterateThread(ThreadVisitor* v, char* t);
// Returns the current global context.
Handle<Context> global_context();
// Returns the global context of the calling JavaScript code. That
// is, the global context of the top-most JavaScript frame.
Handle<Context> GetCallingGlobalContext();
void RegisterTryCatchHandler(v8::TryCatch* that);
void UnregisterTryCatchHandler(v8::TryCatch* that);
char* ArchiveThread(char* to);
char* RestoreThread(char* from);
static const char* const kStackOverflowMessage;
static const int kUC16AlphabetSize = 256; // See StringSearchBase.
static const int kBMMaxShift = 250; // See StringSearchBase.
// Accessors.
#define GLOBAL_ACCESSOR(type, name, initialvalue) \
inline type name() const { \
ASSERT(OFFSET_OF(Isolate, name##_) == name##_debug_offset_); \
return name##_; \
} \
inline void set_##name(type value) { \
ASSERT(OFFSET_OF(Isolate, name##_) == name##_debug_offset_); \
name##_ = value; \
}
ISOLATE_INIT_LIST(GLOBAL_ACCESSOR)
#undef GLOBAL_ACCESSOR
#define GLOBAL_ARRAY_ACCESSOR(type, name, length) \
inline type* name() { \
ASSERT(OFFSET_OF(Isolate, name##_) == name##_debug_offset_); \
return &(name##_)[0]; \
}
ISOLATE_INIT_ARRAY_LIST(GLOBAL_ARRAY_ACCESSOR)
#undef GLOBAL_ARRAY_ACCESSOR
#define GLOBAL_CONTEXT_FIELD_ACCESSOR(index, type, name) \
Handle<type> name() { \
return Handle<type>(context()->global_context()->name()); \
}
GLOBAL_CONTEXT_FIELDS(GLOBAL_CONTEXT_FIELD_ACCESSOR)
#undef GLOBAL_CONTEXT_FIELD_ACCESSOR
Bootstrapper* bootstrapper() { return bootstrapper_; }
Counters* counters() {
// Call InitializeLoggingAndCounters() if logging is needed before
// the isolate is fully initialized.
ASSERT(counters_ != NULL);
return counters_;
}
CodeRange* code_range() { return code_range_; }
RuntimeProfiler* runtime_profiler() { return runtime_profiler_; }
CompilationCache* compilation_cache() { return compilation_cache_; }
Logger* logger() {
// Call InitializeLoggingAndCounters() if logging is needed before
// the isolate is fully initialized.
ASSERT(logger_ != NULL);
return logger_;
}
StackGuard* stack_guard() { return &stack_guard_; }
Heap* heap() { return &heap_; }
StatsTable* stats_table();
StubCache* stub_cache() { return stub_cache_; }
DeoptimizerData* deoptimizer_data() { return deoptimizer_data_; }
ThreadLocalTop* thread_local_top() { return &thread_local_top_; }
TranscendentalCache* transcendental_cache() const {
return transcendental_cache_;
}
MemoryAllocator* memory_allocator() {
return memory_allocator_;
}
KeyedLookupCache* keyed_lookup_cache() {
return keyed_lookup_cache_;
}
ContextSlotCache* context_slot_cache() {
return context_slot_cache_;
}
DescriptorLookupCache* descriptor_lookup_cache() {
return descriptor_lookup_cache_;
}
v8::ImplementationUtilities::HandleScopeData* handle_scope_data() {
return &handle_scope_data_;
}
HandleScopeImplementer* handle_scope_implementer() {
ASSERT(handle_scope_implementer_);
return handle_scope_implementer_;
}
Zone* zone() { return &zone_; }
UnicodeCache* unicode_cache() {
return unicode_cache_;
}
InnerPointerToCodeCache* inner_pointer_to_code_cache() {
return inner_pointer_to_code_cache_;
}
StringInputBuffer* write_input_buffer() { return write_input_buffer_; }
GlobalHandles* global_handles() { return global_handles_; }
ThreadManager* thread_manager() { return thread_manager_; }
ContextSwitcher* context_switcher() { return context_switcher_; }
void set_context_switcher(ContextSwitcher* switcher) {
context_switcher_ = switcher;
}
StringTracker* string_tracker() { return string_tracker_; }
unibrow::Mapping<unibrow::Ecma262UnCanonicalize>* jsregexp_uncanonicalize() {
return &jsregexp_uncanonicalize_;
}
unibrow::Mapping<unibrow::CanonicalizationRange>* jsregexp_canonrange() {
return &jsregexp_canonrange_;
}
StringInputBuffer* objects_string_compare_buffer_a() {
return &objects_string_compare_buffer_a_;
}
StringInputBuffer* objects_string_compare_buffer_b() {
return &objects_string_compare_buffer_b_;
}
StaticResource<StringInputBuffer>* objects_string_input_buffer() {
return &objects_string_input_buffer_;
}
RuntimeState* runtime_state() { return &runtime_state_; }
void set_fp_stubs_generated(bool value) {
fp_stubs_generated_ = value;
}
bool fp_stubs_generated() { return fp_stubs_generated_; }
StaticResource<SafeStringInputBuffer>* compiler_safe_string_input_buffer() {
return &compiler_safe_string_input_buffer_;
}
Builtins* builtins() { return &builtins_; }
void NotifyExtensionInstalled() {
has_installed_extensions_ = true;
}
bool has_installed_extensions() { return has_installed_extensions_; }
unibrow::Mapping<unibrow::Ecma262Canonicalize>*
regexp_macro_assembler_canonicalize() {
return &regexp_macro_assembler_canonicalize_;
}
RegExpStack* regexp_stack() { return regexp_stack_; }
unibrow::Mapping<unibrow::Ecma262Canonicalize>*
interp_canonicalize_mapping() {
return &interp_canonicalize_mapping_;
}
void* PreallocatedStorageNew(size_t size);
void PreallocatedStorageDelete(void* p);
void PreallocatedStorageInit(size_t size);
#ifdef ENABLE_DEBUGGER_SUPPORT
Debugger* debugger() {
if (!NoBarrier_Load(&debugger_initialized_)) InitializeDebugger();
return debugger_;
}
Debug* debug() {
if (!NoBarrier_Load(&debugger_initialized_)) InitializeDebugger();
return debug_;
}
#endif
inline bool IsDebuggerActive();
inline bool DebuggerHasBreakPoints();
#ifdef DEBUG
HistogramInfo* heap_histograms() { return heap_histograms_; }
JSObject::SpillInformation* js_spill_information() {
return &js_spill_information_;
}
int* code_kind_statistics() { return code_kind_statistics_; }
#endif
#if defined(V8_TARGET_ARCH_ARM) && !defined(__arm__) || \
defined(V8_TARGET_ARCH_MIPS) && !defined(__mips__)
bool simulator_initialized() { return simulator_initialized_; }
void set_simulator_initialized(bool initialized) {
simulator_initialized_ = initialized;
}
HashMap* simulator_i_cache() { return simulator_i_cache_; }
void set_simulator_i_cache(HashMap* hash_map) {
simulator_i_cache_ = hash_map;
}
Redirection* simulator_redirection() {
return simulator_redirection_;
}
void set_simulator_redirection(Redirection* redirection) {
simulator_redirection_ = redirection;
}
#endif
Factory* factory() { return reinterpret_cast<Factory*>(this); }
// SerializerDeserializer state.
static const int kPartialSnapshotCacheCapacity = 1400;
static const int kJSRegexpStaticOffsetsVectorSize = 50;
Address external_callback() {
return thread_local_top_.external_callback_;
}
void set_external_callback(Address callback) {
thread_local_top_.external_callback_ = callback;
}
StateTag current_vm_state() {
return thread_local_top_.current_vm_state_;
}
void SetCurrentVMState(StateTag state) {
if (RuntimeProfiler::IsEnabled()) {
// Make sure thread local top is initialized.
ASSERT(thread_local_top_.isolate_ == this);
StateTag current_state = thread_local_top_.current_vm_state_;
if (current_state != JS && state == JS) {
// Non-JS -> JS transition.
RuntimeProfiler::IsolateEnteredJS(this);
} else if (current_state == JS && state != JS) {
// JS -> non-JS transition.
ASSERT(RuntimeProfiler::IsSomeIsolateInJS());
RuntimeProfiler::IsolateExitedJS(this);
} else {
// Other types of state transitions are not interesting to the
// runtime profiler, because they don't affect whether we're
// in JS or not.
ASSERT((current_state == JS) == (state == JS));
}
}
thread_local_top_.current_vm_state_ = state;
}
void SetData(void* data) { embedder_data_ = data; }
void* GetData() { return embedder_data_; }
LookupResult* top_lookup_result() {
return thread_local_top_.top_lookup_result_;
}
void SetTopLookupResult(LookupResult* top) {
thread_local_top_.top_lookup_result_ = top;
}
bool context_exit_happened() {
return context_exit_happened_;
}
void set_context_exit_happened(bool context_exit_happened) {
context_exit_happened_ = context_exit_happened;
}
double time_millis_since_init() {
return OS::TimeCurrentMillis() - time_millis_at_init_;
}
DateCache* date_cache() {
return date_cache_;
}
void set_date_cache(DateCache* date_cache) {
if (date_cache != date_cache_) {
delete date_cache_;
}
date_cache_ = date_cache;
}
private:
Isolate();
friend struct GlobalState;
friend struct InitializeGlobalState;
// The per-process lock should be acquired before the ThreadDataTable is
// modified.
class ThreadDataTable {
public:
ThreadDataTable();
~ThreadDataTable();
PerIsolateThreadData* Lookup(Isolate* isolate, ThreadId thread_id);
void Insert(PerIsolateThreadData* data);
void Remove(Isolate* isolate, ThreadId thread_id);
void Remove(PerIsolateThreadData* data);
void RemoveAllThreads(Isolate* isolate);
private:
PerIsolateThreadData* list_;
};
// These items form a stack synchronously with threads Enter'ing and Exit'ing
// the Isolate. The top of the stack points to a thread which is currently
// running the Isolate. When the stack is empty, the Isolate is considered
// not entered by any thread and can be Disposed.
// If the same thread enters the Isolate more then once, the entry_count_
// is incremented rather then a new item pushed to the stack.
class EntryStackItem {
public:
EntryStackItem(PerIsolateThreadData* previous_thread_data,
Isolate* previous_isolate,
EntryStackItem* previous_item)
: entry_count(1),
previous_thread_data(previous_thread_data),
previous_isolate(previous_isolate),
previous_item(previous_item) { }
int entry_count;
PerIsolateThreadData* previous_thread_data;
Isolate* previous_isolate;
EntryStackItem* previous_item;
private:
DISALLOW_COPY_AND_ASSIGN(EntryStackItem);
};
// This mutex protects highest_thread_id_, thread_data_table_ and
// default_isolate_.
static Mutex* process_wide_mutex_;
static Thread::LocalStorageKey per_isolate_thread_data_key_;
static Thread::LocalStorageKey isolate_key_;
static Thread::LocalStorageKey thread_id_key_;
static Isolate* default_isolate_;
static ThreadDataTable* thread_data_table_;
void Deinit();
static void SetIsolateThreadLocals(Isolate* isolate,
PerIsolateThreadData* data);
enum State {
UNINITIALIZED, // Some components may not have been allocated.
INITIALIZED // All components are fully initialized.
};
State state_;
EntryStackItem* entry_stack_;
// Allocate and insert PerIsolateThreadData into the ThreadDataTable
// (regardless of whether such data already exists).
PerIsolateThreadData* AllocatePerIsolateThreadData(ThreadId thread_id);
// Find the PerThread for this particular (isolate, thread) combination.
// If one does not yet exist, allocate a new one.
PerIsolateThreadData* FindOrAllocatePerThreadDataForThisThread();
// PreInits and returns a default isolate. Needed when a new thread tries
// to create a Locker for the first time (the lock itself is in the isolate).
static Isolate* GetDefaultIsolateForLocking();
// Initializes the current thread to run this Isolate.
// Not thread-safe. Multiple threads should not Enter/Exit the same isolate
// at the same time, this should be prevented using external locking.
void Enter();
// Exits the current thread. The previosuly entered Isolate is restored
// for the thread.
// Not thread-safe. Multiple threads should not Enter/Exit the same isolate
// at the same time, this should be prevented using external locking.
void Exit();
void PreallocatedMemoryThreadStart();
void PreallocatedMemoryThreadStop();
void InitializeThreadLocal();
void PrintStackTrace(FILE* out, ThreadLocalTop* thread);
void MarkCompactPrologue(bool is_compacting,
ThreadLocalTop* archived_thread_data);
void MarkCompactEpilogue(bool is_compacting,
ThreadLocalTop* archived_thread_data);
void FillCache();
void PropagatePendingExceptionToExternalTryCatch();
void InitializeDebugger();
// Traverse prototype chain to find out whether the object is derived from
// the Error object.
bool IsErrorObject(Handle<Object> obj);
int stack_trace_nesting_level_;
StringStream* incomplete_message_;
// The preallocated memory thread singleton.
PreallocatedMemoryThread* preallocated_memory_thread_;
Address isolate_addresses_[kIsolateAddressCount + 1]; // NOLINT
NoAllocationStringAllocator* preallocated_message_space_;
Bootstrapper* bootstrapper_;
RuntimeProfiler* runtime_profiler_;
CompilationCache* compilation_cache_;
Counters* counters_;
CodeRange* code_range_;
Mutex* break_access_;
Atomic32 debugger_initialized_;
Mutex* debugger_access_;
Heap heap_;
Logger* logger_;
StackGuard stack_guard_;
StatsTable* stats_table_;
StubCache* stub_cache_;
DeoptimizerData* deoptimizer_data_;
ThreadLocalTop thread_local_top_;
bool capture_stack_trace_for_uncaught_exceptions_;
int stack_trace_for_uncaught_exceptions_frame_limit_;
StackTrace::StackTraceOptions stack_trace_for_uncaught_exceptions_options_;
TranscendentalCache* transcendental_cache_;
MemoryAllocator* memory_allocator_;
KeyedLookupCache* keyed_lookup_cache_;
ContextSlotCache* context_slot_cache_;
DescriptorLookupCache* descriptor_lookup_cache_;
v8::ImplementationUtilities::HandleScopeData handle_scope_data_;
HandleScopeImplementer* handle_scope_implementer_;
UnicodeCache* unicode_cache_;
Zone zone_;
PreallocatedStorage in_use_list_;
PreallocatedStorage free_list_;
bool preallocated_storage_preallocated_;
InnerPointerToCodeCache* inner_pointer_to_code_cache_;
StringInputBuffer* write_input_buffer_;
GlobalHandles* global_handles_;
ContextSwitcher* context_switcher_;
ThreadManager* thread_manager_;
RuntimeState runtime_state_;
bool fp_stubs_generated_;
StaticResource<SafeStringInputBuffer> compiler_safe_string_input_buffer_;
Builtins builtins_;
bool has_installed_extensions_;
StringTracker* string_tracker_;
unibrow::Mapping<unibrow::Ecma262UnCanonicalize> jsregexp_uncanonicalize_;
unibrow::Mapping<unibrow::CanonicalizationRange> jsregexp_canonrange_;
StringInputBuffer objects_string_compare_buffer_a_;
StringInputBuffer objects_string_compare_buffer_b_;
StaticResource<StringInputBuffer> objects_string_input_buffer_;
unibrow::Mapping<unibrow::Ecma262Canonicalize>
regexp_macro_assembler_canonicalize_;
RegExpStack* regexp_stack_;
DateCache* date_cache_;
unibrow::Mapping<unibrow::Ecma262Canonicalize> interp_canonicalize_mapping_;
void* embedder_data_;
// The garbage collector should be a little more aggressive when it knows
// that a context was recently exited.
bool context_exit_happened_;
// Time stamp at initialization.
double time_millis_at_init_;
#if defined(V8_TARGET_ARCH_ARM) && !defined(__arm__) || \
defined(V8_TARGET_ARCH_MIPS) && !defined(__mips__)
bool simulator_initialized_;
HashMap* simulator_i_cache_;
Redirection* simulator_redirection_;
#endif
#ifdef DEBUG
// A static array of histogram info for each type.
HistogramInfo heap_histograms_[LAST_TYPE + 1];
JSObject::SpillInformation js_spill_information_;
int code_kind_statistics_[Code::NUMBER_OF_KINDS];
#endif
#ifdef ENABLE_DEBUGGER_SUPPORT
Debugger* debugger_;
Debug* debug_;
#endif
#define GLOBAL_BACKING_STORE(type, name, initialvalue) \
type name##_;
ISOLATE_INIT_LIST(GLOBAL_BACKING_STORE)
#undef GLOBAL_BACKING_STORE
#define GLOBAL_ARRAY_BACKING_STORE(type, name, length) \
type name##_[length];
ISOLATE_INIT_ARRAY_LIST(GLOBAL_ARRAY_BACKING_STORE)
#undef GLOBAL_ARRAY_BACKING_STORE
#ifdef DEBUG
// This class is huge and has a number of fields controlled by
// preprocessor defines. Make sure the offsets of these fields agree
// between compilation units.
#define ISOLATE_FIELD_OFFSET(type, name, ignored) \
static const intptr_t name##_debug_offset_;
ISOLATE_INIT_LIST(ISOLATE_FIELD_OFFSET)
ISOLATE_INIT_ARRAY_LIST(ISOLATE_FIELD_OFFSET)
#undef ISOLATE_FIELD_OFFSET
#endif
friend class ExecutionAccess;
friend class IsolateInitializer;
friend class ThreadManager;
friend class Simulator;
friend class StackGuard;
friend class ThreadId;
friend class TestMemoryAllocatorScope;
friend class v8::Isolate;
friend class v8::Locker;
friend class v8::Unlocker;
DISALLOW_COPY_AND_ASSIGN(Isolate);
};
// If the GCC version is 4.1.x or 4.2.x an additional field is added to the
// class as a work around for a bug in the generated code found with these
// versions of GCC. See V8 issue 122 for details.
class SaveContext BASE_EMBEDDED {
public:
inline explicit SaveContext(Isolate* isolate);
~SaveContext() {
if (context_.is_null()) {
Isolate* isolate = Isolate::Current();
isolate->set_context(NULL);
isolate->set_save_context(prev_);
} else {
Isolate* isolate = context_->GetIsolate();
isolate->set_context(*context_);
isolate->set_save_context(prev_);
}
}
Handle<Context> context() { return context_; }
SaveContext* prev() { return prev_; }
// Returns true if this save context is below a given JavaScript frame.
bool IsBelowFrame(JavaScriptFrame* frame) {
return (c_entry_fp_ == 0) || (c_entry_fp_ > frame->sp());
}
private:
Handle<Context> context_;
#if __GNUC_VERSION__ >= 40100 && __GNUC_VERSION__ < 40300
Handle<Context> dummy_;
#endif
SaveContext* prev_;
Address c_entry_fp_;
};
class AssertNoContextChange BASE_EMBEDDED {
#ifdef DEBUG
public:
AssertNoContextChange() :
scope_(Isolate::Current()),
context_(Isolate::Current()->context(), Isolate::Current()) {
}
~AssertNoContextChange() {
ASSERT(Isolate::Current()->context() == *context_);
}
private:
HandleScope scope_;
Handle<Context> context_;
#else
public:
AssertNoContextChange() { }
#endif
};
class ExecutionAccess BASE_EMBEDDED {
public:
explicit ExecutionAccess(Isolate* isolate) : isolate_(isolate) {
Lock(isolate);
}
~ExecutionAccess() { Unlock(isolate_); }
static void Lock(Isolate* isolate) { isolate->break_access_->Lock(); }
static void Unlock(Isolate* isolate) { isolate->break_access_->Unlock(); }
static bool TryLock(Isolate* isolate) {
return isolate->break_access_->TryLock();
}
private:
Isolate* isolate_;
};
// Support for checking for stack-overflows in C++ code.
class StackLimitCheck BASE_EMBEDDED {
public:
explicit StackLimitCheck(Isolate* isolate) : isolate_(isolate) { }
bool HasOverflowed() const {
StackGuard* stack_guard = isolate_->stack_guard();
// Stack has overflowed in C++ code only if stack pointer exceeds the C++
// stack guard and the limits are not set to interrupt values.
// TODO(214): Stack overflows are ignored if a interrupt is pending. This
// code should probably always use the initial C++ limit.
return (reinterpret_cast<uintptr_t>(this) < stack_guard->climit()) &&
stack_guard->IsStackOverflow();
}
private:
Isolate* isolate_;
};
// Support for temporarily postponing interrupts. When the outermost
// postpone scope is left the interrupts will be re-enabled and any
// interrupts that occurred while in the scope will be taken into
// account.
class PostponeInterruptsScope BASE_EMBEDDED {
public:
explicit PostponeInterruptsScope(Isolate* isolate)
: stack_guard_(isolate->stack_guard()) {
stack_guard_->thread_local_.postpone_interrupts_nesting_++;
stack_guard_->DisableInterrupts();
}
~PostponeInterruptsScope() {
if (--stack_guard_->thread_local_.postpone_interrupts_nesting_ == 0) {
stack_guard_->EnableInterrupts();
}
}
private:
StackGuard* stack_guard_;
};
// Temporary macros for accessing current isolate and its subobjects.
// They provide better readability, especially when used a lot in the code.
#define HEAP (v8::internal::Isolate::Current()->heap())
#define FACTORY (v8::internal::Isolate::Current()->factory())
#define ISOLATE (v8::internal::Isolate::Current())
#define ZONE (v8::internal::Isolate::Current()->zone())
#define LOGGER (v8::internal::Isolate::Current()->logger())
// Tells whether the global context is marked with out of memory.
inline bool Context::has_out_of_memory() {
return global_context()->out_of_memory()->IsTrue();
}
// Mark the global context with out of memory.
inline void Context::mark_out_of_memory() {
global_context()->set_out_of_memory(HEAP->true_value());
}
} } // namespace v8::internal
#endif // V8_ISOLATE_H_