v8/src/compiler/js-operator.h
2015-03-25 12:43:47 +00:00

280 lines
8.5 KiB
C++

// Copyright 2013 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef V8_COMPILER_JS_OPERATOR_H_
#define V8_COMPILER_JS_OPERATOR_H_
#include "src/runtime/runtime.h"
#include "src/unique.h"
namespace v8 {
namespace internal {
namespace compiler {
// Forward declarations.
class Operator;
struct JSOperatorGlobalCache;
// Defines the arity and the call flags for a JavaScript function call. This is
// used as a parameter by JSCallFunction operators.
class CallFunctionParameters FINAL {
public:
CallFunctionParameters(size_t arity, CallFunctionFlags flags)
: arity_(arity), flags_(flags) {}
size_t arity() const { return arity_; }
CallFunctionFlags flags() const { return flags_; }
private:
const size_t arity_;
const CallFunctionFlags flags_;
};
bool operator==(CallFunctionParameters const&, CallFunctionParameters const&);
bool operator!=(CallFunctionParameters const&, CallFunctionParameters const&);
size_t hash_value(CallFunctionParameters const&);
std::ostream& operator<<(std::ostream&, CallFunctionParameters const&);
const CallFunctionParameters& CallFunctionParametersOf(const Operator* op);
// Defines the arity and the ID for a runtime function call. This is used as a
// parameter by JSCallRuntime operators.
class CallRuntimeParameters FINAL {
public:
CallRuntimeParameters(Runtime::FunctionId id, size_t arity)
: id_(id), arity_(arity) {}
Runtime::FunctionId id() const { return id_; }
size_t arity() const { return arity_; }
private:
const Runtime::FunctionId id_;
const size_t arity_;
};
bool operator==(CallRuntimeParameters const&, CallRuntimeParameters const&);
bool operator!=(CallRuntimeParameters const&, CallRuntimeParameters const&);
size_t hash_value(CallRuntimeParameters const&);
std::ostream& operator<<(std::ostream&, CallRuntimeParameters const&);
const CallRuntimeParameters& CallRuntimeParametersOf(const Operator* op);
// Defines the location of a context slot relative to a specific scope. This is
// used as a parameter by JSLoadContext and JSStoreContext operators and allows
// accessing a context-allocated variable without keeping track of the scope.
class ContextAccess FINAL {
public:
ContextAccess(size_t depth, size_t index, bool immutable);
size_t depth() const { return depth_; }
size_t index() const { return index_; }
bool immutable() const { return immutable_; }
private:
// For space reasons, we keep this tightly packed, otherwise we could just use
// a simple int/int/bool POD.
const bool immutable_;
const uint16_t depth_;
const uint32_t index_;
};
bool operator==(ContextAccess const&, ContextAccess const&);
bool operator!=(ContextAccess const&, ContextAccess const&);
size_t hash_value(ContextAccess const&);
std::ostream& operator<<(std::ostream&, ContextAccess const&);
ContextAccess const& ContextAccessOf(Operator const*);
class VectorSlotPair {
public:
VectorSlotPair(Handle<TypeFeedbackVector> vector, FeedbackVectorICSlot slot)
: vector_(vector), slot_(slot) {}
Handle<TypeFeedbackVector> vector() const { return vector_; }
FeedbackVectorICSlot slot() const { return slot_; }
int index() const { return vector_->GetIndex(slot_); }
private:
const Handle<TypeFeedbackVector> vector_;
const FeedbackVectorICSlot slot_;
};
bool operator==(VectorSlotPair const& lhs, VectorSlotPair const& rhs);
// Defines the property being loaded from an object by a named load. This is
// used as a parameter by JSLoadNamed operators.
class LoadNamedParameters FINAL {
public:
LoadNamedParameters(const Unique<Name>& name, const VectorSlotPair& feedback,
ContextualMode contextual_mode)
: name_(name), contextual_mode_(contextual_mode), feedback_(feedback) {}
const Unique<Name>& name() const { return name_; }
ContextualMode contextual_mode() const { return contextual_mode_; }
const VectorSlotPair& feedback() const { return feedback_; }
private:
const Unique<Name> name_;
const ContextualMode contextual_mode_;
const VectorSlotPair feedback_;
};
bool operator==(LoadNamedParameters const&, LoadNamedParameters const&);
bool operator!=(LoadNamedParameters const&, LoadNamedParameters const&);
size_t hash_value(LoadNamedParameters const&);
std::ostream& operator<<(std::ostream&, LoadNamedParameters const&);
const LoadNamedParameters& LoadNamedParametersOf(const Operator* op);
// Defines the property being loaded from an object. This is
// used as a parameter by JSLoadProperty operators.
class LoadPropertyParameters FINAL {
public:
explicit LoadPropertyParameters(const VectorSlotPair& feedback)
: feedback_(feedback) {}
const VectorSlotPair& feedback() const { return feedback_; }
private:
const VectorSlotPair feedback_;
};
bool operator==(LoadPropertyParameters const&, LoadPropertyParameters const&);
bool operator!=(LoadPropertyParameters const&, LoadPropertyParameters const&);
size_t hash_value(LoadPropertyParameters const&);
std::ostream& operator<<(std::ostream&, LoadPropertyParameters const&);
const LoadPropertyParameters& LoadPropertyParametersOf(const Operator* op);
// Defines the property being stored to an object by a named store. This is
// used as a parameter by JSStoreNamed operators.
class StoreNamedParameters FINAL {
public:
StoreNamedParameters(LanguageMode language_mode, const Unique<Name>& name)
: language_mode_(language_mode), name_(name) {}
LanguageMode language_mode() const { return language_mode_; }
const Unique<Name>& name() const { return name_; }
private:
const LanguageMode language_mode_;
const Unique<Name> name_;
};
bool operator==(StoreNamedParameters const&, StoreNamedParameters const&);
bool operator!=(StoreNamedParameters const&, StoreNamedParameters const&);
size_t hash_value(StoreNamedParameters const&);
std::ostream& operator<<(std::ostream&, StoreNamedParameters const&);
const StoreNamedParameters& StoreNamedParametersOf(const Operator* op);
// Interface for building JavaScript-level operators, e.g. directly from the
// AST. Most operators have no parameters, thus can be globally shared for all
// graphs.
class JSOperatorBuilder FINAL : public ZoneObject {
public:
explicit JSOperatorBuilder(Zone* zone);
const Operator* Equal();
const Operator* NotEqual();
const Operator* StrictEqual();
const Operator* StrictNotEqual();
const Operator* LessThan();
const Operator* GreaterThan();
const Operator* LessThanOrEqual();
const Operator* GreaterThanOrEqual();
const Operator* BitwiseOr();
const Operator* BitwiseXor();
const Operator* BitwiseAnd();
const Operator* ShiftLeft();
const Operator* ShiftRight();
const Operator* ShiftRightLogical();
const Operator* Add();
const Operator* Subtract();
const Operator* Multiply();
const Operator* Divide();
const Operator* Modulus();
const Operator* UnaryNot();
const Operator* ToBoolean();
const Operator* ToNumber();
const Operator* ToString();
const Operator* ToName();
const Operator* ToObject();
const Operator* Yield();
const Operator* Create();
const Operator* CallFunction(size_t arity, CallFunctionFlags flags);
const Operator* CallRuntime(Runtime::FunctionId id, size_t arity);
const Operator* CallConstruct(int arguments);
const Operator* LoadProperty(const VectorSlotPair& feedback);
const Operator* LoadNamed(const Unique<Name>& name,
const VectorSlotPair& feedback,
ContextualMode contextual_mode = NOT_CONTEXTUAL);
const Operator* StoreProperty(LanguageMode language_mode);
const Operator* StoreNamed(LanguageMode language_mode,
const Unique<Name>& name);
const Operator* DeleteProperty(LanguageMode language_mode);
const Operator* HasProperty();
const Operator* LoadContext(size_t depth, size_t index, bool immutable);
const Operator* StoreContext(size_t depth, size_t index);
const Operator* TypeOf();
const Operator* InstanceOf();
const Operator* StackCheck();
// TODO(titzer): nail down the static parts of each of these context flavors.
const Operator* CreateFunctionContext();
const Operator* CreateCatchContext(const Unique<String>& name);
const Operator* CreateWithContext();
const Operator* CreateBlockContext();
const Operator* CreateModuleContext();
const Operator* CreateScriptContext();
private:
Zone* zone() const { return zone_; }
const JSOperatorGlobalCache& cache_;
Zone* const zone_;
DISALLOW_COPY_AND_ASSIGN(JSOperatorBuilder);
};
} // namespace compiler
} // namespace internal
} // namespace v8
#endif // V8_COMPILER_JS_OPERATOR_H_