b7f551cb94
... /objects/concurrent-feedback-vector-unittest. Bug: v8:12781 Change-Id: Ib294adbf57d77fd6fff2801b35fd53cffd0d46c3 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3600509 Reviewed-by: Leszek Swirski <leszeks@chromium.org> Commit-Queue: 王澳 <wangao.james@bytedance.com> Cr-Commit-Position: refs/heads/main@{#80104}
272 lines
9.7 KiB
C++
272 lines
9.7 KiB
C++
// Copyright 2022 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include <atomic>
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#include <unordered_set>
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#include "src/api/api.h"
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#include "src/base/platform/semaphore.h"
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#include "src/handles/handles-inl.h"
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#include "src/handles/local-handles-inl.h"
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#include "src/handles/persistent-handles.h"
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#include "src/heap/heap.h"
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#include "src/heap/local-heap.h"
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#include "src/heap/parked-scope.h"
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#include "test/unittests/test-utils.h"
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#include "testing/gtest/include/gtest/gtest.h"
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namespace v8 {
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using ConcurrentFeedbackVectorTest = TestWithContext;
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namespace internal {
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namespace {
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// kCycles is large enough to ensure we see every state we are interested in.
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const int kCycles = 1000;
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static std::atomic<bool> all_states_seen{false};
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class FeedbackVectorExplorationThread final : public v8::base::Thread {
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public:
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FeedbackVectorExplorationThread(Heap* heap, base::Semaphore* sema_started,
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base::Semaphore* vector_ready,
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base::Semaphore* vector_consumed,
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std::unique_ptr<PersistentHandles> ph,
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Handle<FeedbackVector> feedback_vector)
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: v8::base::Thread(base::Thread::Options("ThreadWithLocalHeap")),
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heap_(heap),
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feedback_vector_(feedback_vector),
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ph_(std::move(ph)),
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sema_started_(sema_started),
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vector_ready_(vector_ready),
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vector_consumed_(vector_consumed) {}
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using InlineCacheSet = std::unordered_set<InlineCacheState>;
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bool AllRequiredStatesSeen(const InlineCacheSet& found) {
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auto end = found.end();
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return (found.find(InlineCacheState::UNINITIALIZED) != end &&
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found.find(InlineCacheState::MONOMORPHIC) != end &&
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found.find(InlineCacheState::POLYMORPHIC) != end &&
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found.find(InlineCacheState::MEGAMORPHIC) != end);
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}
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void Run() override {
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Isolate* isolate = heap_->isolate();
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LocalHeap local_heap(heap_, ThreadKind::kBackground, std::move(ph_));
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UnparkedScope scope(&local_heap);
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// Get the feedback vector
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NexusConfig nexus_config =
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NexusConfig::FromBackgroundThread(isolate, &local_heap);
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FeedbackSlot slot(0);
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// FeedbackVectorExplorationThread signals that it's beginning it's loop.
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sema_started_->Signal();
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InlineCacheSet found_states;
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for (int i = 0; i < kCycles; i++) {
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FeedbackNexus nexus(feedback_vector_, slot, nexus_config);
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auto state = nexus.ic_state();
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if (state == InlineCacheState::MONOMORPHIC ||
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state == InlineCacheState::POLYMORPHIC) {
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MapHandles maps;
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nexus.ExtractMaps(&maps);
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for (unsigned int j = 0; j < maps.size(); j++) {
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EXPECT_TRUE(maps[j]->IsMap());
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}
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}
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if (found_states.find(state) == found_states.end()) {
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found_states.insert(state);
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if (AllRequiredStatesSeen(found_states)) {
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// We are finished.
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break;
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}
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}
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}
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if (!AllRequiredStatesSeen(found_states)) {
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// Repeat the exercise with an explicit handshaking protocol. This ensures
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// at least coverage of the necessary code paths even though it is
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// avoiding actual concurrency. I found that in test runs, there is always
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// one or two bots that have a thread interleaving that doesn't allow all
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// states to be seen. This is for that situation.
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vector_ready_->Wait();
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fprintf(stderr, "Worker beginning to check for uninitialized\n");
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{
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FeedbackNexus nexus(feedback_vector_, slot, nexus_config);
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auto state = nexus.ic_state();
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EXPECT_EQ(state, InlineCacheState::UNINITIALIZED);
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}
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vector_consumed_->Signal();
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vector_ready_->Wait();
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fprintf(stderr, "Worker beginning to check for monomorphic\n");
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{
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FeedbackNexus nexus(feedback_vector_, slot, nexus_config);
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auto state = nexus.ic_state();
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EXPECT_EQ(state, InlineCacheState::MONOMORPHIC);
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MapHandles maps;
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nexus.ExtractMaps(&maps);
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EXPECT_TRUE(maps[0]->IsMap());
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}
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vector_consumed_->Signal();
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vector_ready_->Wait();
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fprintf(stderr, "Worker beginning to check for polymorphic\n");
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{
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FeedbackNexus nexus(feedback_vector_, slot, nexus_config);
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auto state = nexus.ic_state();
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EXPECT_EQ(state, InlineCacheState::POLYMORPHIC);
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MapHandles maps;
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nexus.ExtractMaps(&maps);
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for (unsigned int i = 0; i < maps.size(); i++) {
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EXPECT_TRUE(maps[i]->IsMap());
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}
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}
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vector_consumed_->Signal();
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vector_ready_->Wait();
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fprintf(stderr, "Worker beginning to check for megamorphic\n");
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{
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FeedbackNexus nexus(feedback_vector_, slot, nexus_config);
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auto state = nexus.ic_state();
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EXPECT_EQ(state, InlineCacheState::MEGAMORPHIC);
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}
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}
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all_states_seen.store(true, std::memory_order_release);
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vector_consumed_->Signal();
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EXPECT_TRUE(!ph_);
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ph_ = local_heap.DetachPersistentHandles();
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}
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Heap* heap_;
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Handle<FeedbackVector> feedback_vector_;
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std::unique_ptr<PersistentHandles> ph_;
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base::Semaphore* sema_started_;
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// These two semaphores control the explicit handshaking mode in case we
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// didn't see all states within kCycles loops.
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base::Semaphore* vector_ready_;
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base::Semaphore* vector_consumed_;
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};
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static void CheckedWait(base::Semaphore& semaphore) {
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while (!all_states_seen.load(std::memory_order_acquire)) {
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if (semaphore.WaitFor(base::TimeDelta::FromMilliseconds(1))) break;
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}
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}
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// Verify that a LoadIC can be cycled through different states and safely
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// read on a background thread.
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TEST_F(ConcurrentFeedbackVectorTest, CheckLoadICStates) {
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FLAG_lazy_feedback_allocation = false;
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std::unique_ptr<PersistentHandles> ph = i_isolate()->NewPersistentHandles();
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HandleScope handle_scope(i_isolate());
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Handle<HeapObject> o1 =
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Handle<HeapObject>::cast(Utils::OpenHandle(*RunJS("o1 = { bar: {} };")));
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Handle<HeapObject> o2 = Handle<HeapObject>::cast(
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Utils::OpenHandle(*RunJS("o2 = { baz: 3, bar: 3 };")));
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Handle<HeapObject> o3 = Handle<HeapObject>::cast(
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Utils::OpenHandle(*RunJS("o3 = { blu: 3, baz: 3, bar: 3 };")));
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Handle<HeapObject> o4 = Handle<HeapObject>::cast(
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Utils::OpenHandle(*RunJS("o4 = { ble: 3, blu: 3, baz: 3, bar: 3 };")));
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auto result = RunJS(
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"function foo(o) {"
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" let a = o.bar;"
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" return a;"
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"}"
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"foo(o1);"
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"foo;");
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Handle<JSFunction> function =
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Handle<JSFunction>::cast(Utils::OpenHandle(*result));
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Handle<FeedbackVector> vector(function->feedback_vector(), i_isolate());
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FeedbackSlot slot(0);
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FeedbackNexus nexus(vector, slot);
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EXPECT_TRUE(IsLoadICKind(nexus.kind()));
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EXPECT_EQ(InlineCacheState::MONOMORPHIC, nexus.ic_state());
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nexus.ConfigureUninitialized();
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// Now the basic environment is set up. Start the worker thread.
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base::Semaphore sema_started(0);
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base::Semaphore vector_ready(0);
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base::Semaphore vector_consumed(0);
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Handle<FeedbackVector> persistent_vector =
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Handle<FeedbackVector>::cast(ph->NewHandle(vector));
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std::unique_ptr<FeedbackVectorExplorationThread> thread(
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new FeedbackVectorExplorationThread(i_isolate()->heap(), &sema_started,
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&vector_ready, &vector_consumed,
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std::move(ph), persistent_vector));
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EXPECT_TRUE(thread->Start());
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sema_started.Wait();
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// Cycle the IC through all states repeatedly.
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// {dummy_handler} is just an arbitrary value to associate with a map in order
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// to fill in the feedback vector slots in a minimally acceptable way.
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MaybeObjectHandle dummy_handler(Smi::FromInt(10), i_isolate());
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for (int i = 0; i < kCycles; i++) {
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if (all_states_seen.load(std::memory_order_acquire)) break;
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EXPECT_EQ(InlineCacheState::UNINITIALIZED, nexus.ic_state());
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if (i == (kCycles - 1)) {
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// If we haven't seen all states by the last attempt, enter an explicit
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// handshaking mode.
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vector_ready.Signal();
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CheckedWait(vector_consumed);
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fprintf(stderr, "Main thread configuring monomorphic\n");
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}
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nexus.ConfigureMonomorphic(
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Handle<Name>(), Handle<Map>(o1->map(), i_isolate()), dummy_handler);
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EXPECT_EQ(InlineCacheState::MONOMORPHIC, nexus.ic_state());
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if (i == (kCycles - 1)) {
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vector_ready.Signal();
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CheckedWait(vector_consumed);
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fprintf(stderr, "Main thread configuring polymorphic\n");
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}
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// Go polymorphic.
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std::vector<MapAndHandler> map_and_handlers;
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map_and_handlers.push_back(
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MapAndHandler(Handle<Map>(o1->map(), i_isolate()), dummy_handler));
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map_and_handlers.push_back(
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MapAndHandler(Handle<Map>(o2->map(), i_isolate()), dummy_handler));
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map_and_handlers.push_back(
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MapAndHandler(Handle<Map>(o3->map(), i_isolate()), dummy_handler));
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map_and_handlers.push_back(
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MapAndHandler(Handle<Map>(o4->map(), i_isolate()), dummy_handler));
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nexus.ConfigurePolymorphic(Handle<Name>(), map_and_handlers);
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EXPECT_EQ(InlineCacheState::POLYMORPHIC, nexus.ic_state());
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if (i == (kCycles - 1)) {
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vector_ready.Signal();
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CheckedWait(vector_consumed);
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fprintf(stderr, "Main thread configuring megamorphic\n");
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}
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// Go Megamorphic
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nexus.ConfigureMegamorphic();
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EXPECT_EQ(InlineCacheState::MEGAMORPHIC, nexus.ic_state());
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if (i == (kCycles - 1)) {
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vector_ready.Signal();
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CheckedWait(vector_consumed);
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fprintf(stderr, "Main thread finishing\n");
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}
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nexus.ConfigureUninitialized();
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}
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EXPECT_TRUE(all_states_seen.load(std::memory_order_acquire));
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thread->Join();
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}
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} // anonymous namespace
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} // namespace internal
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} // namespace v8
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