v8/src/frames-arm.h
iposva@chromium.org c5ee961882 Adapt to new calling convention on ARM:
- Simplified frame entry and frame exit code.
- Added ArgumentsAdaptorTrampoline and check for matching argument counts in the InvokePrologue.
- Removed definition and uses of USE_OLD_CALLING_CONVENTIONS.
- Changed MacroAssembler::InvokeBuiltin to match ia32 version.
- Start introducing convenience instructions in the ARM assembler as needed. These instructions take all Register parameters to avoid extra typing of "Operand(reg)".


To keep the architectures in sync these changes have been made to the ia32 files:
- Changed MacroAssembler::EnterFrame(StackFrame::Type type) to MacroAssembler::EnterInternalFrame().


These parts are still missing:
- unimplemented: Builtins::Generate_FunctionApply - large limit
- unimplemented: Builtins::Generate_ArgumentsAdaptorTrampoline - non-function call
- The files have not been lint'd yet.


Review URL: http://codereview.chromium.org/1930

git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@289 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
2008-09-12 03:29:06 +00:00

382 lines
13 KiB
C++

// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#ifndef V8_FRAMES_ARM_H_
#define V8_FRAMES_ARM_H_
namespace v8 { namespace internal {
// The ARM ABI does not specify the usage of register r9, which may be reserved
// as the static base or thread register on some platforms, in which case we
// leave it alone. Adjust the value of kR9Available accordingly:
static const int kR9Available = 1; // 1 if available to us, 0 if reserved
// Register list in load/store instructions
// Note that the bit values must match those used in actual instruction encoding
static const int kNumRegs = 16;
// Caller-saved/arguments registers
static const RegList kJSCallerSaved =
1 << 0 | // r0 a1
1 << 1 | // r1 a2
1 << 2 | // r2 a3
1 << 3; // r3 a4
static const int kNumJSCallerSaved = 4;
typedef Object* JSCallerSavedBuffer[kNumJSCallerSaved];
// Return the code of the n-th caller-saved register available to JavaScript
// e.g. JSCallerSavedReg(0) returns r0.code() == 0
int JSCallerSavedCode(int n);
// Callee-saved registers preserved when switching from C to JavaScript
static const RegList kCalleeSaved =
1 << 4 | // r4 v1
1 << 5 | // r5 v2
1 << 6 | // r6 v3
1 << 7 | // r7 v4
1 << 8 | // r8 v5 (cp in JavaScript code)
kR9Available
<< 9 | // r9 v6
1 << 10 | // r10 v7 (pp in JavaScript code)
1 << 11; // r11 v8 (fp in JavaScript code)
static const int kNumCalleeSaved = 7 + kR9Available;
// ----------------------------------------------------
class StackHandlerConstants : public AllStatic {
public:
// TODO(1233780): Get rid of the code slot in stack handlers.
static const int kCodeOffset = 0 * kPointerSize;
static const int kNextOffset = 1 * kPointerSize;
static const int kStateOffset = 2 * kPointerSize;
static const int kPPOffset = 3 * kPointerSize;
static const int kFPOffset = 4 * kPointerSize;
static const int kPCOffset = 5 * kPointerSize;
static const int kAddressDisplacement = -1 * kPointerSize;
static const int kSize = kPCOffset + kPointerSize;
};
class EntryFrameConstants : public AllStatic {
public:
static const int kCallerFPOffset = -3 * kPointerSize;
};
class ExitFrameConstants : public AllStatic {
public:
// Exit frames have a debug marker on the stack.
static const int kSPDisplacement = -1 * kPointerSize;
// The debug marker is just above the frame pointer.
static const int kDebugMarkOffset = -1 * kPointerSize;
static const int kSavedRegistersOffset = 0 * kPointerSize;
// Let the parameters pointer for exit frames point just below the
// frame structure on the stack.
static const int kPPDisplacement = 3 * kPointerSize;
// The caller fields are below the frame pointer on the stack.
static const int kCallerFPOffset = +0 * kPointerSize;
static const int kCallerPPOffset = +1 * kPointerSize;
static const int kCallerPCOffset = +2 * kPointerSize;
};
class StandardFrameConstants : public AllStatic {
public:
static const int kExpressionsOffset = -3 * kPointerSize;
static const int kMarkerOffset = -2 * kPointerSize;
static const int kContextOffset = -1 * kPointerSize;
static const int kCallerFPOffset = 0 * kPointerSize;
static const int kCallerPCOffset = +1 * kPointerSize;
static const int kCallerSPOffset = +2 * kPointerSize;
};
class JavaScriptFrameConstants : public AllStatic {
public:
// FP-relative.
static const int kLocal0Offset = StandardFrameConstants::kExpressionsOffset;
static const int kSavedRegistersOffset = +2 * kPointerSize;
static const int kFunctionOffset = StandardFrameConstants::kMarkerOffset;
// PP-relative.
static const int kParam0Offset = -2 * kPointerSize;
static const int kReceiverOffset = -1 * kPointerSize;
};
class ArgumentsAdaptorFrameConstants : public AllStatic {
public:
static const int kLengthOffset = StandardFrameConstants::kExpressionsOffset;
};
class InternalFrameConstants : public AllStatic {
public:
static const int kCodeOffset = StandardFrameConstants::kExpressionsOffset;
};
inline Object* JavaScriptFrame::function() const {
const int offset = JavaScriptFrameConstants::kFunctionOffset;
Object* result = Memory::Object_at(fp() + offset);
ASSERT(result->IsJSFunction());
return result;
}
// ----------------------------------------------------
// lower | Stack |
// addresses | ^ |
// | | |
// | |
// | JS frame |
// | |
// | |
// ----------- +=============+ <--- sp (stack pointer)
// | function |
// +-------------+
// +-------------+
// | |
// | expressions |
// | |
// +-------------+
// | |
// a | locals |
// c | |
// t +- - - - - - -+ <---
// i -4 | local0 | ^
// v +-------------+ |
// a -3 | code | |
// t +-------------+ | kLocal0Offset
// i -2 | context | |
// o +-------------+ |
// n -1 | args_length | v
// +-------------+ <--- fp (frame pointer)
// 0 | caller_pp |
// f +-------------+
// r 1 | caller_fp |
// a +-------------+
// m 2 | sp_on_exit | (pp if return, caller_sp if no return)
// e +-------------+
// 3 | caller_pc |
// +-------------+ <--- caller_sp (incl. parameters)
// | |
// | parameters |
// | |
// +- - - - - - -+ <---
// -2 | parameter0 | ^
// +-------------+ | kParam0Offset
// -1 | receiver | v
// ----------- +=============+ <--- pp (parameter pointer, r10)
// 0 | function |
// +-------------+
// | |
// |caller-saved | (must be valid JS values, traversed during GC)
// | regs |
// | |
// +-------------+
// | |
// | caller |
// higher | expressions |
// addresses | |
// | |
// | JS frame |
// Handler frames (part of expressions of JS frames):
// lower | Stack |
// addresses | ^ |
// | | |
// | |
// h | expressions |
// a | |
// n +-------------+
// d -1 | code |
// l +-------------+ <--- handler sp
// e 0 | next_sp | link to next handler (next handler's sp)
// r +-------------+
// 1 | state |
// f +-------------+
// r 2 | pp |
// a +-------------+
// m 3 | fp |
// e +-------------+
// 4 | pc |
// +-------------+
// | |
// higher | expressions |
// addresses | |
// JS entry frames: When calling from C to JS, we construct two extra
// frames: An entry frame (C) and a trampoline frame (JS). The
// following pictures shows the two frames:
// lower | Stack |
// addresses | ^ |
// | | |
// | |
// | JS frame |
// | |
// | |
// ----------- +=============+ <--- sp (stack pointer)
// | |
// | parameters |
// t | |
// r +- - - - - - -+
// a | parameter0 |
// m +-------------+
// p | receiver |
// o +-------------+
// l | function |
// i +-------------+
// n -3 | code |
// e +-------------+
// -2 | NULL | context is always NULL
// +-------------+
// f -1 | 0 | args_length is always zero
// r +-------------+ <--- fp (frame pointer)
// a 0 | NULL | caller pp is always NULL for entries
// m +-------------+
// e 1 | caller_fp |
// +-------------+
// 2 | sp_on_exit | (caller_sp)
// +-------------+
// 3 | caller_pc |
// ----------- +=============+ <--- caller_sp == pp
// . ^
// . | try-handler, fake, not GC'ed
// . v
// +-------------+ <---
// -2 | next top pp |
// +-------------+
// -1 | next top fp |
// +-------------+ <--- fp
// | r4 | r4-r9 holding non-JS values must be preserved
// +-------------+
// J | r5 | before being initialized not to confuse GC
// S +-------------+
// | r6 |
// +-------------+
// e | r7 |
// n +-------------+
// t | r8 |
// r +-------------+
// y [ | r9 | ] only if r9 available
// +-------------+
// | r10 |
// f +-------------+
// r | r11 |
// a +-------------+
// m | caller_sp |
// e +-------------+
// | caller_pc |
// +-------------+ <--- caller_sp
// | argv | passed on stack from C code
// +-------------+
// | |
// higher | |
// addresses | C frame |
// The first 4 args are passed from C in r0-r3 and are not spilled on entry:
// r0: code entry
// r1: function
// r2: receiver
// r3: argc
// [sp+0]: argv
// C entry frames: When calling from JS to C, we construct one extra
// frame:
// lower | Stack |
// addresses | ^ |
// | | |
// | |
// | C frame |
// | |
// | |
// ----------- +=============+ <--- sp (stack pointer)
// | |
// | parameters | (first 4 args are passed in r0-r3)
// | |
// +-------------+ <--- fp (frame pointer)
// f 4/5 | caller_fp |
// r +-------------+
// a 5/6 | sp_on_exit | (pp)
// m +-------------+
// e 6/7 | caller_pc |
// +-------------+ <--- caller_sp (incl. parameters)
// 7/8 | |
// | parameters |
// | |
// +- - - - - - -+ <---
// -2 | parameter0 | ^
// +-------------+ | kParam0Offset
// -1 | receiver | v
// ----------- +=============+ <--- pp (parameter pointer, r10)
// 0 | function |
// +-------------+
// | |
// |caller-saved |
// | regs |
// | |
// +-------------+
// | |
// | caller |
// | expressions |
// | |
// higher | |
// addresses | JS frame |
} } // namespace v8::internal
#endif // V8_FRAMES_ARM_H_