fa9c25cebf
This CL moves all heap-allocated WASM data structures, both ones that are bonafide JSObjects and ones that are FixedArrays only, into a consistent place with consistent layout. Note that not all accessors are complete, and I haven't fully spread the new static typing goodness to all places in the code. R=ahaas@chromium.org,rossberg@chromium.org CC=gdeepti@chromium.org,mtrofin@chromium.org,clemensh@chromium.org BUG= Review-Url: https://codereview.chromium.org/2490663002 Cr-Commit-Position: refs/heads/master@{#40913}
2655 lines
92 KiB
C++
2655 lines
92 KiB
C++
// Copyright 2012 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/debug/debug.h"
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#include <memory>
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#include "src/api.h"
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#include "src/arguments.h"
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#include "src/bootstrapper.h"
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#include "src/code-stubs.h"
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#include "src/codegen.h"
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#include "src/compilation-cache.h"
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#include "src/compiler-dispatcher/optimizing-compile-dispatcher.h"
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#include "src/compiler.h"
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#include "src/debug/liveedit.h"
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#include "src/deoptimizer.h"
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#include "src/execution.h"
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#include "src/frames-inl.h"
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#include "src/full-codegen/full-codegen.h"
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#include "src/global-handles.h"
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#include "src/globals.h"
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#include "src/interpreter/interpreter.h"
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#include "src/isolate-inl.h"
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#include "src/list.h"
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#include "src/log.h"
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#include "src/messages.h"
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#include "src/snapshot/natives.h"
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#include "src/wasm/wasm-module.h"
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#include "include/v8-debug.h"
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namespace v8 {
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namespace internal {
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Debug::Debug(Isolate* isolate)
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: debug_context_(Handle<Context>()),
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event_listener_(Handle<Object>()),
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event_listener_data_(Handle<Object>()),
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message_handler_(NULL),
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command_received_(0),
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command_queue_(isolate->logger(), kQueueInitialSize),
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is_active_(false),
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is_suppressed_(false),
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live_edit_enabled_(true), // TODO(yangguo): set to false by default.
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break_disabled_(false),
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break_points_active_(true),
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in_debug_event_listener_(false),
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break_on_exception_(false),
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break_on_uncaught_exception_(false),
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debug_info_list_(NULL),
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feature_tracker_(isolate),
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isolate_(isolate) {
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ThreadInit();
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}
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BreakLocation BreakLocation::FromFrame(Handle<DebugInfo> debug_info,
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JavaScriptFrame* frame) {
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FrameSummary summary = FrameSummary::GetFirst(frame);
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int offset = summary.code_offset();
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Handle<AbstractCode> abstract_code = summary.abstract_code();
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if (abstract_code->IsCode()) offset = offset - 1;
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auto it = BreakIterator::GetIterator(debug_info, abstract_code);
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it->SkipTo(BreakIndexFromCodeOffset(debug_info, abstract_code, offset));
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return it->GetBreakLocation();
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}
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void BreakLocation::AllAtCurrentStatement(Handle<DebugInfo> debug_info,
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JavaScriptFrame* frame,
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List<BreakLocation>* result_out) {
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FrameSummary summary = FrameSummary::GetFirst(frame);
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int offset = summary.code_offset();
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Handle<AbstractCode> abstract_code = summary.abstract_code();
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if (abstract_code->IsCode()) offset = offset - 1;
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int statement_position;
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{
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auto it = BreakIterator::GetIterator(debug_info, abstract_code);
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it->SkipTo(BreakIndexFromCodeOffset(debug_info, abstract_code, offset));
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statement_position = it->statement_position();
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}
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for (auto it = BreakIterator::GetIterator(debug_info, abstract_code);
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!it->Done(); it->Next()) {
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if (it->statement_position() == statement_position) {
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result_out->Add(it->GetBreakLocation());
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}
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}
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}
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int BreakLocation::BreakIndexFromCodeOffset(Handle<DebugInfo> debug_info,
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Handle<AbstractCode> abstract_code,
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int offset) {
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// Run through all break points to locate the one closest to the address.
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int closest_break = 0;
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int distance = kMaxInt;
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DCHECK(0 <= offset && offset < abstract_code->Size());
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for (auto it = BreakIterator::GetIterator(debug_info, abstract_code);
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!it->Done(); it->Next()) {
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// Check if this break point is closer that what was previously found.
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if (it->code_offset() <= offset && offset - it->code_offset() < distance) {
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closest_break = it->break_index();
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distance = offset - it->code_offset();
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// Check whether we can't get any closer.
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if (distance == 0) break;
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}
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}
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return closest_break;
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}
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bool BreakLocation::HasBreakPoint(Handle<DebugInfo> debug_info) const {
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// First check whether there is a break point with the same source position.
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if (!debug_info->HasBreakPoint(position_)) return false;
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// Then check whether a break point at that source position would have
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// the same code offset. Otherwise it's just a break location that we can
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// step to, but not actually a location where we can put a break point.
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if (abstract_code_->IsCode()) {
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DCHECK_EQ(debug_info->DebugCode(), abstract_code_->GetCode());
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CodeBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
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it.SkipToPosition(position_, BREAK_POSITION_ALIGNED);
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return it.code_offset() == code_offset_;
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} else {
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DCHECK(abstract_code_->IsBytecodeArray());
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BytecodeArrayBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
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it.SkipToPosition(position_, BREAK_POSITION_ALIGNED);
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return it.code_offset() == code_offset_;
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}
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}
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std::unique_ptr<BreakIterator> BreakIterator::GetIterator(
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Handle<DebugInfo> debug_info, Handle<AbstractCode> abstract_code,
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BreakLocatorType type) {
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if (abstract_code->IsBytecodeArray()) {
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DCHECK(debug_info->HasDebugBytecodeArray());
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return std::unique_ptr<BreakIterator>(
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new BytecodeArrayBreakIterator(debug_info, type));
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} else {
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DCHECK(abstract_code->IsCode());
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DCHECK(debug_info->HasDebugCode());
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return std::unique_ptr<BreakIterator>(
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new CodeBreakIterator(debug_info, type));
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}
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}
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BreakIterator::BreakIterator(Handle<DebugInfo> debug_info,
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BreakLocatorType type)
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: debug_info_(debug_info), break_index_(-1), break_locator_type_(type) {
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position_ = debug_info->shared()->start_position();
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statement_position_ = position_;
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}
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int BreakIterator::BreakIndexFromPosition(int source_position,
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BreakPositionAlignment alignment) {
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int distance = kMaxInt;
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int closest_break = break_index();
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while (!Done()) {
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int next_position;
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if (alignment == STATEMENT_ALIGNED) {
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next_position = statement_position();
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} else {
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DCHECK(alignment == BREAK_POSITION_ALIGNED);
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next_position = position();
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}
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if (source_position <= next_position &&
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next_position - source_position < distance) {
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closest_break = break_index();
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distance = next_position - source_position;
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// Check whether we can't get any closer.
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if (distance == 0) break;
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}
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Next();
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}
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return closest_break;
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}
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CodeBreakIterator::CodeBreakIterator(Handle<DebugInfo> debug_info,
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BreakLocatorType type)
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: BreakIterator(debug_info, type),
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reloc_iterator_(debug_info->DebugCode(), GetModeMask(type)),
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source_position_iterator_(
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debug_info->DebugCode()->source_position_table()) {
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// There is at least one break location.
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DCHECK(!Done());
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Next();
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}
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int CodeBreakIterator::GetModeMask(BreakLocatorType type) {
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int mask = 0;
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mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_RETURN);
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mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_CALL);
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if (isolate()->is_tail_call_elimination_enabled()) {
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mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_TAIL_CALL);
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}
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if (type == ALL_BREAK_LOCATIONS) {
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mask |= RelocInfo::ModeMask(RelocInfo::DEBUG_BREAK_SLOT_AT_POSITION);
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mask |= RelocInfo::ModeMask(RelocInfo::DEBUGGER_STATEMENT);
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}
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return mask;
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}
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void CodeBreakIterator::Next() {
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DisallowHeapAllocation no_gc;
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DCHECK(!Done());
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// Iterate through reloc info stopping at each breakable code target.
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bool first = break_index_ == -1;
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if (!first) reloc_iterator_.next();
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first = false;
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if (Done()) return;
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int offset = code_offset();
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while (!source_position_iterator_.done() &&
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source_position_iterator_.code_offset() <= offset) {
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position_ = source_position_iterator_.source_position();
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if (source_position_iterator_.is_statement()) {
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statement_position_ = position_;
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}
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source_position_iterator_.Advance();
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}
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DCHECK(RelocInfo::IsDebugBreakSlot(rmode()) ||
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RelocInfo::IsDebuggerStatement(rmode()));
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break_index_++;
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}
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DebugBreakType CodeBreakIterator::GetDebugBreakType() {
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if (RelocInfo::IsDebugBreakSlotAtReturn(rmode())) {
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return DEBUG_BREAK_SLOT_AT_RETURN;
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} else if (RelocInfo::IsDebugBreakSlotAtCall(rmode())) {
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return DEBUG_BREAK_SLOT_AT_CALL;
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} else if (RelocInfo::IsDebugBreakSlotAtTailCall(rmode())) {
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return isolate()->is_tail_call_elimination_enabled()
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? DEBUG_BREAK_SLOT_AT_TAIL_CALL
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: DEBUG_BREAK_SLOT_AT_CALL;
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} else if (RelocInfo::IsDebuggerStatement(rmode())) {
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return DEBUGGER_STATEMENT;
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} else if (RelocInfo::IsDebugBreakSlot(rmode())) {
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return DEBUG_BREAK_SLOT;
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} else {
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return NOT_DEBUG_BREAK;
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}
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}
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void CodeBreakIterator::SkipToPosition(int position,
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BreakPositionAlignment alignment) {
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CodeBreakIterator it(debug_info_, break_locator_type_);
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SkipTo(it.BreakIndexFromPosition(position, alignment));
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}
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void CodeBreakIterator::SetDebugBreak() {
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DebugBreakType debug_break_type = GetDebugBreakType();
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if (debug_break_type == DEBUGGER_STATEMENT) return;
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DCHECK(debug_break_type >= DEBUG_BREAK_SLOT);
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Builtins* builtins = isolate()->builtins();
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Handle<Code> target = debug_break_type == DEBUG_BREAK_SLOT_AT_RETURN
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? builtins->Return_DebugBreak()
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: builtins->Slot_DebugBreak();
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DebugCodegen::PatchDebugBreakSlot(isolate(), rinfo()->pc(), target);
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}
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void CodeBreakIterator::ClearDebugBreak() {
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DebugBreakType debug_break_type = GetDebugBreakType();
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if (debug_break_type == DEBUGGER_STATEMENT) return;
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DCHECK(debug_break_type >= DEBUG_BREAK_SLOT);
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DebugCodegen::ClearDebugBreakSlot(isolate(), rinfo()->pc());
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}
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bool CodeBreakIterator::IsDebugBreak() {
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DebugBreakType debug_break_type = GetDebugBreakType();
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if (debug_break_type == DEBUGGER_STATEMENT) return false;
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DCHECK(debug_break_type >= DEBUG_BREAK_SLOT);
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return DebugCodegen::DebugBreakSlotIsPatched(rinfo()->pc());
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}
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BreakLocation CodeBreakIterator::GetBreakLocation() {
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Handle<AbstractCode> code(AbstractCode::cast(debug_info_->DebugCode()));
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return BreakLocation(code, GetDebugBreakType(), code_offset(), position_);
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}
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BytecodeArrayBreakIterator::BytecodeArrayBreakIterator(
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Handle<DebugInfo> debug_info, BreakLocatorType type)
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: BreakIterator(debug_info, type),
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source_position_iterator_(
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debug_info->DebugBytecodeArray()->source_position_table()) {
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// There is at least one break location.
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DCHECK(!Done());
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Next();
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}
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void BytecodeArrayBreakIterator::Next() {
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DisallowHeapAllocation no_gc;
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DCHECK(!Done());
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bool first = break_index_ == -1;
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while (!Done()) {
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if (!first) source_position_iterator_.Advance();
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first = false;
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if (Done()) return;
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position_ = source_position_iterator_.source_position();
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if (source_position_iterator_.is_statement()) {
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statement_position_ = position_;
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}
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DCHECK(position_ >= 0);
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DCHECK(statement_position_ >= 0);
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DebugBreakType type = GetDebugBreakType();
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if (type == NOT_DEBUG_BREAK) continue;
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if (break_locator_type_ == ALL_BREAK_LOCATIONS) break;
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DCHECK_EQ(CALLS_AND_RETURNS, break_locator_type_);
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if (type == DEBUG_BREAK_SLOT_AT_CALL) break;
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if (type == DEBUG_BREAK_SLOT_AT_RETURN) break;
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}
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break_index_++;
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}
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DebugBreakType BytecodeArrayBreakIterator::GetDebugBreakType() {
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BytecodeArray* bytecode_array = debug_info_->OriginalBytecodeArray();
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interpreter::Bytecode bytecode =
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interpreter::Bytecodes::FromByte(bytecode_array->get(code_offset()));
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if (bytecode == interpreter::Bytecode::kDebugger) {
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return DEBUGGER_STATEMENT;
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} else if (bytecode == interpreter::Bytecode::kReturn) {
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return DEBUG_BREAK_SLOT_AT_RETURN;
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} else if (bytecode == interpreter::Bytecode::kTailCall) {
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return isolate()->is_tail_call_elimination_enabled()
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? DEBUG_BREAK_SLOT_AT_TAIL_CALL
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: DEBUG_BREAK_SLOT_AT_CALL;
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} else if (interpreter::Bytecodes::IsCallOrNew(bytecode)) {
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return DEBUG_BREAK_SLOT_AT_CALL;
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} else if (source_position_iterator_.is_statement()) {
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return DEBUG_BREAK_SLOT;
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} else {
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return NOT_DEBUG_BREAK;
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}
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}
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void BytecodeArrayBreakIterator::SkipToPosition(
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int position, BreakPositionAlignment alignment) {
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BytecodeArrayBreakIterator it(debug_info_, break_locator_type_);
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SkipTo(it.BreakIndexFromPosition(position, alignment));
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}
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void BytecodeArrayBreakIterator::SetDebugBreak() {
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DebugBreakType debug_break_type = GetDebugBreakType();
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if (debug_break_type == DEBUGGER_STATEMENT) return;
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DCHECK(debug_break_type >= DEBUG_BREAK_SLOT);
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BytecodeArray* bytecode_array = debug_info_->DebugBytecodeArray();
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interpreter::Bytecode bytecode =
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interpreter::Bytecodes::FromByte(bytecode_array->get(code_offset()));
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if (interpreter::Bytecodes::IsDebugBreak(bytecode)) return;
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interpreter::Bytecode debugbreak =
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interpreter::Bytecodes::GetDebugBreak(bytecode);
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bytecode_array->set(code_offset(),
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interpreter::Bytecodes::ToByte(debugbreak));
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}
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void BytecodeArrayBreakIterator::ClearDebugBreak() {
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DebugBreakType debug_break_type = GetDebugBreakType();
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if (debug_break_type == DEBUGGER_STATEMENT) return;
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DCHECK(debug_break_type >= DEBUG_BREAK_SLOT);
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BytecodeArray* bytecode_array = debug_info_->DebugBytecodeArray();
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BytecodeArray* original = debug_info_->OriginalBytecodeArray();
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bytecode_array->set(code_offset(), original->get(code_offset()));
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}
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bool BytecodeArrayBreakIterator::IsDebugBreak() {
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DebugBreakType debug_break_type = GetDebugBreakType();
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if (debug_break_type == DEBUGGER_STATEMENT) return false;
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DCHECK(debug_break_type >= DEBUG_BREAK_SLOT);
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BytecodeArray* bytecode_array = debug_info_->DebugBytecodeArray();
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interpreter::Bytecode bytecode =
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interpreter::Bytecodes::FromByte(bytecode_array->get(code_offset()));
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return interpreter::Bytecodes::IsDebugBreak(bytecode);
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}
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BreakLocation BytecodeArrayBreakIterator::GetBreakLocation() {
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Handle<AbstractCode> code(
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AbstractCode::cast(debug_info_->DebugBytecodeArray()));
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return BreakLocation(code, GetDebugBreakType(), code_offset(), position_);
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}
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void DebugFeatureTracker::Track(DebugFeatureTracker::Feature feature) {
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uint32_t mask = 1 << feature;
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// Only count one sample per feature and isolate.
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if (bitfield_ & mask) return;
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isolate_->counters()->debug_feature_usage()->AddSample(feature);
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bitfield_ |= mask;
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}
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// Threading support.
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void Debug::ThreadInit() {
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thread_local_.break_count_ = 0;
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thread_local_.break_id_ = 0;
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thread_local_.break_frame_id_ = StackFrame::NO_ID;
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thread_local_.last_step_action_ = StepNone;
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thread_local_.last_statement_position_ = kNoSourcePosition;
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thread_local_.last_fp_ = 0;
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thread_local_.target_fp_ = 0;
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thread_local_.return_value_ = Handle<Object>();
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clear_suspended_generator();
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// TODO(isolates): frames_are_dropped_?
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base::NoBarrier_Store(&thread_local_.current_debug_scope_,
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static_cast<base::AtomicWord>(0));
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}
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char* Debug::ArchiveDebug(char* storage) {
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// Simply reset state. Don't archive anything.
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ThreadInit();
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return storage + ArchiveSpacePerThread();
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}
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char* Debug::RestoreDebug(char* storage) {
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// Simply reset state. Don't restore anything.
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ThreadInit();
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return storage + ArchiveSpacePerThread();
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}
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int Debug::ArchiveSpacePerThread() { return 0; }
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void Debug::Iterate(ObjectVisitor* v) {
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v->VisitPointer(&thread_local_.suspended_generator_);
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}
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DebugInfoListNode::DebugInfoListNode(DebugInfo* debug_info): next_(NULL) {
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// Globalize the request debug info object and make it weak.
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GlobalHandles* global_handles = debug_info->GetIsolate()->global_handles();
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debug_info_ =
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Handle<DebugInfo>::cast(global_handles->Create(debug_info)).location();
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}
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DebugInfoListNode::~DebugInfoListNode() {
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if (debug_info_ == nullptr) return;
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GlobalHandles::Destroy(reinterpret_cast<Object**>(debug_info_));
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debug_info_ = nullptr;
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}
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bool Debug::Load() {
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// Return if debugger is already loaded.
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if (is_loaded()) return true;
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// Bail out if we're already in the process of compiling the native
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// JavaScript source code for the debugger.
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if (is_suppressed_) return false;
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SuppressDebug while_loading(this);
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// Disable breakpoints and interrupts while compiling and running the
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// debugger scripts including the context creation code.
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DisableBreak disable(this, true);
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PostponeInterruptsScope postpone(isolate_);
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// Create the debugger context.
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HandleScope scope(isolate_);
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ExtensionConfiguration no_extensions;
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// TODO(yangguo): we rely on the fact that first context snapshot is usable
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// as debug context. This dependency is gone once we remove
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// debug context completely.
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static const int kFirstContextSnapshotIndex = 0;
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Handle<Context> context = isolate_->bootstrapper()->CreateEnvironment(
|
|
MaybeHandle<JSGlobalProxy>(), v8::Local<ObjectTemplate>(), &no_extensions,
|
|
kFirstContextSnapshotIndex, DEBUG_CONTEXT);
|
|
|
|
// Fail if no context could be created.
|
|
if (context.is_null()) return false;
|
|
|
|
debug_context_ = Handle<Context>::cast(
|
|
isolate_->global_handles()->Create(*context));
|
|
|
|
feature_tracker()->Track(DebugFeatureTracker::kActive);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
void Debug::Unload() {
|
|
ClearAllBreakPoints();
|
|
ClearStepping();
|
|
|
|
// Return debugger is not loaded.
|
|
if (!is_loaded()) return;
|
|
|
|
// Clear debugger context global handle.
|
|
GlobalHandles::Destroy(Handle<Object>::cast(debug_context_).location());
|
|
debug_context_ = Handle<Context>();
|
|
}
|
|
|
|
void Debug::Break(JavaScriptFrame* frame) {
|
|
HandleScope scope(isolate_);
|
|
|
|
// Initialize LiveEdit.
|
|
LiveEdit::InitializeThreadLocal(this);
|
|
|
|
// Just continue if breaks are disabled or debugger cannot be loaded.
|
|
if (break_disabled()) return;
|
|
|
|
// Enter the debugger.
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Postpone interrupt during breakpoint processing.
|
|
PostponeInterruptsScope postpone(isolate_);
|
|
|
|
// Get the debug info (create it if it does not exist).
|
|
Handle<JSFunction> function(frame->function());
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if we failed to retrieve the debug info.
|
|
return;
|
|
}
|
|
Handle<DebugInfo> debug_info(shared->GetDebugInfo(), isolate_);
|
|
|
|
// Find the break location where execution has stopped.
|
|
BreakLocation location = BreakLocation::FromFrame(debug_info, frame);
|
|
|
|
// Find actual break points, if any, and trigger debug break event.
|
|
Handle<Object> break_points_hit = CheckBreakPoints(debug_info, &location);
|
|
if (!break_points_hit->IsUndefined(isolate_)) {
|
|
// Clear all current stepping setup.
|
|
ClearStepping();
|
|
// Notify the debug event listeners.
|
|
OnDebugBreak(break_points_hit, false);
|
|
return;
|
|
}
|
|
|
|
// No break point. Check for stepping.
|
|
StepAction step_action = last_step_action();
|
|
Address current_fp = frame->UnpaddedFP();
|
|
Address target_fp = thread_local_.target_fp_;
|
|
Address last_fp = thread_local_.last_fp_;
|
|
|
|
bool step_break = false;
|
|
switch (step_action) {
|
|
case StepNone:
|
|
return;
|
|
case StepOut:
|
|
// Step out has not reached the target frame yet.
|
|
if (current_fp < target_fp) return;
|
|
step_break = true;
|
|
break;
|
|
case StepNext:
|
|
// Step next should not break in a deeper frame.
|
|
if (current_fp < target_fp) return;
|
|
// For step-next, a tail call is like a return and should break.
|
|
step_break = location.IsTailCall();
|
|
// Fall through.
|
|
case StepIn: {
|
|
FrameSummary summary = FrameSummary::GetFirst(frame);
|
|
int offset = summary.code_offset();
|
|
step_break = step_break || location.IsReturn() ||
|
|
(current_fp != last_fp) ||
|
|
(thread_local_.last_statement_position_ !=
|
|
summary.abstract_code()->SourceStatementPosition(offset));
|
|
break;
|
|
}
|
|
case StepFrame:
|
|
step_break = current_fp != last_fp;
|
|
break;
|
|
}
|
|
|
|
// Clear all current stepping setup.
|
|
ClearStepping();
|
|
|
|
if (step_break) {
|
|
// Notify the debug event listeners.
|
|
OnDebugBreak(isolate_->factory()->undefined_value(), false);
|
|
} else {
|
|
// Re-prepare to continue.
|
|
PrepareStep(step_action);
|
|
}
|
|
}
|
|
|
|
|
|
// Find break point objects for this location, if any, and evaluate them.
|
|
// Return an array of break point objects that evaluated true.
|
|
Handle<Object> Debug::CheckBreakPoints(Handle<DebugInfo> debug_info,
|
|
BreakLocation* location,
|
|
bool* has_break_points) {
|
|
Factory* factory = isolate_->factory();
|
|
bool has_break_points_to_check =
|
|
break_points_active_ && location->HasBreakPoint(debug_info);
|
|
if (has_break_points) *has_break_points = has_break_points_to_check;
|
|
if (!has_break_points_to_check) return factory->undefined_value();
|
|
|
|
Handle<Object> break_point_objects =
|
|
debug_info->GetBreakPointObjects(location->position());
|
|
// Count the number of break points hit. If there are multiple break points
|
|
// they are in a FixedArray.
|
|
Handle<FixedArray> break_points_hit;
|
|
int break_points_hit_count = 0;
|
|
DCHECK(!break_point_objects->IsUndefined(isolate_));
|
|
if (break_point_objects->IsFixedArray()) {
|
|
Handle<FixedArray> array(FixedArray::cast(*break_point_objects));
|
|
break_points_hit = factory->NewFixedArray(array->length());
|
|
for (int i = 0; i < array->length(); i++) {
|
|
Handle<Object> break_point_object(array->get(i), isolate_);
|
|
if (CheckBreakPoint(break_point_object)) {
|
|
break_points_hit->set(break_points_hit_count++, *break_point_object);
|
|
}
|
|
}
|
|
} else {
|
|
break_points_hit = factory->NewFixedArray(1);
|
|
if (CheckBreakPoint(break_point_objects)) {
|
|
break_points_hit->set(break_points_hit_count++, *break_point_objects);
|
|
}
|
|
}
|
|
if (break_points_hit_count == 0) return factory->undefined_value();
|
|
Handle<JSArray> result = factory->NewJSArrayWithElements(break_points_hit);
|
|
result->set_length(Smi::FromInt(break_points_hit_count));
|
|
return result;
|
|
}
|
|
|
|
|
|
bool Debug::IsMutedAtCurrentLocation(JavaScriptFrame* frame) {
|
|
// A break location is considered muted if break locations on the current
|
|
// statement have at least one break point, and all of these break points
|
|
// evaluate to false. Aside from not triggering a debug break event at the
|
|
// break location, we also do not trigger one for debugger statements, nor
|
|
// an exception event on exception at this location.
|
|
Object* fun = frame->function();
|
|
if (!fun->IsJSFunction()) return false;
|
|
JSFunction* function = JSFunction::cast(fun);
|
|
if (!function->shared()->HasDebugInfo()) return false;
|
|
HandleScope scope(isolate_);
|
|
Handle<DebugInfo> debug_info(function->shared()->GetDebugInfo());
|
|
// Enter the debugger.
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return false;
|
|
List<BreakLocation> break_locations;
|
|
BreakLocation::AllAtCurrentStatement(debug_info, frame, &break_locations);
|
|
bool has_break_points_at_all = false;
|
|
for (int i = 0; i < break_locations.length(); i++) {
|
|
bool has_break_points;
|
|
Handle<Object> check_result =
|
|
CheckBreakPoints(debug_info, &break_locations[i], &has_break_points);
|
|
has_break_points_at_all |= has_break_points;
|
|
if (has_break_points && !check_result->IsUndefined(isolate_)) return false;
|
|
}
|
|
return has_break_points_at_all;
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::CallFunction(const char* name, int argc,
|
|
Handle<Object> args[]) {
|
|
PostponeInterruptsScope no_interrupts(isolate_);
|
|
AssertDebugContext();
|
|
Handle<JSReceiver> holder =
|
|
Handle<JSReceiver>::cast(isolate_->natives_utils_object());
|
|
Handle<JSFunction> fun = Handle<JSFunction>::cast(
|
|
JSReceiver::GetProperty(isolate_, holder, name).ToHandleChecked());
|
|
Handle<Object> undefined = isolate_->factory()->undefined_value();
|
|
return Execution::TryCall(isolate_, fun, undefined, argc, args);
|
|
}
|
|
|
|
|
|
// Check whether a single break point object is triggered.
|
|
bool Debug::CheckBreakPoint(Handle<Object> break_point_object) {
|
|
Factory* factory = isolate_->factory();
|
|
HandleScope scope(isolate_);
|
|
|
|
// Ignore check if break point object is not a JSObject.
|
|
if (!break_point_object->IsJSObject()) return true;
|
|
|
|
// Get the break id as an object.
|
|
Handle<Object> break_id = factory->NewNumberFromInt(Debug::break_id());
|
|
|
|
// Call IsBreakPointTriggered.
|
|
Handle<Object> argv[] = { break_id, break_point_object };
|
|
Handle<Object> result;
|
|
if (!CallFunction("IsBreakPointTriggered", arraysize(argv), argv)
|
|
.ToHandle(&result)) {
|
|
return false;
|
|
}
|
|
|
|
// Return whether the break point is triggered.
|
|
return result->IsTrue(isolate_);
|
|
}
|
|
|
|
|
|
bool Debug::SetBreakPoint(Handle<JSFunction> function,
|
|
Handle<Object> break_point_object,
|
|
int* source_position) {
|
|
HandleScope scope(isolate_);
|
|
|
|
// Make sure the function is compiled and has set up the debug info.
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if retrieving debug info failed.
|
|
return true;
|
|
}
|
|
|
|
Handle<DebugInfo> debug_info(shared->GetDebugInfo());
|
|
// Source positions starts with zero.
|
|
DCHECK(*source_position >= 0);
|
|
|
|
// Find the break point and change it.
|
|
*source_position =
|
|
FindBreakablePosition(debug_info, *source_position, STATEMENT_ALIGNED);
|
|
DebugInfo::SetBreakPoint(debug_info, *source_position, break_point_object);
|
|
// At least one active break point now.
|
|
DCHECK(debug_info->GetBreakPointCount() > 0);
|
|
|
|
ClearBreakPoints(debug_info);
|
|
ApplyBreakPoints(debug_info);
|
|
|
|
feature_tracker()->Track(DebugFeatureTracker::kBreakPoint);
|
|
return true;
|
|
}
|
|
|
|
|
|
bool Debug::SetBreakPointForScript(Handle<Script> script,
|
|
Handle<Object> break_point_object,
|
|
int* source_position,
|
|
BreakPositionAlignment alignment) {
|
|
if (script->type() == Script::TYPE_WASM) {
|
|
// TODO(clemensh): set breakpoint for wasm.
|
|
return false;
|
|
}
|
|
HandleScope scope(isolate_);
|
|
|
|
// Obtain shared function info for the function.
|
|
Handle<Object> result =
|
|
FindSharedFunctionInfoInScript(script, *source_position);
|
|
if (result->IsUndefined(isolate_)) return false;
|
|
|
|
// Make sure the function has set up the debug info.
|
|
Handle<SharedFunctionInfo> shared = Handle<SharedFunctionInfo>::cast(result);
|
|
if (!EnsureDebugInfo(shared, Handle<JSFunction>::null())) {
|
|
// Return if retrieving debug info failed.
|
|
return false;
|
|
}
|
|
|
|
// Find position within function. The script position might be before the
|
|
// source position of the first function.
|
|
if (shared->start_position() > *source_position) {
|
|
*source_position = shared->start_position();
|
|
}
|
|
|
|
Handle<DebugInfo> debug_info(shared->GetDebugInfo());
|
|
|
|
// Find the break point and change it.
|
|
*source_position =
|
|
FindBreakablePosition(debug_info, *source_position, alignment);
|
|
DebugInfo::SetBreakPoint(debug_info, *source_position, break_point_object);
|
|
// At least one active break point now.
|
|
DCHECK(debug_info->GetBreakPointCount() > 0);
|
|
|
|
ClearBreakPoints(debug_info);
|
|
ApplyBreakPoints(debug_info);
|
|
|
|
feature_tracker()->Track(DebugFeatureTracker::kBreakPoint);
|
|
return true;
|
|
}
|
|
|
|
int Debug::FindBreakablePosition(Handle<DebugInfo> debug_info,
|
|
int source_position,
|
|
BreakPositionAlignment alignment) {
|
|
int statement_position;
|
|
int position;
|
|
if (debug_info->HasDebugCode()) {
|
|
CodeBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
it.SkipToPosition(source_position, alignment);
|
|
statement_position = it.statement_position();
|
|
position = it.position();
|
|
} else {
|
|
DCHECK(debug_info->HasDebugBytecodeArray());
|
|
BytecodeArrayBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
it.SkipToPosition(source_position, alignment);
|
|
statement_position = it.statement_position();
|
|
position = it.position();
|
|
}
|
|
return alignment == STATEMENT_ALIGNED ? statement_position : position;
|
|
}
|
|
|
|
void Debug::ApplyBreakPoints(Handle<DebugInfo> debug_info) {
|
|
DisallowHeapAllocation no_gc;
|
|
if (debug_info->break_points()->IsUndefined(isolate_)) return;
|
|
FixedArray* break_points = debug_info->break_points();
|
|
for (int i = 0; i < break_points->length(); i++) {
|
|
if (break_points->get(i)->IsUndefined(isolate_)) continue;
|
|
BreakPointInfo* info = BreakPointInfo::cast(break_points->get(i));
|
|
if (info->GetBreakPointCount() == 0) continue;
|
|
if (debug_info->HasDebugCode()) {
|
|
CodeBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
it.SkipToPosition(info->source_position(), BREAK_POSITION_ALIGNED);
|
|
it.SetDebugBreak();
|
|
}
|
|
if (debug_info->HasDebugBytecodeArray()) {
|
|
BytecodeArrayBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
it.SkipToPosition(info->source_position(), BREAK_POSITION_ALIGNED);
|
|
it.SetDebugBreak();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debug::ClearBreakPoints(Handle<DebugInfo> debug_info) {
|
|
DisallowHeapAllocation no_gc;
|
|
if (debug_info->HasDebugCode()) {
|
|
for (CodeBreakIterator it(debug_info, ALL_BREAK_LOCATIONS); !it.Done();
|
|
it.Next()) {
|
|
it.ClearDebugBreak();
|
|
}
|
|
}
|
|
if (debug_info->HasDebugBytecodeArray()) {
|
|
for (BytecodeArrayBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
!it.Done(); it.Next()) {
|
|
it.ClearDebugBreak();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debug::ClearBreakPoint(Handle<Object> break_point_object) {
|
|
HandleScope scope(isolate_);
|
|
|
|
for (DebugInfoListNode* node = debug_info_list_; node != NULL;
|
|
node = node->next()) {
|
|
Handle<Object> result =
|
|
DebugInfo::FindBreakPointInfo(node->debug_info(), break_point_object);
|
|
if (result->IsUndefined(isolate_)) continue;
|
|
Handle<DebugInfo> debug_info = node->debug_info();
|
|
if (DebugInfo::ClearBreakPoint(debug_info, break_point_object)) {
|
|
ClearBreakPoints(debug_info);
|
|
if (debug_info->GetBreakPointCount() == 0) {
|
|
RemoveDebugInfoAndClearFromShared(debug_info);
|
|
} else {
|
|
ApplyBreakPoints(debug_info);
|
|
}
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Clear out all the debug break code. This is ONLY supposed to be used when
|
|
// shutting down the debugger as it will leave the break point information in
|
|
// DebugInfo even though the code is patched back to the non break point state.
|
|
void Debug::ClearAllBreakPoints() {
|
|
for (DebugInfoListNode* node = debug_info_list_; node != NULL;
|
|
node = node->next()) {
|
|
ClearBreakPoints(node->debug_info());
|
|
}
|
|
// Remove all debug info.
|
|
while (debug_info_list_ != NULL) {
|
|
RemoveDebugInfoAndClearFromShared(debug_info_list_->debug_info());
|
|
}
|
|
}
|
|
|
|
void Debug::FloodWithOneShot(Handle<JSFunction> function,
|
|
BreakLocatorType type) {
|
|
// Debug utility functions are not subject to debugging.
|
|
if (function->native_context() == *debug_context()) return;
|
|
|
|
if (!function->shared()->IsSubjectToDebugging()) {
|
|
// Builtin functions are not subject to stepping, but need to be
|
|
// deoptimized, because optimized code does not check for debug
|
|
// step in at call sites.
|
|
Deoptimizer::DeoptimizeFunction(*function);
|
|
return;
|
|
}
|
|
// Make sure the function is compiled and has set up the debug info.
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if we failed to retrieve the debug info.
|
|
return;
|
|
}
|
|
|
|
// Flood the function with break points.
|
|
Handle<DebugInfo> debug_info(shared->GetDebugInfo());
|
|
if (debug_info->HasDebugCode()) {
|
|
for (CodeBreakIterator it(debug_info, type); !it.Done(); it.Next()) {
|
|
it.SetDebugBreak();
|
|
}
|
|
}
|
|
if (debug_info->HasDebugBytecodeArray()) {
|
|
for (BytecodeArrayBreakIterator it(debug_info, type); !it.Done();
|
|
it.Next()) {
|
|
it.SetDebugBreak();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Debug::ChangeBreakOnException(ExceptionBreakType type, bool enable) {
|
|
if (type == BreakUncaughtException) {
|
|
break_on_uncaught_exception_ = enable;
|
|
} else {
|
|
break_on_exception_ = enable;
|
|
}
|
|
}
|
|
|
|
|
|
bool Debug::IsBreakOnException(ExceptionBreakType type) {
|
|
if (type == BreakUncaughtException) {
|
|
return break_on_uncaught_exception_;
|
|
} else {
|
|
return break_on_exception_;
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::PrepareStepIn(Handle<JSFunction> function) {
|
|
CHECK(last_step_action() >= StepIn);
|
|
if (!is_active()) return;
|
|
if (in_debug_scope()) return;
|
|
FloodWithOneShot(function);
|
|
}
|
|
|
|
void Debug::PrepareStepInSuspendedGenerator() {
|
|
CHECK(has_suspended_generator());
|
|
if (!is_active()) return;
|
|
if (in_debug_scope()) return;
|
|
thread_local_.last_step_action_ = StepIn;
|
|
Handle<JSFunction> function(
|
|
JSGeneratorObject::cast(thread_local_.suspended_generator_)->function());
|
|
FloodWithOneShot(function);
|
|
clear_suspended_generator();
|
|
}
|
|
|
|
void Debug::PrepareStepOnThrow() {
|
|
if (!is_active()) return;
|
|
if (last_step_action() == StepNone) return;
|
|
if (in_debug_scope()) return;
|
|
|
|
ClearOneShot();
|
|
|
|
// Iterate through the JavaScript stack looking for handlers.
|
|
JavaScriptFrameIterator it(isolate_);
|
|
while (!it.done()) {
|
|
JavaScriptFrame* frame = it.frame();
|
|
if (frame->LookupExceptionHandlerInTable(nullptr, nullptr) > 0) break;
|
|
it.Advance();
|
|
}
|
|
|
|
if (last_step_action() == StepNext || last_step_action() == StepOut) {
|
|
while (!it.done()) {
|
|
Address current_fp = it.frame()->UnpaddedFP();
|
|
if (current_fp >= thread_local_.target_fp_) break;
|
|
it.Advance();
|
|
}
|
|
}
|
|
|
|
// Find the closest Javascript frame we can flood with one-shots.
|
|
while (!it.done() &&
|
|
!it.frame()->function()->shared()->IsSubjectToDebugging()) {
|
|
it.Advance();
|
|
}
|
|
|
|
if (it.done()) return; // No suitable Javascript catch handler.
|
|
|
|
FloodWithOneShot(Handle<JSFunction>(it.frame()->function()));
|
|
}
|
|
|
|
|
|
void Debug::PrepareStep(StepAction step_action) {
|
|
HandleScope scope(isolate_);
|
|
|
|
DCHECK(in_debug_scope());
|
|
|
|
// Get the frame where the execution has stopped and skip the debug frame if
|
|
// any. The debug frame will only be present if execution was stopped due to
|
|
// hitting a break point. In other situations (e.g. unhandled exception) the
|
|
// debug frame is not present.
|
|
StackFrame::Id frame_id = break_frame_id();
|
|
// If there is no JavaScript stack don't do anything.
|
|
if (frame_id == StackFrame::NO_ID) return;
|
|
|
|
JavaScriptFrameIterator frames_it(isolate_, frame_id);
|
|
JavaScriptFrame* frame = frames_it.frame();
|
|
|
|
feature_tracker()->Track(DebugFeatureTracker::kStepping);
|
|
|
|
thread_local_.last_step_action_ = step_action;
|
|
|
|
// If the function on the top frame is unresolved perform step out. This will
|
|
// be the case when calling unknown function and having the debugger stopped
|
|
// in an unhandled exception.
|
|
if (!frame->function()->IsJSFunction()) {
|
|
// Step out: Find the calling JavaScript frame and flood it with
|
|
// breakpoints.
|
|
frames_it.Advance();
|
|
// Fill the function to return to with one-shot break points.
|
|
JSFunction* function = frames_it.frame()->function();
|
|
FloodWithOneShot(Handle<JSFunction>(function));
|
|
return;
|
|
}
|
|
|
|
// Get the debug info (create it if it does not exist).
|
|
FrameSummary summary = FrameSummary::GetFirst(frame);
|
|
Handle<JSFunction> function(summary.function());
|
|
Handle<SharedFunctionInfo> shared(function->shared());
|
|
if (!EnsureDebugInfo(shared, function)) {
|
|
// Return if ensuring debug info failed.
|
|
return;
|
|
}
|
|
|
|
Handle<DebugInfo> debug_info(shared->GetDebugInfo());
|
|
BreakLocation location = BreakLocation::FromFrame(debug_info, frame);
|
|
|
|
// Any step at a return is a step-out.
|
|
if (location.IsReturn()) step_action = StepOut;
|
|
// A step-next at a tail call is a step-out.
|
|
if (location.IsTailCall() && step_action == StepNext) step_action = StepOut;
|
|
|
|
thread_local_.last_statement_position_ =
|
|
summary.abstract_code()->SourceStatementPosition(summary.code_offset());
|
|
thread_local_.last_fp_ = frame->UnpaddedFP();
|
|
// No longer perform the current async step.
|
|
clear_suspended_generator();
|
|
|
|
switch (step_action) {
|
|
case StepNone:
|
|
UNREACHABLE();
|
|
break;
|
|
case StepOut:
|
|
// Advance to caller frame.
|
|
frames_it.Advance();
|
|
// Skip native and extension functions on the stack.
|
|
while (!frames_it.done() &&
|
|
!frames_it.frame()->function()->shared()->IsSubjectToDebugging()) {
|
|
// Builtin functions are not subject to stepping, but need to be
|
|
// deoptimized to include checks for step-in at call sites.
|
|
Deoptimizer::DeoptimizeFunction(frames_it.frame()->function());
|
|
frames_it.Advance();
|
|
}
|
|
if (!frames_it.done()) {
|
|
// Fill the caller function to return to with one-shot break points.
|
|
Handle<JSFunction> caller_function(frames_it.frame()->function());
|
|
FloodWithOneShot(caller_function);
|
|
thread_local_.target_fp_ = frames_it.frame()->UnpaddedFP();
|
|
}
|
|
// Clear last position info. For stepping out it does not matter.
|
|
thread_local_.last_statement_position_ = kNoSourcePosition;
|
|
thread_local_.last_fp_ = 0;
|
|
break;
|
|
case StepNext:
|
|
thread_local_.target_fp_ = frame->UnpaddedFP();
|
|
FloodWithOneShot(function);
|
|
break;
|
|
case StepIn:
|
|
FloodWithOneShot(function);
|
|
break;
|
|
case StepFrame:
|
|
// No point in setting one-shot breaks at places where we are not about
|
|
// to leave the current frame.
|
|
FloodWithOneShot(function, CALLS_AND_RETURNS);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Simple function for returning the source positions for active break points.
|
|
Handle<Object> Debug::GetSourceBreakLocations(
|
|
Handle<SharedFunctionInfo> shared,
|
|
BreakPositionAlignment position_alignment) {
|
|
Isolate* isolate = shared->GetIsolate();
|
|
if (!shared->HasDebugInfo()) {
|
|
return isolate->factory()->undefined_value();
|
|
}
|
|
Handle<DebugInfo> debug_info(shared->GetDebugInfo());
|
|
if (debug_info->GetBreakPointCount() == 0) {
|
|
return isolate->factory()->undefined_value();
|
|
}
|
|
Handle<FixedArray> locations =
|
|
isolate->factory()->NewFixedArray(debug_info->GetBreakPointCount());
|
|
int count = 0;
|
|
for (int i = 0; i < debug_info->break_points()->length(); ++i) {
|
|
if (!debug_info->break_points()->get(i)->IsUndefined(isolate)) {
|
|
BreakPointInfo* break_point_info =
|
|
BreakPointInfo::cast(debug_info->break_points()->get(i));
|
|
int break_points = break_point_info->GetBreakPointCount();
|
|
if (break_points == 0) continue;
|
|
Smi* position = NULL;
|
|
if (position_alignment == STATEMENT_ALIGNED) {
|
|
if (debug_info->HasDebugCode()) {
|
|
CodeBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
it.SkipToPosition(break_point_info->source_position(),
|
|
BREAK_POSITION_ALIGNED);
|
|
position = Smi::FromInt(it.statement_position());
|
|
} else {
|
|
DCHECK(debug_info->HasDebugBytecodeArray());
|
|
BytecodeArrayBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
it.SkipToPosition(break_point_info->source_position(),
|
|
BREAK_POSITION_ALIGNED);
|
|
position = Smi::FromInt(it.statement_position());
|
|
}
|
|
} else {
|
|
DCHECK_EQ(BREAK_POSITION_ALIGNED, position_alignment);
|
|
position = Smi::FromInt(break_point_info->source_position());
|
|
}
|
|
for (int j = 0; j < break_points; ++j) locations->set(count++, position);
|
|
}
|
|
}
|
|
return locations;
|
|
}
|
|
|
|
void Debug::ClearStepping() {
|
|
// Clear the various stepping setup.
|
|
ClearOneShot();
|
|
|
|
thread_local_.last_step_action_ = StepNone;
|
|
thread_local_.last_statement_position_ = kNoSourcePosition;
|
|
thread_local_.last_fp_ = 0;
|
|
thread_local_.target_fp_ = 0;
|
|
}
|
|
|
|
|
|
// Clears all the one-shot break points that are currently set. Normally this
|
|
// function is called each time a break point is hit as one shot break points
|
|
// are used to support stepping.
|
|
void Debug::ClearOneShot() {
|
|
// The current implementation just runs through all the breakpoints. When the
|
|
// last break point for a function is removed that function is automatically
|
|
// removed from the list.
|
|
for (DebugInfoListNode* node = debug_info_list_; node != NULL;
|
|
node = node->next()) {
|
|
Handle<DebugInfo> debug_info = node->debug_info();
|
|
ClearBreakPoints(debug_info);
|
|
ApplyBreakPoints(debug_info);
|
|
}
|
|
}
|
|
|
|
|
|
bool MatchingCodeTargets(Code* target1, Code* target2) {
|
|
if (target1 == target2) return true;
|
|
if (target1->kind() != target2->kind()) return false;
|
|
return target1->is_handler() || target1->is_inline_cache_stub();
|
|
}
|
|
|
|
|
|
// Count the number of calls before the current frame PC to find the
|
|
// corresponding PC in the newly recompiled code.
|
|
static Address ComputeNewPcForRedirect(Code* new_code, Code* old_code,
|
|
Address old_pc) {
|
|
DCHECK_EQ(old_code->kind(), Code::FUNCTION);
|
|
DCHECK_EQ(new_code->kind(), Code::FUNCTION);
|
|
DCHECK(new_code->has_debug_break_slots());
|
|
static const int mask = RelocInfo::kCodeTargetMask;
|
|
|
|
// Find the target of the current call.
|
|
Code* target = NULL;
|
|
intptr_t delta = 0;
|
|
for (RelocIterator it(old_code, mask); !it.done(); it.next()) {
|
|
RelocInfo* rinfo = it.rinfo();
|
|
Address current_pc = rinfo->pc();
|
|
// The frame PC is behind the call instruction by the call instruction size.
|
|
if (current_pc > old_pc) break;
|
|
delta = old_pc - current_pc;
|
|
target = Code::GetCodeFromTargetAddress(rinfo->target_address());
|
|
}
|
|
|
|
// Count the number of calls to the same target before the current call.
|
|
int index = 0;
|
|
for (RelocIterator it(old_code, mask); !it.done(); it.next()) {
|
|
RelocInfo* rinfo = it.rinfo();
|
|
Address current_pc = rinfo->pc();
|
|
if (current_pc > old_pc) break;
|
|
Code* current = Code::GetCodeFromTargetAddress(rinfo->target_address());
|
|
if (MatchingCodeTargets(target, current)) index++;
|
|
}
|
|
|
|
DCHECK(index > 0);
|
|
|
|
// Repeat the count on the new code to find corresponding call.
|
|
for (RelocIterator it(new_code, mask); !it.done(); it.next()) {
|
|
RelocInfo* rinfo = it.rinfo();
|
|
Code* current = Code::GetCodeFromTargetAddress(rinfo->target_address());
|
|
if (MatchingCodeTargets(target, current)) index--;
|
|
if (index == 0) return rinfo->pc() + delta;
|
|
}
|
|
|
|
UNREACHABLE();
|
|
return NULL;
|
|
}
|
|
|
|
|
|
// Count the number of continuations at which the current pc offset is at.
|
|
static int ComputeContinuationIndexFromPcOffset(Code* code, int pc_offset) {
|
|
DCHECK_EQ(code->kind(), Code::FUNCTION);
|
|
Address pc = code->instruction_start() + pc_offset;
|
|
int mask = RelocInfo::ModeMask(RelocInfo::GENERATOR_CONTINUATION);
|
|
int index = 0;
|
|
for (RelocIterator it(code, mask); !it.done(); it.next()) {
|
|
index++;
|
|
RelocInfo* rinfo = it.rinfo();
|
|
Address current_pc = rinfo->pc();
|
|
if (current_pc == pc) break;
|
|
DCHECK(current_pc < pc);
|
|
}
|
|
return index;
|
|
}
|
|
|
|
|
|
// Find the pc offset for the given continuation index.
|
|
static int ComputePcOffsetFromContinuationIndex(Code* code, int index) {
|
|
DCHECK_EQ(code->kind(), Code::FUNCTION);
|
|
DCHECK(code->has_debug_break_slots());
|
|
int mask = RelocInfo::ModeMask(RelocInfo::GENERATOR_CONTINUATION);
|
|
RelocIterator it(code, mask);
|
|
for (int i = 1; i < index; i++) it.next();
|
|
return static_cast<int>(it.rinfo()->pc() - code->instruction_start());
|
|
}
|
|
|
|
|
|
class RedirectActiveFunctions : public ThreadVisitor {
|
|
public:
|
|
explicit RedirectActiveFunctions(SharedFunctionInfo* shared)
|
|
: shared_(shared) {
|
|
DCHECK(shared->HasDebugCode());
|
|
}
|
|
|
|
void VisitThread(Isolate* isolate, ThreadLocalTop* top) {
|
|
for (JavaScriptFrameIterator it(isolate, top); !it.done(); it.Advance()) {
|
|
JavaScriptFrame* frame = it.frame();
|
|
JSFunction* function = frame->function();
|
|
if (frame->is_optimized()) continue;
|
|
if (!function->Inlines(shared_)) continue;
|
|
|
|
if (frame->is_interpreted()) {
|
|
InterpretedFrame* interpreted_frame =
|
|
reinterpret_cast<InterpretedFrame*>(frame);
|
|
BytecodeArray* debug_copy =
|
|
shared_->GetDebugInfo()->DebugBytecodeArray();
|
|
interpreted_frame->PatchBytecodeArray(debug_copy);
|
|
continue;
|
|
}
|
|
|
|
Code* frame_code = frame->LookupCode();
|
|
DCHECK(frame_code->kind() == Code::FUNCTION);
|
|
if (frame_code->has_debug_break_slots()) continue;
|
|
|
|
Code* new_code = function->shared()->code();
|
|
Address old_pc = frame->pc();
|
|
Address new_pc = ComputeNewPcForRedirect(new_code, frame_code, old_pc);
|
|
|
|
if (FLAG_trace_deopt) {
|
|
PrintF("Replacing pc for debugging: %08" V8PRIxPTR " => %08" V8PRIxPTR
|
|
"\n",
|
|
reinterpret_cast<intptr_t>(old_pc),
|
|
reinterpret_cast<intptr_t>(new_pc));
|
|
}
|
|
|
|
if (FLAG_enable_embedded_constant_pool) {
|
|
// Update constant pool pointer for new code.
|
|
frame->set_constant_pool(new_code->constant_pool());
|
|
}
|
|
|
|
// Patch the return address to return into the code with
|
|
// debug break slots.
|
|
frame->set_pc(new_pc);
|
|
}
|
|
}
|
|
|
|
private:
|
|
SharedFunctionInfo* shared_;
|
|
DisallowHeapAllocation no_gc_;
|
|
};
|
|
|
|
|
|
bool Debug::PrepareFunctionForBreakPoints(Handle<SharedFunctionInfo> shared) {
|
|
DCHECK(shared->is_compiled());
|
|
|
|
if (isolate_->concurrent_recompilation_enabled()) {
|
|
isolate_->optimizing_compile_dispatcher()->Flush();
|
|
}
|
|
|
|
List<Handle<JSFunction> > functions;
|
|
List<Handle<JSGeneratorObject> > suspended_generators;
|
|
|
|
// Flush all optimized code maps. Note that the below heap iteration does not
|
|
// cover this, because the given function might have been inlined into code
|
|
// for which no JSFunction exists.
|
|
{
|
|
SharedFunctionInfo::Iterator iterator(isolate_);
|
|
while (SharedFunctionInfo* shared = iterator.Next()) {
|
|
shared->ClearCodeFromOptimizedCodeMap();
|
|
}
|
|
}
|
|
|
|
// Make sure we abort incremental marking.
|
|
isolate_->heap()->CollectAllGarbage(Heap::kMakeHeapIterableMask,
|
|
GarbageCollectionReason::kDebugger);
|
|
|
|
DCHECK(shared->is_compiled());
|
|
bool baseline_exists = shared->HasBaselineCode();
|
|
|
|
{
|
|
// TODO(yangguo): with bytecode, we still walk the heap to find all
|
|
// optimized code for the function to deoptimize. We can probably be
|
|
// smarter here and avoid the heap walk.
|
|
HeapIterator iterator(isolate_->heap());
|
|
HeapObject* obj;
|
|
// Continuation from old-style generators need to be recomputed.
|
|
bool find_resumables =
|
|
baseline_exists && IsResumableFunction(shared->kind());
|
|
|
|
while ((obj = iterator.next())) {
|
|
if (obj->IsJSFunction()) {
|
|
JSFunction* function = JSFunction::cast(obj);
|
|
if (!function->Inlines(*shared)) continue;
|
|
if (function->code()->kind() == Code::OPTIMIZED_FUNCTION) {
|
|
Deoptimizer::DeoptimizeFunction(function);
|
|
}
|
|
if (baseline_exists && function->shared() == *shared) {
|
|
functions.Add(handle(function));
|
|
}
|
|
} else if (find_resumables && obj->IsJSGeneratorObject()) {
|
|
// This case handles async functions as well, as they use generator
|
|
// objects for in-progress async function execution.
|
|
JSGeneratorObject* generator_obj = JSGeneratorObject::cast(obj);
|
|
if (!generator_obj->is_suspended()) continue;
|
|
JSFunction* function = generator_obj->function();
|
|
if (!function->Inlines(*shared)) continue;
|
|
int pc_offset = generator_obj->continuation();
|
|
int index =
|
|
ComputeContinuationIndexFromPcOffset(function->code(), pc_offset);
|
|
generator_obj->set_continuation(index);
|
|
suspended_generators.Add(handle(generator_obj));
|
|
}
|
|
}
|
|
}
|
|
|
|
// We do not need to replace code to debug bytecode.
|
|
DCHECK(baseline_exists || functions.is_empty());
|
|
DCHECK(baseline_exists || suspended_generators.is_empty());
|
|
|
|
// We do not need to recompile to debug bytecode.
|
|
if (baseline_exists && !shared->code()->has_debug_break_slots()) {
|
|
DCHECK(functions.length() > 0);
|
|
if (!Compiler::CompileDebugCode(functions.first())) return false;
|
|
}
|
|
|
|
for (Handle<JSFunction> const function : functions) {
|
|
function->ReplaceCode(shared->code());
|
|
JSFunction::EnsureLiterals(function);
|
|
}
|
|
|
|
for (Handle<JSGeneratorObject> const generator_obj : suspended_generators) {
|
|
int index = generator_obj->continuation();
|
|
int pc_offset = ComputePcOffsetFromContinuationIndex(shared->code(), index);
|
|
generator_obj->set_continuation(pc_offset);
|
|
}
|
|
|
|
// Update PCs on the stack to point to recompiled code.
|
|
RedirectActiveFunctions redirect_visitor(*shared);
|
|
redirect_visitor.VisitThread(isolate_, isolate_->thread_local_top());
|
|
isolate_->thread_manager()->IterateArchivedThreads(&redirect_visitor);
|
|
|
|
return true;
|
|
}
|
|
|
|
namespace {
|
|
template <typename Iterator>
|
|
void GetBreakablePositions(Iterator* it, int start_position, int end_position,
|
|
BreakPositionAlignment alignment,
|
|
std::set<int>* positions) {
|
|
it->SkipToPosition(start_position, alignment);
|
|
while (!it->Done() && it->position() < end_position &&
|
|
it->position() >= start_position) {
|
|
positions->insert(alignment == STATEMENT_ALIGNED ? it->statement_position()
|
|
: it->position());
|
|
it->Next();
|
|
}
|
|
}
|
|
|
|
void FindBreakablePositions(Handle<DebugInfo> debug_info, int start_position,
|
|
int end_position, BreakPositionAlignment alignment,
|
|
std::set<int>* positions) {
|
|
if (debug_info->HasDebugCode()) {
|
|
CodeBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
GetBreakablePositions(&it, start_position, end_position, alignment,
|
|
positions);
|
|
} else {
|
|
DCHECK(debug_info->HasDebugBytecodeArray());
|
|
BytecodeArrayBreakIterator it(debug_info, ALL_BREAK_LOCATIONS);
|
|
GetBreakablePositions(&it, start_position, end_position, alignment,
|
|
positions);
|
|
}
|
|
}
|
|
} // namespace
|
|
|
|
bool Debug::GetPossibleBreakpoints(Handle<Script> script, int start_position,
|
|
int end_position, std::set<int>* positions) {
|
|
while (true) {
|
|
if (!script->shared_function_infos()->IsWeakFixedArray()) return false;
|
|
|
|
WeakFixedArray* infos =
|
|
WeakFixedArray::cast(script->shared_function_infos());
|
|
HandleScope scope(isolate_);
|
|
List<Handle<SharedFunctionInfo>> candidates;
|
|
{
|
|
WeakFixedArray::Iterator iterator(infos);
|
|
SharedFunctionInfo* info;
|
|
while ((info = iterator.Next<SharedFunctionInfo>())) {
|
|
if (info->end_position() < start_position ||
|
|
info->start_position() >= end_position) {
|
|
continue;
|
|
}
|
|
if (!info->IsSubjectToDebugging()) continue;
|
|
if (!info->HasDebugCode() && !info->allows_lazy_compilation()) continue;
|
|
candidates.Add(i::handle(info));
|
|
}
|
|
}
|
|
|
|
bool was_compiled = false;
|
|
for (int i = 0; i < candidates.length(); ++i) {
|
|
if (!candidates[i]->HasDebugCode()) {
|
|
if (!Compiler::CompileDebugCode(candidates[i])) {
|
|
return false;
|
|
} else {
|
|
was_compiled = true;
|
|
}
|
|
}
|
|
if (!candidates[i]->HasDebugInfo()) CreateDebugInfo(candidates[i]);
|
|
}
|
|
if (was_compiled) continue;
|
|
|
|
for (int i = 0; i < candidates.length(); ++i) {
|
|
CHECK(candidates[i]->HasDebugInfo());
|
|
Handle<DebugInfo> debug_info(candidates[i]->GetDebugInfo());
|
|
FindBreakablePositions(debug_info, start_position, end_position,
|
|
STATEMENT_ALIGNED, positions);
|
|
}
|
|
return true;
|
|
}
|
|
UNREACHABLE();
|
|
return false;
|
|
}
|
|
|
|
void Debug::RecordAsyncFunction(Handle<JSGeneratorObject> generator_object) {
|
|
if (last_step_action() <= StepOut) return;
|
|
if (!IsAsyncFunction(generator_object->function()->shared()->kind())) return;
|
|
DCHECK(!has_suspended_generator());
|
|
thread_local_.suspended_generator_ = *generator_object;
|
|
ClearStepping();
|
|
}
|
|
|
|
class SharedFunctionInfoFinder {
|
|
public:
|
|
explicit SharedFunctionInfoFinder(int target_position)
|
|
: current_candidate_(NULL),
|
|
current_candidate_closure_(NULL),
|
|
current_start_position_(kNoSourcePosition),
|
|
target_position_(target_position) {}
|
|
|
|
void NewCandidate(SharedFunctionInfo* shared, JSFunction* closure = NULL) {
|
|
if (!shared->IsSubjectToDebugging()) return;
|
|
int start_position = shared->function_token_position();
|
|
if (start_position == kNoSourcePosition) {
|
|
start_position = shared->start_position();
|
|
}
|
|
|
|
if (start_position > target_position_) return;
|
|
if (target_position_ > shared->end_position()) return;
|
|
|
|
if (current_candidate_ != NULL) {
|
|
if (current_start_position_ == start_position &&
|
|
shared->end_position() == current_candidate_->end_position()) {
|
|
// If we already have a matching closure, do not throw it away.
|
|
if (current_candidate_closure_ != NULL && closure == NULL) return;
|
|
// If a top-level function contains only one function
|
|
// declaration the source for the top-level and the function
|
|
// is the same. In that case prefer the non top-level function.
|
|
if (!current_candidate_->is_toplevel() && shared->is_toplevel()) return;
|
|
} else if (start_position < current_start_position_ ||
|
|
current_candidate_->end_position() < shared->end_position()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
current_start_position_ = start_position;
|
|
current_candidate_ = shared;
|
|
current_candidate_closure_ = closure;
|
|
}
|
|
|
|
SharedFunctionInfo* Result() { return current_candidate_; }
|
|
|
|
JSFunction* ResultClosure() { return current_candidate_closure_; }
|
|
|
|
private:
|
|
SharedFunctionInfo* current_candidate_;
|
|
JSFunction* current_candidate_closure_;
|
|
int current_start_position_;
|
|
int target_position_;
|
|
DisallowHeapAllocation no_gc_;
|
|
};
|
|
|
|
|
|
// We need to find a SFI for a literal that may not yet have been compiled yet,
|
|
// and there may not be a JSFunction referencing it. Find the SFI closest to
|
|
// the given position, compile it to reveal possible inner SFIs and repeat.
|
|
// While we are at this, also ensure code with debug break slots so that we do
|
|
// not have to compile a SFI without JSFunction, which is paifu for those that
|
|
// cannot be compiled without context (need to find outer compilable SFI etc.)
|
|
Handle<Object> Debug::FindSharedFunctionInfoInScript(Handle<Script> script,
|
|
int position) {
|
|
for (int iteration = 0;; iteration++) {
|
|
// Go through all shared function infos associated with this script to
|
|
// find the inner most function containing this position.
|
|
// If there is no shared function info for this script at all, there is
|
|
// no point in looking for it by walking the heap.
|
|
if (!script->shared_function_infos()->IsWeakFixedArray()) break;
|
|
|
|
SharedFunctionInfo* shared;
|
|
{
|
|
SharedFunctionInfoFinder finder(position);
|
|
WeakFixedArray::Iterator iterator(script->shared_function_infos());
|
|
SharedFunctionInfo* candidate;
|
|
while ((candidate = iterator.Next<SharedFunctionInfo>())) {
|
|
finder.NewCandidate(candidate);
|
|
}
|
|
shared = finder.Result();
|
|
if (shared == NULL) break;
|
|
// We found it if it's already compiled and has debug code.
|
|
if (shared->HasDebugCode()) {
|
|
Handle<SharedFunctionInfo> shared_handle(shared);
|
|
// If the iteration count is larger than 1, we had to compile the outer
|
|
// function in order to create this shared function info. So there can
|
|
// be no JSFunction referencing it. We can anticipate creating a debug
|
|
// info while bypassing PrepareFunctionForBreakpoints.
|
|
if (iteration > 1) {
|
|
AllowHeapAllocation allow_before_return;
|
|
CreateDebugInfo(shared_handle);
|
|
}
|
|
return shared_handle;
|
|
}
|
|
}
|
|
// If not, compile to reveal inner functions, if possible.
|
|
if (shared->allows_lazy_compilation()) {
|
|
HandleScope scope(isolate_);
|
|
if (!Compiler::CompileDebugCode(handle(shared))) break;
|
|
continue;
|
|
}
|
|
|
|
// If not possible, comb the heap for the best suitable compile target.
|
|
JSFunction* closure;
|
|
{
|
|
HeapIterator it(isolate_->heap());
|
|
SharedFunctionInfoFinder finder(position);
|
|
while (HeapObject* object = it.next()) {
|
|
JSFunction* candidate_closure = NULL;
|
|
SharedFunctionInfo* candidate = NULL;
|
|
if (object->IsJSFunction()) {
|
|
candidate_closure = JSFunction::cast(object);
|
|
candidate = candidate_closure->shared();
|
|
} else if (object->IsSharedFunctionInfo()) {
|
|
candidate = SharedFunctionInfo::cast(object);
|
|
if (!candidate->allows_lazy_compilation()) continue;
|
|
} else {
|
|
continue;
|
|
}
|
|
if (candidate->script() == *script) {
|
|
finder.NewCandidate(candidate, candidate_closure);
|
|
}
|
|
}
|
|
closure = finder.ResultClosure();
|
|
shared = finder.Result();
|
|
}
|
|
if (shared == NULL) break;
|
|
HandleScope scope(isolate_);
|
|
if (closure == NULL) {
|
|
if (!Compiler::CompileDebugCode(handle(shared))) break;
|
|
} else {
|
|
if (!Compiler::CompileDebugCode(handle(closure))) break;
|
|
}
|
|
}
|
|
return isolate_->factory()->undefined_value();
|
|
}
|
|
|
|
|
|
// Ensures the debug information is present for shared.
|
|
bool Debug::EnsureDebugInfo(Handle<SharedFunctionInfo> shared,
|
|
Handle<JSFunction> function) {
|
|
if (!shared->IsSubjectToDebugging()) return false;
|
|
|
|
// Return if we already have the debug info for shared.
|
|
if (shared->HasDebugInfo()) return true;
|
|
|
|
if (function.is_null()) {
|
|
DCHECK(shared->HasDebugCode());
|
|
} else if (!Compiler::Compile(function, Compiler::CLEAR_EXCEPTION)) {
|
|
return false;
|
|
}
|
|
|
|
// To prepare bytecode for debugging, we already need to have the debug
|
|
// info (containing the debug copy) upfront, but since we do not recompile,
|
|
// preparing for break points cannot fail.
|
|
CreateDebugInfo(shared);
|
|
CHECK(PrepareFunctionForBreakPoints(shared));
|
|
return true;
|
|
}
|
|
|
|
|
|
void Debug::CreateDebugInfo(Handle<SharedFunctionInfo> shared) {
|
|
// Create the debug info object.
|
|
Handle<DebugInfo> debug_info = isolate_->factory()->NewDebugInfo(shared);
|
|
|
|
// Add debug info to the list.
|
|
DebugInfoListNode* node = new DebugInfoListNode(*debug_info);
|
|
node->set_next(debug_info_list_);
|
|
debug_info_list_ = node;
|
|
}
|
|
|
|
|
|
void Debug::RemoveDebugInfoAndClearFromShared(Handle<DebugInfo> debug_info) {
|
|
HandleScope scope(isolate_);
|
|
Handle<SharedFunctionInfo> shared(debug_info->shared());
|
|
|
|
DCHECK_NOT_NULL(debug_info_list_);
|
|
// Run through the debug info objects to find this one and remove it.
|
|
DebugInfoListNode* prev = NULL;
|
|
DebugInfoListNode* current = debug_info_list_;
|
|
while (current != NULL) {
|
|
if (current->debug_info().is_identical_to(debug_info)) {
|
|
// Unlink from list. If prev is NULL we are looking at the first element.
|
|
if (prev == NULL) {
|
|
debug_info_list_ = current->next();
|
|
} else {
|
|
prev->set_next(current->next());
|
|
}
|
|
delete current;
|
|
shared->set_debug_info(DebugInfo::uninitialized());
|
|
return;
|
|
}
|
|
// Move to next in list.
|
|
prev = current;
|
|
current = current->next();
|
|
}
|
|
|
|
UNREACHABLE();
|
|
}
|
|
|
|
void Debug::SetAfterBreakTarget(JavaScriptFrame* frame) {
|
|
after_break_target_ = NULL;
|
|
if (!LiveEdit::SetAfterBreakTarget(this)) {
|
|
// Continue just after the slot.
|
|
after_break_target_ = frame->pc();
|
|
}
|
|
}
|
|
|
|
bool Debug::IsBreakAtReturn(JavaScriptFrame* frame) {
|
|
HandleScope scope(isolate_);
|
|
|
|
// Get the executing function in which the debug break occurred.
|
|
Handle<SharedFunctionInfo> shared(frame->function()->shared());
|
|
|
|
// With no debug info there are no break points, so we can't be at a return.
|
|
if (!shared->HasDebugInfo()) return false;
|
|
|
|
DCHECK(!frame->is_optimized());
|
|
Handle<DebugInfo> debug_info(shared->GetDebugInfo());
|
|
BreakLocation location = BreakLocation::FromFrame(debug_info, frame);
|
|
return location.IsReturn() || location.IsTailCall();
|
|
}
|
|
|
|
void Debug::FramesHaveBeenDropped(StackFrame::Id new_break_frame_id,
|
|
LiveEditFrameDropMode mode) {
|
|
if (mode != LIVE_EDIT_CURRENTLY_SET_MODE) {
|
|
thread_local_.frame_drop_mode_ = mode;
|
|
}
|
|
thread_local_.break_frame_id_ = new_break_frame_id;
|
|
}
|
|
|
|
|
|
bool Debug::IsDebugGlobal(JSGlobalObject* global) {
|
|
return is_loaded() && global == debug_context()->global_object();
|
|
}
|
|
|
|
|
|
void Debug::ClearMirrorCache() {
|
|
PostponeInterruptsScope postpone(isolate_);
|
|
HandleScope scope(isolate_);
|
|
CallFunction("ClearMirrorCache", 0, NULL);
|
|
}
|
|
|
|
|
|
Handle<FixedArray> Debug::GetLoadedScripts() {
|
|
isolate_->heap()->CollectAllGarbage(Heap::kFinalizeIncrementalMarkingMask,
|
|
GarbageCollectionReason::kDebugger);
|
|
Factory* factory = isolate_->factory();
|
|
if (!factory->script_list()->IsWeakFixedArray()) {
|
|
return factory->empty_fixed_array();
|
|
}
|
|
Handle<WeakFixedArray> array =
|
|
Handle<WeakFixedArray>::cast(factory->script_list());
|
|
Handle<FixedArray> results = factory->NewFixedArray(array->Length());
|
|
int length = 0;
|
|
{
|
|
Script::Iterator iterator(isolate_);
|
|
Script* script;
|
|
while ((script = iterator.Next())) {
|
|
if (script->HasValidSource()) results->set(length++, script);
|
|
}
|
|
}
|
|
results->Shrink(length);
|
|
return results;
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeExecutionState() {
|
|
// Create the execution state object.
|
|
Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()) };
|
|
return CallFunction("MakeExecutionState", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeBreakEvent(Handle<Object> break_points_hit) {
|
|
// Create the new break event object.
|
|
Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()),
|
|
break_points_hit };
|
|
return CallFunction("MakeBreakEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeExceptionEvent(Handle<Object> exception,
|
|
bool uncaught,
|
|
Handle<Object> promise) {
|
|
// Create the new exception event object.
|
|
Handle<Object> argv[] = { isolate_->factory()->NewNumberFromInt(break_id()),
|
|
exception,
|
|
isolate_->factory()->ToBoolean(uncaught),
|
|
promise };
|
|
return CallFunction("MakeExceptionEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::MakeCompileEvent(Handle<Script> script,
|
|
v8::DebugEvent type) {
|
|
// Create the compile event object.
|
|
Handle<Object> script_wrapper = Script::GetWrapper(script);
|
|
Handle<Object> argv[] = { script_wrapper,
|
|
isolate_->factory()->NewNumberFromInt(type) };
|
|
return CallFunction("MakeCompileEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
MaybeHandle<Object> Debug::MakeAsyncTaskEvent(Handle<String> type,
|
|
Handle<Object> id,
|
|
Handle<String> name) {
|
|
DCHECK(id->IsNumber());
|
|
// Create the async task event object.
|
|
Handle<Object> argv[] = {type, id, name};
|
|
return CallFunction("MakeAsyncTaskEvent", arraysize(argv), argv);
|
|
}
|
|
|
|
|
|
void Debug::OnThrow(Handle<Object> exception) {
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
PrepareStepOnThrow();
|
|
// Temporarily clear any scheduled_exception to allow evaluating
|
|
// JavaScript from the debug event handler.
|
|
HandleScope scope(isolate_);
|
|
Handle<Object> scheduled_exception;
|
|
if (isolate_->has_scheduled_exception()) {
|
|
scheduled_exception = handle(isolate_->scheduled_exception(), isolate_);
|
|
isolate_->clear_scheduled_exception();
|
|
}
|
|
OnException(exception, isolate_->GetPromiseOnStackOnThrow());
|
|
if (!scheduled_exception.is_null()) {
|
|
isolate_->thread_local_top()->scheduled_exception_ = *scheduled_exception;
|
|
}
|
|
}
|
|
|
|
void Debug::OnPromiseReject(Handle<Object> promise, Handle<Object> value) {
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
HandleScope scope(isolate_);
|
|
// Check whether the promise has been marked as having triggered a message.
|
|
Handle<Symbol> key = isolate_->factory()->promise_debug_marker_symbol();
|
|
if (!promise->IsJSObject() ||
|
|
JSReceiver::GetDataProperty(Handle<JSObject>::cast(promise), key)
|
|
->IsUndefined(isolate_)) {
|
|
OnException(value, promise);
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::OnException(Handle<Object> exception, Handle<Object> promise) {
|
|
// We cannot generate debug events when JS execution is disallowed.
|
|
// TODO(5530): Reenable debug events within DisallowJSScopes once relevant
|
|
// code (MakeExceptionEvent and ProcessDebugEvent) have been moved to C++.
|
|
if (!AllowJavascriptExecution::IsAllowed(isolate_)) return;
|
|
|
|
Isolate::CatchType catch_type = isolate_->PredictExceptionCatcher();
|
|
|
|
// Don't notify listener of exceptions that are internal to a desugaring.
|
|
if (catch_type == Isolate::CAUGHT_BY_DESUGARING) return;
|
|
|
|
bool uncaught = catch_type == Isolate::NOT_CAUGHT;
|
|
if (promise->IsJSObject()) {
|
|
Handle<JSObject> jspromise = Handle<JSObject>::cast(promise);
|
|
// Mark the promise as already having triggered a message.
|
|
Handle<Symbol> key = isolate_->factory()->promise_debug_marker_symbol();
|
|
JSObject::SetProperty(jspromise, key, key, STRICT).Assert();
|
|
// Check whether the promise reject is considered an uncaught exception.
|
|
uncaught = !isolate_->PromiseHasUserDefinedRejectHandler(jspromise);
|
|
}
|
|
// Bail out if exception breaks are not active
|
|
if (uncaught) {
|
|
// Uncaught exceptions are reported by either flags.
|
|
if (!(break_on_uncaught_exception_ || break_on_exception_)) return;
|
|
} else {
|
|
// Caught exceptions are reported is activated.
|
|
if (!break_on_exception_) return;
|
|
}
|
|
|
|
{
|
|
// Check whether the break location is muted.
|
|
JavaScriptFrameIterator it(isolate_);
|
|
if (!it.done() && IsMutedAtCurrentLocation(it.frame())) return;
|
|
}
|
|
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Create the event data object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeExceptionEvent(
|
|
exception, uncaught, promise).ToHandle(&event_data)) {
|
|
return;
|
|
}
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::Exception, Handle<JSObject>::cast(event_data), false);
|
|
// Return to continue execution from where the exception was thrown.
|
|
}
|
|
|
|
|
|
void Debug::OnDebugBreak(Handle<Object> break_points_hit, bool auto_continue) {
|
|
// The caller provided for DebugScope.
|
|
AssertDebugContext();
|
|
// Bail out if there is no listener for this event
|
|
if (ignore_events()) return;
|
|
|
|
#ifdef DEBUG
|
|
PrintBreakLocation();
|
|
#endif // DEBUG
|
|
|
|
HandleScope scope(isolate_);
|
|
// Create the event data object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeBreakEvent(break_points_hit).ToHandle(&event_data)) return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::Break,
|
|
Handle<JSObject>::cast(event_data),
|
|
auto_continue);
|
|
}
|
|
|
|
|
|
void Debug::OnCompileError(Handle<Script> script) {
|
|
ProcessCompileEvent(v8::CompileError, script);
|
|
}
|
|
|
|
|
|
void Debug::OnBeforeCompile(Handle<Script> script) {
|
|
ProcessCompileEvent(v8::BeforeCompile, script);
|
|
}
|
|
|
|
|
|
// Handle debugger actions when a new script is compiled.
|
|
void Debug::OnAfterCompile(Handle<Script> script) {
|
|
ProcessCompileEvent(v8::AfterCompile, script);
|
|
}
|
|
|
|
void Debug::OnAsyncTaskEvent(Handle<String> type, Handle<Object> id,
|
|
Handle<String> name) {
|
|
DCHECK(id->IsNumber());
|
|
if (in_debug_scope() || ignore_events()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Create the script collected state object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeAsyncTaskEvent(type, id, name).ToHandle(&event_data)) return;
|
|
|
|
// Process debug event.
|
|
ProcessDebugEvent(v8::AsyncTaskEvent,
|
|
Handle<JSObject>::cast(event_data),
|
|
true);
|
|
}
|
|
|
|
|
|
void Debug::ProcessDebugEvent(v8::DebugEvent event,
|
|
Handle<JSObject> event_data,
|
|
bool auto_continue) {
|
|
HandleScope scope(isolate_);
|
|
|
|
// Create the execution state.
|
|
Handle<Object> exec_state;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeExecutionState().ToHandle(&exec_state)) return;
|
|
|
|
// First notify the message handler if any.
|
|
if (message_handler_ != NULL) {
|
|
NotifyMessageHandler(event,
|
|
Handle<JSObject>::cast(exec_state),
|
|
event_data,
|
|
auto_continue);
|
|
}
|
|
// Notify registered debug event listener. This can be either a C or
|
|
// a JavaScript function. Don't call event listener for v8::Break
|
|
// here, if it's only a debug command -- they will be processed later.
|
|
if ((event != v8::Break || !auto_continue) && !event_listener_.is_null()) {
|
|
CallEventCallback(event, exec_state, event_data, NULL);
|
|
}
|
|
}
|
|
|
|
|
|
void Debug::CallEventCallback(v8::DebugEvent event,
|
|
Handle<Object> exec_state,
|
|
Handle<Object> event_data,
|
|
v8::Debug::ClientData* client_data) {
|
|
// Prevent other interrupts from triggering, for example API callbacks,
|
|
// while dispatching event listners.
|
|
PostponeInterruptsScope postpone(isolate_);
|
|
bool previous = in_debug_event_listener_;
|
|
in_debug_event_listener_ = true;
|
|
if (event_listener_->IsForeign()) {
|
|
// Invoke the C debug event listener.
|
|
v8::DebugInterface::EventCallback callback =
|
|
FUNCTION_CAST<v8::DebugInterface::EventCallback>(
|
|
Handle<Foreign>::cast(event_listener_)->foreign_address());
|
|
EventDetailsImpl event_details(event,
|
|
Handle<JSObject>::cast(exec_state),
|
|
Handle<JSObject>::cast(event_data),
|
|
event_listener_data_,
|
|
client_data);
|
|
callback(event_details);
|
|
CHECK(!isolate_->has_scheduled_exception());
|
|
} else {
|
|
// Invoke the JavaScript debug event listener.
|
|
DCHECK(event_listener_->IsJSFunction());
|
|
Handle<Object> argv[] = { Handle<Object>(Smi::FromInt(event), isolate_),
|
|
exec_state,
|
|
event_data,
|
|
event_listener_data_ };
|
|
Handle<JSReceiver> global = isolate_->global_proxy();
|
|
MaybeHandle<Object> result =
|
|
Execution::Call(isolate_, Handle<JSFunction>::cast(event_listener_),
|
|
global, arraysize(argv), argv);
|
|
CHECK(!result.is_null()); // Listeners may not throw.
|
|
}
|
|
in_debug_event_listener_ = previous;
|
|
}
|
|
|
|
|
|
void Debug::ProcessCompileEvent(v8::DebugEvent event, Handle<Script> script) {
|
|
if (ignore_events()) return;
|
|
SuppressDebug while_processing(this);
|
|
|
|
bool in_nested_debug_scope = in_debug_scope();
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
if (event == v8::AfterCompile) {
|
|
// If debugging there might be script break points registered for this
|
|
// script. Make sure that these break points are set.
|
|
Handle<Object> argv[] = {Script::GetWrapper(script)};
|
|
if (CallFunction("UpdateScriptBreakPoints", arraysize(argv), argv)
|
|
.is_null()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
// Create the compile state object.
|
|
Handle<Object> event_data;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeCompileEvent(script, event).ToHandle(&event_data)) return;
|
|
|
|
// Don't call NotifyMessageHandler if already in debug scope to avoid running
|
|
// nested command loop.
|
|
if (in_nested_debug_scope) {
|
|
if (event_listener_.is_null()) return;
|
|
// Create the execution state.
|
|
Handle<Object> exec_state;
|
|
// Bail out and don't call debugger if exception.
|
|
if (!MakeExecutionState().ToHandle(&exec_state)) return;
|
|
|
|
CallEventCallback(event, exec_state, event_data, NULL);
|
|
} else {
|
|
// Process debug event.
|
|
ProcessDebugEvent(event, Handle<JSObject>::cast(event_data), true);
|
|
}
|
|
}
|
|
|
|
|
|
Handle<Context> Debug::GetDebugContext() {
|
|
if (!is_loaded()) return Handle<Context>();
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return Handle<Context>();
|
|
// The global handle may be destroyed soon after. Return it reboxed.
|
|
return handle(*debug_context(), isolate_);
|
|
}
|
|
|
|
|
|
void Debug::NotifyMessageHandler(v8::DebugEvent event,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
bool auto_continue) {
|
|
// Prevent other interrupts from triggering, for example API callbacks,
|
|
// while dispatching message handler callbacks.
|
|
PostponeInterruptsScope no_interrupts(isolate_);
|
|
DCHECK(is_active_);
|
|
HandleScope scope(isolate_);
|
|
// Process the individual events.
|
|
bool sendEventMessage = false;
|
|
switch (event) {
|
|
case v8::Break:
|
|
sendEventMessage = !auto_continue;
|
|
break;
|
|
case v8::NewFunction:
|
|
case v8::BeforeCompile:
|
|
case v8::CompileError:
|
|
case v8::AsyncTaskEvent:
|
|
break;
|
|
case v8::Exception:
|
|
case v8::AfterCompile:
|
|
sendEventMessage = true;
|
|
break;
|
|
}
|
|
|
|
// The debug command interrupt flag might have been set when the command was
|
|
// added. It should be enough to clear the flag only once while we are in the
|
|
// debugger.
|
|
DCHECK(in_debug_scope());
|
|
isolate_->stack_guard()->ClearDebugCommand();
|
|
|
|
// Notify the debugger that a debug event has occurred unless auto continue is
|
|
// active in which case no event is send.
|
|
if (sendEventMessage) {
|
|
MessageImpl message = MessageImpl::NewEvent(
|
|
event,
|
|
auto_continue,
|
|
Handle<JSObject>::cast(exec_state),
|
|
Handle<JSObject>::cast(event_data));
|
|
InvokeMessageHandler(message);
|
|
}
|
|
|
|
// If auto continue don't make the event cause a break, but process messages
|
|
// in the queue if any. For script collected events don't even process
|
|
// messages in the queue as the execution state might not be what is expected
|
|
// by the client.
|
|
if (auto_continue && !has_commands()) return;
|
|
|
|
// DebugCommandProcessor goes here.
|
|
bool running = auto_continue;
|
|
|
|
Handle<Object> cmd_processor_ctor =
|
|
JSReceiver::GetProperty(isolate_, exec_state, "debugCommandProcessor")
|
|
.ToHandleChecked();
|
|
Handle<Object> ctor_args[] = { isolate_->factory()->ToBoolean(running) };
|
|
Handle<JSReceiver> cmd_processor = Handle<JSReceiver>::cast(
|
|
Execution::Call(isolate_, cmd_processor_ctor, exec_state, 1, ctor_args)
|
|
.ToHandleChecked());
|
|
Handle<JSFunction> process_debug_request = Handle<JSFunction>::cast(
|
|
JSReceiver::GetProperty(isolate_, cmd_processor, "processDebugRequest")
|
|
.ToHandleChecked());
|
|
Handle<Object> is_running =
|
|
JSReceiver::GetProperty(isolate_, cmd_processor, "isRunning")
|
|
.ToHandleChecked();
|
|
|
|
// Process requests from the debugger.
|
|
do {
|
|
// Wait for new command in the queue.
|
|
command_received_.Wait();
|
|
|
|
// Get the command from the queue.
|
|
CommandMessage command = command_queue_.Get();
|
|
isolate_->logger()->DebugTag(
|
|
"Got request from command queue, in interactive loop.");
|
|
if (!is_active()) {
|
|
// Delete command text and user data.
|
|
command.Dispose();
|
|
return;
|
|
}
|
|
|
|
Vector<const uc16> command_text(
|
|
const_cast<const uc16*>(command.text().start()),
|
|
command.text().length());
|
|
Handle<String> request_text = isolate_->factory()->NewStringFromTwoByte(
|
|
command_text).ToHandleChecked();
|
|
Handle<Object> request_args[] = { request_text };
|
|
Handle<Object> answer_value;
|
|
Handle<String> answer;
|
|
MaybeHandle<Object> maybe_exception;
|
|
MaybeHandle<Object> maybe_result =
|
|
Execution::TryCall(isolate_, process_debug_request, cmd_processor, 1,
|
|
request_args, &maybe_exception);
|
|
|
|
if (maybe_result.ToHandle(&answer_value)) {
|
|
if (answer_value->IsUndefined(isolate_)) {
|
|
answer = isolate_->factory()->empty_string();
|
|
} else {
|
|
answer = Handle<String>::cast(answer_value);
|
|
}
|
|
|
|
// Log the JSON request/response.
|
|
if (FLAG_trace_debug_json) {
|
|
PrintF("%s\n", request_text->ToCString().get());
|
|
PrintF("%s\n", answer->ToCString().get());
|
|
}
|
|
|
|
Handle<Object> is_running_args[] = { answer };
|
|
maybe_result = Execution::Call(
|
|
isolate_, is_running, cmd_processor, 1, is_running_args);
|
|
Handle<Object> result;
|
|
if (!maybe_result.ToHandle(&result)) break;
|
|
running = result->IsTrue(isolate_);
|
|
} else {
|
|
Handle<Object> exception;
|
|
if (!maybe_exception.ToHandle(&exception)) break;
|
|
Handle<Object> result;
|
|
if (!Object::ToString(isolate_, exception).ToHandle(&result)) break;
|
|
answer = Handle<String>::cast(result);
|
|
}
|
|
|
|
// Return the result.
|
|
MessageImpl message = MessageImpl::NewResponse(
|
|
event, running, exec_state, event_data, answer, command.client_data());
|
|
InvokeMessageHandler(message);
|
|
command.Dispose();
|
|
|
|
// Return from debug event processing if either the VM is put into the
|
|
// running state (through a continue command) or auto continue is active
|
|
// and there are no more commands queued.
|
|
} while (!running || has_commands());
|
|
command_queue_.Clear();
|
|
}
|
|
|
|
|
|
void Debug::SetEventListener(Handle<Object> callback,
|
|
Handle<Object> data) {
|
|
GlobalHandles* global_handles = isolate_->global_handles();
|
|
|
|
// Remove existing entry.
|
|
GlobalHandles::Destroy(event_listener_.location());
|
|
event_listener_ = Handle<Object>();
|
|
GlobalHandles::Destroy(event_listener_data_.location());
|
|
event_listener_data_ = Handle<Object>();
|
|
|
|
// Set new entry.
|
|
if (!callback->IsUndefined(isolate_) && !callback->IsNull(isolate_)) {
|
|
event_listener_ = global_handles->Create(*callback);
|
|
if (data.is_null()) data = isolate_->factory()->undefined_value();
|
|
event_listener_data_ = global_handles->Create(*data);
|
|
}
|
|
|
|
UpdateState();
|
|
}
|
|
|
|
|
|
void Debug::SetMessageHandler(v8::Debug::MessageHandler handler) {
|
|
message_handler_ = handler;
|
|
UpdateState();
|
|
if (handler == NULL && in_debug_scope()) {
|
|
// Send an empty command to the debugger if in a break to make JavaScript
|
|
// run again if the debugger is closed.
|
|
EnqueueCommandMessage(Vector<const uint16_t>::empty());
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Debug::UpdateState() {
|
|
bool is_active = message_handler_ != NULL || !event_listener_.is_null();
|
|
if (is_active || in_debug_scope()) {
|
|
// Note that the debug context could have already been loaded to
|
|
// bootstrap test cases.
|
|
isolate_->compilation_cache()->Disable();
|
|
is_active = Load();
|
|
} else if (is_loaded()) {
|
|
isolate_->compilation_cache()->Enable();
|
|
Unload();
|
|
}
|
|
is_active_ = is_active;
|
|
}
|
|
|
|
|
|
// Calls the registered debug message handler. This callback is part of the
|
|
// public API.
|
|
void Debug::InvokeMessageHandler(MessageImpl message) {
|
|
if (message_handler_ != NULL) message_handler_(message);
|
|
}
|
|
|
|
|
|
// Puts a command coming from the public API on the queue. Creates
|
|
// a copy of the command string managed by the debugger. Up to this
|
|
// point, the command data was managed by the API client. Called
|
|
// by the API client thread.
|
|
void Debug::EnqueueCommandMessage(Vector<const uint16_t> command,
|
|
v8::Debug::ClientData* client_data) {
|
|
// Need to cast away const.
|
|
CommandMessage message = CommandMessage::New(
|
|
Vector<uint16_t>(const_cast<uint16_t*>(command.start()),
|
|
command.length()),
|
|
client_data);
|
|
isolate_->logger()->DebugTag("Put command on command_queue.");
|
|
command_queue_.Put(message);
|
|
command_received_.Signal();
|
|
|
|
// Set the debug command break flag to have the command processed.
|
|
if (!in_debug_scope()) isolate_->stack_guard()->RequestDebugCommand();
|
|
}
|
|
|
|
|
|
MaybeHandle<Object> Debug::Call(Handle<Object> fun, Handle<Object> data) {
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return isolate_->factory()->undefined_value();
|
|
|
|
// Create the execution state.
|
|
Handle<Object> exec_state;
|
|
if (!MakeExecutionState().ToHandle(&exec_state)) {
|
|
return isolate_->factory()->undefined_value();
|
|
}
|
|
|
|
Handle<Object> argv[] = { exec_state, data };
|
|
return Execution::Call(
|
|
isolate_,
|
|
fun,
|
|
Handle<Object>(debug_context()->global_proxy(), isolate_),
|
|
arraysize(argv),
|
|
argv);
|
|
}
|
|
|
|
|
|
void Debug::HandleDebugBreak() {
|
|
// Ignore debug break during bootstrapping.
|
|
if (isolate_->bootstrapper()->IsActive()) return;
|
|
// Just continue if breaks are disabled.
|
|
if (break_disabled()) return;
|
|
// Ignore debug break if debugger is not active.
|
|
if (!is_active()) return;
|
|
|
|
StackLimitCheck check(isolate_);
|
|
if (check.HasOverflowed()) return;
|
|
|
|
{ JavaScriptFrameIterator it(isolate_);
|
|
DCHECK(!it.done());
|
|
Object* fun = it.frame()->function();
|
|
if (fun && fun->IsJSFunction()) {
|
|
// Don't stop in builtin functions.
|
|
if (!JSFunction::cast(fun)->shared()->IsSubjectToDebugging()) return;
|
|
JSGlobalObject* global =
|
|
JSFunction::cast(fun)->context()->global_object();
|
|
// Don't stop in debugger functions.
|
|
if (IsDebugGlobal(global)) return;
|
|
// Don't stop if the break location is muted.
|
|
if (IsMutedAtCurrentLocation(it.frame())) return;
|
|
}
|
|
}
|
|
|
|
// Collect the break state before clearing the flags.
|
|
bool debug_command_only = isolate_->stack_guard()->CheckDebugCommand() &&
|
|
!isolate_->stack_guard()->CheckDebugBreak();
|
|
|
|
isolate_->stack_guard()->ClearDebugBreak();
|
|
|
|
// Clear stepping to avoid duplicate breaks.
|
|
ClearStepping();
|
|
|
|
ProcessDebugMessages(debug_command_only);
|
|
}
|
|
|
|
|
|
void Debug::ProcessDebugMessages(bool debug_command_only) {
|
|
isolate_->stack_guard()->ClearDebugCommand();
|
|
|
|
StackLimitCheck check(isolate_);
|
|
if (check.HasOverflowed()) return;
|
|
|
|
HandleScope scope(isolate_);
|
|
DebugScope debug_scope(this);
|
|
if (debug_scope.failed()) return;
|
|
|
|
// Notify the debug event listeners. Indicate auto continue if the break was
|
|
// a debug command break.
|
|
OnDebugBreak(isolate_->factory()->undefined_value(), debug_command_only);
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
void Debug::PrintBreakLocation() {
|
|
if (!FLAG_print_break_location) return;
|
|
HandleScope scope(isolate_);
|
|
JavaScriptFrameIterator iterator(isolate_);
|
|
if (iterator.done()) return;
|
|
JavaScriptFrame* frame = iterator.frame();
|
|
FrameSummary summary = FrameSummary::GetFirst(frame);
|
|
int source_position =
|
|
summary.abstract_code()->SourcePosition(summary.code_offset());
|
|
Handle<Object> script_obj(summary.function()->shared()->script(), isolate_);
|
|
PrintF("[debug] break in function '");
|
|
summary.function()->PrintName();
|
|
PrintF("'.\n");
|
|
if (script_obj->IsScript()) {
|
|
Handle<Script> script = Handle<Script>::cast(script_obj);
|
|
Handle<String> source(String::cast(script->source()));
|
|
Script::InitLineEnds(script);
|
|
int line =
|
|
Script::GetLineNumber(script, source_position) - script->line_offset();
|
|
int column = Script::GetColumnNumber(script, source_position) -
|
|
(line == 0 ? script->column_offset() : 0);
|
|
Handle<FixedArray> line_ends(FixedArray::cast(script->line_ends()));
|
|
int line_start =
|
|
line == 0 ? 0 : Smi::cast(line_ends->get(line - 1))->value() + 1;
|
|
int line_end = Smi::cast(line_ends->get(line))->value();
|
|
DisallowHeapAllocation no_gc;
|
|
String::FlatContent content = source->GetFlatContent();
|
|
if (content.IsOneByte()) {
|
|
PrintF("[debug] %.*s\n", line_end - line_start,
|
|
content.ToOneByteVector().start() + line_start);
|
|
PrintF("[debug] ");
|
|
for (int i = 0; i < column; i++) PrintF(" ");
|
|
PrintF("^\n");
|
|
} else {
|
|
PrintF("[debug] at line %d column %d\n", line, column);
|
|
}
|
|
}
|
|
}
|
|
#endif // DEBUG
|
|
|
|
DebugScope::DebugScope(Debug* debug)
|
|
: debug_(debug),
|
|
prev_(debug->debugger_entry()),
|
|
save_(debug_->isolate_),
|
|
no_termination_exceptons_(debug_->isolate_,
|
|
StackGuard::TERMINATE_EXECUTION) {
|
|
// Link recursive debugger entry.
|
|
base::NoBarrier_Store(&debug_->thread_local_.current_debug_scope_,
|
|
reinterpret_cast<base::AtomicWord>(this));
|
|
|
|
// Store the previous break id, frame id and return value.
|
|
break_id_ = debug_->break_id();
|
|
break_frame_id_ = debug_->break_frame_id();
|
|
return_value_ = debug_->return_value();
|
|
|
|
// Create the new break info. If there is no proper frames there is no break
|
|
// frame id.
|
|
StackTraceFrameIterator it(isolate());
|
|
bool has_frames = !it.done();
|
|
// We don't currently support breaking inside wasm framess.
|
|
DCHECK(!has_frames || !it.is_wasm());
|
|
debug_->thread_local_.break_frame_id_ =
|
|
has_frames ? it.frame()->id() : StackFrame::NO_ID;
|
|
debug_->SetNextBreakId();
|
|
|
|
debug_->UpdateState();
|
|
// Make sure that debugger is loaded and enter the debugger context.
|
|
// The previous context is kept in save_.
|
|
failed_ = !debug_->is_loaded();
|
|
if (!failed_) isolate()->set_context(*debug->debug_context());
|
|
}
|
|
|
|
|
|
DebugScope::~DebugScope() {
|
|
if (!failed_ && prev_ == NULL) {
|
|
// Clear mirror cache when leaving the debugger. Skip this if there is a
|
|
// pending exception as clearing the mirror cache calls back into
|
|
// JavaScript. This can happen if the v8::Debug::Call is used in which
|
|
// case the exception should end up in the calling code.
|
|
if (!isolate()->has_pending_exception()) debug_->ClearMirrorCache();
|
|
|
|
// If there are commands in the queue when leaving the debugger request
|
|
// that these commands are processed.
|
|
if (debug_->has_commands()) isolate()->stack_guard()->RequestDebugCommand();
|
|
}
|
|
|
|
// Leaving this debugger entry.
|
|
base::NoBarrier_Store(&debug_->thread_local_.current_debug_scope_,
|
|
reinterpret_cast<base::AtomicWord>(prev_));
|
|
|
|
// Restore to the previous break state.
|
|
debug_->thread_local_.break_frame_id_ = break_frame_id_;
|
|
debug_->thread_local_.break_id_ = break_id_;
|
|
debug_->thread_local_.return_value_ = return_value_;
|
|
|
|
debug_->UpdateState();
|
|
}
|
|
|
|
|
|
MessageImpl MessageImpl::NewEvent(DebugEvent event,
|
|
bool running,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data) {
|
|
MessageImpl message(true, event, running,
|
|
exec_state, event_data, Handle<String>(), NULL);
|
|
return message;
|
|
}
|
|
|
|
|
|
MessageImpl MessageImpl::NewResponse(DebugEvent event,
|
|
bool running,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
Handle<String> response_json,
|
|
v8::Debug::ClientData* client_data) {
|
|
MessageImpl message(false, event, running,
|
|
exec_state, event_data, response_json, client_data);
|
|
return message;
|
|
}
|
|
|
|
|
|
MessageImpl::MessageImpl(bool is_event,
|
|
DebugEvent event,
|
|
bool running,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
Handle<String> response_json,
|
|
v8::Debug::ClientData* client_data)
|
|
: is_event_(is_event),
|
|
event_(event),
|
|
running_(running),
|
|
exec_state_(exec_state),
|
|
event_data_(event_data),
|
|
response_json_(response_json),
|
|
client_data_(client_data) {}
|
|
|
|
|
|
bool MessageImpl::IsEvent() const {
|
|
return is_event_;
|
|
}
|
|
|
|
|
|
bool MessageImpl::IsResponse() const {
|
|
return !is_event_;
|
|
}
|
|
|
|
|
|
DebugEvent MessageImpl::GetEvent() const {
|
|
return event_;
|
|
}
|
|
|
|
|
|
bool MessageImpl::WillStartRunning() const {
|
|
return running_;
|
|
}
|
|
|
|
|
|
v8::Local<v8::Object> MessageImpl::GetExecutionState() const {
|
|
return v8::Utils::ToLocal(exec_state_);
|
|
}
|
|
|
|
|
|
v8::Isolate* MessageImpl::GetIsolate() const {
|
|
return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate());
|
|
}
|
|
|
|
|
|
v8::Local<v8::Object> MessageImpl::GetEventData() const {
|
|
return v8::Utils::ToLocal(event_data_);
|
|
}
|
|
|
|
|
|
v8::Local<v8::String> MessageImpl::GetJSON() const {
|
|
Isolate* isolate = event_data_->GetIsolate();
|
|
v8::EscapableHandleScope scope(reinterpret_cast<v8::Isolate*>(isolate));
|
|
|
|
if (IsEvent()) {
|
|
// Call toJSONProtocol on the debug event object.
|
|
Handle<Object> fun =
|
|
JSReceiver::GetProperty(isolate, event_data_, "toJSONProtocol")
|
|
.ToHandleChecked();
|
|
if (!fun->IsJSFunction()) {
|
|
return v8::Local<v8::String>();
|
|
}
|
|
|
|
MaybeHandle<Object> maybe_json =
|
|
Execution::TryCall(isolate, fun, event_data_, 0, NULL);
|
|
Handle<Object> json;
|
|
if (!maybe_json.ToHandle(&json) || !json->IsString()) {
|
|
return v8::Local<v8::String>();
|
|
}
|
|
return scope.Escape(v8::Utils::ToLocal(Handle<String>::cast(json)));
|
|
} else {
|
|
return v8::Utils::ToLocal(response_json_);
|
|
}
|
|
}
|
|
|
|
namespace {
|
|
v8::Local<v8::Context> GetDebugEventContext(Isolate* isolate) {
|
|
Handle<Context> context = isolate->debug()->debugger_entry()->GetContext();
|
|
// Isolate::context() may have been NULL when "script collected" event
|
|
// occured.
|
|
if (context.is_null()) return v8::Local<v8::Context>();
|
|
Handle<Context> native_context(context->native_context());
|
|
return v8::Utils::ToLocal(native_context);
|
|
}
|
|
} // anonymous namespace
|
|
|
|
v8::Local<v8::Context> MessageImpl::GetEventContext() const {
|
|
Isolate* isolate = event_data_->GetIsolate();
|
|
v8::Local<v8::Context> context = GetDebugEventContext(isolate);
|
|
// Isolate::context() may be NULL when "script collected" event occurs.
|
|
DCHECK(!context.IsEmpty());
|
|
return context;
|
|
}
|
|
|
|
|
|
v8::Debug::ClientData* MessageImpl::GetClientData() const {
|
|
return client_data_;
|
|
}
|
|
|
|
|
|
EventDetailsImpl::EventDetailsImpl(DebugEvent event,
|
|
Handle<JSObject> exec_state,
|
|
Handle<JSObject> event_data,
|
|
Handle<Object> callback_data,
|
|
v8::Debug::ClientData* client_data)
|
|
: event_(event),
|
|
exec_state_(exec_state),
|
|
event_data_(event_data),
|
|
callback_data_(callback_data),
|
|
client_data_(client_data) {}
|
|
|
|
|
|
DebugEvent EventDetailsImpl::GetEvent() const {
|
|
return event_;
|
|
}
|
|
|
|
|
|
v8::Local<v8::Object> EventDetailsImpl::GetExecutionState() const {
|
|
return v8::Utils::ToLocal(exec_state_);
|
|
}
|
|
|
|
|
|
v8::Local<v8::Object> EventDetailsImpl::GetEventData() const {
|
|
return v8::Utils::ToLocal(event_data_);
|
|
}
|
|
|
|
|
|
v8::Local<v8::Context> EventDetailsImpl::GetEventContext() const {
|
|
return GetDebugEventContext(exec_state_->GetIsolate());
|
|
}
|
|
|
|
|
|
v8::Local<v8::Value> EventDetailsImpl::GetCallbackData() const {
|
|
return v8::Utils::ToLocal(callback_data_);
|
|
}
|
|
|
|
|
|
v8::Debug::ClientData* EventDetailsImpl::GetClientData() const {
|
|
return client_data_;
|
|
}
|
|
|
|
v8::Isolate* EventDetailsImpl::GetIsolate() const {
|
|
return reinterpret_cast<v8::Isolate*>(exec_state_->GetIsolate());
|
|
}
|
|
|
|
CommandMessage::CommandMessage() : text_(Vector<uint16_t>::empty()),
|
|
client_data_(NULL) {
|
|
}
|
|
|
|
|
|
CommandMessage::CommandMessage(const Vector<uint16_t>& text,
|
|
v8::Debug::ClientData* data)
|
|
: text_(text),
|
|
client_data_(data) {
|
|
}
|
|
|
|
|
|
void CommandMessage::Dispose() {
|
|
text_.Dispose();
|
|
delete client_data_;
|
|
client_data_ = NULL;
|
|
}
|
|
|
|
|
|
CommandMessage CommandMessage::New(const Vector<uint16_t>& command,
|
|
v8::Debug::ClientData* data) {
|
|
return CommandMessage(command.Clone(), data);
|
|
}
|
|
|
|
|
|
CommandMessageQueue::CommandMessageQueue(int size) : start_(0), end_(0),
|
|
size_(size) {
|
|
messages_ = NewArray<CommandMessage>(size);
|
|
}
|
|
|
|
|
|
CommandMessageQueue::~CommandMessageQueue() {
|
|
while (!IsEmpty()) Get().Dispose();
|
|
DeleteArray(messages_);
|
|
}
|
|
|
|
|
|
CommandMessage CommandMessageQueue::Get() {
|
|
DCHECK(!IsEmpty());
|
|
int result = start_;
|
|
start_ = (start_ + 1) % size_;
|
|
return messages_[result];
|
|
}
|
|
|
|
|
|
void CommandMessageQueue::Put(const CommandMessage& message) {
|
|
if ((end_ + 1) % size_ == start_) {
|
|
Expand();
|
|
}
|
|
messages_[end_] = message;
|
|
end_ = (end_ + 1) % size_;
|
|
}
|
|
|
|
|
|
void CommandMessageQueue::Expand() {
|
|
CommandMessageQueue new_queue(size_ * 2);
|
|
while (!IsEmpty()) {
|
|
new_queue.Put(Get());
|
|
}
|
|
CommandMessage* array_to_free = messages_;
|
|
*this = new_queue;
|
|
new_queue.messages_ = array_to_free;
|
|
// Make the new_queue empty so that it doesn't call Dispose on any messages.
|
|
new_queue.start_ = new_queue.end_;
|
|
// Automatic destructor called on new_queue, freeing array_to_free.
|
|
}
|
|
|
|
|
|
LockingCommandMessageQueue::LockingCommandMessageQueue(Logger* logger, int size)
|
|
: logger_(logger), queue_(size) {}
|
|
|
|
|
|
bool LockingCommandMessageQueue::IsEmpty() const {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
return queue_.IsEmpty();
|
|
}
|
|
|
|
|
|
CommandMessage LockingCommandMessageQueue::Get() {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
CommandMessage result = queue_.Get();
|
|
logger_->DebugEvent("Get", result.text());
|
|
return result;
|
|
}
|
|
|
|
|
|
void LockingCommandMessageQueue::Put(const CommandMessage& message) {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
queue_.Put(message);
|
|
logger_->DebugEvent("Put", message.text());
|
|
}
|
|
|
|
|
|
void LockingCommandMessageQueue::Clear() {
|
|
base::LockGuard<base::Mutex> lock_guard(&mutex_);
|
|
queue_.Clear();
|
|
}
|
|
|
|
} // namespace internal
|
|
} // namespace v8
|