fead0d0600
Drop the previous Semaphore class from platform files. Add new Semaphore class using the new TimeDelta class for the WaitFor() operation. Consistently assert correct behaviour for the different implementations. Improve test coverage of the Semaphore class. R=mstarzinger@chromium.org Review URL: https://codereview.chromium.org/23748003 git-svn-id: http://v8.googlecode.com/svn/branches/bleeding_edge@16473 ce2b1a6d-e550-0410-aec6-3dcde31c8c00
407 lines
15 KiB
C++
407 lines
15 KiB
C++
// Copyright 2009 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#include "v8.h"
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#include "platform.h"
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#include "cctest.h"
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v8::internal::Semaphore* semaphore = NULL;
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void Signal(const v8::FunctionCallbackInfo<v8::Value>& args) {
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semaphore->Signal();
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}
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void TerminateCurrentThread(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::V8::TerminateExecution();
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}
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void Fail(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(false);
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}
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void Loop(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Handle<v8::String> source =
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v8::String::New("try { doloop(); fail(); } catch(e) { fail(); }");
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v8::Handle<v8::Value> result = v8::Script::Compile(source)->Run();
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CHECK(result.IsEmpty());
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CHECK(v8::V8::IsExecutionTerminating());
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}
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void DoLoop(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("function f() {"
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" var term = true;"
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" try {"
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" while(true) {"
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" if (term) terminate();"
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" term = false;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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}
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void DoLoopNoCall(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("var term = true;"
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"while(true) {"
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" if (term) terminate();"
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" term = false;"
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"}"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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}
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v8::Handle<v8::ObjectTemplate> CreateGlobalTemplate(
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v8::FunctionCallback terminate,
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v8::FunctionCallback doloop) {
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v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
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global->Set(v8::String::New("terminate"),
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v8::FunctionTemplate::New(terminate));
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global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
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global->Set(v8::String::New("loop"), v8::FunctionTemplate::New(Loop));
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global->Set(v8::String::New("doloop"), v8::FunctionTemplate::New(doloop));
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return global;
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself.
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TEST(TerminateOnlyV8ThreadFromThreadItself) {
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v8::HandleScope scope(v8::Isolate::GetCurrent());
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(TerminateCurrentThread, DoLoop);
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v8::Handle<v8::Context> context =
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v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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// Test that we can run the code again after thread termination.
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(source)->Run();
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself in a loop that performs no calls.
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TEST(TerminateOnlyV8ThreadFromThreadItselfNoLoop) {
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v8::HandleScope scope(v8::Isolate::GetCurrent());
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(TerminateCurrentThread, DoLoopNoCall);
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v8::Handle<v8::Context> context =
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v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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CHECK(!v8::V8::IsExecutionTerminating());
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// Test that we can run the code again after thread termination.
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v8::Script::Compile(source)->Run();
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}
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class TerminatorThread : public v8::internal::Thread {
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public:
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explicit TerminatorThread(i::Isolate* isolate)
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: Thread("TerminatorThread"),
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isolate_(reinterpret_cast<v8::Isolate*>(isolate)) { }
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void Run() {
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semaphore->Wait();
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CHECK(!v8::V8::IsExecutionTerminating(isolate_));
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v8::V8::TerminateExecution(isolate_);
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}
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private:
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v8::Isolate* isolate_;
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};
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// Test that a single thread of JavaScript execution can be terminated
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// from the side by another thread.
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TEST(TerminateOnlyV8ThreadFromOtherThread) {
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semaphore = new v8::internal::Semaphore(0);
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TerminatorThread thread(i::Isolate::Current());
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thread.Start();
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v8::HandleScope scope(v8::Isolate::GetCurrent());
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v8::Handle<v8::ObjectTemplate> global = CreateGlobalTemplate(Signal, DoLoop);
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v8::Handle<v8::Context> context =
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v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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thread.Join();
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delete semaphore;
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semaphore = NULL;
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}
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class LoopingThread : public v8::internal::Thread {
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public:
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LoopingThread() : Thread("LoopingThread") { }
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void Run() {
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v8::Locker locker(CcTest::default_isolate());
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v8::HandleScope scope(CcTest::default_isolate());
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v8_thread_id_ = v8::V8::GetCurrentThreadId();
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(Signal, DoLoop);
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v8::Handle<v8::Context> context =
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v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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}
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int GetV8ThreadId() { return v8_thread_id_; }
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private:
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int v8_thread_id_;
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};
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// Test that multiple threads using default isolate can be terminated
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// from another thread when using Lockers and preemption.
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TEST(TerminateMultipleV8ThreadsDefaultIsolate) {
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{
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v8::Locker locker(CcTest::default_isolate());
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v8::V8::Initialize();
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v8::Locker::StartPreemption(1);
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semaphore = new v8::internal::Semaphore(0);
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}
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const int kThreads = 2;
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i::List<LoopingThread*> threads(kThreads);
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for (int i = 0; i < kThreads; i++) {
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threads.Add(new LoopingThread());
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}
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for (int i = 0; i < kThreads; i++) {
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threads[i]->Start();
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}
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// Wait until all threads have signaled the semaphore.
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for (int i = 0; i < kThreads; i++) {
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semaphore->Wait();
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}
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{
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v8::Locker locker(CcTest::default_isolate());
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for (int i = 0; i < kThreads; i++) {
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v8::V8::TerminateExecution(threads[i]->GetV8ThreadId());
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}
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}
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for (int i = 0; i < kThreads; i++) {
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threads[i]->Join();
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delete threads[i];
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}
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{
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v8::Locker locker(CcTest::default_isolate());
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v8::Locker::StopPreemption();
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}
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delete semaphore;
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semaphore = NULL;
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}
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int call_count = 0;
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void TerminateOrReturnObject(const v8::FunctionCallbackInfo<v8::Value>& args) {
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if (++call_count == 10) {
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::V8::TerminateExecution();
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return;
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}
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v8::Local<v8::Object> result = v8::Object::New();
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result->Set(v8::String::New("x"), v8::Integer::New(42));
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args.GetReturnValue().Set(result);
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}
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void LoopGetProperty(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("function f() {"
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" try {"
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" while(true) {"
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" terminate_or_return_object().x;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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}
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// Test that we correctly handle termination exceptions if they are
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// triggered by the creation of error objects in connection with ICs.
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TEST(TerminateLoadICException) {
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v8::HandleScope scope(v8::Isolate::GetCurrent());
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v8::Handle<v8::ObjectTemplate> global = v8::ObjectTemplate::New();
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global->Set(v8::String::New("terminate_or_return_object"),
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v8::FunctionTemplate::New(TerminateOrReturnObject));
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global->Set(v8::String::New("fail"), v8::FunctionTemplate::New(Fail));
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global->Set(v8::String::New("loop"),
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v8::FunctionTemplate::New(LoopGetProperty));
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v8::Handle<v8::Context> context =
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v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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// Run a loop that will be infinite if thread termination does not work.
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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call_count = 0;
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v8::Script::Compile(source)->Run();
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// Test that we can run the code again after thread termination.
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CHECK(!v8::V8::IsExecutionTerminating());
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call_count = 0;
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v8::Script::Compile(source)->Run();
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}
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void ReenterAfterTermination(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("function f() {"
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" var term = true;"
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" try {"
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" while(true) {"
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" if (term) terminate();"
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" term = false;"
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" }"
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" fail();"
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" } catch(e) {"
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" fail();"
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" }"
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"}"
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"f()"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("function f() { fail(); } f()"))->Run();
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}
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// Test that reentry into V8 while the termination exception is still pending
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// (has not yet unwound the 0-level JS frame) does not crash.
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TEST(TerminateAndReenterFromThreadItself) {
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v8::HandleScope scope(v8::Isolate::GetCurrent());
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(TerminateCurrentThread, ReenterAfterTermination);
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v8::Handle<v8::Context> context =
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v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Handle<v8::String> source =
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v8::String::New("try { loop(); fail(); } catch(e) { fail(); }");
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v8::Script::Compile(source)->Run();
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CHECK(!v8::V8::IsExecutionTerminating());
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// Check we can run JS again after termination.
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CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }"
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"f()"))->Run()->IsTrue());
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}
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void DoLoopCancelTerminate(const v8::FunctionCallbackInfo<v8::Value>& args) {
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v8::TryCatch try_catch;
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Script::Compile(v8::String::New("var term = true;"
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"while(true) {"
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" if (term) terminate();"
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" term = false;"
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"}"
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"fail();"))->Run();
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CHECK(try_catch.HasCaught());
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CHECK(try_catch.Exception()->IsNull());
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CHECK(try_catch.Message().IsEmpty());
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CHECK(!try_catch.CanContinue());
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CHECK(v8::V8::IsExecutionTerminating());
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CHECK(try_catch.HasTerminated());
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v8::V8::CancelTerminateExecution(v8::Isolate::GetCurrent());
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CHECK(!v8::V8::IsExecutionTerminating());
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}
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// Test that a single thread of JavaScript execution can terminate
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// itself and then resume execution.
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TEST(TerminateCancelTerminateFromThreadItself) {
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v8::HandleScope scope;
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v8::Handle<v8::ObjectTemplate> global =
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CreateGlobalTemplate(TerminateCurrentThread, DoLoopCancelTerminate);
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v8::Handle<v8::Context> context =
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v8::Context::New(v8::Isolate::GetCurrent(), NULL, global);
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v8::Context::Scope context_scope(context);
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CHECK(!v8::V8::IsExecutionTerminating());
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v8::Handle<v8::String> source =
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v8::String::New("try { doloop(); } catch(e) { fail(); } 'completed';");
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// Check that execution completed with correct return value.
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CHECK(v8::Script::Compile(source)->Run()->Equals(v8_str("completed")));
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}
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