v8/test/cctest/test-unwinder-code-pages.cc
Nico Hartmann d1226086c6 [TurboFan] Templatize GetBytecodeArray
This CL changes SharedFunctionInfo::GetBytecodeArray to a function
template, which is specialized for Isolate and LocalIsolate arguments.
This allows main thread only uses to avoid taking a lock.

Bug: v8:7790, chromium:1154603
Change-Id: I3462c4e36b66073e09393c01c765dd8a018a98f0
Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/2595307
Commit-Queue: Nico Hartmann <nicohartmann@chromium.org>
Reviewed-by: Michael Stanton <mvstanton@chromium.org>
Reviewed-by: Ross McIlroy <rmcilroy@chromium.org>
Cr-Commit-Position: refs/heads/master@{#71833}
2020-12-17 16:46:53 +00:00

770 lines
28 KiB
C++

// Copyright 2018 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "include/v8-unwinder-state.h"
#include "include/v8.h"
#include "src/api/api-inl.h"
#include "src/builtins/builtins.h"
#include "src/execution/isolate.h"
#include "src/heap/spaces.h"
#include "src/objects/code-inl.h"
#include "test/cctest/cctest.h"
namespace v8 {
namespace internal {
namespace test_unwinder_code_pages {
namespace {
#define CHECK_EQ_VALUE_REGISTER(uiuntptr_value, register_value) \
CHECK_EQ(reinterpret_cast<void*>(uiuntptr_value), register_value)
#ifdef V8_TARGET_ARCH_X64
// How much the JSEntry frame occupies in the stack.
constexpr int kJSEntryFrameSpace = 3;
// Offset where the FP, PC and SP live from the beginning of the JSEntryFrame.
constexpr int kFPOffset = 0;
constexpr int kPCOffset = 1;
constexpr int kSPOffset = 2;
// Builds the stack from {stack} as x64 expects it.
// TODO(solanes): Build the JSEntry stack in the way the builtin builds it.
void BuildJSEntryStack(uintptr_t* stack) {
stack[0] = reinterpret_cast<uintptr_t>(stack + 0); // saved FP.
stack[1] = 100; // Return address into C++ code.
stack[2] = reinterpret_cast<uintptr_t>(stack + 2); // saved SP.
}
// Dummy method since we don't save callee saved registers in x64.
void CheckCalleeSavedRegisters(const RegisterState& register_state) {}
#elif V8_TARGET_ARCH_ARM
// How much the JSEntry frame occupies in the stack.
constexpr int kJSEntryFrameSpace = 27;
// Offset where the FP, PC and SP live from the beginning of the JSEntryFrame.
constexpr int kFPOffset = 24;
constexpr int kPCOffset = 25;
constexpr int kSPOffset = 26;
// Builds the stack from {stack} as it is explained in frame-constants-arm.h.
void BuildJSEntryStack(uintptr_t* stack) {
stack[0] = -1; // the bad frame pointer (0xF..F)
// Set d8 = 150, d9 = 151, ..., d15 = 157.
for (int i = 0; i < 8; ++i) {
// Double registers occupy two slots. Therefore, upper bits are zeroed.
stack[1 + i * 2] = 0;
stack[1 + i * 2 + 1] = 150 + i;
}
// Set r4 = 160, ..., r10 = 166.
for (int i = 0; i < 7; ++i) {
stack[17 + i] = 160 + i;
}
stack[24] = reinterpret_cast<uintptr_t>(stack + 24); // saved FP.
stack[25] = 100; // Return address into C++ code (i.e lr/pc)
stack[26] = reinterpret_cast<uintptr_t>(stack + 26); // saved SP.
}
// Checks that the values in the calee saved registers are the same as the ones
// we saved in BuildJSEntryStack.
void CheckCalleeSavedRegisters(const RegisterState& register_state) {
CHECK_EQ_VALUE_REGISTER(160, register_state.callee_saved->arm_r4);
CHECK_EQ_VALUE_REGISTER(161, register_state.callee_saved->arm_r5);
CHECK_EQ_VALUE_REGISTER(162, register_state.callee_saved->arm_r6);
CHECK_EQ_VALUE_REGISTER(163, register_state.callee_saved->arm_r7);
CHECK_EQ_VALUE_REGISTER(164, register_state.callee_saved->arm_r8);
CHECK_EQ_VALUE_REGISTER(165, register_state.callee_saved->arm_r9);
CHECK_EQ_VALUE_REGISTER(166, register_state.callee_saved->arm_r10);
}
#elif V8_TARGET_ARCH_ARM64
// How much the JSEntry frame occupies in the stack.
constexpr int kJSEntryFrameSpace = 22;
// Offset where the FP, PC and SP live from the beginning of the JSEntryFrame.
constexpr int kFPOffset = 11;
constexpr int kPCOffset = 12;
constexpr int kSPOffset = 21;
// Builds the stack from {stack} as it is explained in frame-constants-arm64.h.
void BuildJSEntryStack(uintptr_t* stack) {
stack[0] = -1; // the bad frame pointer (0xF..F)
// Set x19 = 150, ..., x28 = 159.
for (int i = 0; i < 10; ++i) {
stack[1 + i] = 150 + i;
}
stack[11] = reinterpret_cast<uintptr_t>(stack + 11); // saved FP.
stack[12] = 100; // Return address into C++ code (i.e lr/pc)
// Set d8 = 160, ..., d15 = 167.
for (int i = 0; i < 8; ++i) {
stack[13 + i] = 160 + i;
}
stack[21] = reinterpret_cast<uintptr_t>(stack + 21); // saved SP.
}
// Dummy method since we don't save callee saved registers in arm64.
void CheckCalleeSavedRegisters(const RegisterState& register_state) {}
#else
// Dummy constants for the rest of the archs which are not supported.
constexpr int kJSEntryFrameSpace = 1;
constexpr int kFPOffset = 0;
constexpr int kPCOffset = 0;
constexpr int kSPOffset = 0;
// Dummy methods to be able to compile.
void BuildJSEntryStack(uintptr_t* stack) { UNREACHABLE(); }
void CheckCalleeSavedRegisters(const RegisterState& register_state) {
UNREACHABLE();
}
#endif // V8_TARGET_ARCH_X64
} // namespace
static const void* fake_stack_base = nullptr;
TEST(Unwind_BadState_Fail_CodePagesAPI) {
JSEntryStubs entry_stubs; // Fields are intialized to nullptr.
RegisterState register_state;
size_t pages_length = 0;
MemoryRange* code_pages = nullptr;
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, fake_stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_NULL(register_state.fp);
CHECK_NULL(register_state.sp);
CHECK_NULL(register_state.pc);
}
// Unwind a middle JS frame (i.e not the JSEntry one).
TEST(Unwind_BuiltinPCInMiddle_Success_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
RegisterState register_state;
// {stack} here mocks the stack, where the top of the stack (i.e the lowest
// addresses) are represented by lower indices.
uintptr_t stack[3];
void* stack_base = stack + arraysize(stack);
// Index on the stack for the topmost fp (i.e the one right before the C++
// frame).
const int topmost_fp_index = 0;
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP.
stack[1] = 202; // Return address into C++ code.
stack[2] = reinterpret_cast<uintptr_t>(stack + 2); // saved SP.
register_state.sp = stack;
register_state.fp = stack;
// Put the current PC inside of a valid builtin.
Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
const uintptr_t offset = 40;
CHECK_LT(offset, builtin.InstructionSize());
register_state.pc =
reinterpret_cast<void*>(builtin.InstructionStart() + offset);
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp);
}
// The unwinder should be able to unwind even if we haven't properly set up the
// current frame, as long as there is another JS frame underneath us (i.e. as
// long as the PC isn't in JSEntry). This test puts the PC at the start
// of a JS builtin and creates a fake JSEntry frame before it on the stack. The
// unwinder should be able to unwind to the C++ frame before the JSEntry frame.
TEST(Unwind_BuiltinPCAtStart_Success_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
RegisterState register_state;
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
// We use AddCodeRange so that |code| is inserted in order.
i_isolate->AddCodeRange(reinterpret_cast<Address>(code),
code_length * sizeof(uintptr_t));
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
uintptr_t stack[6];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
// Return address into JS code. It doesn't matter that this is not actually in
// JSEntry, because we only check that for the top frame.
stack[1] = reinterpret_cast<uintptr_t>(code + 10);
// Index on the stack for the topmost fp (i.e the one right before the C++
// frame).
const int topmost_fp_index = 2;
stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP.
stack[3] = 303; // Return address into C++ code.
stack[4] = reinterpret_cast<uintptr_t>(stack + 4);
stack[5] = 505;
register_state.sp = stack;
register_state.fp = stack + 2; // FP to the JSEntry frame.
// Put the current PC at the start of a valid builtin, so that we are setting
// up the frame.
Code builtin = i_isolate->builtins()->builtin(Builtins::kStringEqual);
register_state.pc = reinterpret_cast<void*>(builtin.InstructionStart());
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp);
}
const char* foo_source = R"(
function foo(a, b) {
let x = a * b;
let y = x ^ b;
let z = y / a;
return x + y - z;
};
%PrepareFunctionForOptimization(foo);
foo(1, 2);
foo(1, 2);
%OptimizeFunctionOnNextCall(foo);
foo(1, 2);
)";
bool PagesContainsAddress(size_t length, MemoryRange* pages,
Address search_address) {
byte* addr = reinterpret_cast<byte*>(search_address);
auto it = std::find_if(pages, pages + length, [addr](const MemoryRange& r) {
const byte* page_start = reinterpret_cast<const byte*>(r.start);
const byte* page_end = page_start + r.length_in_bytes;
return addr >= page_start && addr < page_end;
});
return it != pages + length;
}
// Check that we can unwind when the pc is within an optimized code object on
// the V8 heap.
TEST(Unwind_CodeObjectPCInMiddle_Success_CodePagesAPI) {
FLAG_allow_natives_syntax = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
HandleScope scope(i_isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
RegisterState register_state;
uintptr_t stack[3];
void* stack_base = stack + arraysize(stack);
// Index on the stack for the topmost fp (i.e the one right before the C++
// frame).
const int topmost_fp_index = 0;
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP.
stack[1] = 202; // Return address into C++ code.
stack[2] = reinterpret_cast<uintptr_t>(stack + 2); // saved SP.
register_state.sp = stack;
register_state.fp = stack;
// Create an on-heap code object. Make sure we run the function so that it is
// compiled and not just marked for lazy compilation.
CompileRun(foo_source);
v8::Local<v8::Function> local_foo = v8::Local<v8::Function>::Cast(
env.local()->Global()->Get(env.local(), v8_str("foo")).ToLocalChecked());
Handle<JSFunction> foo =
Handle<JSFunction>::cast(v8::Utils::OpenHandle(*local_foo));
// Put the current PC inside of the created code object.
AbstractCode abstract_code = foo->abstract_code(i_isolate);
// We don't produce optimized code when run with --no-opt.
if (!abstract_code.IsCode() && FLAG_opt == false) return;
CHECK(abstract_code.IsCode());
Code code = abstract_code.GetCode();
// We don't want the offset too early or it could be the `push rbp`
// instruction (which is not at the start of generated code, because the lazy
// deopt check happens before frame setup).
const uintptr_t offset = code.InstructionSize() - 20;
CHECK_LT(offset, code.InstructionSize());
Address pc = code.InstructionStart() + offset;
register_state.pc = reinterpret_cast<void*>(pc);
// Get code pages from the API now that the code obejct exists and check that
// our code objects is on one of the pages.
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
CHECK(PagesContainsAddress(pages_length, code_pages, pc));
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index], register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 1], register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[topmost_fp_index + 2], register_state.sp);
}
// If the PC is within JSEntry but we haven't set up the frame yet, then we
// cannot unwind.
TEST(Unwind_JSEntryBeforeFrame_Fail_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
// Pretend that it takes 5 instructions to set up the frame in JSEntry.
entry_stubs.js_entry_stub.code.start = code + 10;
entry_stubs.js_entry_stub.code.length_in_bytes = 10 * sizeof(uintptr_t);
uintptr_t stack[10];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = 121;
stack[3] = 131;
stack[4] = 141;
stack[5] = 151; // Here's where the saved fp would be. We are not going to be
// unwinding so we do not need to set it up correctly.
stack[6] = 100; // Return address into C++ code.
stack[7] = 303; // Here's where the saved SP would be.
stack[8] = 404;
stack[9] = 505;
register_state.sp = &stack[5];
register_state.fp = &stack[9];
// Put the current PC inside of JSEntry, before the frame is set up.
uintptr_t* jsentry_pc_value = code + 12;
register_state.pc = jsentry_pc_value;
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_EQ_VALUE_REGISTER(&stack[9], register_state.fp);
CHECK_EQ_VALUE_REGISTER(&stack[5], register_state.sp);
CHECK_EQ(jsentry_pc_value, register_state.pc);
// Change the PC to a few instructions later, after the frame is set up.
jsentry_pc_value = code + 16;
register_state.pc = jsentry_pc_value;
unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
// TODO(petermarshall): More precisely check position within JSEntry rather
// than just assuming the frame is unreadable.
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_EQ_VALUE_REGISTER(&stack[9], register_state.fp);
CHECK_EQ_VALUE_REGISTER(&stack[5], register_state.sp);
CHECK_EQ(jsentry_pc_value, register_state.pc);
}
// Creates a fake stack with two JS frames on top of a C++ frame and checks that
// the unwinder correctly unwinds past the JS frames and returns the C++ frame's
// details.
TEST(Unwind_TwoJSFrames_Success_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
// Use a fake code range so that we can initialize it to 0s.
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
// Our fake stack has three frames - one C++ frame and two JS frames (on top).
// The stack grows from high addresses to low addresses.
uintptr_t stack[5 + kJSEntryFrameSpace];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = reinterpret_cast<uintptr_t>(stack + 5); // saved FP.
// The fake return address is in the JS code range.
const void* jsentry_pc = code + 10;
stack[3] = reinterpret_cast<uintptr_t>(jsentry_pc);
stack[4] = 141;
const int top_of_js_entry = 5;
BuildJSEntryStack(&stack[top_of_js_entry]);
register_state.sp = stack;
register_state.fp = stack + 2;
// Put the current PC inside of the code range so it looks valid.
register_state.pc = code + 30;
// Put the PC in the JSEntryRange.
entry_stubs.js_entry_stub.code.start = jsentry_pc;
entry_stubs.js_entry_stub.code.length_in_bytes = sizeof(uintptr_t);
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kFPOffset],
register_state.fp);
CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kPCOffset],
register_state.pc);
CHECK_EQ_VALUE_REGISTER(stack[top_of_js_entry + kSPOffset],
register_state.sp);
CheckCalleeSavedRegisters(register_state);
}
// If the PC is in JSEntry then the frame might not be set up correctly, meaning
// we can't unwind the stack properly.
TEST(Unwind_JSEntry_Fail_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
RegisterState register_state;
Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
byte* start = reinterpret_cast<byte*>(js_entry.InstructionStart());
register_state.pc = start + 10;
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, fake_stack_base);
CHECK(!unwound);
// The register state should not change when unwinding fails.
CHECK_NULL(register_state.fp);
CHECK_NULL(register_state.sp);
CHECK_EQ(start + 10, register_state.pc);
}
// Tries to unwind a middle frame (i.e not a JSEntry frame) first with a wrong
// stack base, and then with the correct one.
TEST(Unwind_StackBounds_Basic_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
const size_t code_length = 10;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
uintptr_t stack[3];
stack[0] = reinterpret_cast<uintptr_t>(stack + 2); // saved FP.
stack[1] = 202; // saved PC.
stack[2] = 303; // saved SP.
register_state.sp = stack;
register_state.fp = stack;
register_state.pc = code;
void* wrong_stack_base = reinterpret_cast<void*>(
reinterpret_cast<uintptr_t>(stack) - sizeof(uintptr_t));
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, wrong_stack_base);
CHECK(!unwound);
// Correct the stack base and unwinding should succeed.
void* correct_stack_base = stack + arraysize(stack);
unwound =
v8::Unwinder::TryUnwindV8Frames(entry_stubs, pages_length, code_pages,
&register_state, correct_stack_base);
CHECK(unwound);
}
TEST(Unwind_StackBounds_WithUnwinding_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
JSEntryStubs entry_stubs = isolate->GetJSEntryStubs();
MemoryRange code_pages[1];
size_t pages_length = 1;
RegisterState register_state;
// Use a fake code range so that we can initialize it to 0s.
const size_t code_length = 40;
uintptr_t code[code_length] = {0};
code_pages[0].start = code;
code_pages[0].length_in_bytes = code_length * sizeof(uintptr_t);
// Our fake stack has two frames - one C++ frame and one JS frame (on top).
// The stack grows from high addresses to low addresses.
uintptr_t stack[9 + kJSEntryFrameSpace];
void* stack_base = stack + arraysize(stack);
stack[0] = 101;
stack[1] = 111;
stack[2] = 121;
stack[3] = 131;
stack[4] = 141;
stack[5] = reinterpret_cast<uintptr_t>(stack + 9); // saved FP.
const void* jsentry_pc = code + 20;
stack[6] = reinterpret_cast<uintptr_t>(jsentry_pc); // JS code.
stack[7] = 303; // saved SP.
stack[8] = 404;
const int top_of_js_entry = 9;
BuildJSEntryStack(&stack[top_of_js_entry]);
// Override FP and PC
stack[top_of_js_entry + kFPOffset] =
reinterpret_cast<uintptr_t>(stack) +
(9 + kJSEntryFrameSpace + 1) * sizeof(uintptr_t); // saved FP (OOB).
stack[top_of_js_entry + kPCOffset] =
reinterpret_cast<uintptr_t>(code + 20); // JS code.
register_state.sp = stack;
register_state.fp = stack + 5;
// Put the current PC inside of the code range so it looks valid.
register_state.pc = code + 30;
// Put the PC in the JSEntryRange.
entry_stubs.js_entry_stub.code.start = jsentry_pc;
entry_stubs.js_entry_stub.code.length_in_bytes = sizeof(uintptr_t);
// Unwind will fail because stack[9] FP points outside of the stack.
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(!unwound);
// Change the return address so that it is not in range. We will not range
// check the stack's FP value because we have finished unwinding and the
// contents of rbp does not necessarily have to be the FP in this case.
stack[top_of_js_entry + kPCOffset] = 202;
unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
CHECK(unwound);
CheckCalleeSavedRegisters(register_state);
}
TEST(PCIsInV8_BadState_Fail_CodePagesAPI) {
void* pc = nullptr;
size_t pages_length = 0;
MemoryRange* code_pages = nullptr;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
TEST(PCIsInV8_ValidStateNullPC_Fail_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
void* pc = nullptr;
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
void TestRangeBoundaries(size_t pages_length, MemoryRange* code_pages,
byte* range_start, size_t range_length) {
void* pc = range_start - 1;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + range_length - 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + range_length;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = range_start + range_length + 1;
CHECK(!v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
TEST(PCIsInV8_InAllCodePages_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
for (size_t i = 0; i < pages_length; i++) {
byte* range_start =
const_cast<byte*>(reinterpret_cast<const byte*>(code_pages[i].start));
size_t range_length = code_pages[i].length_in_bytes;
TestRangeBoundaries(pages_length, code_pages, range_start, range_length);
}
}
// PCIsInV8 doesn't check if the PC is in JSEntry directly. It's assumed that
// the CodeRange or EmbeddedCodeRange contain JSEntry.
TEST(PCIsInV8_InJSEntryRange_CodePagesAPI) {
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
Code js_entry = i_isolate->heap()->builtin(Builtins::kJSEntry);
byte* start = reinterpret_cast<byte*>(js_entry.InstructionStart());
size_t length = js_entry.InstructionSize();
void* pc = start;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = start + 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
pc = start + length - 1;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
// Large code objects can be allocated in large object space. Check that this is
// inside the CodeRange.
TEST(PCIsInV8_LargeCodeObject_CodePagesAPI) {
FLAG_allow_natives_syntax = true;
LocalContext env;
v8::Isolate* isolate = env->GetIsolate();
Isolate* i_isolate = reinterpret_cast<Isolate*>(isolate);
HandleScope scope(i_isolate);
// Create a big function that ends up in CODE_LO_SPACE.
const int instruction_size = Page::kPageSize + 1;
CHECK_GT(instruction_size, MemoryChunkLayout::MaxRegularCodeObjectSize());
std::unique_ptr<byte[]> instructions(new byte[instruction_size]);
CodeDesc desc;
desc.buffer = instructions.get();
desc.buffer_size = instruction_size;
desc.instr_size = instruction_size;
desc.reloc_size = 0;
desc.constant_pool_size = 0;
desc.unwinding_info = nullptr;
desc.unwinding_info_size = 0;
desc.origin = nullptr;
Handle<Code> foo_code =
Factory::CodeBuilder(i_isolate, desc, CodeKind::WASM_FUNCTION).Build();
CHECK(i_isolate->heap()->InSpace(*foo_code, CODE_LO_SPACE));
byte* start = reinterpret_cast<byte*>(foo_code->InstructionStart());
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
void* pc = start;
CHECK(v8::Unwinder::PCIsInV8(pages_length, code_pages, pc));
}
#ifdef USE_SIMULATOR
// TODO(v8:10026): Make this also work without the simulator. The part that
// needs modifications is getting the RegisterState.
class UnwinderTestHelper {
public:
explicit UnwinderTestHelper(const std::string& test_function)
: isolate_(CcTest::isolate()) {
CHECK(!instance_);
instance_ = this;
v8::HandleScope scope(isolate_);
v8::Local<v8::ObjectTemplate> global = v8::ObjectTemplate::New(isolate_);
global->Set(v8_str("TryUnwind"),
v8::FunctionTemplate::New(isolate_, TryUnwind));
LocalContext env(isolate_, nullptr, global);
CompileRun(v8_str(test_function.c_str()));
}
~UnwinderTestHelper() { instance_ = nullptr; }
private:
static void TryUnwind(const v8::FunctionCallbackInfo<v8::Value>& args) {
instance_->DoTryUnwind();
}
void DoTryUnwind() {
// Set up RegisterState.
v8::RegisterState register_state;
SimulatorHelper simulator_helper;
if (!simulator_helper.Init(isolate_)) return;
simulator_helper.FillRegisters(&register_state);
// At this point, the PC will point to a Redirection object, which is not
// in V8 as far as the unwinder is concerned. To make this work, point to
// the return address, which is in V8, instead.
register_state.pc = register_state.lr;
JSEntryStubs entry_stubs = isolate_->GetJSEntryStubs();
MemoryRange code_pages[v8::Isolate::kMinCodePagesBufferSize];
size_t pages_length =
isolate_->CopyCodePages(arraysize(code_pages), code_pages);
CHECK_LE(pages_length, arraysize(code_pages));
void* stack_base = reinterpret_cast<void*>(0xffffffffffffffffL);
bool unwound = v8::Unwinder::TryUnwindV8Frames(
entry_stubs, pages_length, code_pages, &register_state, stack_base);
// Check that we have successfully unwound past js_entry_sp.
CHECK(unwound);
CHECK_GT(register_state.sp,
reinterpret_cast<void*>(CcTest::i_isolate()->js_entry_sp()));
}
v8::Isolate* isolate_;
static UnwinderTestHelper* instance_;
};
UnwinderTestHelper* UnwinderTestHelper::instance_;
TEST(Unwind_TwoNestedFunctions_CodePagesAPI) {
i::FLAG_allow_natives_syntax = true;
const char* test_script =
"function test_unwinder_api_inner() {"
" TryUnwind();"
" return 0;"
"}"
"function test_unwinder_api_outer() {"
" return test_unwinder_api_inner();"
"}"
"%NeverOptimizeFunction(test_unwinder_api_inner);"
"%NeverOptimizeFunction(test_unwinder_api_outer);"
"test_unwinder_api_outer();";
UnwinderTestHelper helper(test_script);
}
#endif
#undef CHECK_EQ_VALUE_REGISTER
} // namespace test_unwinder_code_pages
} // namespace internal
} // namespace v8