d78d8b7d1c
IsActive is misleading as the current implementation forces to use v8::Locker for all Isolate access once any Locker has been used in the same process. Bug: chromium:1240851 Change-Id: Ieb2cfa352313b6f2cbec1bafdbc94a3fc718f3d6 Reviewed-on: https://chromium-review.googlesource.com/c/v8/v8/+/3190093 Reviewed-by: Dan Elphick <delphick@chromium.org> Commit-Queue: Camillo Bruni <cbruni@chromium.org> Cr-Commit-Position: refs/heads/main@{#77243}
149 lines
4.3 KiB
C++
149 lines
4.3 KiB
C++
// Copyright 2021 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#ifndef INCLUDE_V8_LOCKER_H_
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#define INCLUDE_V8_LOCKER_H_
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#include "v8config.h" // NOLINT(build/include_directory)
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namespace v8 {
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namespace internal {
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class Isolate;
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} // namespace internal
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class Isolate;
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/**
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* Multiple threads in V8 are allowed, but only one thread at a time is allowed
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* to use any given V8 isolate, see the comments in the Isolate class. The
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* definition of 'using a V8 isolate' includes accessing handles or holding onto
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* object pointers obtained from V8 handles while in the particular V8 isolate.
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* It is up to the user of V8 to ensure, perhaps with locking, that this
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* constraint is not violated. In addition to any other synchronization
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* mechanism that may be used, the v8::Locker and v8::Unlocker classes must be
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* used to signal thread switches to V8.
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*
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* v8::Locker is a scoped lock object. While it's active, i.e. between its
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* construction and destruction, the current thread is allowed to use the locked
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* isolate. V8 guarantees that an isolate can be locked by at most one thread at
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* any time. In other words, the scope of a v8::Locker is a critical section.
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*
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* Sample usage:
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* \code
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* ...
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* {
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* v8::Locker locker(isolate);
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* v8::Isolate::Scope isolate_scope(isolate);
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* ...
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* // Code using V8 and isolate goes here.
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* ...
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* } // Destructor called here
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* \endcode
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*
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* If you wish to stop using V8 in a thread A you can do this either by
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* destroying the v8::Locker object as above or by constructing a v8::Unlocker
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* object:
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*
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* \code
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* {
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* isolate->Exit();
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* v8::Unlocker unlocker(isolate);
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* ...
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* // Code not using V8 goes here while V8 can run in another thread.
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* ...
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* } // Destructor called here.
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* isolate->Enter();
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* \endcode
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*
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* The Unlocker object is intended for use in a long-running callback from V8,
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* where you want to release the V8 lock for other threads to use.
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*
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* The v8::Locker is a recursive lock, i.e. you can lock more than once in a
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* given thread. This can be useful if you have code that can be called either
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* from code that holds the lock or from code that does not. The Unlocker is
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* not recursive so you can not have several Unlockers on the stack at once, and
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* you cannot use an Unlocker in a thread that is not inside a Locker's scope.
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*
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* An unlocker will unlock several lockers if it has to and reinstate the
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* correct depth of locking on its destruction, e.g.:
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*
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* \code
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* // V8 not locked.
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* {
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* v8::Locker locker(isolate);
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* Isolate::Scope isolate_scope(isolate);
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* // V8 locked.
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* {
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* v8::Locker another_locker(isolate);
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* // V8 still locked (2 levels).
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* {
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* isolate->Exit();
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* v8::Unlocker unlocker(isolate);
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* // V8 not locked.
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* }
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* isolate->Enter();
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* // V8 locked again (2 levels).
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* }
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* // V8 still locked (1 level).
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* }
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* // V8 Now no longer locked.
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* \endcode
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*/
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class V8_EXPORT Unlocker {
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public:
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/**
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* Initialize Unlocker for a given Isolate.
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*/
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V8_INLINE explicit Unlocker(Isolate* isolate) { Initialize(isolate); }
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~Unlocker();
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private:
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void Initialize(Isolate* isolate);
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internal::Isolate* isolate_;
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};
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class V8_EXPORT Locker {
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public:
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/**
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* Initialize Locker for a given Isolate.
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*/
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V8_INLINE explicit Locker(Isolate* isolate) { Initialize(isolate); }
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~Locker();
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/**
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* Returns whether or not the locker for a given isolate, is locked by the
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* current thread.
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*/
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static bool IsLocked(Isolate* isolate);
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/**
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* Returns whether any v8::Locker has ever been used in this process.
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* TODO(cbruni, chromium:1240851): Fix locking checks on a per-thread basis.
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* The current implementation is quite confusing and leads to unexpected
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* results if anybody uses v8::Locker in the current process.
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*/
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static bool WasEverUsed();
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V8_DEPRECATE_SOON("Use WasEverUsed instead")
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static bool IsActive();
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// Disallow copying and assigning.
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Locker(const Locker&) = delete;
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void operator=(const Locker&) = delete;
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private:
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void Initialize(Isolate* isolate);
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bool has_lock_;
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bool top_level_;
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internal::Isolate* isolate_;
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};
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} // namespace v8
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#endif // INCLUDE_V8_LOCKER_H_
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