v8/test/cctest/test-feedback-vector.cc
arv 345fa142a9 Refactor lexical home object binding
Before this we had 3 super related lexical bindings that got injected
into method bodies: .home_object, .this_function,  and new.target.
With this change we get rid of the .home_object one in favor of using
.this_function[home_object_symbol] which allows some simplifications
throughout the code base.

BUG=v8:3768
LOG=N
R=adamk@chromium.org, wingo@igalia.com

Review URL: https://codereview.chromium.org/1154103005

Cr-Commit-Position: refs/heads/master@{#28802}
2015-06-04 16:22:41 +00:00

389 lines
13 KiB
C++

// Copyright 2014 the V8 project authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "src/v8.h"
#include "test/cctest/cctest.h"
#include "src/api.h"
#include "src/debug.h"
#include "src/execution.h"
#include "src/factory.h"
#include "src/global-handles.h"
#include "src/macro-assembler.h"
#include "src/objects.h"
using namespace v8::internal;
namespace {
TEST(VectorStructure) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone* zone = isolate->runtime_zone();
// Empty vectors are the empty fixed array.
FeedbackVectorSpec empty;
Handle<TypeFeedbackVector> vector = factory->NewTypeFeedbackVector(&empty);
CHECK(Handle<FixedArray>::cast(vector)
.is_identical_to(factory->empty_fixed_array()));
// Which can nonetheless be queried.
CHECK_EQ(0, vector->ic_with_type_info_count());
CHECK_EQ(0, vector->ic_generic_count());
CHECK_EQ(0, vector->Slots());
CHECK_EQ(0, vector->ICSlots());
FeedbackVectorSpec one_slot(1);
vector = factory->NewTypeFeedbackVector(&one_slot);
CHECK_EQ(1, vector->Slots());
CHECK_EQ(0, vector->ICSlots());
FeedbackVectorSpec one_icslot(0, Code::CALL_IC);
vector = factory->NewTypeFeedbackVector(&one_icslot);
CHECK_EQ(0, vector->Slots());
CHECK_EQ(1, vector->ICSlots());
ZoneFeedbackVectorSpec spec(zone, 3, 5);
for (int i = 0; i < 5; i++) spec.SetKind(i, Code::CALL_IC);
vector = factory->NewTypeFeedbackVector(&spec);
CHECK_EQ(3, vector->Slots());
CHECK_EQ(5, vector->ICSlots());
int metadata_length = vector->ic_metadata_length();
CHECK(metadata_length > 0);
int index = vector->GetIndex(FeedbackVectorSlot(0));
CHECK_EQ(TypeFeedbackVector::kReservedIndexCount + metadata_length, index);
CHECK(FeedbackVectorSlot(0) == vector->ToSlot(index));
index = vector->GetIndex(FeedbackVectorICSlot(0));
CHECK_EQ(index,
TypeFeedbackVector::kReservedIndexCount + metadata_length + 3);
CHECK(FeedbackVectorICSlot(0) == vector->ToICSlot(index));
CHECK_EQ(TypeFeedbackVector::kReservedIndexCount + metadata_length + 3 +
5 * TypeFeedbackVector::elements_per_ic_slot(),
vector->length());
}
// IC slots need an encoding to recognize what is in there.
TEST(VectorICMetadata) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
Zone* zone = isolate->runtime_zone();
ZoneFeedbackVectorSpec spec(zone, 10, 3 * 10);
// Set metadata.
for (int i = 0; i < 30; i++) {
Code::Kind kind;
if (i % 3 == 0) {
kind = Code::CALL_IC;
} else if (i % 3 == 1) {
kind = Code::LOAD_IC;
} else {
kind = Code::KEYED_LOAD_IC;
}
spec.SetKind(i, kind);
}
Handle<TypeFeedbackVector> vector = factory->NewTypeFeedbackVector(&spec);
CHECK_EQ(10, vector->Slots());
CHECK_EQ(3 * 10, vector->ICSlots());
// Meanwhile set some feedback values and type feedback values to
// verify the data structure remains intact.
vector->change_ic_with_type_info_count(100);
vector->change_ic_generic_count(3333);
vector->Set(FeedbackVectorSlot(0), *vector);
// Verify the metadata is correctly set up from the spec.
for (int i = 0; i < 30; i++) {
Code::Kind kind = vector->GetKind(FeedbackVectorICSlot(i));
if (i % 3 == 0) {
CHECK_EQ(Code::CALL_IC, kind);
} else if (i % 3 == 1) {
CHECK_EQ(Code::LOAD_IC, kind);
} else {
CHECK_EQ(Code::KEYED_LOAD_IC, kind);
}
}
}
TEST(VectorSlotClearing) {
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Factory* factory = isolate->factory();
// We only test clearing FeedbackVectorSlots, not FeedbackVectorICSlots.
// The reason is that FeedbackVectorICSlots need a full code environment
// to fully test (See VectorICProfilerStatistics test below).
FeedbackVectorSpec spec(5);
Handle<TypeFeedbackVector> vector = factory->NewTypeFeedbackVector(&spec);
// Fill with information
vector->Set(FeedbackVectorSlot(0), Smi::FromInt(1));
Handle<WeakCell> cell = factory->NewWeakCell(factory->fixed_array_map());
vector->Set(FeedbackVectorSlot(1), *cell);
Handle<AllocationSite> site = factory->NewAllocationSite();
vector->Set(FeedbackVectorSlot(2), *site);
// GC time clearing leaves slots alone.
vector->ClearSlotsAtGCTime(NULL);
Object* obj = vector->Get(FeedbackVectorSlot(1));
CHECK(obj->IsWeakCell() && !WeakCell::cast(obj)->cleared());
vector->ClearSlots(NULL);
// The feedback vector slots are cleared. AllocationSites are still granted
// an exemption from clearing, as are smis.
CHECK_EQ(Smi::FromInt(1), vector->Get(FeedbackVectorSlot(0)));
CHECK_EQ(*TypeFeedbackVector::UninitializedSentinel(isolate),
vector->Get(FeedbackVectorSlot(1)));
CHECK(vector->Get(FeedbackVectorSlot(2))->IsAllocationSite());
}
TEST(VectorICProfilerStatistics) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function fun() {};"
"function f(a) { a(); } f(fun);");
Handle<JSFunction> f = v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
// There should be one IC.
Handle<Code> code = handle(f->shared()->code(), isolate);
TypeFeedbackInfo* feedback_info =
TypeFeedbackInfo::cast(code->type_feedback_info());
CHECK_EQ(1, feedback_info->ic_total_count());
CHECK_EQ(0, feedback_info->ic_with_type_info_count());
CHECK_EQ(0, feedback_info->ic_generic_count());
Handle<TypeFeedbackVector> feedback_vector =
handle(f->shared()->feedback_vector(), isolate);
int ic_slot = 0;
CallICNexus nexus(feedback_vector, FeedbackVectorICSlot(ic_slot));
CHECK_EQ(1, feedback_vector->ic_with_type_info_count());
CHECK_EQ(0, feedback_vector->ic_generic_count());
// Now send the information generic.
CompileRun("f(Object);");
CHECK_EQ(0, feedback_vector->ic_with_type_info_count());
CHECK_EQ(1, feedback_vector->ic_generic_count());
// A collection will not affect the site.
heap->CollectAllGarbage();
CHECK_EQ(0, feedback_vector->ic_with_type_info_count());
CHECK_EQ(1, feedback_vector->ic_generic_count());
// The Array function is special. A call to array remains monomorphic
// and isn't cleared by gc because an AllocationSite is being held.
// Clear the IC manually in order to test this case.
nexus.Clear(*code);
CompileRun("f(Array);");
CHECK_EQ(1, feedback_vector->ic_with_type_info_count());
CHECK_EQ(0, feedback_vector->ic_generic_count());
CHECK(nexus.GetFeedback()->IsAllocationSite());
heap->CollectAllGarbage();
CHECK_EQ(1, feedback_vector->ic_with_type_info_count());
CHECK_EQ(0, feedback_vector->ic_generic_count());
CHECK(nexus.GetFeedback()->IsAllocationSite());
}
TEST(VectorCallICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"function foo() { return 17; }"
"function f(a) { a(); } f(foo);");
Handle<JSFunction> f = v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->shared()->feedback_vector(), isolate);
FeedbackVectorICSlot slot(0);
CallICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// CallIC doesn't return map feedback.
CHECK(!nexus.FindFirstMap());
CompileRun("f(function() { return 16; })");
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
// After a collection, state should remain GENERIC.
heap->CollectAllGarbage();
CHECK_EQ(GENERIC, nexus.StateFromFeedback());
// A call to Array is special, it contains an AllocationSite as feedback.
// Clear the IC manually in order to test this case.
nexus.Clear(f->shared()->code());
CompileRun("f(Array)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
CHECK(nexus.GetFeedback()->IsAllocationSite());
heap->CollectAllGarbage();
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadICStates) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->shared()->feedback_vector(), isolate);
FeedbackVectorICSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(o)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
Handle<JSObject> o = v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(CcTest::global()->Get(v8_str("o"))));
CHECK_EQ(o->map(), nexus.FindFirstMap());
// Now go polymorphic.
CompileRun("f({ blarg: 3, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun(
"delete o.foo;"
"f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
CompileRun("f({ blarg: 3, torino: 10, foo: 2 })");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(4, maps.length());
// Finally driven megamorphic.
CompileRun("f({ blarg: 3, gran: 3, torino: 10, foo: 2 })");
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
CHECK(!nexus.FindFirstMap());
// After a collection, state should not be reset to PREMONOMORPHIC.
heap->CollectAllGarbage();
CHECK_EQ(MEGAMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadICSlotSharing) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
// Function f has 3 LoadICs, one for each o, but the ICs share the same
// feedback vector IC slot.
CompileRun(
"var o = 10;"
"function f() {"
" var x = o + 10;"
" return o + x + o;"
"}"
"f();");
Handle<JSFunction> f = v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
// There should be one IC slot.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->shared()->feedback_vector(), isolate);
CHECK_EQ(1, feedback_vector->ICSlots());
FeedbackVectorICSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
}
TEST(VectorLoadICOnSmi) {
if (i::FLAG_always_opt) return;
CcTest::InitializeVM();
LocalContext context;
v8::HandleScope scope(context->GetIsolate());
Isolate* isolate = CcTest::i_isolate();
Heap* heap = isolate->heap();
// Make sure function f has a call that uses a type feedback slot.
CompileRun(
"var o = { foo: 3 };"
"function f(a) { return a.foo; } f(o);");
Handle<JSFunction> f = v8::Utils::OpenHandle(
*v8::Handle<v8::Function>::Cast(CcTest::global()->Get(v8_str("f"))));
// There should be one IC.
Handle<TypeFeedbackVector> feedback_vector =
Handle<TypeFeedbackVector>(f->shared()->feedback_vector(), isolate);
FeedbackVectorICSlot slot(0);
LoadICNexus nexus(feedback_vector, slot);
CHECK_EQ(PREMONOMORPHIC, nexus.StateFromFeedback());
CompileRun("f(34)");
CHECK_EQ(MONOMORPHIC, nexus.StateFromFeedback());
// Verify that the monomorphic map is the one we expect.
Map* number_map = heap->heap_number_map();
CHECK_EQ(number_map, nexus.FindFirstMap());
// Now go polymorphic on o.
CompileRun("f(o)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps;
nexus.FindAllMaps(&maps);
CHECK_EQ(2, maps.length());
// One of the maps should be the o map.
Handle<JSObject> o = v8::Utils::OpenHandle(
*v8::Handle<v8::Object>::Cast(CcTest::global()->Get(v8_str("o"))));
bool number_map_found = false;
bool o_map_found = false;
for (int i = 0; i < maps.length(); i++) {
Handle<Map> current = maps[i];
if (*current == number_map)
number_map_found = true;
else if (*current == o->map())
o_map_found = true;
}
CHECK(number_map_found && o_map_found);
// The degree of polymorphism doesn't change.
CompileRun("f(100)");
CHECK_EQ(POLYMORPHIC, nexus.StateFromFeedback());
MapHandleList maps2;
nexus.FindAllMaps(&maps2);
CHECK_EQ(2, maps2.length());
}
}